M2a Numeracy multigame


Racing to English

The Numeracy Multigame

TEACHERS NOTES

The Multigame track can be used in many ways to support the development of number bonds, etc. Here are a few examples:

  1. Round the track - Pupils/students take it in turn to throw a dice and move their counters round the track - first one to get back to the start is the winner.

  2. Add the dice - Pupils/students throw two dice - add the numbers and move the total number of squares round the track. (Either use a long track for this game or pupils/students collect a point or a token each time they pass the start.)

  3. Add a number - Place a card with a number on it in the middle of the track - pupils/students throw one dice but add the number on the card before moving their counters. Again either use a long track for this game or pupils/students collect a point or a token each time they pass the start.

  4. Subtract from ten - Pupils/students throw a dice, but have to subtract the number on the dice from ten then move that number of squares.

  5. What's the difference (1)? - Pupils/students throw two dice and have to work out the difference between them - that is the number of squares they can move.

  6. What's the difference (2)? - Pupils/students have a pile of number cards. They take it in turn to take two cards, they have to work out the difference between the numbers on the two cards - that is the number of squares they can move.

  7. Multiply the dice - Pupils/students throw two dice and multiply the two numbers - they can then move the number of tens in the answer (e.g. if a player throws a 5 and a 6, s/he multiplies them together - 30 - and then can move three squares).

  8. Multiply the cards - Pupils/students have a pile of number cards. They take it in turn to take two cards and multiply the two numbers - they can then move the number of tens in the answer (e.g. if a player takes a 7 and a 9, s/he multiplies them together - 63 - and then can move six squares).

  9. Maths questions - Pupils/students have a pile of cards with questions on them, for example:

  10. What is 20% of 80?

    How many sides has an octangle got?

    What time was it half an hour ago?

    What is 56 divided by 8?

    3 points

    1 point

    2 points

    2 points

    Learners (or pairs of learners) take it in turn to take a card, read out the question and answer it - if they get it correct they can move their counter the number of squares shown on the card. This can be played without a board - first team/player to reach 20 points is the winner.

    NB

    A very useful variation of these games:

    Each learner asks the next learner the question, rather than answering it themselves - this ensures that all pupils/students use the target language.

    The

    Multigame

    Racing to English

    © Gordon Ward 2010. Photocopiable only for use in the purchasing institution. Maths 2: The Numeracy Multigame



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