SHSpec 050 6109C06 Subjective Reality


6109C06 SHSpec-50 Subjective Reality

An auditor who believes there are engrams, who has an intellectual
understanding of the time track, who has the idea that there are such things
as masses, and who is aware of pcs having been out of present time, but
himself has no slightest idea of ever being in another time stream than Now,
that auditor is a dangerous auditor, because he is escaping from Then. Now is
only an escape from Then, by definition. This auditor will allow pcs to
escape from Then. This is directly opposed to clearing, which is showing
someone he doesn't have to escape from Then because he can confront Then, and
when he confronts Then, he is no longer stuck in Then. He must see that he
can survive in spite of his demons; that they were the shadows of life, not
its substance. If you are showing him how to escape from life, you're
teaching him to be worse off. An auditor who is letting the PC escape from
the bank will make mistakes in auditing. This is the most fruitful source of
mistakes, the PC feeling no confidence, ARC breaking, etc. The PC knows down
deep that it's wrong not to confront the bank, so he objects because he
vaguely knows he's not getting auditing.

Understanding is built on observation and familiarity. A person who has
had no experience of a reactive mind trying to get someone to handle a
reactive mind makes a dog's breakfast out of it.

You hear at times that a scientologist is harder to audit than a raw-meat
PC. There are several reasons for this. He knows how it ought to go; he is
accustomed to handling an auditing session. So, as a PC, he is more
accustomed to handling the session than an inexperienced PC would be. He
audits faster, but he also ARC breaks more. He is more critical as a PC,
because he cannot permit himself to duplicate a bad session. All his training
tells him not to duplicate bad sessions. So his havingness of the session
vanishes when he recognizes it to be different from what he conceives it
should be. The amount of ARC break here is not a case indicator. Nothing
shows up faster in an auditor than unfamiliarity with the bank. And if the
scientologist who is familiar with the bank is being audited by someone who
isn't, you'll never get a session. There's out-R, so you get ARC breaks. One
way to audit out a bad session is, "What about (the session, the auditor,
etc.) would you be willing to be / not be willing to be?" It is this
unwillingness to be that makes it impossible for the session to occur.

If an auditor who is familiar with the bank flubs, he'll know what
occurred, so he can repair it, and the ARC break doesn't last long. An
auditor who has no familiarity with the bank will put the PC's attention on
the flub, won't find what the PC is looking at on the backtrack, so in trying
to handle what he thinks (wrongly) is important, he will pile up more
no-auditing, thus creating more ARC breaks. He thinks the PC is just sitting
in a chair in PT, nastily having an ARC break. You can make lots of flubs if
you have an understanding of the PC's reality, because you can fix them. But
a person with no subjective reality on the track won't realize that the PC
isn't in PT and will drag him up to PT, collapsing the track in PT and
disorienting him. Disorientation is, for one thing, a source of dreams and
delusions. The thetan, in the skull, can't find out where he is when the body
is asleep, so he puts up some false knowingnesses of where he is, making a
dream or nightmare. That's all a dream is. When you disorient a thetan, you
have given him the only real shock he can get. You have chosen him out for
your randomity and told him to get lost and get confused.

In auditing, you are in direct communication with the thetan. He has
problems, most of which are disorientation problems. He is down the track,
trying to find out where he has been. If you spring a surprise on him, his
first reaction is not to know where he is. His next action is delusory
knowingness. He will tell you he doesn't know something, like what you are
doing. He actually means that he doesn't know where he is. He will put up
delusory arguments to account for the shift. The real reason for it is the
auditor's lack of reality on the PC's bank. The PC is putting up delusory
knowingness when he criticizes your auditing. He is trying to find his
unknown, but, of course, he is in the unknown of thinkingness, because he is
confused enough not to be able to confront the unknownness of whereness.
Unknownness of where requires more of the PC than the unknownness of idea
because solids take more confront than ideas. If you don't put him where he
is in a hurry, he will keep adding delusion and significances in an effort to
orient himself. All the auditor has to do to shut it off is to find out where
the PC has been and where he is. But the auditor would have to have reality
on the is-ness of the bank to know that that's the obvious thing to do. Don't
pull the PC's attention to the ARC break. It just disorients him more and ARC
breaks him more.

If you have trouble with nightmares, figure out how the nightmare located
you. And figure out where you are. Locate yourself [Or run locational.]

If you give the wrong command, let the PC answer it, then ask him the
right command. Don't yank the PC up to PT.

To give an auditor a reality on the bank, you could run, "What unknown
would you escape from / attack?" (Use any verb form that gives reach and
withdraw). As a valence process, you could run, "Think of an unknown. Who
would escape from it / attack it?" or "Think of a being. What unknown would he
escape from / attack?"

When you find a person who has somatics and has no reality on the bank,
he is of course not in PT. He has escaped by total withdrawal from some
ancient environment. This process gets them to do what they are doing: escape
from and attack what they are in, which is the unconfrontable past
environment. You could use another process, "Who would escape from / attack
things?" You can run, "Who would you be willing to be / rather not be?"

The reason why a beingness is functional is that part of a valence
package is a track. So every now and then someone runs on a track that's not
his own. He sees himself always from the outside and gets thin impressions of
himself. He has the bank of each person into whose valence he's gone. This
is disorienting; it gives him an unreality of location. A valence has a bank,
skills, disabilities, etc. The person entered it on the basis of being unable
to control the valence or terminal, so of course he can't have or control any
of the mechanisms of the valence. So you cannot move that bank. He hasn't
enough ownership of it to run engrams, etc. There was a point where the PC
got the valence. That's the only point where the valence will break. By
auditing beings, not ideas or pictures, you'll get the valences blowing off.
Routine three is very effective, but a shortcut would be any beingness
process, e.g. "Think of a being." This will give his his own track back.
Sometimes you'll have pcs with tremendous numbers of pictures they dimly
recognize as not theirs. The pictures are not familiar; they are thin. This
gives an unreality on past lives when that's the quality of the pictures off
the track. Of course, in his past life, he was another beingness. People who
have had valence trouble go out of valence easily, so they have lots of wrong
pictures. So you take an incident of vast confusion and motion one is not
willing to tolerate because it occurs with a target that isn't appropriate to
the motion, and it causes disorientation as you protest. A valence could
occur in that way. Ordinarily, one who was there would pick up the valence of
someone else, so that all subsequent track is seen from the wrong point of
view -- and it all stems from total disorientation. An auditor who has too
much valence trouble has no great reality on somebody else's bank because his
bank isn't really his; it's a very thin set of pictures. Run him back and
you'll hit some tremendous explosion when twenty spaceships collided. That's
the type of incident which makes a valence transfer, not some mind incident.

An auditor who has no reality on past lives hasn't collided with his bank
very hard. It's not reprehensible; it's just a symptom of valence and bank
trouble, so the guy doesn't get his own pictures and has no conception of
being stuck in pictures. He'll worry about his auditing flubs and why he
can't quite handle his pcs. He'll worry about his ability to audit. He's
trying to orient himself with a datum. The datum he's looking for is this:
as long as he has low subjective reality of a bank, when a PC gets into one,
his reality is not instantaneous, so he will do a little fumble or comm lag,
which causes an ARC break, because the PC loses confidence in the auditor's
ability to run the session. It's not that the person was trying to do
something bad to the PC, or that he didn't know scientology. It's just that
his mechanisms of handling life have been escape from self into others, and
not getting in contact with the horrors of thenness.

The difficulties you encounter all come under the heading of auditor comm
lag. An auditor's fumble is the unreality he has on what the PC is doing or
going through. You don't have time to remember the datum; you have to know it
and act instantaneously. The only thing that teaches this is experiencing.
Fumbling is not overcomable with rules and texts. Drill might help, but it
probably wouldn't, because of out-reality. The only real cure is to audit the
person enough to give him the reality. However, an auditor doesn't have to be
cleared to learn to audit. It would be nice, but it's not absolutely
necessary.

The escape mechanism, where a person never tours the track, surrenders
fairly easily to auditing, because it is based on another idea than that which
degrades or aberrates a thetan. Escape is simply a method of handling a bank,
not a method of getting aberrated. A case deteriorates when the individual no
longer has confidence in himself as himself and thus adopts another packaged
beingness to handle the situation. Then this beingness turns out not to be a
solution, so he gets another, etc. etc., and your backtrack of clearing could
not be followed by the idea of escape, because that's much too simple a
statement of the situation. A person can find himself inadequate in numerous
ways besides the fact that they are trying to escape. Also, there are
situations when escape is wise. But deterioration of confidence in one's own
ability to handle life leads one to believe he must have another beingness in
order to handle things for him. Now he starts living life on an
irresponsibility. Eventually, his adoption of new identities goes into the
life/death cycle, which is not at all usual [in the life of thetans]. Life,
invalidating the body and the valences, gets down to the idea that the best
thing to do is to chuck the mockup. That just makes a failure. A person ages
to the degree that he feels invalidated. The age of a man in any lifetime is
directly proportional to the accumulation of unknowns, which, of course, is
invalidation. Children probably grow up fast because they are moving through
so much unknownness. They have hope and confidence because they are growing
up. This hope is not necessarily justified.

A person with valence trouble is especially effected by invalidation and
is likely to have long lists of goals and terminals or to have a more
submerged goal. There is a positive correlation between the roughness of a
case and the length of time it would take you to find a goal if you didn't
take up the inval with rudiments. Invalidation could be said to be the basis
of aberration. How much inval a person feels determines how aberrated he is.

Give the auditor with a slight reality on the track some auditing aimed
at fixing his reality, and his auditing will get better; his invalidatability
will decrease. Now he knows what he's doing, and it was that which was in his
road.



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