AL LO Thranduils Halls

Thranduil’s Halls

Weapon Special Strikes

Model

Two-handed hammer/mace/maul

hammer/mace/maul

sword/dagger

two-handed axe/pick

axe/pick

club/staff

flail/whip/scourge

Thranduil, King of Mirkwood
Thranduil, General of Mirkwood
Legolas Greenleaf
Legolas, Prince of Mirkwood
Tauriel
Palace Guard Captain
Ranger Captain
Mirkwood Captain
Mirkwood Elf
Palace Guard
Mirkwood Ranger

Allies:

Minas Tirith Fiefdoms Rohan Arnor and Grey Company Numenor Eregion and Rivendell Lothlorien & Mirkwood Durin's Folk White Council Shire Fellowship Wanderers in the Wild Thorin's Company Army of Thror Dale and Laketown Thranduil's Halls
Thranduil's Halls                                

Armylist special rule:

Mirkwood Rangers in warbands led by Thranduil (both versions), Tauriel, Legolas (both versions) or Mirkwood Ranger Captain does not count to the bow limit.

[Bow limit rule refers to bows and crossbows. Does not refer to any throwing weapon and blowpipes.]


HEROES

Thranduil, King of Mirkwood (Elf) Point value: 80

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Thranduil, King of Mirkwood 6/2+ 4 4 2 2 6 3 2 2

Wargear:

Elven cloak and Elven blade.

Special Rules:

Woodland Creature: A model with this special rule may move through woods and forests that are classed as difficult terrain as if it were open ground. Note that doesn’t mean they can automatically climb terrain in those areas, nor move through tree trunks or jump fallen Obstacles.

Circlet of the Kings: This crown allows Thranduil to cast the magical powers Aura of Dismay and Nature’s Wraith once per game each. They are automatically cast, no Will points are required, and they count as being cast on a 6 for the purposes of resisting.

Options:

Elk

Fight Strength Defence Attack Wounds Courage Movement
Elk 0 3 4 0 1 3 10”

Special Rules:

Impaler: When a model riding a war camel charging into combat, the camel inflicts a Strength 4 hit on one enemy model in base contact as soon as the charge is complete.

Thranduil The HIGHEST COMMANDER OF MIRKWOOD (Elf) Point value: 130

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Thranduil the Highest Commander of Mirkwood 7/2+ 4 6 3 3 6 3 3 3

Wargear:

Heavy armour, Elven cloak and two Elven blades.

Special Rules:

Woodland Creature – see Thranduil, King of Mirkwood’s entry.

Expert Rider: While mounted, an Expert Rider may re-roll the dice when making Jump and Thrown Riders tests. While mounted, an Expert Rider carrying a shield and bow still gains the +1 Defence bonus. If the model dismounts, he will lose the bonus for carrying a shield. Additionally, an Expert Rider can pick up a Light Object without having to dismount first.

Bladelord: When fighting on foot, Thranduil, King of the Woodland Realm receives +1 Attack. Furthermore, Thranduil, King of the Woodland Realm receives an additional Attack for each enemy model he is engaged with after the first. This bonus is determined at the start of each Fight, and lasts until all Strikes from that Fight have been resolved.

Great Commander: This Hero’s warband model limit is 18 rather than 12 warriors. The army may contain only one warband of that size.

Options:

Legolas Greenleaf (Elf) Point value: 90

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Legolas Greenleaf 6/3+ 4 4 2 2 6 3 2 3

Wargear:

Elf bow and two daggers.

Special Rules:

Woodland Creature – see Thranduil, King of Mirkwood’s entry.

Deadly Shot.– Legolas may shoot his bow three times in the Shoot phase, hitting targets normally in 3+. Alternatively, he can fire just once; this shot hits automatically, regardless of objects or models In The Way or the target is engaged in combat.


Legolas Greenleaf, Prince of Mirkwood (Elf) Point value: 125

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Legolas, Prince of Mirkwood 7/3+ 4 5 3 2 6 3 2 3

Wargear:

Armour, Elf bow and Orcrist.

Orcrist: When Orcrist causes a Wound on an Orc, Goblin or Uruk-hai it causes not 1 Wound but D3 Wounds instead(determine the number of Wounds before Fate points are used). Additionally, the bearer of Orcrist has the Terror (Goblins, Orcs and Uruk-hai)

special rule.

Special Rules:

Woodland Creature, Deadly Shoot – see Legolas Greenleaf’s entry.

Options:

Tauriel (Elf) Point value: 90

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Tauriel 6/3+ 4 5 3 2 6 3 2 3

Wargear:

Elven blade, Elven cloak, armour, Elf bow and two daggers.

Special Rules:

Woodland Creature – see Thranduil, King of Mirkwood’s entry.

Blade Mistress: Tauriel receives an additional Attack for each enemy model she is engaged with after the first. This bonus is determined at the start of each Fight, and lasts until all Strikes from that Fight have been resolved.

COMMANDERS

Palace Guard Captain (Elf) Points value: 75

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Palace Guard Captain 6/3+ 4 7 2 2 6 2 1 1

Wargear:

Elven blade, heavy armour and shield.

Special Rules:

Woodland Creature – see Thranduil, King of Mirkwood’s entry.

Bodyguard (Thranduil’s Halls): At the start of the game, choose another friendly Hero of Thranduil’s Halls among those in your force all your models with the Bodyguard (Thranduil’s Halls) special rule to protect. As long as this Hero is alive and on the board, models with this special rule automatically pass all Courage tests they have to take.

King’s Guard: Whilst within 3’’ of Thranduil, this model receives a bonus of +1 to his Fight value.

Options:

Mirkwood Ranger Captain (Elf) Point value: 75

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Ranger Captain 6/3+ 4 4 2 2 6 2 1 1

Wargear:

Elven blade, Elf bow and two daggers.

Special Rules:

Woodland Creature – see Thranduil, the Highest Commander of Mirkwood entry.

Knife Fighters: Mirkood Rangers receive an additional Attack for each enemy model they are engaged in combat with after the first (to maximum for 3). This bonus is determined at the start of each fight, and lasts until all Strikes from that fight have been resolved.

Mirkwood Captain (Elf) Point value: 75

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Mirkwood Captain 6/3+ 4 5 2 2 6 2 1 1

Wargear:

Armour.

Elven Glaive: An Elven glaive can be used either as a spear or an Elven blade. Alternatively, the bearer of an Elven glaive can use the Shielding rule.

Special Rules:

Woodland Creature, Expert Rider – see Thranduil the Highest Commander of Mirkwood’s entry.

Options:

WARRIORS

Mirkwood Elf (Elf) Point value: 8

Fight Strength Defence Attack Wounds Courage Movement
Mirkwood Elf 5/3+ 3 4 1 1 5 6’’

Wargear:

Armour.

Special Rules:

Woodland Creature - see Thranduil, King Woodland Realm’s entry.

Options:

Palace Guard (Elf) Point value: 12

Fight Strength Defence Attack Wounds Courage Movement
Palace Guard 5/3+ 3 5 1 1 5 6’’

Wargear:

Heavy armour and Elven blade.

Special Rules:

Woodland Creature, Bodyguard (Thranduil’s Halls)– see Palace Guard Captain’s entry.

King’s Guard: Whilst within 3” of Thranduil, Palace Guard receive a bonus +1 to their Fight value.

Options:

Mirkwood Ranger (Elf) Point value: 14

Fight Strength Defence Attack Wounds Courage Movement
Mirkwood Ranger 5/3+ 3 3 1 1 5 6’’

Wargear:

Elven cloak, Elf bow and two daggers.

Special Rules:

Woodland Creature, Knife Fighters– see Mirkwood Captain Captain’s entry.

Options:

Mirkwood KNIGHT (Elf) Point value: 14

Fight Strength Defence Attack Wounds Courage Movement
Mirkwood Knight 5/3+ 3 4 1 1 5 10’’

Wargear:

Armour and horse.

Special Rules:

Woodland Creature, Expert Rider - see Thranduil, King Woodland Realm’s entry.

Options:


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