AL LO Lothórien and Mirkwood

Lothorien and Mirkwood

Weapon Special Strikes

Model

Two-handed hammer/mace/maul

hammer/mace/maul

sword/dagger

two-handed axe/pick

axe/pick

club/staff

flail/whip/scourge

Galadriel
Galadriel Priotectrress of Lothlórien
Galadriel, Lady of Light
Celeborn
Thranduil, King of Mirkwood
Legolas Greenleaf
Haldir ,Defender of Helms Deep
Haldir
Rumil
Wood Elf Captain
Galadhrim Captain
Elf Stormcaller
Wood Elf Warrior
Galadhrim Warrior
Guard of the Galadhrim Court
Wood Elf Sentinel

Allies:

Minas Tirith Fiefdoms Rohan Arnor and Gray Company Numenor Eregion and Rivendell Lothlorien & Mirkwood Durin's Folk White Council Shire Fellowship Wanderers in the Wild Thorin's Company Army of Thror Dale and Laketown Thranduil's Halls
Lothlorien & Mirkwood                                


HEROES

Galadriel (Elf) Point value: 130

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Galadriel 6/3+ 3 3 1 3 7 3 6* 3

Wargear:

Galadriel is unarmed but wears Nenya.

Nenya: Thanks to the this, one of the Three Elven Rings, Galadriel can re-roll his dice when using Fate points

Special Rules:

Terror: Should a model wish to Charge this model, it must take a Courage test before it moves. If the model passes, it may Charge as normal. If fails, the model does not Charge and may not move at all this turn.

Woodland Creature: A model with this special rule may move through woods and forests that are classed as difficult terrain as if it were open ground. Note that doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.

* The Lady of Lothlórien: Galadriel can expend a single point of Will each turn without depleting her own store.

Magical Powers:

Blinding Light 2+ 6”

Immobilise 3+

Command 4+ 12’’

Options:

Mirror of Galadriel: The mirror is deployed within 6’’ if Galadriel at the start of the game – it cannot subsequently be moved. At the end of each turn, one Good Hero within 6’’ of the mirror can recover their Fate to its starting value.

Galadriel Protectress of Lothlórien (Elf) Point value: 125

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Galadriel Priotectrress of Lothlórien 6/3+ 3 4 3 3 7 3 3 3

Wargear:

Armour and Nenya.

Special Rules:

Terror, Woodland Creature – see Galadriel’s entry.

War Aspect: All enemy models within 6’’ of Galadriel suffer a -1 penalty to their Courage.

Magical Powers:

Blinding Light 2+ -

Galadriel, Lady of Light (Elf) Point value: 125

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Galadriel, Lady of Light 6/3+ 3 3 3 3 7 3 6 3

Wargear:

Nenya.

Special Rules:

Terror, Woodland Creature, War Aspect – see Galadriel, Protectress of Lothlórien’s entry.

The Lady of Lothlórien: Galadriel, Lady of Light can expend a single point of Will each turn without depleting her own store.

The Light of Earendil: Shooting attacks directed against Galadriel, Lady of Light or any model within 6’’ of her will only hit on a To Hit roll of a 6.

Magical Powers:

Banishment 3+ 12’’

Fortify Spirit 2+ base contact


Celeborn (Elf) Point value: 120

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Celeborn 6/3+ 4 4 3 3 7 3 3 3

Wargear:

Elven blade.

Special Rules:

Terror, Woodland Creature – see Galadriel’s entry.

Great Commander (Galadhrim): This Hero’s warband model limit is 18 rather than 12 warriors (only for Galadhrim-type warriors: Galadhrim Warrior and Guard of the Galadhrim Court). The army may contain only one warband of that size.

Caras Galadhon - fight!: Galadhrim Warrios, Guards of Galadhrim Court, Galadriel, Rumil, Haldir and Ghaladrim Captains always count as being within the area of effect of banner if Celeborn is within 6”.

Enchanting Song: Celeborn may sing one song each turn. These function exactly like Magical Powers, except that they are cast automatically, cannot be resisted, and they do not require Will to use.

The Hymn of Elbereth: All friendly models within 6’’ of Celeborn before he moves will automatically pass any Courage test for the remainder of the turn.

Eldamar Madrgal: Range 12’’. The target Evil model must pass a Courage test or make a full move under the control of the Good player, even if it has already moved. This move cannot be used to enter another model’s control zone, or perform an action than would cause harm to the target (such as jumping down a cliff etc). Affected models may nor move further that turn.

The Lay of Gondolin: This sombre verse recalls the mighty Elf city of Gondolin – a name fit to freeze the hearts of Evil creatures. If Celeborn sings this song all friendly models within 6” gain Terror Special Rule until the end of the turn.

Song to Elbereth: All friendly models within 6’’ of Celeborn before he moves gain the Resistant to Magic special rule unit the end of the turn.

Options:

Thranduil, King of Mirkwood (Elf) Point value: 90

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Thranduil, King of Mirkwood 6/2+ 4 5 2 2 6 3 2 2

Wargear:

Armor, Circlet of Kings, Elven bow and Elven blade.

Special Rules:

Woodland Creature – see Galadriel’s entry.

Circlet of the Kings: This crown allows Thranduil to cast the magical powers Aura of Dismay and Nature’s Wraith once per game each. They are automatically cast, no Will points are required, and they count as being cast on a 6 for the purposes of resisting.

Options:

LOTHLÓRIEN & MIRKWOOD WARGEAR

Wood Elf Spear

A model armed with a Wood Elf spear can support a friendly model as normal. In addition, he can use his spear to parry – therefore a model that carries a Wood Elf spear can use the Shielding rule.

Galadhrim Steed

Fight Strength Defence Attack Wounds Courage Movement
Galadhrim Steed 0 3 5 0 1 4 12”


Legolas GREENLEAF (Elf) Point value: 90

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Legolas Greenleaf 6/3+ 4 4 2 2 6 3 2 3

Wargear:

Elven bow.

Special Rules:

Woodland Creature – see Galadriel’s entry.

Deadly Shot: Legolas is allowed to shoot his bow three times in the Shoot phase instead of once, hitting his targets normally on 3+. Alternatively, he can decide to fire just one arrow, but in this case, he will hit automatically, regardless of objects ‘in the way’ or if the target is in combat.

Options:

Haldir, Defender of Helm’s Deep (Elf) Point value: 75

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Haldir ,Defender of Helms Deep 6/3+ 4 5 2 2 6 3 1 1

Wargear:

Elven blade, Elf bow and armour.

Special Rules:

Woodland Creature – see Galadriel’s entry.

Allies till the End: Haldir is counted as being in range of a Banner and automatically passes Courage test if he is within 12’’ of Aragorn or Theoden.

One Final Blow: If Haldir is slain in close combat, he immediately makes a single, Strength 4 hit on every enemy model that was part of the fatal fight.

Options:

Haldir (Elf) Point value: 70

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Haldir 6/3+ 4 4 2 2 6 3 1 1

Wargear:

Elven blade.

Special Rules:

Woodland Creature – see Galadriel’s entry.

Expert Shot: Haldir can shoot his bow twice in the Shoot phase, instead of once.

Options:

Rumil (Elf) Point value: 70

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Rumil 6/3+ 4 6 2 2 6 3 1 1

Wargear:

Elven blade, armour and shield.

Special Rules:

Woodland Creature – see Galadriel’s entry.

Swift Parry: If an Evil model in a fight with Rumil rolls one or more 6s to win the fight. Those dice must immediately be re-rolled (remember that you cannot a re-roll a re-roll).

Options:


COMMANDERS

Wood Elf Captain (Elf) Points value: 65

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Wood Elf Captain 6/3+ 4 4 2 2 6 2 1 1

Wargear:

Elven blade.

Special Rules:

Woodland Creature – see Galadriel’s entry.

Options:

Galadhrim Captain (Elf) Point value: 65

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Galadhrim Captain 6/3+ 4 5 2 2 6 2 1 1

Wargear:

Armour.

Special Rules:

Woodland Creature – see Galadriel’s entry.

Expert Rider: While mounted, an Expert Rider may re-roll the dice when making Jump and Thrown Riders tests. While mounted, an Expert Rider carrying a shield and bow still gains the +1 Defence bonus. If the model dismounts, he will lose the bonus for carrying a shield. Additionally, an Expert Rider can pick up a Light Object without having to dismount first.

Fleefoot: Galadhrim steeds move 12’’. The Woodland Creature special rule also applies to the Galadhrim steed, so the whole model treats woodland terrain as clear terrain for the purposes of movement.

Options:

ELF STORMCALLER (Elf) Point value: 60

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Elf Stormcaller 5/3+ 3 4 1 2 5 1 3 1

Wargear:

Armour, Elven blade and staff.

Special Rules:

Woodland Creature – see Galadriel’s entry.

Wild Channeling: If, when casting a spell, one or more of the dice rolled result in a natural 6 (for example, not another number modified by Might etc.) the Will points used in casting the spell are not expended but are returned to the Stormcaller’s pool of Will.

Magical Powers:

Call Winds 2+

Strengthen Will * 4+

Nature’s Wrath * 4+ -

Options:

WARRIORS

Wood Elf Warrior (Elf) Point value: 7

Fight Strength Defence Attack Wounds Courage Movement
Wood Elf Warrior 5/3+ 3 3 1 1 5 6’’

Special Rules:

Woodland Creature – see Galadriel’s entry.

Options:

Galadhrim Warrior (Elf) Point value: 8

Fight Strength Defence Attack Wounds Courage Movement
Galadhrim Warrior 5/3+ 3 4 1 1 5 6’’

Wargear:

Armour.

Special Rules:

Woodland Creature, Fleetfoot, Expert Rider – see Galadhrim Captain’s entry.

Options:

Guard of the Galadhrim Court (Elf) Point value: 12

Fight Strength Defence Attack Wounds Courage Movement
Guard of the Galadhrim Court 6/3+ 3 5 1 1 6 6”

Wargear:

Heavy armour and pike.

Special Rules:

Woodland Creature – see Galadriel’s entry.

Caras Galadhon Fighting Style: In addition to the normal rules for pikes, the Guards of the Galadhrim Court can use the rules for shielding. Note that the usual restrictions concerning shielding still apply, chiefly that a Guard of the Galadhrim Court that is shielding cannot be supported by another model with a spear or pike, nor even another Guard of the Galadhrim Court.

Options:

Wood Elf Sentinel (Elf) Point value: 25

Fight Strength Defence Attack Wounds Courage Movement
Wood Elf Sentinel 5/3+ 3 3 2 1 5 6”

Wargear:

Elf bow and Elven cloak.

Special Rules:

Woodland Creature – see Galadriel’s entry.

Enchanting Song: A Sentinel may sing one song each turn. These function exactly like Magical Powers, except that they are cast automatically, cannot be resisted, and they do not require Will to use.

The Hymn of Elbereth: Range 12’’. This song raises the spirits of the targeted model – the target will automatically pass any Courage test for the remainder of the turn.

Eldamar Madrgal: Range 12’’. The target Evil model must pass a Courage test or make a full move under the control of the Good player, even if it has already moved. This move cannot be used to enter another model’s control zone, or perform an action than would cause harm to the target (such as jumping down a cliff etc). Affected models may nor move further that turn.

The Lay of Gondolin: This sombre verse recalls the mighty Elf city of Gondolin – a name fit to freeze the hearts of Evil creatures. If the Sentinel sings this song, he causes Terror until the end of the turn.


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