THE FIEFDOMS
Weapon Special Strikes
Model |
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Prince Imrahil of DolAmroth | |||||||
Duinhr | |||||||
Forlong the Fat | |||||||
Coronir of Pelargir | |||||||
Angbor the Fearless | |||||||
The King of the Dead | |||||||
Captain of Dol Amroth | |||||||
Knight of Dol Amroth | |||||||
Man-at-arms of Dol Amroth | |||||||
Clansman of Lamedon | |||||||
Blackroot Vale Archer | |||||||
Axeman of Lossarnach | |||||||
Warrior of the Dead |
Allies:
Minas Tirith | Fiefdoms | Rohan | Arnor and Gray Company | Numenor | Eregion and Rivendell | Lothlorien and Mirkwood | Durin's Folk | White Council | Shire | Fellowship | Wanderers in the Wild | Thorin's Company | Army of Thror | Dale and Laketown | Thranduil's Halls | |
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Fiefdoms |
HEROES
PRINCE IMRAHIL OF DOL AMROTH (Man) Point value: 135
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Prince Imrahil of DolAmroth | 6/4+ | 4 | 7 | 3 | 3 | 6 | 3 | 3 | 3 | 6” |
Wargear:
Heavy armour and shield.
Special Rules:
To Me, Men of Gondor!: The range of Imrahil’s ‘Stand Fast!’ is 12” rather than 6”.
Great Commander: This Hero’s warband model limit is 18 rather than 12 warriors. The army may contain only one warband of that size.
Options:
Armored horse 15 points
Lance 5 point
DUINHIR (Man) Point value: 65
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Duinhr | 5/3+ | 4 | 5 | 2 | 2 | 3 | 2 | 1 | 1 | 6” |
Wargear:
Armour, longbow and spear.
Special Rules:
Pathfinder: Duinhir moves through boulders, scree and other rocky areas of difficult terrain without penalty.
Go for the Eyes!: When shooting, Duinhir can re-roll failed Wounds and causes D3 Wounds (rather than 1) against Monsters.
FORLONG THE FAT (Man) Point value: 60
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Forlong the Fat | 4/4+ | 5 | 6 | 2 | 3 | 4 | 3 | 1 | 1 | 6” |
Wargear:
Heavy armour and spear.
Options:
Horse 10 point
CORONIR OF PELARGIR (Man) Point value: 60
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Coronir of Pelargir | 4/4+ | 4 | 6 | 2 | 2 | 4 | 3 | 1 | 1 | 6” |
Wargear:
Heavy armour and Númenóran longsword (Elven blade).
Options:
Horse 10 point
ANGBOR THE FEARLESS (Man) Point value: 55
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Angbor the Fearless | 5/4+ | 4 | 5 | 2 | 2 | 5 | 2 | 3 | 1 | 6” |
Wargear:
Armour and two-handed weapon.
Special Rules:
Chop!: This model does not suffer the -1 penalty for wielding a two-handed weapon.
KING OF THE DEAD (Spirit) Point value: 100
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
The King of the Dead | 4/4+ | 4 | 8 | 2 | 2 | 7 | 3 | 5 | 1 | 6” |
Wargear:
Armour.
Special Rules:
Terror: Should a model wish to Charge this model, it must take a Courage test before it moves. If the model passes, it may Charge as normal. If fails, the model does not Charge and may not move at all this turn.
Spectral Blades: When determining what number the King of The Dead needs to wound his opponent, use the opponent’s Courage rather than its Defence on the Wound chart.
Drain Soul: Any enemy that suffers a Wound from the King of The Dead in close combat is automatically slain regardless of the number of Wounds on its profile. A hero can use Fate to avoid Wounds suffered from the King of The Dead, but if even a single wound is not avoided, the Hero is slain and removed as a casualty.
Great Commander (Spirit): This Hero’s warband model limit is 18 rather than 12 warriors (only for spirit-type warriors).
Ghostly: this model is immune to weapon special strikes (piercing strike for example).
Options:
Spectral horse (+1 Wound for rider, +4” Movement and add Cavalry type) 10 point
COMMANDERS
CAPTAIN OF DOL AMROTH (Man) Point value: 55
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Captain of Dol Amroth | 5/4+ | 4 | 7 | 2 | 2 | 4 | 2 | 1 | 1 | 6” |
Wargear:
Heavy armour and shield.
Special Rules:
Dol Amroth for Gondor!: This model always count as being within the area of effect of banner if Prince Imrahil is within 12”.
Options:
Lance 5 points
Armored horse 15 points
WARRIORS
KNIGHT OF DOL AMROTH (Man) Point value: 9
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Knight of Dol Amroth | 4/4+ | 3 | 6 | 1 | 1 | 4 | 6” |
Wargear:
Heavy armour and shield.
Special Rules:
Dol Amroth for Gondor!:- see Captain of Dol Amroth’s entry.
Options:
Lance 1 point
Armored horse 6 points
War Horn 20 points
Banner 25 points
MAN-AT-ARMS OF DOL AMROTH (Man) Point value: 8
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Man-at-arms of Dol Amroth | 4/4+ | 3 | 5 | 1 | 1 | 3 | 6” |
Wargear:
Heavy armour.
Special Rules:
Dol Amroth for Gondor!:- see Captain of Dol Amroth’s entry.
Options:
Pike 1 point
War Horn 20 points
Banner 25 points
CLANSMAN OF LAMEDON (Man) Point value: 8
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Clansman of Lamedon | 4/4+ | 3 | 4 | 1 | 1 | 5 | 6” |
Wargear:
Armour and two-handed weapon.
Special Rules:
The Honour of Lamedon:-This model always count as being within the area of effect of banner if Angbor is within 6”.
Chop – see Angbor of the Fearless’s entry.
Options:
War Horn 20 points
Banner 25 points
BLACKROOT VALE ARCHER (Man) Point value: 8
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Blackroot Vale Archer | 3/3+ | 3 | 4 | 1 | 1 | 2 | 6” |
Wargear:
Armour and longbow.
Special Rules:
Dead-eye Shot:-When shooting, this model can re-roll failed To Wound rolls against Monsters.
Options:
Spear 1 point
War Horn 20 points
Banner 25 points
AXEMAN OF LOSSARNACH (Man) Point value: 9
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Axeman of Lossarnach | 4/4+ | 3 | 5 | 1 | 1 | 3 | 6” |
Wargear:
Heavy armour and axe of Lossarnach.
Axe of Lossarnach:- An Axeman of Lossarnach can use his axe as either a spear or an axe. Axemen are able to use axe special weapon attack (Piercing Strike) when they are supporting.
Options:
War Horn 20 points
Banner 25 points
WARRIOR OF THE DEAD (Spirit) Point value: 15
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Warrior of the Dead | 3/4+ | 3 | 7 | 1 | 1 | 6 | 6” |
Wargear:
Armor.
Special Rules:
Terror, Spectral Blades, Ghostly - see King of the Dead’s entry.
Options:
Shield 1 point
Spear 1 point
Spectral horse (see King of the Dead’s entry) 5 points
War Horn 20 points
Banner 25 points