Miscellaneous rule changes affecting all or most rulesets:
■ In most supplied rulesets, non-military units and some air units no longer impose a zonę of control (ZoC). GNAPATCH#4818 GNAPATCH#4935
■ classic, multiplayer, experimental: Mines on Desert and Glacier are now Oil Wells, and can only be built once Construction and Refining are known respectively. If the underlying terrain changes between one supporting regular minę and one supporting oil well, the improvement is lost. (civ2civ3 is different, see below.) GNAPATCH#4391
■ Buoys no longer claim territory, and so can no longer be used to błock travel during peace. GNAPATCH#3878
■ The size of barbarian uprisings, and the effect of the 'barbarians' setting, have changecT(it s not ciear wnat the^oid
codę actually did.) GNAPATCH#5909 _______
■ When 'autoattack' is enabled, now the best attacker goes first, not the worst. (This makes target-specific strength factors work to the attacker's advantage rather than the defender's, but does make it easier to lure out strong attacking units.) GNAPATCH#7942
■ (as ofRC2) Bribe cost for damaged units has increased. Previously (due to a bug) it was halved if the unit had lost any hitpoints at all. Now it depends on how damaged they are (up to at most a discount of half, as before). HRM#763896
■ "Industrial Accident" disaster, where a Mfg. Plant can cause population loss and pollution. GNAPATCH#5014
■ When a Spy sabotages another diplomatic unit, there is no longer a diplomatic battle (which could lead to the elimination of the victim, rather than just a reduction in hit points). GNAPATCH#6103
■ "SDI Defense" now works against allies' nukes. GNAPATCH#6693
■ In rulesets where the Great Library grants techs known by other civilizations, it now grants a random tech of the eligible ones, rather than a predictable one. GNAPATCH#5104
■ Ruins are removed whenever the underlying terrain is changed. GNA#20898