MINAS TIRTH
Weapon Special Strikes
Model |
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Gandalf the White | |||||||
Aragorn, King Elessar | |||||||
Boromir, Captain of the White Tower | |||||||
Boromir of Gondor | |||||||
Faramir Captain of Ithilien | |||||||
Faramir Captain of Gondor | |||||||
Eärnur, Captain of the White Tower | |||||||
Madril, Captain of Ithilien | |||||||
Cirion, Lieutenant of Amon Barad | |||||||
Denethor, Steward of Gondor | |||||||
Beregond | |||||||
Damrod, Ranger of Ithilien | |||||||
Pippin, Guard of the Citadel | |||||||
Ioreth – Zielarka Domu Uzdrowień | |||||||
King of Men | |||||||
Knight of the White Tower | |||||||
Captain of Minas Tirith | |||||||
Warrior of Minas Tirith | |||||||
Ranger of Gondor | |||||||
Osgiliath Veteran | |||||||
Citadel Guard | |||||||
Guard of the Fountain Court |
Allies:
Minas Tirith | Fiefdoms | Rohan | Arnor and Gray Company | Numenor | Eregion and Rivendell | Lothlorien & Mirkwood | Durin's Folk | White Council | Shire | Fellowship | Wanderers in the Wild | Thorin's Company | Army of Thror | Dale and Laketown | Thranduil's Halls | |
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Minas Tirith |
HEROES
GANDALF THE WHITE (Wizard) Point value: 220
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Gandalf the White | 5/4+ | 4(5) | 5 | 1 | 3 | 7 | 3 | 6+1* | 3 | 6” |
Shadowfax | 0 | 4 | 5 | 0 | 1 | 5 | - | - | - | 12” |
Wargear:
Staff of Power (two-handed weapon), Glamdring (sword) and Elven Ring Narya.
Glamdring: When Gandalf fights with Glamdring (rather than his staff), he adds +1 to his Strength statistic, giving him a Strength value of 5.
*Staff of Power: Gandalf can expend 1 point of Will per turn without reducing his own Will store.
Elven Ring Narya: Thanks to the this, one of the Three Elven Rings, Gandalf can re-roll his dice when using Fate points
Special Rules:
The White Rider: The range of Gandalfʼs ‘StandFastʼ rule is 12" rather than 6".
Magical Powers:
Sorcerous Blast 4+ 12”
Your Staff Is Broken! 4+ 12”
Command 3+ 12”
Strengthen Will 3+ 12”
Terrifying Aura 2+ -
Immobilise 2+ 12”
Blinding Light 2+ 6”
Options:
Elven cloak 10 points
Shaowfax 15 points
ARAGORN, KING ELESSAR (Man) Point value: 175
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Aragorn, King Elessar | 6/3+ | 4 | 5 | 3 | 3 | 6 | 3+1* | 3 | 3 | 6” |
Andúril, Flame of the West: When fighting Andúril, Aragorn never needs to roll more than 4+ to score a Wound, regardless opponent’s Defence (this rule has no effect against targets that have Batter Points instead Wounds). His rolls To Wound can be modified by using Might as usual.
Special Rules:
*Mighty Hero: Aragorn can expend 1 point of Might per turn without reducing his own Might store. Any additional points of Might expended during his turn reduce Might store as normal.
Options:
Heavy armour 10 points
Armored horse 15 points
Andúril, Flame of the West 40 points
BOROMIR, CAPTAIN OF THE WHITE TOWER (Man) Point value: 140
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Boromir, Captain of the White Tower | 6/4+ | 4 | 6 | 3 | 3 | 6 | 6 | 3 | 3 | 6” |
Wargear:
Heavy armour and the Horn of Gondor.
The Horn of Gondor: Boromir can blow the horn at the start of a fight if he is outnumbered by two-to-one or more. The enemy combatant with the highest Courage must take a Courage test. If he passed, the combat s fought as normal. If the test is failed, Boromir automatically wins the fight an can strike blows against his enemies.
The Banner of Minas Tirith: The banner of Minas Tirith is a banner with re-roll range of 6”. If Boromir carries Banner of Minas Tirith, all Warriors, Heroes and Commanders from Minas Tirith army list within 6” receive a +1 bonus to their Fight value. Boromir also receive this bonus although other Heroes do not. Unlike other banner bearers, such is Boromir’s skill in battle that he suffers no -1 penalty to his dice roll when determining who wins the combat, although he gains no benefit from carrying a shield or a lance. Note that bonus is cumulative with other fight value bonus.
Great Commander: This Hero’s warband model limit is 18 rather than 12 warriors. The army may contain only one warband of that size.
Options:
Lance 5 points
Shield 5 points
Horse 10 points
The Banner of Minas Tirith 35 points
BOROMIR OF GONDOR (Man) Point value: 105
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Boromir of Gondor | 6/4+ | 4 | 6 | 3 | 3 | 6 | 6 | 1 | 0 | 6” |
Wargear:
Armour, shield and the Horn of Gondor.
The Horn of Gondor- see Boromir, Captain of White Tower’s entry.
Options:
Horse 10 points
Elven cloak 10 points
FARAMIR, CAPTAIN OF ITHILIEN (Man) Point value: 150
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Faramir Captain of Ithilien | 5/3+ | 4 | 7 | 3 | 3 | 6 | 3 | 3 | 2 | 6” |
Wargear:
Heavy armour, sword, shield and armoured horse.
Special Rules:
To Me, Men of Gondor!:The range of Faramir’s ‘Stand Fast!’ is 12” rather than 6”. Additionally Rangers of Gondor, Knights of Minas Tirith, Warriors of Minas Tirith and Citadel Guards within 12” of Faramir count as being in range of banner.
Woodland Creature: A model with this special rule may move through woods and forests that are classed as difficult terrain as if it were open ground. Note that doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.
Options:
Lance 5 point
FARAMIR, CAPTAIN OF GONDOR (Man) Point value: 70
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Faramir Captain of Gondor | 5/3+ | 4 | 5 | 2 | 2 | 5 | 3 | 2 | 2 | 6” |
Wargear:
Armour.
Special Rules:
Woodland Creature – see Faramir Captain of Ithilien’s entry.
Options:
Heavy armor 5 points
Lance 5 point
Shield 5 points
Bow 5 points
Horse 10 points
Armored horse 15 points
EÄRNUR, CAPTAIN OF THE WHITE TOWER (Man) Point value: 65
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Eärnur, Captain of the White Tower | 5/4+ | 4 | 6 | 2 | 2 | 6 | 3 | 2 | 1 | 6” |
Wargear:
Heavy armour.
Special Rules:
Foolis Rush In – Whenever Eärnur moves, if he is able to charge enemy Hero, he must do so.
Options:
Lance 5 point
Shield 5 points
Horse 10 points
MADRIL, CAPTAIN OF ITHILIEN (Man) Point value: 55
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Madril, Captain of Ithilien | 4/3+ | 4 | 5 | 2 | 2 | 4 | 3 | 1 | 1 | 6” |
Wargear:
Armour and bow.
Special Rules:
Woodland Creature– see Faramir Captain of Ithilien’s entry.
Master of Ambush: In scenarios where you can roll for additional forces to arrive (such those that use the Reinforcements rule), you receive a +1 bonus to the dice rolls if Madril is on the Board. If Madril is not on the board and is waiting to arrive as part of the reinforcements, this bonus may only be applied to Madril’s roll to arrive.
CIRION, LIEUTENANT OF AMON BARAD (Man) Point value: 55
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Cirion, Lieutenant of Amon Barad | 4/4+ | 4 | 6 | 2 | 2 | 4 | 3 | 1 | 1 | 6” |
Wargear:
Armour and shield.
Special Rules:
Boldest of the Bold: When attempting to charge an enemy that causes Terror, Cirion receives a +2 bonus to his Courage.
DENETHOR, STEWARD OF GONDOR (Man) Point value: 30
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Denethor, Steward of Gondor | 5/4+ | 4 | 5 | 2 | 2 | 5 | 0 | 3 | 0 | 6” |
Wargear:
Armour.
Special Rules:
Broken Mind: At the start of every turn, before players roll for priority, the Good player must take a Courage test for Denethor. If test is passed, all is fine. If test is failed, Denethor is controlled by the Evil player this turn. The only difference between Denethor and the other Evil models is that Good models cannot target Denethor with missile fire, magical powers that cause damage, and cannot strike blows against him if they defeat him in a fight. If in the one army is both Denethor and Boromir this special rule is suspended as long as Boromir is alive or on the board.
BEREGOND (Man) Point value: 25
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Beregond | 4/3+ | 4 | 6 | 1 | 1 | 4 | 1 | 1 | 1 | 6” |
Wargear:
Heavy armour and a longbow (Elf bow).
Special Rules:
Bodyguard (Minas Tirith): At the start of the game, choose another friendly Hero of Minas Tirith among those in your force all your models with the Bodyguard (Minas Tirith) special rule to protect. As long as this Hero is alive and on the board, models with this special rule automatically pass all Courage tests they have to take.
Options:
Horse 6 points
DAMROD, RANGER OF ITHILIEN (Man) Point value: 20
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Damrod, Ranger of Ithilien | 4/3+ | 4 | 5 | 1 | 1 | 4 | 1 | 1 | 1 | 6” |
Wargear:
Armour and a bow.
Special Rules:
Woodland Creature – see Faramir Captain of Ithilien’s entry.
PIPPIN, GUARD OF THE CITADEL (Hobbit) Point value: 30
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Pippin, Guard of the Citadel | 3/3+ | 2 | 4 | 2 | 2 | 4 | 1 | 1 | 2 | 6” |
Wargear:
Armour.
Special Rules:
Resistant to Magic – If this model is targeted by a magical power and has no Will points to resist it with, it may still take a Resist test with a single dice.
Throw Stones: If the hobbit does not move at all, he can throw a stone in subsequent Shoot phase. This work exactly like a crossbow with a range of 8” and a Strength of 1.
Options:
Pony 5 points
Elven cloak 10 points
IORETH – ZIELARKA DOMU UZDROWIEŃ (człowiek) Koszt punktowy: 30
Walka | Siła | Obrona | Atak | Żywotność | Męstwo | Might | Will | Fate | Movement | |
Ioreth | 2/4+ | 2 | 4 | 1 | 2 | 5 | 1 | 2 | 1 |
Uzbrojenie:
Posiada broń ręczną (sztylet).
Zasady Specjane:
Słabowita Staruszka: Ioreth jest sędziwą staruszką stroniącą od przemocy. Ioreth nie może szarżować na wrogów, choć zaatakowana walczy na normalnych zasadach.
Jestem medykiem, nie bohaterem: Bitewny zgiełk nie jest domeną Ioreth. Heroiczne Akcje Ioreth działają tylko na nią samą, co więcej Ioreth może występować w armii, jako jednostka w oddziale innego bohatera Minas Tirith (zgodnie z limitem modeli w jego oddziale – np. Cirion + Ioreth + 11x Wojownik Minas Tirith) może również działać samodzielnie, jak inni bohaterowie niezależni.
Medykamenty: Ioreth bez cienia wątpliwości pomaga wszystkim rannym bez względu na grożące jej niebezpieczeństwo. Przed grą rzuć trzema kośćmi k3, wynik uzyskany w tych rzutach to ilość medykamentów (ładunków), które Ioreth zabrała ze sobą by pomóc rannym żołnierzom. Za każdym razem, gdy sojuszniczy model w 6” straci swój ostatni punkt Żywotności Ioreth może zdecydować się na wydanie jednego „ładunku” medykamentów, by uchronić go od śmierci (działa to tak, jakby skutecznie wydano punkt Losu, choć nie nim nie jest). Maksymalna ilość medykamentów (ładunków) jakie może w ciągu jednej tury przyswoić dany model wynosi 1.
COMMANDERS
KING OF MEN (Man) Point value: 60
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
King of Men | 5/4+ | 4 | 5 | 2 | 2 | 5 | 2 | 2 | 1 | 6” |
Wargear:
Armour.
Options:
Heavy armor 5 points
Lance 5 points
Shield 5 points
Bow 5 points
Horse 10 points
Armored horse 15 points
KNIGHT OF THE WHITE TOWER (Man) Point value: 55
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Knight of the White Tower | 5/4+ | 4 | 6 | 2 | 2 | 4 | 2 | 1 | 1 | 6” |
Wargear:
Heavy armour and a White Sword of Gondor (two-handed weapon).
White Sword of Gondor: Each Wound inflicted by this weapon (after Fate rolls) causes two Wounds, instead one.
CAPTAIN OF MINAS TIRITH (Man) Point value: 45
Fight | Strength | Defence | Attack | Wounds | Courage | Might | Will | Fate | Movement | |
Captain of Minas Tirith | 4/4+ | 4 | 5 | 2 | 2 | 4 | 2 | 1 | 1 | 6” |
Wargear:
Armour.
Options:
Heavy armor 5 points
Lance 5 points
Shield 5 points
Bow 5 points
Horse 10 points
Armored horse 15 points
WARRIORS
WARRIOR OF MINAS TIRITH (Man) Point value: 7
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Warrior of Minas Tirith | 3/4+ | 3 | 5 | 1 | 1 | 3 | 6” |
Wargear:
Heavy armour.
Options:
Lance 1 point
Shield 1point
Bow 1 point
Spear 1 point
Horse 5 points
War Horn 20 points
Banner 25 points
Upgrade to an Ithilien Guard* 1 point
* Ithilien Guard – has got Woodland Creature special rule (see Faramir Captain of Ithilien’s entry).
RANGER OF GONDOR (Man) Point value: 7
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Ranger of Gondor | 4/3+ | 3 | 4 | 1 | 1 | 3 | 6” |
Wargear:
Armour.
Options:
Bow 1 point
Spear 1 point
War Horn 20 points
Banner 25 points
Upgrade to an Ranger of Ithilien * 1 point
* Ranger of Ithilien– has got Woodland Creature special rule (see Faramir Captain of Ithilien’s entry).
OSGILIATH VETERAN (Man) Point value: 8
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Osgiliath Veteran | 3/4+ | 3 | 5 | 1 | 1 | 4 | 6” |
Wargear:
Heavy armour.
Special Rules:
Loyal to the Captains: So long as Osgiliath Veteran is within 12” of either Boromir or Faramir (or both) he is receiving a bonus of +1 to his Fight value. Note that this bonus is cumulative with other fight value bonuses.
Options:
Spear 1 point
Bow 1 point
Shield 1 point
War Horn 20 points
Banner 25 points
CITADEL GUARD (Man) Point value: 8
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Citadel Guard | 4/4+ | 3 | 5 | 1 | 1 | 3 | 6” |
Wargear:
Heavy armour.
Special Rules:
Bodyguard (Minas Tirith) - see Beregond entry.
Options:
Spear 1 point
Longbow (Elf bow) 2 point
Horse 5 points
War Horn 20 points
GUARD OF FOUNTAIN COURT (Man) Point value: 10
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Guard of the Fountain Court | 4/4+ | 3 | 6 | 1 | 1 | 3 | 6” |
Wargear:
Very heavy armour and spear.
Special Rules:
Bodyguard (Minas Tirith) - see Beregond entry.
Options:
Shield 1 point
War Horn 20 points
Banner 25 points
WAR ENGINES
AVENGER BLOT THROWER (Siege engine) Point value: 50
Strength | Defence | Batter Points | |
Bolt Avenger | 7 | 10 | 3 |
CREW:
Avenger Bolt Thrower is crewed by two Warriors of Minas Tirith with heavy armor.
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Warrior of Minas Tirith | 3/4+ | 3 | 5 | 1 | 1 | 3 | 6” |
Special Rules:
Short Range: An Avenger Bolt Thrower has a range of 36” rather than normal 48”.
Rapid Fire: An Avenger Bolt Thrower fires D6 shoots each turn rather than one. Resolve each shoot individually, rolling To Hit, to scatter, and To Wound for each before proceeding with the next. Shots from an Avenger Bolt Thrower do not kill Battlefield targets outright nor knock them to the ground. The usual restriction on targeting apply. In Addition, the second and following shots must be targeted at models within 3” of the first target.
Absolutely Accurate: When firing a Avenger Bolt Thrower there is no scatter test.
Artyleria: oddziały zawierające tę maszynę są rozstawiane po wszystkich (własnych oraz wroga) oddziałach ich nie zawierających. We wszystkich scenariuszach poza (Take and Hold) maja prawo zostać rozstawione nie dalej niż do 24” od krawędzi stołu należącej do gracza posiadającego tę maszynę. Jeśli obaj gracze mają maszyny oblężnicze, to wystawiają je naprzemiennie zgodnie z kolejnością rozstawiania się. Obsługa maszyny może w dowolnym momencie oddalić się od maszyny.
Options:
Additional Warror of Minas Tirith crew 7 points each
Flaming ammunition 15 points
Siege Veterans 15 points
Swift reload 20 points
Minas Tirith Engineer Captain 50 points
BATTLECRY TREBUCHET (Siege engine) Point value: 90
Strength | Defence | Batter Points | |
Trebuchet | 10 | 10 | 4 |
CREW:
A Battlecry Trebuchet is crewed by three Warriors of Minas Tirith with heavy armor.
Fight | Strength | Defence | Attack | Wounds | Courage | Movement | |
Warrior of Minas Tirith | 3/4+ | 3 | 5 | 1 | 1 | 3 | 6” |
Special Rules:
Indirect Fire: A Trebuchet always follows the rules for Volley Fire, giving it a range of 10-96”. When firing a Trebuchet, follow the rules for siege engines in the main rules manual, with the following exceptions. A Trebuchet hits the target on a roll of a 4+. If a hit is rolled and the target is a Siege target, the shot will hit it automatically (no scattering). If the target is a Battlefield target, roll on the siege engines Scatter chart instead of following the normal rules for allocating hits with a volley.
Area Effect: If the Trebuchet scores a hit against Battlefield target, all models within 2” of the target take a hit of Strength 6 (this hit does not kill Battlefield targets outright).
Artyleria: oddziały zawierające tę maszynę są rozstawiane po wszystkich (własnych oraz wroga) oddziałach ich nie zawierających. We wszystkich scenariuszach poza (Take and Hold) maja prawo zostać rozstawione nie dalej niż do 24” od krawędzi stołu należącej do gracza posiadającego tę maszynę. Jeśli obaj gracze mają maszyny oblężnicze, to wystawiają je naprzemiennie zgodnie z kolejnością rozstawiania się. Obsługa maszyny może w dowolnym momencie oddalić się od maszyny.
Options:
Additional Warror of Minas Tirith crew 7 points each
Flaming ammunition 15 points
Siege Veterans 15 points
Superior construction 20 points
Minas Tirith Engineer Captain 50 points