CONTRAT DE LICENCE pour l’UDK Unreal Engine 3
EN CLIQUANT SUR LE BOUTON « [J’ACCEPTE] », VOUS ACCEPTEZ LES CONDITIONS SUIVANTES. Veuillez lire attentivement ce contrat. Si vous n’acceptez pas d’être lié par contrat aux conditions du présent Contrat, veuillez quitter DÈS maintenant. En cliquant sur le bouton « J’accepte » ci-dessous, vous déclarez que (A) vous avez lu le présent contrat dans son intégralité, et (B) vous acceptez EXPRESSEMENT de respecter l’ensemble des conditions du contrat, y compris les clauses suivantes dudit contrat : PARAGRAPHE 1 (LOGICIEL TIERS) ; PARAGRAPHE 3 (OCTROI DE LICENCE) ; Paragraphe 4 (Propriété et Confidentialité) ; Paragraphe 8 (Résilisation) ; Paragraphe 9 (Autres questions liées à la propriété intellectuelle) ; Paragraphe 12 (loi et juridiction compétentes) ; Paragraphe 13 (Clause de non-garanties) ; et Paragraphe 14 (exclusion de dommages accidentels, consécutifs et certains autres dommages).
Le présent Contrat de licence d’utilisation (« Contrat ») représente un contrat légal entre vous en tant que personne ou l’entité que vous représentez (« Vous » ou « Votre »), et Epic Games, Inc., une entreprise de l’État du Maryland située au 620 Crossroads Boulevard, Cary, North Carolina, 27518, États-Unis (« Epic »). L’objet de ce contrat est de Vous autoriser à utiliser l’UDK Unreal Engine 3 ainsi que toutes mises à jour fournies par Epic (l’« UDK ») selon les conditions définies ci-dessous. Si vous n’acceptez pas les conditions du présent Contrat, Vous ne serez autorisé à utiliser l’UDK.
1. Logiciel tiers. L’UDK contient un logiciel tiers. CertainEs conditions concernant ce genre de logiciel se trouvent à la fin du présent contrat. Ces conditions supplémentaires CONCERNANT LES tiers font partie et sont inclusES en référence dans le présent contrat. En cas de conflit entre les conditions applicables au logiciel tiers et le présent Contrat, les conditions applicables au logiciel tiers prévalent. En acceptant le présent Contrat, Vous acceptez, le cas échéant, les conditions supplémentaires définiEs ci-après. La licence du logiciel tiers n’est valable QUE CONJOINTEMENT avec l’UDK, toute autre utilisation étant interdite.
2. Octroi de licence. Dans la mesure où Vous acceptez l’ensemble des conditions du présent Contrat, y compris les Restrictions de licence du Paragraphe 3, Epic Vous accorde, pour toute la durée de la protection juridique des droits de propriété intellectuelle de l’UDK prévus par la loi en vigueur (selon le Paragraphe 7), une licence limitée, personnelle, non exclusive, internationale, non sous-licenciable et non transférable pour (a) installer et utiliser l’UDK dans le but de développer un nombre illimité d’applications ; (b) développer des œuvres dérivées de l’UDK ; (c) utiliser les œuvres dérivées de l’UDK que Vous aurez développées dans le but de développer un nombre illimité d’applications ; et (d) distribuer les applications que Vous aurez développées à l’aide de l’UDK et les œuvres dérivées de l’UDK. Cette licence Vous est fournie à titre gracieux.
3. Restrictions du contrat de licence. Epic et ses fournisseurs se réservent tous les droits qui ne Vous sont pas explicitement accordés dans le présent Contrat. En l’absence de loi en vigueur Vous accordant des droits plus étendus que cette restriction, Vous ne pouvez utiliser l’UDK que dans les conditions expressément prévues dans le cadre du présent Contrat. Par conséquent, Vous êtes autorisé à utiliser l’UDK selon les conditions du Paragraphe 2, mais vous n'êtes pas autorisé à :
4. Extensions de l’UDK. Il n’existe pas de centre d’information pour les extensions de l’UDK. Epic ne cautionne pas les applications logicielles des extensions et Vous les utilisez à vos propres risques. Epic ne fournit pas d’instructions relatives à l’installation des extensions. Vous pouvez intégrer votre logiciel d’extension à l’UDK et indiquer que votre logiciel d’extension fonctionne avec l’ « UDK™ » ou l’ « Unreal® Development Kit » uniquement si les conditions suivantes sont respectées :
L’application logicielle d’extension est votre propre œuvre.
Vous ne violez pas ce contrat de licence UDK.
L’extension n’utilise pas le logo d’UDK d’une quelconque manière ou forme que ce soit.
Vous devez afficher l’avertissement obligatoire « pas d’approbation ni d’assistance » pour vos utilisateurs et sur votre site Internet qui fait la promotion de l’extension : « Ce produit n’a pas été développé ni approuvé par Epic Games, Inc. qui ne peut donc pas fournir un service d’assistance pour ce dernier. Pour plus d’informations concernant l’Unreal Development Kit (UDK) d’Epic Games, rendez-vous sur www.udk.com ». Vous pouvez nommer l’extension comme vous le souhaitez, en tant qu’auteur, sans utiliser « Unreal Development Kit » ni « UDK » dans le nom de l’extension. Vous ne devez également pas suggérer qu’Epic Games, Inc. a donné son approbation pour vous-même, pour votre extension ou pour votre utilisation de l’UDK.
Vous ne pouvez pas regrouper l’extension avec l’UDK pour en faire un seul produit d’expédition. Votre extension ne doit être disponible que séparément de l’UDK.
5. Propriété. Entre les parties, Epic ou ses fournisseurs (décrits au Chapitre 1) détient le titre, le droit d’auteur et ou les autres droits de propriété intellectuelle de l’UDK, notamment toutes les œuvres dérivées de l’UDK. Vous détenez le titre, le droit d’auteur et les autres droits de propriété intellectuelle dans les applications que Vous développez à l’aide de l’UDK et toutes ses œuvres dérivées, mais la propriété de l’UDK et des œuvres dérivées de l’UDK, et toute(s) partie(s) de l’UDK et des œuvres dérivées de l’UDK demeurent la propriété d’Epic. Vous admettez qu’Epic puisse chercher à et soit en droit d'avoir recours en injonction, à des mesures de redressement en équité ou autres pour protéger, préserver, défendre, faire valoir et préserver ces droits, en sus de tout autre recours. Si selon la loi de Votre juridiction Vous êtes le propriétaire des œuvres dérivées de l’UDK, Vous n’êtes pas autorisé à faire usage de ce genre d’œuvre dérivée sans l’accord explicite écrit préalable d’Epic, hormis pour les utilisations autorisées définies par ailleurs dans le présent Contrat.
8. Résiliation. Sans porter préjudice aux autres droits, (a) le présent Contrat sera résilié immédiatement et sans préavis par l’autre partie si l’une d’entre elles manque à respecter l’une des conditions du Contrat, et (b) Epic est en droit de résilier à tout instant le présent Contrat, en Vous en informant. En cas de résiliation du présent Contrat, Vous devez cesser toute utilisation de l’UDK, détruire toutes les copies qui en ont été faites, tous ses composants, et toute documentation associée. Si Vous ne respectez pas ce Contrat, et qu’Epic décide de Vous poursuivre en justice, Vous devrez, dans la mesure du raisonnable, régler les frais d’avocats d’Epic.
9. Autres questions liées à la propriété intellectuelle.
(a) Eut égard aux éléments fournis ci-après par Epic, Vous acceptez de ne déposer contre Epic aucune plainte, recours ou procès pour le non-respect de tout brevet, propriété industrielle ou autres droits de propriété intellectuelle dont vous pouvez disposez ou contrôler vis-à-vis d’une version de l’UDK ou de son utilisation.
(b) Vous acceptez d’indemniser et de préserver Epic de tous frais et dépenses (y compris frais et dépenses raisonnables d’avocats) et de toute autre responsabilité résultant de ou liée à toute réclamation relative au non-respect d’un brevet ou d’un droit d’auteur, au détournement ou à la mauvaise utilisation de secrets industriels ou d’autres droits de propriété reposant sur Votre utilisation de tout ou partie de l’UDK, sous quelque forme que ce soit, ou sur Votre jouissance de tous droits accordés dans le cadre du présent Contrat.
14. Exclusion de dommages accidentels, consécutifs et certains autres dommages. Vous ne pouvez recevoir des dommages directs d’Epic qu’à hauteur de 25,00$. Vous ne pouvez recevoir d’autres dommages d'Epic ou de ses fournisseurs, y compris des dommages pour perte de profits et de données, ou des dommages consécutifs, spéciaux, directs, indirects ou accidentels. Cette limite inclut, sans s’y limiter : (a) tout ce qui peut être lié à l’UDK ou aux services (le cas échéant) ; et (b) les réclamations pour violation de contrat, violation de garantie ou de condition, responsabilité stricte, négligence, ou tout autre acte délictuel. Cela s’applique également dans le cas où Epic connaissait ou aurait dû connaître les risques de dommages. Les limites précitées concernant la responsabilité sont censées s’appliquer aux garanties et exclusions ci-dessus et à tous les autres aspects du présent Contrat. Les limites et exclusions de la responsabilité ne s’appliquent pas si et dans la mesure où (a) Vous donnez des preuves à l’appui de dommages ayant été causés par une négligence majeure ou une faute volontaire de la part d’Epic, ou (b) Epic enfreint votre vie, votre corps ou votre bien-être.
15. Utilisateurs finaux du gouvernement américain. L’UDK et la documentation associée sont des « Effets de commerce », tels que définis dans le document 48 C.F.R. §2.101, consistant en un « Logiciel informatique commercial » et en une « Documentation logicielle informatique commerciale », selon les conditions employées dans les documents 48 C.F.R. §12.212 ou 48 C.F.R. §227.7202, tels qu’ils s’appliquent. Conformément à 48 C.F.R. §12.212 ou 48 C.F.R. §227.7202-1 à 227.7202-4, selon ce qui s’applique, le Logiciel informatique commercial et la Documentation logicielle informatique commerciale sont vendus sous licence aux utilisateurs finaux du gouvernement américain (a) uniquement sous forme d’effets commerciaux et (b) avec les seuls droits accordés à tous les autres utilisateurs finaux conformément aux conditions ci-incluses. Les droits non-publiés sont réservés par les lois américaines régissant les droits d’auteur.
16. Absence de renonciation. Tout acte d’Epic pour exercer, ou manquement ou retard dans l’exercice de l’un de ses droits édictés dans le présent Contrat, selon la loi, ou en équité ne doit pas être considéré comme une renonciation de ces derniers ou de tout autre droit ou recours disponible dans le cadre du contrat, de la loi ou de l’équité.
17. Absence d'assistance. Ni Epic ni ses fournisseurs ne sont dans l’obligation de fournir un service d’assistance pour l’ensemble ou une partie de l’UDK.
18. Absence de cession. Vous n’êtes pas autorisé, sans l’accord écrit préalable d’Epic, à céder, transférer, facturer, sous-traiter ou distribuer tout autre produit avec tout ou partie de ses droits et obligations régis par le présent Contrat. Epic peut à tout instant céder, transférer, facturer, sous-traiter ou distribuer de n’importe quelle autre manière avec tout ou partie de ses droits ou obligations régis par le présent Contrat.
19. Effet juridique. Le présent Contrat décrit certains droits juridiques. Vous pouvez jouir d’autres droits selon les lois de Votre juridiction. Le présent Contrat ne modifie en rien vos droits tels que régis par Votre juridiction si les lois de Votre juridiction ne permettent pas de le faire. Les limites et exclusions de garanties et les recours de ce Contrat ne peuvent s’appliquer à Vous puisque Votre juridiction ne peut les autoriser dans votre cas particulier. Dans le cas où certaines clauses du présent Contrat ne sont pas applicables dans votre juridiction, les clauses en question devront être applicables dans la mesure du possible conformément à la loi en vigueur.
UDK Third Party Software Notices and/or Additional Terms and Conditions
This page and/or pages linked from this page contain Third Party Software Notices and/or Additional Terms and Conditions for the UDK. These notices and/or additional terms and conditions apply only with respect to the software supplied by the named third party and are made a part of and incorporated by reference into the Epic Games, Inc. UDK License Terms.
AMD CPU drivers
PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. BY USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE.
1. License. The software accompanying this License (hereinafter “Software”), regardless of the media on which it is distributed, are licensed to you by Advanced Micro Devices, Inc. (“AMD”) for use solely in conjunction with AMD hardware products purchased with the Software (“AMD Hardware”). You own the medium on which the Software is recorded, but AMD and AMD's Licensors (referred to collectively as “AMD”) retain title to the Software and related documentation. You may:
a) use the Software solely in conjunction with the AMD Hardware on a single computer;
b) make one copy of the Software in machine-readable form for backup purposes only. You must reproduce on such copy AMD's copyright notice and any other proprietary legends that were on the original copy of the Software;
c) transfer all your license rights in the Software provided you must also transfer a copy of this License, the backup copy of the Software, the AMD Hardware and the related documentation and provided the other party reads and agrees to accept the terms and conditions of this License. Upon such transfer your license is then terminated.
2. Restrictions. The Software contains copyrighted and patented material, trade secrets and other proprietary material. In order to protect them, and except as permitted by applicable legislation, you may not:
a) decompile, reverse engineer, disassemble or otherwise reduce the Software to a human-perceivable form;
b) modify, network, rent, lend, loan, distribute or create derivative works based upon the Software in whole or in part; or
c) electronically transmit the Software from one computer to another or over a network or otherwise transfer the Software except as permitted by this License.
3. Termination. This License is effective until terminated. You may terminate this License at any time by destroying the Software, related documentation and all copies thereof. This License will terminate immediately without notice from AMD if you fail to comply with any provision of this License. Upon termination you must destroy the Software, related documentation and all copies thereof.
4. Government End Users. If you are acquiring the Software on behalf of any unit or agency of the United States Government, the following provisions apply. The Government agrees the Software and documentation were developed at private expense and are provided with “RESTRICTED RIGHTS”. Use, duplication, or disclosure by the Government is subject to restrictions as set forth in DFARS 227.7202-1(a) and 227.7202-3(a) (1995), DFARS 252.227-7013(c)(1)(ii) (Oct 1988), FAR 12.212(a)(1995), FAR 52.227-19, (June 1987) or FAR 52.227-14(ALT III) (June 1987), as amended from time to time. In the event that this License, or any part thereof, is deemed inconsistent with the minimum rights identified in the Restricted Rights provisions, the minimum rights shall prevail.
5. No Other License. No rights or licenses are granted by AMD under this License, expressly or by implication, with respect to any proprietary information or patent, copyright, trade secret or other intellectual property right owned or controlled by AMD, except as expressly provided in this License.
6. Additional Licenses. DISTRIBUTION OR USE OF THE SOFTWARE WITH AN OPERATING SYSTEM MAY REQUIRE ADDITIONAL LICENSES FROM THE OPERATING SYSTEM VENDOR.
7. Disclaimer of Warranty on Software. You expressly acknowledge and agree that use of the Software is at your sole risk. The Software and related documentation are provided “AS IS” and without warranty of any kind and AMD EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. AMD DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS, OR THAT THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE WILL BE CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE IS ASSUMED BY YOU. FURTHERMORE, AMD DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE OR RELATED DOCUMENTATION IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS, OR OTHERWISE. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY AMD OR AMD'S AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS WARRANTY. SHOULD THE SOFTWARE PROVE DEFECTIVE, YOU (AND NOT AMD OR AMD'S AUTHORIZED REPRESENTATIVE) ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. THE SOFTWARE IS NOT INTENDED FOR USE IN MEDICAL, LIFE SAVING OR LIFE SUSTAINING APPLICATIONS. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
8. Limitation of Liability. UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE, SHALL AMD, OR ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS, BE LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE USE, MISUSE OR INABILITY TO USE THE SOFTWARE OR RELATED DOCUMENTATION, BREACH OR DEFAULT, INCLUDING THOSE ARISING FROM INFRINGEMENT OR ALLEGED INFRINGEMENT OF ANY PATENT, TRADEMARK, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT, BY AMD, EVEN IF AMD OR AMD'S AUTHORIZED REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. AMD will not be liable for 1)loss of, or damage to, your records or data or 2) any damages claimed by you based on any third party claim. In no event shall AMD's total liability to you for all damages, losses, and causes of action (whether in contract, tort (including negligence) or otherwise) exceed the amount paid by you for the Software.
9. Controlling Law and Severability. This Agreement will be governed by and construed under the laws of the State of California without reference to its conflicts of law principles. The rights and obligations under this Agreement shall not be governed by the United Nations Convention on Contracts or the International Sale of Goods, the application of which is expressly excluded. Each party hereto submits to the jurisdiction of the state and federal courts of Santa Clara County and the Northern District of California for the purpose of all legal proceedings arising out of or relating to this Agreement or the subject matter hereof. Each party waives any objection which it may have to contest such forum.
10. Complete Agreement. This License constitutes the entire agreement between the parties with respect to the use of the Software and the related documentation, and supersedes all prior or contemporaneous understandings or agreements, written or oral, regarding such subject matter. No amendment to or modification of this License will be binding unless in writing and signed by a duly authorized representative of AMD.
Autodesk: FBX Integration Code
Licensee grants to End-User Licensee a non-exclusive license to use the FBX Integration Code, "as is", without warranty of any kind, under the terms stated in this Agreement.
End-User Licensee will not copy the Licensed Software except: (i) as necessary to read the FBX Integration Code from the media into the memory of a computer solely for the purpose of executing it on a single machine (whether stand alone computer or a workstation component of a multi-terminal system), or (ii) to create an archival copy.
End-User Licensee agrees not to use any Open Source (defined below) in the development of the FBX Integration Code in such a way that would cause the non-Open Source portions of the FBX Integration Code to be subject to an Open Source licensing terms or obligations. "Open Source" means any software code that: (a) contains, or is derived in any manner, (in whole or in part), from any software that is distributed as free software, open source software, shareware (e.g., Linux), or similar licensing or distribution models; and (b) is subject to any agreement with terms requiring that using, copying, modifying or redistributing the software requires that such software and/or the derivative works of such software be: (i) disclosed and/or distributed in source code form; (ii) be licensed for the purpose of making derivative works; and/or (iii) be redistributed free of charge; including, without limitation, software licensed or distributed under any of the following licenses or distribution models, or licenses or distribution models similar to, GNU's General Public License (GPL) or Lesser/Library GPL (LGPL).
End-User Licensee may not install, access or otherwise copy or use the FBX Integration Code except as expressly authorized by this Agreement. End-User Licensee may not distribute, rent, loan, lease, sell, sublicense, or otherwise transfer all or any portion of the FBX Integration Code, or any rights granted in this Agreement, to any other person without the prior written consent of Licensor. End-User Licensee may not install or access, or allow the installation or access of, the FBX Integration Code over the Internet for the purposes of making the FBX Integration Code available to third parties, including, without limitation, use in connection with a Web hosting or similar services. End Licensee may not utilize any equipment, device, software, or other means designed to circumvent or remove any form of copy protection used by Licensee or its licensors in connection with the FBX Integration Code, or use the FBX Integration Code together with any, authorization code, serial number, or other copy protection device not supplied by Licensee or its licensors. End-User Licensee may not use or export the FBX Integration Code outside of the country of purchase for any reason. Title to and ownership of the intellectual property rights associated with the FBX Integration Code and any copies remain with Licensee and its suppliers.
End-User Licensee is hereby notified that Autodesk, Inc., Ill McInnis Parkway, San Rafael, California 94903 ("Autodesk") is a third-party beneficiary to this Agreement to the extent that this Agreement contains provisions which relate to End-User Licensee's use of the FBX Integration Code. Such provisions are made expressly for the benefit of Autodesk and are enforceable by Autodesk in addition to Licensee.
In no event shall Licensee or its suppliers be liable in any way for indirect, special or consequential damages of any nature, including without limitation, lost business profits, or liability or injury to third persons, whether foreseeable or not, regardless of whether Licensee or its suppliers have been advised of the possibility of such damages.
Bink
Uses Bink Video. Copyright (C) 1997-2009 by RAD Game Tools, Inc.
Bitstream Vera Fonts
The
fonts have a generous copyright, allowing derivative works (as long
as "Bitstream" or "Vera" are not in the names),
and full redistribution (so long as they are not *sold* by
themselves). They can be be bundled, redistributed and sold with any
software.
The
fonts are distributed under the following copyright:
Copyright
Copyright
(c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a
trademark of Bitstream, Inc.
Permission
is hereby granted, free of charge, to any person obtaining a copy of
the fonts accompanying this license (“Fonts”) and associated
documentation files (the “Font Software”), to reproduce and
distribute the Font Software, including without limitation the rights
to use, copy, merge, publish, distribute, and/or sell copies of the
Font Software, and to permit persons to whom the Font Software is
furnished to do so, subject to the following conditions:
The
above copyright and trademark notices and this permission notice
shall be included in all copies of one or more of the Font Software
typefaces.
The
Font Software may be modified, altered, or added to, and in
particular the designs of glyphs or characters in the Fonts may be
modified and additional glyphs or characters may be added to the
Fonts, only if the fonts are renamed to names not containing either
the words “Bitstream” or the word “Vera”.
This
License becomes null and void to the extent applicable to Fonts or
Font Software that has been modified and is distributed under the
“Bitstream Vera” names.
The
Font Software may be sold as part of a larger software package but no
copy of one or more of the Font Software typefaces may be sold by
itself.
THE
FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN
NO EVENT SHALL BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR
INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT
SOFTWARE.
Except
as contained in this notice, the names of Gnome, the Gnome
Foundation, and Bitstream Inc., shall not be used in advertising or
otherwise to promote the sale, use or other dealings in this Font
Software without prior written authorization from the Gnome
Foundation or Bitstream Inc., respectively. For further information,
contact: fonts at gnome dot org.
Convex Decomposition
Copyright (c) 2007 by John W. Ratcliff jratcliff@infiniplex.net
The MIT license:
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
CSHA 1
100%
free public domain implementation of the SHA-1 algorithm by
Dominik
Reichl <dominik.reichl@t-online.de>
http://www.dominik-reichl.de/
DirectX Redistributable
MICROSOFT SOFTWARE LICENSE TERMS
MICROSOFT DIRECTX END USER RUNTIME
These license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you. Please read them. They apply to the software named above, which includes the media on which you received it, if any. The terms also apply to any Microsoft
* updates,
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for this software, unless other terms accompany those items. If so, those terms apply.
BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, DO NOT USE THE SOFTWARE.
If you comply with these license terms, you have the rights below.
1. INSTALLATION AND USE RIGHTS. You may install and use any number of copies of the software on your devices.
2. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives you some rights to use the software. Microsoft reserves all other rights. Unless applicable law gives you more rights despite this limitation, you may use the software only as expressly permitted in this agreement. In doing so, you must comply with any technical limitations in the software that only allow you to use it in certain ways. You may not
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4. DOCUMENTATION. Any person that has valid access to your computer or internal network may copy and use the documentation for your internal, reference purposes.
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DL Malloc 2.8.3
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DotNetZip 1.8 (and 1.7)
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Dual Quaternion Skinning Code
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FCollada
Copyright 2006 Feeling Software.
Under MIT License: http://www.opensource.org/licenses/mit-license.php
FS import classes:
-----------------------
Copyright 2005-2006 Feeling Software and
Copyright 2005-2006 Autodesk Media Entertainment.
Under MIT License: http://www.opensource.org/licenses/mit-license.php
iPhoneBrowser SVN r55
Copyright (c) 2007, Peter Dennis Bartok <PeterDennisBartok@gmail.com>
All rights reserved.
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IQueryable Search
Copyright (c) 2009 Stan Naspinski
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JPEG
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JQuery Grid Plugin 3.8
Open Source Initiative OSI - The MIT License:Licensing
The MIT License
Copyright (c) 2008, Tony Tomov, tony@trirand.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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KissFFT
Copyright (c) 2003-2010 Mark Borgerding
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libffi
Copyright (c) 1996-2003 Red Hat, Inc.
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LibXML2
Except where otherwise noted in the source code (e.g. the files hash.c, list.c and the trio files, which are covered by a similar license but with different Copyright notices) all the files are:
Copyright (C) 1998-2003 Daniel Veillard. All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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libPNG
License Terms: http://www.libpng.org/pub/png/src/libpng-LICENSE.txt
Libresample
License Terms: http://ccrma.stanford.edu/~jos/resample/Free_Resampling_Software.html
LINQ Dynamic Query Library
Microsoft Public License (Ms-PL)
Published: October 12, 2006
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LINQ to SQL - Many to Many Relationships
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MCPP version 2.7.2
Copyright (c) 1998, 2002-2008 Kiyoshi Matsui kmatsui@t3.rim.or.jp All rights reserved.
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Mersenne Prime Twister (SSE version)
Copyright (c) 2006,2007 Mutsuo Saito, Makoto Matsumoto and Hiroshima University. All rights reserved.
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Microsoft Visual Studio Redistributable Files
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NVIDIA Corporation
This product includes code licensed from NVIDIA.
Software License Agreement -SDK
IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING
Do not use or load the SDK and any associated materials provided by NVIDIA on the extranet (collectively, the "Software") until You have carefully read the following terms and conditions. By loading or using the Software, You agree to fully comply with the terms and conditions of this Software License Agreement ("Agreement") by and between NVIDIA Corporation, a Delaware corporation with its principal place of business at 2701 San Tomas Expressway, Santa Clara, California 95050 U.S.A. ("NVIDIA"), and You. If You do not wish to so agree, do not install or use the Software.
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You have no obligation to give NVIDIA any suggestions, comments or other feedback ("Feedback") relating to the Software. However, NVIDIA may use and include any Feedback that You voluntarily provide to improve the Software or other related NVIDIA technologies. Accordingly, if You provide Feedback, You agree NVIDIA and its licensees may freely use, reproduce, license, distribute, and otherwise commercialize the Feedback in the Software or other related technologies without the payment of any royalties or fees.
SECTION 4- NO WARRANTIES.
THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED WARRANTY OF ANY KIND, INCLUDING WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, OR FITNESS FOR A PARTICULAR PURPOSE. NVIDIA does not warrant or assume responsibility for the accuracy or completeness of any information, text, graphics, links or other items contained within the Software. NVIDIA does not represent that errors or other defects will be identified or corrected.
SECTION 5 - LIMITATION OF LIABILITY.
EXCEPT WITH RESPECT TO THE MISUSE OF THE OTHER PARTY'S INTELLECTUAL PROPERTY OR DISCLOSURE OF THE OTHER PARTY'S CONFIDENTIAL INFORMATION IN BREACH OF THIS AGREEMENT, IN NO EVENT SHALL NVIDIA, SUBSIDIARIES, LICENSORS, OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, INDIRECT, LOST PROFITS, CONSEQUENTIAL, BUSINESS INTERRUPTION OR LOST INFORMATION) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS PROHIBIT EXCLUSION OR LIMITATION OF LIABILITY FOR IMPLIED WARRANTIES OR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. YOU MAY ALSO HAVE OTHER LEGAL RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION. NOTWITHSTANDING THE FOREGOING, NVIDIA'S AGGREGATE LIABILITY ARISING OUT OF THIS AGREEMENT SHALL NOT EXCEED ONE HUNDRED UNITED STATES DOLLARS (USD$100).
SECTION 6- TERM.
This Agreement and the licenses granted hereunder shall be effective as of the date You download the applicable Software ("Effective Date") and continue for a period of one (1) year ("Initial Term") respectively, unless terminated earlier in accordance with the "Termination" provision of this Agreement. Unless either party notifies the other party of its intent to terminate this Agreement at least three (3) months prior to the end of the Initial Term or the applicable renewal period, this Agreement will be automatically renewed for one (1) year renewal periods thereafter, unless terminated in accordance with the "Termination" provision of this Agreement.
SECTION 7- TERMINATION.
NVIDIA may terminate this Agreement at any time if You violate its terms. Upon termination, You will immediately destroy the Software or return all copies of the Software to NVIDIA, and certify to NVIDIA in writing that such actions have been completed. Upon termination or expiration of this Agreement the license grants to Licensee shall terminate, except that sublicenses rightfully granted by Licensee under this Agreement in connection with Section 1(b) of this Agreement provided by Licensee prior to the termination or expiration of this Agreement shall survive in accordance with their respective form of license terms and conditions.
SECTION 8 - MISCELLANEOUS.
SECTION 8.1 - SURVIVAL.
Those provisions in this Agreement, which by their nature need to survive the termination or expiration of this Agreement, shall survive termination or expiration of the Agreement, including but not limited to Sections 2, 3, 4, 5, 7, and 8.
SECTION 8.2 - APPLICABLE LAWS.
Claims arising under this Agreement shall be governed by the laws of Delaware, excluding its principles of conflict of laws and the United Nations Convention on Contracts for the Sale of Goods. The state and/or federal courts residing in Santa Clara County, California shall have exclusive jurisdiction over any dispute or claim arising out of this Agreement. You may not export the Software in violation of applicable export laws and regulations.
SECTION 8.3 - AMENDMENT.
The Agreement shall not be modified except by a written agreement that names this Agreement and any provision to be modified, is dated subsequent to the Effective Date, and is signed by duly authorized representatives of both parties.
SECTION 8.4 - NO WAIVER.
No failure or delay on the part of either party in the exercise of any right, power or remedy under this Agreement or under law, or to insist upon or enforce performance by the other party of any of the provisions of this Agreement or under law, shall operate as a waiver thereof, nor shall any single or partial exercise of any right, power or remedy preclude other or further exercise thereof, or the exercise of any other right, power or remedy; rather the provision, right, or remedy shall be and remain in full force and effect.
SECTION 8.5 - NO ASSIGNMENT.
This Agreement and Licensee's rights and obligations herein, may not be assigned, subcontracted, delegated, or otherwise transferred by Licensee without NVIDIA's prior written consent, and any attempted assignment, subcontract, delegation, or transfer in violation of the foregoing will be null and void. The terms of this Agreement shall be binding upon Licensee's assignees.
SECTION 8.6 - GOVERNMENT RESTRICTED RIGHTS.
The parties acknowledge that the Software is subject to U.S. export control laws and regulations. The parties agree to comply with all applicable international and national laws that apply to the Software, including the U.S. Export Administration Regulations, as well as end-user, end-use and destination restrictions issued by U.S. and other governments.
The Software has been developed entirely at private expense and is commercial computer software provided with RESTRICTED RIGHTS. Use, duplication or disclosure of the Software by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in the Agreement under which the Software was obtained pursuant to DFARS 227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the Commercial Computer Software - Restricted Rights clause at FAR 52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA 95050. Use of the Software by the Government constitutes acknowledgment of NVIDIA1s proprietary rights therein.
SECTION 8.7 - INDEPENDENT CONTRACTORS.
Licensee's relationship to NVIDIA is that of an independent contractor, and neither party is an agent or partner of the other. Licensee will not have, and will not represent to any third party that it has, any authority to act on behalf of NVIDIA.
SECTION 8.8 - SEVERABILITY.
If for any reason a court of competent jurisdiction finds any provision of this Agreement, or portion thereof, to be unenforceable, that provision of the Agreement will be enforced to the maximum extent permissible so as to affect the intent of the parties, and the remainder of this Agreement will continue in full force and effect. This Agreement has been negotiated by the parties and their respective counsel and will be interpreted fairly in accordance with its terms and without any strict construction in favor of or against either party.
SECTION 8.9 - ENTIRE AGREEMENT.
This Agreement and NDA constitute the entire agreement between the parties with respect to the subject matter contemplated herein, and merges all prior and contemporaneous communications.
Ogg Vorbis libs
© 2009, Xiph.Org Foundation
License Terms: http://www.xiph.org/licenses/bsd/
GraphViz (used by FaceFX)
License Terms: http://www.graphviz.org/License.php
PhysX SDK
NVIDIA CORPORATION
NVIDIA PHYSX SDK END USER LICENSE AGREEMENT
Welcome to the new world of reality gaming brought to you by PhysX™ acceleration from NVIDIA™.
NVIDIA Corporation is willing to license the PHYSX SDK and the accompanying documentation to you only on the condition that you accept all the terms in this License Agreement (“Agreement”) and accurately maintain all required information on your NVIDIA PhysX Developer Site Profile ("My Support->My Profile").
IMPORTANT: READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THE ACCOMPANYING NVIDIA PHYSX SDK.
BY CLICKING ON THE "ACCEPT” BUTTON BELOW, YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, UNDERSTAND IT AND AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, NVIDIA IS NOT WILLING TO LICENSE THE PHYSX SDK TO YOU. IF YOU DO NOT AGREE TO THESE TERMS, YOU MAY, WITHIN 15 DAYS, RETURN THIS ENTIRE PRODUCT TO THE LOCATION WHERE YOU ACQUIRED IT OR PROVIDE WRITTEN VERIFICATION OF DELETION OF ALL COPIES OF THE ENTIRE PRODUCT IF YOU HAVE ACQUIRED THE PRODUCT BY DOWNLOAD.
1. Definitions. “Physics Application” means a software application designed for use and fully compatible with the PhysX SDK and/or NVIDIA Graphics processor products, including a video game, visual simulation, movie, or other entertainment product. PhysX Software Development Kit or “PhysX SDK” means the set of instructions for computers, in executable form and in any media (which may include diskette, CD-ROM, downloadable internet, hardware, or firmware) comprising NVIDIA’s proprietary Software Development Kit and related media and printed materials, including Redistributable Code, Sample Code, reference guides and manuals, installation routines, PhysX drivers, API’s, libraries, any subsequent updates or adaptations provided by NVIDIA, whether with this installation or as separately downloaded. “Redistributable Code” means the Sample Code and any object code files located in the “\SDKs\lib\” and “\Tools\NXuStream2” directories of the PhysX SDK. “Sample Code” means the sample interface or application source and object code files contained within the PhysX SDK’s “Samples” directory or made available for download from the PhysX developer site and designated as sample code.
2. License. NVIDIA Corporation (“NVIDIA”) grants you (“you”) a limited, nonexclusive, non-transferable world-wide, royalty-free license to (a) internally install, use and display the PhysX SDK, solely for purposes of developing Physics Applications; (b) internally use, copy, modify and compile the Sample Code to design, develop and test Physics Applications; and (c) reproduce and distribute the Redistributable Code only in object code form and only as fully integrated into Physics Applications, provided you meet and comply with all requirements of this Agreement. Any terms or conditions appearing on the face or reverse side of any purchase order, purchase order acknowledgment or other order document that are different from, or in addition to, the terms of this Agreement will not be binding on the parties, even if payment is accepted. Except as expressly granted herein, no other license under any patent, copyright, trade secret, trademark or other intellectual property right is granted to or conferred upon you by this Agreement. All other rights are expressly reserved by NVIDIA and its licensors.
3. Redistribution; Physics Applications. Any redistribution of the PhysX SDK or portions thereof must be subject to an end user license agreement including language that (a) prohibits the end user from modifying, reproducing, de-compiling, reverse engineering or translating the PhysX SDK; (b) prohibits the end user from distributing or transferring the PhysX SDK other than as part of the Physics Application; (c) disclaims any and all warranties on behalf of NVIDIA and its affiliated companies and licensors; (d) disclaims, to the maximum extent permitted by law, NVIDIA’s, its affiliated companies and its licensors' liability for all damages, direct or indirect, incidental or consequential, that may arise from any use of the PhysX SDK and/or Physics Application; and (e) requires the end user to agree not to export the PhysX SDK and/or Physics Application, directly or indirectly, in violation of any U.S. laws. Upon request, you must provide NVIDIA with two (2) copies of any Physics Application and related documentation that is commercially released subject to a license enabling NVIDIA to use and publicly display reasonable portions of such Physics Application for advertising purposes. Physics Application(s) should be sent to:
NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, CA 95050
Attention: PhysX Business Development Manager
4. Ownership, Protections. The PhysX SDK is owned by NVIDIA and NVIDIA licensors, and is protected by United States copyright laws, international treaty provisions, and other applicable laws. With regard to any copies made, you agree to reproduce any copyright notices and other proprietary legends included on the original.NVIDIA copyright notice(s) may appear in any of several forms, including machinereadable form, and you agree to reproduce such notice in each form in which it appears. Title and copyrights to the PhysX SDK and any copies made by you remain with NVIDIA and its licensors. You acknowledge that the PhysX SDK contain valuable proprietary information and trade secrets and that unauthorized or improper use of the PhysX SDK will result in irreparable harm to NVIDIA and its licensors for which monetary damages would be inadequate and for which NVIDIA and its licensors will be entitled to immediate injunctive relief. Subject to the rights of NVIDIA and its licensors in the PhysX SDK and the Sample Code, you own your modifications to the Sample Code.
5. Restrictions. You will not, and will not permit others to: (a) modify, translate, decompile, bootleg, reverse engineer, disassemble, or extract the inner workings of any portion of the PhysX SDK except the Sample Code, (b) copy the look-and-feel or functionality of any portion of the PhysX SDK except the Sample Code; (c) remove any proprietary notices, marks, labels, or logos from the PhysX SDK or any portion thereof; (d) rent, transfer or use as a service bureau all or some of the PhysX SDK without NVIDIA’s prior written consent, except in the form of Physics Applications and subject to the requirements of this Agreement; or (e) utilize any computer software or hardware which is designed to defeat any copy protection device, should the PhysX SDK be equipped with such a protection device. Unauthorized copying of the PhysX SDK, or failure to comply with any of the provisions of this Agreement, will result in automatic termination of this license.
6. Attribution Requirements and Trademark License. You must provide attribution to NVIDIA and the NVIDIA PhysX SDK in the “About” or “Info” box menu items (or equivalent) of all Physics Applications using any portion of the PhysX SDK in the format set forth below, or as otherwise specified or approved in writing by NVIDIA:
PhysX™ technology provided under license from NVIDIA Corporation (Copyright © 2002, 2003, 2004, 2005, 2006 NVIDIA Corporation, USA. All rights reserved. http://www.nvidia.com.
Except as expressly set forth in this Section 6, or in a separate written agreement with NVIDIA, you may not use NVIDIA's trademarks, whether registered or unregistered, in connection with the Physics Application in any manner or imply that NVIDIA endorses or otherwise approves of the Physics Application or that you and NVIDIA are in any way affiliated. Your use of the NVIDIA name under this Agreement does not create any right, title or interest in the NVIDIA name or any NVIDIA trademarks and all goodwill arising from your use inure solely to the benefit of NVIDIA.
7. DISCLAIMER. EXCEPT FOR THE ABOVE EXPRESS LIMITED WARRANTY, THE PHYSX SDK IS PROVIDED “AS IS” AND NVIDIA AND ITS LICENSORS MAKE, AND YOU RECEIVE, NO OTHER WARRANTIES OF ANY KIND, WHETHER EXPRESS, IMPLIED, STATUTORY, OR IN ANY COMMUNICATION WITH YOU. NVIDIA SPECIFICALLY DISCLAIMS ANY OTHER WARRANTY INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR A PARTICULAR PURPOSE. NVIDIA DOES NOT WARRANT THAT THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT DEFECTS IN THE SOFTWARE WILL BE CORRECTED. NVIDIA MAKES NO WARRANTY WITH RESPECT TO THE CORRECTNESS, ACCURACY, OR RELIABILITY OF THE SOFTWARE AND DOCUMENTATION. Some jurisdictions do not allow the exclusion of implied warranties, so the above exclusion may not apply to you.
8. Remedies. The entire liability of NVIDIA and its licensors, and your exclusive remedy under the warranty provided herein will be, at NVIDIA’s option, to replace any Media found to be defective within the warranty period, or to refund the purchase price and terminate this Agreement. To seek such a remedy, you must return the entire PhysX SDK to NVIDIA, with a copy of the original purchase receipt within the warranty period.
9. Confidential Information. All technical and business information disclosed by NVIDIA to you under this Agreement, including but not limited to source code, documentation, technical assistance and any confidential information pertaining to NVIDIA’s business or products, are to be considered “NVIDIA Confidential Information.” You will not disclose any portion of NVIDIA Confidential Information to any third party and will protect all NVIDIA Confidential Information with the same degree of care as you use to protect your own information of a confidential or proprietary nature, but always with at least a reasonable degree of care. This obligation of confidentiality will survive termination and/or expiration of this Agreement for any reason.
10. LIMITATION OF LIABILITY. THE TOTAL LIABILITY OF NVIDIA AND ITS LICENSORS UNDER THIS AGREEMENT FOR DAMAGES WILL NOT EXCEED $100 IN THE AGGREGATE. IN NO EVENT WILL NVIDIA OR ITS LICENSORS BE LIABLE IN ANY WAY FOR INCIDENTAL, CONSEQUENTIAL, INDIRECT, SPECIAL OR PUNITIVE DAMAGES OF ANY NATURE, INCLUDING WITHOUT LIMITATION, LOST BUSINESS PROFITS, OR LIABILITY OR INJURY TO THIRD PERSONS, WHETHER FORESEEABLE OR NOT, REGARDLESS OF WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Some jurisdictions do not permit limitations of liability for incidental or consequential damages, so the above exclusions may not apply to you.
11. Customer and Technical Support. You will be solely responsible for providing customer and technical support to end users of the Physics Application for all features of the Physics Application, including those features that relate to integration, functionality or compatibility of the Physics Application with NVIDIA products. NVIDIA may provide you with technical support related to use of the PhysX SDK under terms and conditions as posted on the NVIDIA PhysX developer website, which may, in NVIDIA’s sole discretion, be changed from time to time.
12. Term of License; Termination. Your right to use the PhysX SDK will begin when you click the “I ACCEPT” button, which constitutes acceptance of the terms and conditions herein. The license is effective until otherwise terminated. You may terminate it at any time by destroying the PhysX SDK and all portions thereof, together with all copies in any form. If you fail to comply with any material term or condition of this Agreement and do not cure the noncompliance within 30 days of receipt of written notice of noncompliance from NVIDIA, NVIDIA may terminate your rights to conduct any further development under Sections 2(a) and (b) of this Agreement ("Partial Termination"). Upon Partial Termination, you will certify to NVIDIA in writing that the original and all stand-alone copies, in whole or in part, of the PhysX SDK have been destroyed. Upon Partial Termination, you may continue to distribute any Physics Application that has been commercially released prior to such termination subject to prospective compliance with this Agreement. Upon any other termination, you will certify to NVIDIA in writing that the original and all copies, in whole or in part, of the PhysX SDK have been destroyed, including those portions contained within any unshipped Physics Applications.
13. Governing Law. This Agreement will be governed by the laws of the United States of America to the extent that they apply and otherwise by the laws of the State of California, without reference to principles of conflicts of law.
14. Export. You agree and certify that no portion of the PhysX SDK nor any other technical data received from NVIDIA will be exported outside the United States except as authorized and as permitted by the laws and regulations of the United States. If you have rightfully obtained the PhysX SDK outside of the United States, you agree that you will not re-export any portion of the PhysX SDK nor any other technical data received from NVIDIA, except as permitted by the laws and regulations of the United States and the laws and regulations of the jurisdiction in which you obtained the PhysX SDK.
15. Assignment. You may not sublicense, assign or transfer this Agreement or the PhysX SDK except as expressly provided in this Agreement. Any attempt to otherwise sublicense, assign or transfer any of the rights, duties or obligations hereunder is null and void.
16. Survival. The parties agree that where the context of any provision indicates an intent that it will survive the term of this Agreement, then it will survive. All terms of this Agreement survive Partial Termination except Sections 2(a) and (b).
17. Entire Agreement. This Agreement contains the parties’ entire agreement regarding your use of the PhysX SDK and may be amended only in writing signed by both parties.
IF THE FOREGOING TERMS AND CONDITIONS ARE ACCEPTABLE TO YOU,PLEASE INDICATE YOUR AGREEMENT AND ACCEPTANCE BY CLICKING BELOW ON THE BUTTON LABELED “I ACCEPT”.
PhysX SDK, © 2006 NVIDIA Corporation All rights reserved.
NVIDIA and PhysX are trademarks of NVIDIA Corporation with registrations pending in the US Patent & Trademark Office and elsewhere. All rights reserved.
US AND INTERNATIONAL PATENTS PENDING.
3. This notice may not be removed or altered from any source distribution.
Scaleform
If the Licensed Technology licensed by Epic Games, Inc. to Licensee pursuant to the attached License Agreement (the “Epic License Agreement”) includes software and materials furnished by Scaleform Corporation located at 6305 Ivy Lane, Suite 310, Greenbelt, MD 20770 (“Scaleform”), then the following terms (“Scaleform License Terms”) shall apply to Licensee’s use of such software (the “Scaleform Software”) and materials (the “Scaleform User Materials”, and together with the Scaleform Software, the “Scaleform Products”) furnished by Scaleform as part of the Licensed Technology. Capitalized terms used in these Scaleform License Terms that are not otherwise defined herein shall have the meanings assigned to them in the Epic License Agreement. If any provisions of the Epic License Agreement conflict with any provisions of these Scaleform License Terms, these Scaleform License Terms shall prevail.
LICENSE
Licensee is permitted to use the Scaleform Products as permitted pursuant to the Epic License Agreement and these Scaleform License Terms.
distribute, resell, or relicense the Scaleform Software or any portion of the Scaleform Software as a stand-alone product and shall not incorporate any portion of the Scaleform Software into any product that will be sold or licensed as a development tool;
distribute Authorized Games in other than compiled executable form;
use the Scaleform Software in any manner which may disclose the Scaleform Software source code or other Scaleform proprietary information to a third party, unless such third party is working for Licensee and is bound by the provisions of 1.2c;
distribute the Scaleform Software in any manner other than as an integral part of Authorized Games; or
copy, reproduce or duplicate, in any manner or form, in whole or in part the Scaleform Software and any supporting documentation pertaining thereto (except only as necessary to exercise its license rights herein). Licensee shall take diligent measures to prevent any third parties to whom it licenses or sells Authorized Games from copying, reproducing or duplicating the Scaleform Software and/or supporting documentation.
All copies of the Scaleform Software made by Licensee, whether in source or object code form, must contain the original copyright notice that was included in the Scaleform Software upon its delivery to Licensee; or
Licensee shall not disclose the Scaleform Products or Scaleform Confidential Information (as defined in Section 5.1 below to any person or entity, other than those employees or contractors of Licensee whose duties justify a “need-to-know” and who have executed a confidentiality agreement (which confidentiality agreement shall also include the restrictions contained in 1.2 above) in which such employees or contractors have agreed not to disclose and to hold confidential all confidential information and materials (inclusive of those of third parties) which may be disclosed to them or to which they may have access during the course of their duties. Any employees or contractors who obtain access to the Scaleform Products or Scaleform Confidential Information shall be advised by Licensee of the confidential nature of the Scaleform Products and Scaleform Confidential Information, and Licensee shall be responsible for any breach of this Agreement by its employees or contractors.
Notwithstanding anything to the contrary in this Section 1.2 (i), Licensee shall have the right and license to distribute the Scaleform Software as integrated into Epic’s Unreal Editor program, in connection with Authorized Games, and (ii) Licensee shall have the right and license to provide the source code for its Authorized Games to Epic, Epic’s Affiliates or Scaleform for technical support purposes.
Copyright Notice and Trademarks. With respect to the Scaleform Software, Scaleform shall be entitled to the same required copyright notices, trademark notices and logo placement as apply to the Unreal Engine per the Epic License Agreement. The Scaleform copyright notice shall include the following wording: “Uses Scaleform GFx © 2010 Scaleform Corporation. All rights reserved” Scaleform grants Licensee the right to use the Scaleform name and mark (i.e., Scaleform, Scaleform GFx, GFx and accompanying logos) solely in connection with such notices and logo placement. If Licensee does not display the name, mark or copyright notice of any other middleware vendor (including Epic), Licensee shall use commercially reasonable efforts to display the name, mark and copyright notice for Scaleform. Notwithstanding the foregoing, the requirements in this Section 1.3 shall only apply to the extent that the Authorized Game(s) include Scaleform Software.
INDEMNIFICATION
Licensee shall defend, indemnify, and hold harmless Scaleform and its officers, employees, agents and representatives from any demand, claim, loss, liability or damage including, but not limited to, actual attorneys’ fees (collectively, a “Claim”), that Scaleform or any of them may incur arising from a breach by Licensee of its obligations with respect to these Scaleform License Terms.
NO WARRANTY
THE SCALEFORM SOFTWARE AND USER MATERIALS ARE PROVIDED "AS IS," AND SCALEFORM MAKES NO (AND HEREBY DISCLAIMS ALL) OTHER WARRANTIES, REPRESENTATIONS, OR CONDITIONS, WHETHER WRITTEN OR ORAL, OR EXPRESS, IMPLIED, OR STATUTORY, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO THE USE, MISUSE, OR INABILITY TO USE THE SCALEFORM SOFTWARE (IN WHOLE OR IN PART) OR ANY OTHER PRODUCTS OR SERVICES PROVIDED BY SCALEFORM. NO WARRANTIES MAY BE IMPOSED ON SCALEFORM BY CUSTOM OR LAW IN ANY COUNTRY UNLESS AND UNTIL SCALEFORM EXPRESSLY AND IN WRITING AGREES TO SAME. SCALEFORM DOES NOT WARRANT THAT ALL ERRORS CAN BE CORRECTED, OR THAT OPERATION OF THE SCALEFORM SOFTWARE SHALL BE UNINTERRUPTED OR ERROR-FREE.
LIMITATION OF LIABILITY
IN NO EVENT SHALL SCALEFORM, ANY PARENT, SUBSIDIARY, AFFILIATE, OR ANY OF THEIR OFFICERS, DIRECTORS, EMPLOYEES, SHAREHOLDERS, OR REPRESENTATIVES, BE LIABLE TO LICENSEE OR ANY THIRD PARTY, INCLUDING ANY USER OF THE AUTHORIZED GAMES, FOR DAMAGES OF ANY KIND OR NATURE OR IN ANY MANNER WHATSOEVER RELATING TO THE USE OF THE SCALEFORM PRODUCTS, INCLUDING, BUT NOT LIMITED TO ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING DAMAGES OR COSTS DUE TO LOSS OF PROFITS, DATA, USE OR GOODWILL, OR ANY PROCUREMENT COSTS CLAIMED BY LICENSEE FOR SUBSTITUTE PRODUCTS OR SERVICES, OR INABILITY TO USE THE SCALEFORM SOFTWARE, REGARDLESS OF THE CAUSE OF ACTION OR THE THEORY OF LIABILITY, WHETHER IN TORT, CONTRACT, OR OTHERWISE, EVEN IF SCALEFORM HAS BEEN NOTIFIED OF THE LIKELIHOOD OF SUCH DAMAGES OCCURRING. THE PARTIES AGREE THAT THE LIMITATION OF LIABILITY SET FORTH IN THIS SECTION SHALL SURVIVE AND CONTINUE IN FULL FORCE AND EFFECT DESPITE ANY FAILURE OF CONSIDERATION OR OF AN EXCLUSIVE REMEDY.
PROPRIETARY RIGHTS
Confidential Information. “Scaleform Confidential Information” as referenced herein consists of any information furnished by Scaleform and designated as confidential, the nature of the relationship between Licensee and Scaleform, any trade secrets related to the Scaleform Products, and any information relating to Scaleform’s products, plans, product designs, product costs, product prices, product names, finances, marketing plans, business opportunities, business plans, marketing concepts and plans, personnel, research, development, or know-how, and the Scaleform Software source code, including without limitation its underlying logic and concepts. Licensee shall protect the Scaleform Confidential Information in the same manner as Licensee is required to protect Epic’s Confidential Information pursuant to the Epic License Agreement.
Title. Licensee acknowledges and agrees that nothing in these Scaleform License Terms constitutes, or shall be construed to constitute, any transfer of title or ownership with respect to the Scaleform Products, including without limitation transfer of any copyrights, patents, trademarks, trade secrets, intellectual property, source code, improvements, enhancements, sequence, logic, structure, and other proprietary rights therein, now or hereafter existing. Licensee acknowledges that (a) the Scaleform Products, including but not limited to source code, contains trade secrets of Scaleform, entrusted by Scaleform to Licensee under this Agreement for use only in the manner expressly permitted hereby; and (b) Scaleform holds all right, title and interest in and to all tangible and intangible intellectual property contained in the Scaleform Products, including all trade secrets, copyrights, and other intellectual property rights pertaining thereto, and Licensee shall have only the limited, revocable right to use the Scaleform Products expressly as set forth in and limited by the Epic License Agreement and these Scaleform License Terms. All modifications, adaptations, changes, or additions made to the Scaleform Products shall be the sole and exclusive property of Scaleform, even if created at the request of or in conjunction with the assistance of any Licensee, and shall be considered a part of the Scaleform Products, including all applicable rights to patents, copyrights, trademarks and trade secrets inherent therein and appurtenant thereto. The Scaleform Products are protected by copyright and contain proprietary information protected by copyright laws, intellectual property laws, international treaty provisions and other applicable laws. Licensee acknowledges that Scaleform owns all United States and international copyrights in the Scaleform Products and any portions thereof. Licensee shall not do anything to infringe upon, harm, or contest the validity of any intellectual property rights of Scaleform.
TERMINATION
Scaleform shall have the right to terminate Licensee’s license to use the Scaleform Products if Licensee breaches any material term or condition of these Scaleform License Terms and fails to cure that breach within ten (10) days after receiving written notice indicating Scaleform’s intention to terminate and specifying the nature of the breach. Upon any such termination, Licensee’s rights to possess and use the Scaleform Products.
Within ten (10) days after termination, Licensee shall delete from electronic storage and memory and shall destroy all portions of the Scaleform Products in whatever form they exist, including those portions of Authorized Games that include the Scaleform Software and are in inventory or are otherwise unlicensed. A senior officer (Executive Vice President or above) of Licensee shall certify to Scaleform that said deletions have occurred and that Licensee is not and shall not continue to use the Scaleform Products except as set forth in Section 6.3 which follows.
All licenses for the Authorized Games previously entered into with end users shall continue in effect after termination of Licensee’s rights to use the Scaleform Products. Further, Licensee shall require any third party developer to comply with the terms of Section 6.2 within ten (10) days after termination or the completion of such third party developer’s development activities on the Authorized Games, whichever occurs earlier.
GOVERNING LAW
The laws of the State of New York, USA shall govern regarding these Scaleform License Terms. Any action related to or arising out of these Scaleform License Terms shall be brought solely in a court of competent jurisdiction, whether federal or state, in New York, NY and the parties irrevocably commit to the jurisdiction of said courts.
Simplygon
SIMPLYGON UDK END-USER LICENSE AGREEMENT
Copyright (C) 2011, Donya Labs AB. All rights reserved.
IMPORTANT – READ CAREFULLY: This End-User License Agreement (EULA) is a legal agreement between the Licensee ("You"), either an individual or the entity you represent, and Donya Labs AB ("Donya") for the Simplygon® software, which includes computer software and may include associated media, printed materials, documentation, and Internet-based services ("the Software").
YOU AGREE TO BE BOUND BY THE TERMS OF THIS EULA BY INSTALLING OR OTHERWISE USING THE SOFTWARE. IF YOU DO NOT AGREE, DO NOT INSTALL, COPY, OR USE THE SOFTWARE.
§1 LICENSE GRANT. Donya grants you a worldwide, non-exclusive, no-charge, royalty-free license to use the Software solely in conjunction with the Unreal Development Kit (“UDK”).
§2 RESERVATION OF RIGHTS AND OWNERSHIP. Donya retains all right, title and interest in the Software and any copies. Except as expressly granted in this EULA; no license, right or interest in any Donya patent, trademark, copyright, trade name or service mark is granted hereunder. Donya owns the title, copyright, and other intellectual property rights in the Software. The Software is licensed, not sold.
§3 LICENSE RESTRICTIONS. A) You agree not to (i) export any data, optimized with the Software, from UDK without a proper license from Donya Labs; (ii) attempt to reverse engineer, decompile, translate, or disassemble the Software; or (ii) rent, lease, or transfer the Software.
§4 LICENSE TERMS AND TERMINATION. Your license to use the Software shall commence upon your initial installation of the Software. Without prejudice to any other rights, Donya may terminate this EULA if you fail to comply with its terms and conditions. Upon expiration or termination of this agreement you shall (i) immediately cease use of Simplygon and (ii) destroy all copies of the Software, and all of its component parts, within your possession. Articles 3, 9 and 11 shall survive expiration or termination of this agreement.
§5 CONSENT TO USE OF DATA. You agree that Donya and its affiliates may collect and use technical information gathered as part of product support services provided to you, if any, related to the Software. Donya may use this information solely to improve our products or to provide customized services or technologies to you and will not disclose this information in a form that personally identifies you.
§6 ADDITIONAL SOFTWARE/SERVICES. This EULA applies to any updates of the Software that Donya may provide to you or make available to you after the date you obtain your initial copy of the Software, unless other terms are provide along with the update.
§7 CONFIDENTIALITY. You acknowledge that the Software, and documentation, contains confidential and proprietary information. You agree to maintain the confidentiality of the Software and documentation during the term of this Agreement. For a period of 10 years after expiration or termination of this Agreement, you agree that the documentation shall be treated as confidential information. The Software shall be treated as confidential in perpetuity. You agree to take commercially reasonable steps to ensure that confidential information is not disclosed or distributed by you.
§8 NO WARRANTY. The software and user materials are provided "as is," and Donya makes no (and hereby disclaims all) other warranties, representations, or conditions, whether written or oral, or express, implied, or statutory, including any implied warranties of merchantability or fitness for a particular purpose with respect to the use, misuse, or inability to use the Software (in whole or in part) or any other products or services provided by Donya. No warranties may be imposed on Donya by custom or law in any country unless and until Donya expressly and in writing agrees to same. Donya does not warrant that all errors can be corrected, or that operation of the Software shall be uninterrupted or error-free.
§9 LIMITATION OF LIABILITY. In no event shall Donya, any parent, subsidiary, affiliate, or any of their officers, directors, employees, shareholders, or representatives, be liable to You or any third party, for damages of any kind or nature or in any manner whatsoever relating to the use of the Software, including, but not limited to any special, indirect, incidental or consequential damages, including damages or costs due to loss of profits, data, use or goodwill, or any procurement costs claimed by You for substitute products or services, or inability to use the Software, regardless of the cause of action or the theory of liability, whether in tort, contract, or otherwise, even if Donya has been notified of the likelihood of such damages occurring. The parties agree that the limitation of liability set forth in this section shall survive and continue in full force and effect despite any failure of consideration or of an exclusive remedy.
§10 INDEMNIFICATION. You shall defend, indemnify, and hold harmless Donya and its officers, employees, agents and representatives from any demand, claim, loss, liability or damage including, but not limited to, actual attorneys’ fees (collectively, a “Claim”), that Donya or any of them may incur arising from a breach by You of your obligations with respect to this EULA.
§11 GOVERNING LAW. This EULA will be governed by the laws of Sweden, without reference to conflict of laws principles. You agree that any litigation relating to this EULA may only be brought in, and shall be subject to the jurisdiction of, any court of Sweden.
§12 ENTIRE AGREEMENT, SEVERABILITY. This EULA (including any addendum or amendment to this EULA which is included with the Software) constitutes the entire agreement between the parties concerning your use of the Software. It supersedes all prior or contemporaneous oral or written communications, proposals and representations with respect to the Software or any other subject matter covered by this EULA. If any provision of this EULA is held to be void, invalid, unenforceable or illegal, the other provisions shall continue in full force and effect.
SpeedTree
PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. BY USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE.
The SpeedTree software (hereinafter “Software”) is licensed to you as an individual or the entity you represent by Interactive Data Visualization, Inc. (“IDV”) for use solely in conjunction with the Unreal Engine 3 UDK (“UDK”).
You acknowledge and agree that you are not a third party beneficiary of any agreements between Epic Games, Inc. (“Epic”) and IDV.
You acknowledge and agree that IDV is and shall be a third party beneficiary of the UDK End User License Agreement between you and Epic (“UDK EULA”).
You acknowledge and agree that no claim, action, or demand shall lie against IDV with respect to any loss, cost, liability, damages, or expense arising out of or related to the UDK EULA or the Software. For purposes of clarity, you shall not file any suit or bring any cause of action against IDV with respect to the UDK EULA or the Software.
You acknowledge that IDV has not made any warranties to you with respect to the Software, that IDV expressly disclaims implied warranties of merchantability or fitness for a particular purpose, and that IDV has no obligation to honor any warranties that Epic may provide to you in the UDK EULA or otherwise.
IDV retains any and all right, title, interest, and intellectual property rights in and to the Software, including any results and/or proceeds created by you using the Software that may be embedded in the applications you develop using the UDK, and no title to such Software, including any results and/or proceeds, is transferred to you or any third party through the UDK EULA or otherwise.
You shall adhere to all applicable laws, regulations and rules relating to the export of technical data and shall not export or re-export any technical data, any products received from Epic, or the direct product of such technical data to any proscribed country listed in such applicable laws, regulations and rules unless properly authorized.
Neither you nor any of your agents or consultants shall assign, sublicense, transfer, reproduce, copy, modify, disassemble, decompile, or otherwise reverse engineer any portion of the Software; provided, however, that you may make results and/or proceeds of any application created with the UDK including the Software, available to your own end users under, and only under, the same terms that govern your use of and rights to the UDK.
The Legion of the Bouncy Castle, version 1.6.1
Copyright (c) 2000 - 2010 The Legion Of The Bouncy Castle (http://www.bouncycastle.org)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
TIFF
Copyright (c) 1988-1997 Sam Leffler Copyright (c) 1991-1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose Is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (II) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics. THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
TinyXML
TinyXML is released under the zlib license:
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Valve
Steamworks Integration Code
VALVE CORPORATION
This End User License Agreement (“Valve EULA”) is a legal agreement between either you as an individual or the entity you represent (“You” or “Your”), and Valve Corporation, a Washington Corporation (“Valve”). This license is in addition to the Unreal Engine 3 UDK License Terms (the “UDK License”) and is expressly incorporated into the UDK License pursuant to Section 1 thereof. The purpose of this license is to allow You to use the Steamworks Integration Code (as defined in Section 1 below) and any updates thereto provided by Valve on the terms set forth below and in the UDK License. If You do not agree to the terms of this Agreement, You may not use the UDK (as defined in the UDK License) or the Steamworks Integration Code.
Steamworks Integration Code. Valve owns and operates an online system and client software known as Steam. For the purposes of this Valve EULA, “Steamworks” shall mean those Steam services and features that Valve decides, in its sole discretion, to make available to Your UDK Application. Pursuant to this Valve EULA, the UDK contains Valve code that allows You to prepare applications You created pursuant to the UDK License (“UDK Applications”) for integration with Steamworks (the “Steamworks Integration Code”). Solely with regard to the Steamworks Integration Code, in the event of conflict between the terms and conditions applicable to the UDK License and this Valve EULA, the terms and conditions of this Valve EULA shall govern.
License Grant. Provided that You comply with all the terms and conditions of the UDK License and the Valve EULA, Valve hereby grants to You a non-exclusive, personal, non-transferable, non-assignable and terminable limited license, solely for the purpose of evaluating and/or using Steamworks, to integrate the Steamworks Integration Code in Your UDK Applications and redistribute the Steamworks Integration Code as an intergrated part of Your UDK Application.
License Restrictions. Notwithstanding the license grant contained in Section 2, You may not:
use or exploit the following in any way that results in direct or indirect compensation or commercial gain in any form, personal or otherwise, to You or any other party: (a) the Steamworks Integration Code or Steamworks (or any portions thereof); (b) derivative works of the Steamworks Integration Code (or any portions thereof); or (c) applications which contain any Steamworks Integration Code; or (d) applications which contain any derivative works of any Steamworks Integration Code. Notwithstanding the forgoing, entrance of Your UDK Application and acceptance of prize money (in an amount not to exceed $100,000) in a contest (e.g. Make Something Unreal or Independent Games Festival) is permitted.
For the sake of clarity: If You would like to develop a commercial UDK Application that uses the Steam Integration Code or Steamworks, You must secure a commercial Steamworks license from Valve prior to the commercial release of your UDK Application.
use the Steamworks Integration Code to develop applications that compete with or could compete with the Steam or Steamworks.
reverse engineer or decompile the Steamworks Integration Code except and only to the extent that applicable law expressly permits, despite this limitation
release any Steamworks Integration Code or content under a license that is not from Valve.
use, reproduce, copy, redistribute, encumber, sell, rent, lease, assign, sublicense, transfer rights in, or display the Steamworks Integration Code for any purpose other than as expressly stated in Section 2.
transfer this agreement to any third party.
use the Steamworks Integration Code to develop cheats, hacks, or similar applications.
remove or modify any product identification or trademark, copyright, or proprietary notices, legends, symbols, labels, from the Steamworks Integration Code.
Ownership. Valve retains all right, title and interest in and to the Steamworks Integration Code. The Steamworks Integration Code is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws.
No Other Rights. You agree that this Valve EULA does not grant to You any rights other than what is granted in Section 2 above. Under no circumstances will the license grant set forth in Section 2 be construed as granting, by implication, estoppel or otherwise, a license to any Valve technology other than the Steamworks Integration Code. All rights not expressly granted herein as to the Steamworks Integration Code are expressly reserved by Valve.
Disclaimer of Warranty. THE STEAMWORKS INTEGRATION CODE AND ANY STEAM SERVICES AND FEATURES THAT VALVE DECIDES TO MAKE AVAILABLE TO YOU AND YOUR END USERS ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE ARE ASSUMED BY YOU. VALVE DISCLAIMS ALL WARRANTIES, EITHER EXPRESS, IMPLIED, OR STATUTORY, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THERE IS NO WARRANTY OF TITLE OR NON-INFRINGEMENT WITH RESPECT TO STEAM OR THE STEAMWORKS INTEGRATION CODE.
Limitation of Liability. NEITHER VALVE, ITS LICENSORS, NOR THEIR AFFILIATES SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM YOU OR YOUR END USERS USE OR INABILITY TO USE STEAM OR THE STEAMWORKS INTEGRATION CODE INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER DAMAGES OR LOSSES. IN NO EVENT WILL VALVE BE LIABLE FOR ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL, SPECIAL, PUNITIVE, EXEMPLARY DAMAGES, OR ANY OTHER DAMAGES ARISING OUT OF OR IN ANY WAY CONNECTED WITH THIS AGREEMENT, STEAM, THE STEAMWORKS INTEGRATION CODE, ANY INFORMATION AVAILABLE IN CONNECTION THEREWITH, OR THE DELAY OR INABILITY TO USE STEAM OR THE STEAMWORKS INTEGRATION CODE OR ANY INFORMATION, EVEN IN THE EVENT OF FAULT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, BREACH OF CONTRACT, OR BREACH OF VALVE'S WARRANTY AND EVEN IF VALVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS AND EXCLUSIONS REGARDING DAMAGES APPLY EVEN IF ANY REMEDY FAILS.
Applicable Law. You agree that this Valve EULA shall be deemed to have been made and executed in the State of Washington, USA, and any dispute arising hereunder shall be resolved in accordance with the law of Washington. You agree that any claim asserted in any legal proceeding by You against Valve shall be commenced and maintained exclusively in any state or federal court located in King County, Washington, having subject matter jurisdiction with respect to the dispute between the parties and You hereby consent to the exclusive jurisdiction of such courts. In any dispute arising under this Valve EULA, the prevailing party will be entitled to attorneys' fees and expenses.
Termination. Without prejudice to any other rights, (a) this Agreement will terminate immediately without notice from the other party if either party fails to comply with any of the terms or conditions of this Agreement, and (b) Valve may terminate this Agreement at any time, upon notice to You. Upon termination of this Agreement, You must cease all use and destroy all copies of the Steam Integration Code and all of its component parts, and any documentation related thereto. If You breach this Agreement, and Valve decides to take legal action against You, You shall pay for the reasonable costs of Valve’s attorneys.
Miscellaneous. In the event that any provision of this Valve EULA shall be held by a court or other tribunal of competent jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the remaining portions of this Valve EULA shall remain in full force and effect. This Valve EULA constitutes and contains the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or written agreements. You agree that this Valve EULA is not intended to confer and does not confer any rights or remedies upon any person other than the parties to this Valve EULA.
Valve's obligations are subject to existing laws and legal process and Valve may comply with law enforcement or regulatory requests or requirements notwithstanding any contrary term.
You agree to comply with all applicable import/export laws and regulations of the United States and its governmental and regulatory agencies (including, without limitation, the Bureau of Export Administration and the U.S. Department of Commerce). You agree not to export the Steamworks Integration Code to countries which encryption exports are at the time of exportation restricted by the Bureau of Export Administration. You represent and warrant that you are not located in, under the control of, or a national or resident of any such prohibited country.
wxWidgets
License Terms: http://www.wxwindows.org/about/licence3.txt
zlib
zlib.h -- interface of the 'zlib' general purpose compression library
version 1.2.3, July 18th, 2005
Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files http://www.ietf.org/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).