Madden 08 ign

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Introduction

The long summer lull gamers are used to quickly comes to an end
around August. One of those games that traditionally begins the
influx of titles gamers look forward to come late summer and into fall
is EA's Madden franchise, which is back in full effect this year.
Madden NFL 08, 2007's ode to NFL football on videogame
consoles, fits like an old glove. Gamers will be familiar with how the
game plays and feels, whether you're playing on a next-generation
console or sticking with your Playstation2. But as usual, updated
team rosters (with their inherent strengths and weaknesses),
enhanced graphics, and new in-game features will keep you, the
gamer, plenty interested.

Madden's depth is in its execution of real-life playbooks from all of
the NFL teams, along with all of the teams' players, strategies and
nuances. IGN Guides is here to help Madden newbies get on their
feet by explaining the in-game fundamentals that will make any
player a winner. Not familiar with the Madden franchise or the game
of football itself? Check out the Basics and Football 101 sections for
a brief synopsis of the game (double-entendre intentional). Want to
get your bearings on the offensive or defensive sides of the ball?
Check their respective sections of the guide. And, of course, a
section of the guide Madden newbs and veterans alike can
appreciate - the in-depth Teams section, which rips apart each NFL
team's counterpart in the game, outlining their strengths,
weaknesses and key players.

So grab your helmet, don your jersey, and get out on the field. It's pigskin season.

Guide by: Colin Moriarty

© 2007, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part,
without IGN’s express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content.
All rights reserved.

© 2007 IGN Entertainment, Inc.

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Basics

What Madden game would be complete without an inundation of gaming options? Madden NFL 08 is absolutely no
different than its predecessors, and even throws some new options into the mix. Below is a comprehensive list of game
modes and other options available in the game with a brief overview of each. Keep in mind that some of the options will
open up more options (and so on and so forth) which is represented below as well.

Selecting "Play Now" will allow you to quickly start a game against the computer or a friend with parameters you set.
You can control the time, the weather, time of day, and of course, which team you play as and against. Otherwise, "Play
Now" has little use to the Madden player who really wants to immerse him or herself in the truly epic parts of the game.
Use "Play Now" for a quick scrimmage, to test out a team or a player, or to get a feel for a particular field, weather
condition, or other controlled variable that you may want to try out for size.

As mentioned earlier, "Game Modes" is the real meat of the game. Here, you will find seven features that are all fun to
use and have practical in-game applications. These seven features are discussed below:

Play Now

Game Modes

Franchise

This is the reason many people purchase Madden year after year - so you can
have the chance to play as your favorite team through many seasons. Once
you select this option, you will be asked to load a franchise or begin a new one.
Choose your poison, then continue on to playing what is arguably Madden's
deepest feature.

Fantasy Challenge

Madden NFL 08 introduces the series' newest option - the Fantasy Challenge.
This mode takes advantage of the fantasy football craze sweeping the nation,
allowing you to draft a team of your own choosing and following them through
various leagues of varying competitiveness. If you're keen on picking the next
star or have gut instincts on certain players or moves, this is definitely a mode
for you. What's more, it adds incredible depth to a game that already has
incredible depth in its Franchise and NFL Superstar modes alone. Remember -
this is a mode you'll want to explore if you want to unlock everything in the
game, including the very team you decided to take to the top.

NFL Superstar

If you ever imagined playing as just one particular player, a player which you
create and control the ultimate destiny of, than this feature is what you want to
explore. You can literally pick any position, create a player at that position, and
then play only as him in-game, without even calling any of the plays on your
team's behalf. Remember, this can be on the offensive and defensive side of
the ball. But you don't only control the player on the field, but also off the field
as well. Give it a go, and you'll see exactly what we're talking about. Madden
veterans will be more familiar with this style of deep gameplay. What's more, if
you cultivated a player in EA's NCAA Football 08, you can import that character
into the world of Madden!

Tournament

You can create unorthodox, un-NFL styles of play here by creating tournaments
of varying "types." More akin to World Cup soccer or something of that nature,
these tournaments are completely customizable and oddly enjoyable. Definitely
check this option out when Franchise mode or playing against your friends has
given you enough for one day.

Mini Games

This is a little aside to Madden, if you will, where you can run some random
drills with various teams. For the hardcore football fan only... there's little
enjoyment in these situations, many of which you regularly find during any
given in-game situation. However, the more you do here the more you can
unlock, so if you're a completionist, as so many of us are, you'll be sure to
spend extra time here.

© 2007 IGN Entertainment, Inc.

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The Features part of the game is a little more straight-forward than Game Modes, simply because it's all about unique
creations on your part, as well as a look into team rosters and historic teams. The real intriguing part of this section is
creating your own player, team, playbook, or roster - this might be confusing, or even useless, to some, but we highly
recommend you give these features a go at your earliest convenience. They add some depth that you'd be surprised to
find in a football game.

The My Madden section is where you can find all of the Madden Cards you won in the game by accomplishing certain
tasks in your various games. For instance, you get points for a long touchdown throw, a shutout, a blocked kick, or a
quarterback sack. These points all go towards your Madden Cards, which is a collector's dream.

On the other hand, you can also find a stat book, as well as coaching strategies, gameplay settings and system settings.
This is the section where you can also load and save various in-game "personalities." In other words, you can load a
franchise here, or save it. You can do this for all of your Madden saves at this very location. You can also find the Ring
of a Champion here, which will chart your save file's progress through the annuls of Madden completion. As usual,
depth, depth, and more depth.

Skill Drills is an all-new option featured in Madden NFL 08 which allows you to work on some in-game fundamentals to
become better at the game. The better you are at the game, generally, the more worthwhile your Madden experience
will be. Therefore, Skill Drills may be a part of the game you will want to spend some time with, especially if you're new
to the series. However, even veterans will find worthwhile exercises in Skill Drills, considering some rare plays and rare
occurrences happen with regularity in Skill Drills.

This section can be explained with the utmost simplicity - you can check out all of your in-game extras (both unlocked by
you and automatically unlocked) featured in Madden. In the beginning of the game, all that will be available to you is the
Season Preview and the game's credits, but as you unlock things, so too will features be unlocked here.

Practice

It is what it says it is. What did you expect?

Play Online

There's really little to explain here - if you're a person who loves to play Madden
online, then this is the option for you. Selecting this with an internet-ready
gaming console will allow you to join other Madden players on the network,
where you can putz around with friends or make some new enemies by
showing them just how well you play the game. Remember, things get
competitive online, so it's only for the well-prepared!

Features

My Madden

Skill Drills

EA Sports Extras

© 2007 IGN Entertainment, Inc.

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Football 101

Welcome to the "Football 101" part of the guide. This section of the guide covers the basic aspects of the game of
football itself, in case you may find yourself lost or confused on certain aspects of playing the game. Most Madden NFL
08 players can skip this part; this is simply a refresher course for those unfamiliar with the game of football, or who have
been away from it for a while. Hey, we can't all know everything!

One of the most confusing parts of the game of football is learning all of the positions on both the offensive and
defensive sides of the ball, and knowing exactly what that person does. Below is a grid of the offensive and defensive
(and the often-overlooked special teams) positions and a brief overview of what each position does/is expected to do.

Please Note: The position explanations are brief. They are simply to give you an idea of what each player generally
does. It is by no means a complete, in-depth positional reference.

Positions

Flow

Offense

Position Name

Explanation

C (Center)

Hikes the ball to the quarterback on each play, blocks defensive linemen, opens up
holes for the running game, ensures against blitzes and pass blocking.

FB (Full Back)

A running back (RB) who is used primarily to block for the half back, and is also used to
sometimes run the ball.

HB (Half Back)

A running back (RB) who is used primarily for running plays, though he can also block.

LG (Left Guard)

An offensive lineman to the left of the center who blocks, creates holes, and ensures
against the pass block and blitz when applicable.

LT (Left Tackle)

An offensive lineman on the left side of the line who is more mobile than a guard.
Blocks, but has more movement.

QB (Quarterback)

The "captain" of all offensive plays. Hands off the ball, throws the ball, runs the ball...
everything is done through him.

RG (Right Guard)

An offensive lineman to the right of the center who blocks, creates holes, and ensures
against the pass block and blitz when applicable.

RT (Right Tackle)

An offensive lineman on the right side of the line who is more mobile than a guard.
Blocks, but has more movement.

TE (Tight End)

A versatile player who can catch passes, block

WR (Wide Receiver)

Wide receivers (of varying varieties) are the primary receivers of thrown balls by the
quarterback.

© 2007 IGN Entertainment, Inc.

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Defense

Position Name

Explanation

FS (Free Safety)

A pass defense specialist who is versatile enough that he can be used against the run
as necessary.

LCB (Left

Cornerback)

Speedy runners who keep up with the wide receiver's motions and spoil any pass
attempts to the man they cover.

LDE (Left Defensive

End)

A more mobile version of the defensive tackle who blocks passes, closes holes, and
blitzes. Also a more eligible tackler.

LDT (Left Defensive

Tackle)

Does battle with the offensive lineman, tries to get to the quarterback, close holes, and
block passes, amongst other things.

MLB (Middle

Linebacker)

The most versatile "tight end-like" player who sits amid the weakside and strongside
and is effective against the run and the pass.

RCB (Right

Cornerback)

Speedy runners who keep up with the wide receiver's motions and spoil any pass
attempts to the man they cover.

RDE (Right

Defensive End)

A more mobile version of the defensive tackle who blocks passes, closes holes, and
blitzes. Also a more eligible tackler.

RDT (Right

Defensive Tackle)

Does battle with the offensive lineman, tries to get to the quarterback, close holes, and
block passes, amongst other things.

SLB (Strongside

Linebacker)

Versatile, defensive version of the tight end who plays defensive roles in both the run
and pass defense.

SS (Strong Safety)

A run defense specialist who is versatile enough that he can be used against the pass
as necessary.

WLB (Weakside

Linebacker)

Versatile, defensive version of the tight end who plays defensive roles in both the run
and pass defense.

Special Teams

Position Name

Explanation

K (Kicker)

Responsible for extra point and field goal attempts, as well as kickoffs.

P (Punter)

Responsible for all punting.

© 2007 IGN Entertainment, Inc.

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The flow of a football game is, of course, an important thing to understand. Even modest football fans have a basic
understanding of how NFL games operate, but here's a brief reminder in case you might have forgotten.

NFL games are made up of four 15-minute quarters for a 60 minute game. Each 30 minutes (or two quarters) is a "half,"
and in between halves is halftime, where players rest, get advice (or yelled at, when needed), and get their heads
together and their strategies in line for the upcoming half. The clock, 15 minutes per quarter as aforementioned, will
generally run even when the ball is dead, except under certain circumstances, such as a first down, a ball that has been
thrown, caught, or run out of bounds (or in the case of injury, et cetera).

A flip of a coin with referees and team captains present will give one team the power in the beginning of the game to
declare themselves the kicking or receiving team (for what it's worth, we recommend kicking whenever you can in the
first half... you never know if you'll desperately need some offense come the second half, where if you kicked in the first
half you are guaranteed to receive in the second). Thereafter, both teams' "special team units" will come on. The kicking
team will have their kicker (almost always the same person who will kick PATs and field goals, though some teams have
two kickers) kick the ball to the other team, where special team specialists on the offense will try to do what they can
with it.

Hereafter, the basic offensive and defensive units for the teams take the field and the traditional four down cycle of NFL
football (and all "American-style" football, for that matter) begins. Teams always start out (unless a penalty is called) with
what is called "1st and 10," or more simply, the first of four downs with ten yards to go. Football games consist of 100
yard fields diverging on a "50 yard line" where the numbers count down to 40, 30, and so on going in both directions
(hence there is never a "100 yard line.") Using a variety of passing and running plays, the offense attempts to continue
to climb up-field and get first downs to secure a few more plays to reach that same goal. Ultimately, they want a
touchdown (worth six points, plus a PAT, almost always made, which is worth an extra 1 point), but getting into field goal
range (which for most kickers starts at about the defensive 40 yard line) is also desirable, a field goal being worth 3
points if made.

The defense, on the other hand, runs coverage plays and often blitzes (or rushes the quarterback) in order to keep the
offense stationary, or better yet, make them lose yards. If a 1st down isn't achieved via yardage gains (keeping in mind
that teams can gain or lose yards with penalties) and 4th down is reached, this almost always means the offensive team
will punt the ball and the team once playing defense will now play offense, and vice-versa. Of course, there are several
exceptions to the rule, the most notable being if the offensive team is in field goal position, they will usually attempt a
field goal instead of punting to try to net some points. Another exception is in "4th and 1" opportunities, or desperation
acts. 4th and 1 opportunities are usually very appealing to teams, especially if they are near midfield and have little to
lose, or as mentioned earlier are desperate for offense. If this is the case, they may attempt to get the needed yardage
on 4th down to recycle and get back to 1st down. However, if a team fails a 4th down attempt without achieving the 1st
down (except in the common case of punting), they turnover the ball at the exact spot they had it downed on the 4th
down, which can be detrimental or even devastating when a team could have just punted and put more of a distance
between the opposing team and their end zone.

The team with the most points at the end of the four 15 minute quarters (60 minutes total) wins the game. Since there
are only four ways to score in football (touchdown [6 points], PAT [1 point], field goal [3 points], and the never-mentioned
safety [2 points - a safety is simply sacking the opposing team's quarterback or another player in possession of the ball
in their own endzone... also, 2 points can be achieved in place of the 1 point PAT, called a "two point conversion"]),
teams usually plan stategies based on what they need. Almost always, in a close game, whatever points you can get
you will take. In other cases, field goal attempts will be replaced with more desperate actions, like a last minute
touchdown attempt or replacing a sure 1 point PAT with a more questionable play call on a two point converstion. In
regular season play, if the teams are tied at the end of four quarters, they go into a fifth quarter, so to speak, called
overtime. Overtime is 15 minutes long, and the first team that scores wins automatically. Since that is the case, teams
play a different brand of football in overtime where field goal attempts are more desirable. If the overtime ends with no
one scoring, the game ends in an ultra-rare NFL tie. In the playoffs, however, overtimes must be played consecutively
until one team wins.

Positions

Flow

© 2007 IGN Entertainment, Inc.

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Offense

The offensive side of football is almost always the most enjoyable aspect of playing football to many Madden players
(even if you've got, for instance, that corner back mentality - interception!), and takes the most skill to execute properly.
While it's easy to run blitzes out of a 3-4 defense all day and all night, it takes more know-how to execute plays out of
your team's versatile (and completely unique) play book on offense, because you have to keep the defense on its toes,
exploit its weaknesses, and above all else, mix up the pass and the run. Only by combining these three aspects will you
net positive yardage in your drive towards the end zone.

But it's not easy. Understanding your play book can, at times, be hard enough. Reading the defense, playing properly
under extreme pressure and improvising broken or well-covered plays is truly the name of the game, however. We'll try
to give you some guidance so no matter what team you're playing as, you have a general idea of just what to do next.

There's no doubt about it - passing the ball is a lot more fun then say running the ball on every down. That's simply
because, in the grand scheme of things, it's a more interactive way to play the game when you're not actually on the
field but rather playing remotely with a videogame controller. But the passing game shouldn't be overused. Keep in mind
a few of these suggestions to make your passing game more streamlined, effective, and above all else, neither under-
nor-over used.

Try Disguising the Play - If you want to keep the defense on their toes and want them to expect a running play, going
into the shotgun formation play book is probably not a good idea. Instead, do something more ambiguous, like lining up
in the Singleback formation, or better yet, the I-formation, which will almost certainly suggest to the defense that you're
going to run the ball. But that's not always the case, as you can show the defense by example when their blitzing
corners leaves a wide receiver open for a long gain.

Throw It Away or Scramble! - Good defensive coverage can eliminate any throwing options a quarterback has, and
when 300 pound defensive linemen are barely being held at bay by your hard-working offensive line, things will look
especially dire. Don't be afraid to leave the pocket and throw the ball away - just make sure not to intentionally ground
the ball or do anything else that may result in negative yards. While throwing the ball away, even if you're well-behind
the line of scrimmage, will result in a return to the previous play's status quo (plus one down), scrambling out of the
pocket and attempting to run the ball with your quarterback is another option. It's dangerous because many
quarterbacks in the league are beyond fragile and prone to injury, but some quarterbacks are made to run, hit, and be
tackled. They are especially good candidates for scrambling towards some positive yardage when a pass play doesn't
go as intended. Just try to run out of bounds, take a light hit, or slide if some big defenders are coming your way. After
all, you never know when your quarterback's card will be pulled... and scrambling in lieu of throwing the ball away can
lead to negative yardage (and hence a sack) too.

Read the Routes - Unless you tell a player otherwise (or are controlling another player, like a wide receiver), players
who are expected to run routes will do so pretty effectively. Therefore, it's a good idea to examine player routes both in
the play book and again on the field to ensure that you know where to expect players to be at certain times, hence
increasing your rate of success when chucking a ball their way and hoping for a reception. Knowing when a player is
going to cut, screen, streak, et cetera is vital when you need to deliver the ball to them before anything ever really
happens.

Have "Plan A" - When you're using the pass game, you're going to have options. It's not as fundamentally simple as
handing the ball off to your running back and hoping for the best. You can have two, three, four, five, even six options
when throwing the ball, and you need to utilize them all. But when you choose the play, have "plan A" in your head, the
one player you will look to throw the ball to before you consider any other options. This particular plan might involve your

Passing

Rushing

Other Tips

The Passing Game

© 2007 IGN Entertainment, Inc.

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must trustworthy and talented wide receiver, or use a route that you know will stump the defense. If your first plan is
exhausted, you can then look around the field for other open and eligible receivers. But remember, you have to be quick!
All of this will happen in a matter of seconds, and the pressure of the situation necessitates quick decision making. If
"Plan A" falls through, abandon it and immediately think of another solution.

Keep On Trucking! - The quarterback's throwing of the ball to a receiver is really only half of the pass game, because
once in the hands of a tight end, wide receiver, running back... whoever... the ball is still live until the player with
possession of the ball runs out of bounds or has his knees touch the ground. This means that, aside from forward
progress, you can actually lose attained yards by not being quick enough to keep your momentum running forward
towards your endzone. Once the ball is caught and you gain control of the ball carrier, immediately think of your next
move. Even if you can only gain a yard or two, it's better than nothing. At best, if your receiver was open to begin with,
you should have plenty of room to move up-field and get great position for your team. In other words, don't get lax and
lazy... get as many yards as you can. A 20 yard pass is great, but when you can add 10 yards to it by running up-field,
that becomes a 30 yard pass. And isn't that better?

Interceptions Happen - The best quarterbacks of all time throw interceptions on a fairly regular basis - it's simply part of
the game. Many times, it's not even the quarterback's fault, but rather a receiver for missing his route or the defense's
fault (like a cornerback) for intuitively knowing where to be to make the pick. It's a team sport, and there are a lot of
factors completely out of your hands. If an interception happens (and they will), playing defense is obviously your first
priority. Make sure that if the defense flips the script on you like this that you are prepared. Interceptions might hurt
enough, but when an interception is combined with a 30 yard gain, that sucks even more. Limit your losses! Also, be
especially ready for interceptions when you're throwing into traffic - they seem to be most common when the defensive
numbers are high, and hence their probability to grab an interception is mathematically increased.

There are teams in the NFL that choose to run the ball almost exclusively, giving their quarterback something like 10-15
attempts per game. That's fine and dandy (though we don't really recommend it, especially in a game like this one which
can be manipulated by constant play variety), but the running game is still an integral and highly vital part of the game,
and there are better ways to do it than others.

The Defense Will Probably Know - Or, at best, they'll have a pretty good idea that you're going to run the ball,
especially in certain formations. You can throw them off ever-so-slightly by running a play from shotgun that involves the
so-called pounding of the rock, but running the ball effectively relies less on deception and more on old-fashioned grit.
The running game is, fundamentally, more about smaller, consistent gains as opposed to game-shaking 50 yard gains
(though they happen often enough). If you're a patient player of the game, shooting off 3, 4 and 5 yard gains will do you
well and net you first down after first down. In other words, it doesn't really matter whether or not the defense knows
you're coming with the run, because you can still net positive yardage against almost any formation (except maybe
some overly-aggressive blitz formations).

Follow Your Blocks - This may seem obvious, but Madden players tend to call a running play and then change it on the
fly depending on their mood or preference. Keep a close eye on your play book when you're choosing a play and see
where the ball carrier is supposed to go. The book will show where blocks will take place in order to create a hole for
positive yardage. Changing your run on the fly will do nothing but injure your chances of getting the maximum amount of
yardage possible under most circumstances, and puts your offensive line's hard work to waste. Call a play and stick to it,
unless the rare circumstance arises where you simply know that you're not going to gain any yardage or might even lose
some if you run the play as is. If this happens, call a timeout, an audible, or simply wing it to the best of your ability.

You Have Some Tools - So use them. When running the ball (and this works in the passing game as well), you can
shake off defenders, juke them, pull spin moves on them, push them away, or power right through them. Running the
ball is not simply a matter of holding the turbo button down and running through gaps you see on the field. You can
manipulate certain gaps and holes by pulling some of the aforementioned moves on the defense. If a defender thinks
you're going left, and then you juke right only to go left again, you'll have his momentum heading in the opposite
direction long enough that you can sneak by him. This is all about feel and practice, however - the more you run the ball

Passing

Rushing

Other Tips

© 2007 IGN Entertainment, Inc.

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and practice alluding the defenders, the more skilled you will get.

Specialize on Short Yardage Situations - When you only have a yard or two, or even inches to go, the running game
is almost always going to be your best friend (throwing a pass play in there, however, is a great way to keep
unsuspecting defenses on their toes). Make sure to utilize the veritable plethora of plays in your book to find one that fits
the situation best. Usually on inches situations, running straight up the middle does the trick. For short yardage
situations of other varieties, consider anything and everything, including pitch and weak side plays that might not get you
an incredible amount of yardage, but just enough where the defense wasn't suspecting what you give to them just long
enough for you to pass the first down marker.

We've covered amply the running and passing game featured in Madden... but what about other situations, situations so
nebulous that you may not be sure what to do? Well, we'll cover a few of those issues briefly below as well. Then, we'll
move onto the lackluster but extremely important defensive side of the ball.

Fourth Downs - A fourth down is your last shot to attain the first down or score. It's really that simple. Anything beyond
your opponent's 40 yard line on fourth down should equate to instant consideration of a field goal, depending on the
strength of your kicker. Behind that, more towards the center of the field, and definitely in your own defensive end, you
should punt the ball away, without question, on fourth downs. There are three exceptions to this rule, however.

Firstly, fourth and inches plays, or fourth and one plays, are extremely tempting and are attempted more in Madden than
you would ever find in the real NFL. The second exception is that you're down with little time left and you need to score
now. The third exception is that sort of wild card situation, whether you're so close to the end zone that you want to go
for the touchdown, or you're in an awkward area of the field where it makes no sense to punt or kick a field goal. You
have to take these situations as they come, though here's what we recommend - unless you're fighting deep in your own
zone, go for fourth and inches plays. Otherwise, punt the ball away. Unless there's little time left and you're losing by a
touchdown or two, opting for the touchdown in lieu of the field goal makes no sense and will almost certainly cause you
3 points that you could have otherwise had. But this all leads to our next tip, which is...

Know When You're Beat - When you get to fourth down, it's do-or-die time... and unfortunately, that usually means that
it's time to die. Whether it means you should punt or kick a field goal is contingent to where you are on the field. Don't
get greedy - know when it's time to play a little defense. If anything, it should rile you up enough where you play
especially well on defense in order to get the ball back on offense and try again. You can't be on the offensive side of the
ball the entire game.

Other Special Teams Concerns - Fake field goals and fake punts are seldom used in the real NFL and are hard to
execute in Madden, so unless you're playing against a friend or feel like doing something new and unique, stay away
from the tempting fake punt and fake field goal plays. They will almost certainly fail and leave your opponent with
excellent field position when they take the ball over. As far as returning punts and field goals, which is technically on the
offensive side of the ball, have the same mentality as we suggested you should have in the running game. Use all of the
tricks and abilities granted to you to gain as much positive yardage as possible. Nothing is more satisfying than running
a punt or kickoff back for a touchdown - don't overlook these unique special teams circumstances to create some
monster offense on your team's behalf.

Passing

Rushing

Other Tips

© 2007 IGN Entertainment, Inc.

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Defense

The defensive side of the ball is where a lot of thankless hard work comes into play. Some of the most glamourless
positions in football are played on defense. This section is dedicated to the hard working defensive linemen, especially,
who lack any popularly-known statistics in order to suppress the other team's offense.

But playing defense isn't easy. There's certainly ways to cop out of it, we're not going to pretend like there's not, but
understanding just what's happening on defense will make your life a lot easier when the going gets tough. Many people
dread playing defense in Madden because, unlike when playing offense, few things are really explained to you. It's a
more hands-off variety of the game, where all you can see in-game are your various coverage areas. Knowing your
team's defensive playbook is vital, as is knowing how to counter certain plays and formations.

Don't worry - we got you covered. We're not going to suggest to you "do this for this play," because you really have to
take so many things into account. For instance, there's no guarantee that a team on 3rd and 20 will throw the ball. It
depends on so many factors. But we will show you to follow some trends, and do certain things that will likely make your
defense more successful. Other than that, playing defense is largely a by-feel endeavor. The more you play defense and
become comfortable with your team's playbook, the better your defense's so-called "anti-production" will be.

Well, most times, a running play will be employed on first down situations, though this is hardly always the case. Many
players of Madden will employ the 4-3 formation almost exclusively because of the fact that it covers both the run and
the pass. This isn't necessarily a bad idea, though it can be easily exploited, which is why you need to know when the
opposing team on offense might be attempting to flip the script a little bit on you to exploit your formations. However, if
you're expecting the run or don't know what to expect, especially on first down, blitzing with the 4-3 formation isn't a bad
idea at all.

Dime and Nickel formations are designed primarily for pass coverage, though there are viable ways to stop the run with
both formations as well. Familiarizing yourself with your playbook is a sure way to know off the top of your head what
formation and/or play will fit into certain situations. If it's 3rd and 20, for instance, running a Dime play is a pretty sure
shot since you know they're probably gonna pass. On the other hand, if it's 2nd and Goal, stack your players on the goal
line with a goal line formation, which is your best protection against the run.

Yes, we suggest the 4-3, and we suggest blitzing on every play, too. This isn't a realistic approach to football and would
get torn apart in real life by real teams and real coaches, but the CPU teams and coaches don't think like their human
counterparts. They can adjust to your play calling and predict what you're going to do, but 4-3 coverages are so effective
against both offensive options, especially the pass, that it's probably going to be your main workhorse on the defensive
side of the ball. As far as the blitz is concerned, blitzing constantly puts a sort of perpetual stress on the offensive line
and especially on the opposing team's quarterback, forcing him to rush to make a throw. Additionally, if they choose to
run the ball, there's a chance that blitzing corners, for instance, can take the back down for a loss of yards. It's all a risk,
though, because 4-3 blitzes will dedicate your defense to a certain course of action that, in certain circumstances, can
be used against you for gigantic gains. It's more a formation of momentum, so you need to learn to use the momentum
in your favor.

What First?

Changing It Up

Suggested Formation

© 2007 IGN Entertainment, Inc.

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Blitzing is fun and should be done often. If you're playing a skilled CPU or human opponent, blitzing doesn't make much
sense on every play since they can adjust accordingly. But if you're an average Madden player playing through a
franchise or against a friend, throwing a blitz on every play doesn't hurt, as long as you have the pass and other run
options properly covered to the best of your ability as well. Remember, it's better to be safe than sorry in football. Blitzing
is a risk, so make sure it's a calculated risk. Don't call a 4-3 blitz on your own five yard line when the other team can run
the rock right up the middle into the end zone. Call them to ensure that they don't get to that point to begin with. Putting
the other team in constant pressure situations will only make your life that much easier.

Inherent In-Game Variables - No matter how hard a developer tries, football games won't play exactly like their real life
counterparts. This is actually a positive thing since, in regular modes of gameplay, you can literally switch between any
player on the defensive side of the ball. This is Madden's inherent in-game variable, because it allows you to get
firsthand, controlled coverage of literally anyone on the field. You can throw a tackle with a defensive linemen or prevent
a wide receiver from making a reception with your cornerback... and you can do that on the same play. Make sure to
toggle between your players and get the most out of your defense - otherwise, the defense can be highly computer-
controlled... and wouldn't you rather praise your successes and blame your failures on yourself than the CPU?

Interceptions and Fumbles - The fun part of playing defense is completely flipping the script on your opponent with
game-breaking defensive plays that will put your team back on the offensive side of the ball. Remember that you have
full control over stripping balls from your opponent's clutches, or scooping a ball from midair right before it strikes the
receivers hands. While these things happen randomly and automatically at times, by controlling these players in said
situations, you can catalyze events that would make them happen more often. And naturally, that benefits you and your
team. Interceptions are more straight-forward in that once you intercept a ball, you simply want to run towards the other
endzone, hopefully scoring, but at least getting some positive yardage for your offense to work with. Controlling a
fumbled ball is a horse of a different color, since you must first gain control of the ball before you can do anything with it.
In most cases, it's more conducive to your cause to simply jump on the ball, downing it and securing possession for your
team, rather than trying to pick up the oddly-shaped ball, gaining possession, and going some extra yards. Of course,
the situations will differ as they come at you, but this is a general rule. Interceptions will almost always net you some
positive yards. Fumbles will simply give you possession. Don't push it!

Blitzing

© 2007 IGN Entertainment, Inc.

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Teams

Unlike the rest of the guide, which caters towards newer Madden players, this section of the guide will be useful to
anyone who is playing the game. The thirty-two links below link to a page dedicated to each NFL team. On each team's
page, their positives and negatives are discussed, along with a plethora of statistics. It's important to keep in mind that
the information listed is based upon the finalized rosters in Madden 08 and doesn't necessarily reflect the real team's
roster or updated rosters you might have downloaded. Also, statistics listed are limited and, in the case of halfbacks (for
instance) where they both rush and catch, only their primary statistics are counted towards their totals. Enjoy.

American Football Conference

AFC North

Teams

AFC South

Teams

Baltimore Ravens

Houston Texans

Cincinnatti Bengals

Indianapolis Colts

Cleveland Browns

Jacksonville Jaguars

Pittsburgh Steelers

Tennessee Titans

AFC East

Teams

AFC West

Teams

Buffalo Bills

Denver Broncos

Miami Dolphins

Kansas City Chiefs

New England Patriots

Oakland Raiders

New York Jets

San Diego Chargers

National Football Conference

NFC North

Teams

NFC South

Teams

Chicago Bears

Atlanta Falcons

Detroit Lions

Carolina Panthers

Green Bay Packers

New Orleans Saints

Minnesota Vikings

Tampa Bay Buccaneers

NFC East

Teams

NFC West

Teams

Dallas Cowboys

Arizona Cardinals

New York Giants

San Francisco 49ers

Philadelphia Eagles

Seattle Seahawks

Washington Redskins

St. Louis Rams

© 2007 IGN Entertainment, Inc.

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Don't let their botched field goal in last year's playoffs fool you - the Dallas Cowboys are a team built to compete with
some of the best squads in the league. Though they are led by a young and largely-untested quarterback in Tony Romo,
and have a notoriously hotheaded wide receiver in the infamous Terrell Owens, the Cowboys could very well be the
team to beat in the NFC East. Their 9-7 record last year may seem lackluster considering the talent they have, and their
inability to compete both in their own division (where they went 2-4) and their own conference (where they played .500
ball) is blaring, but expect big things from the Wade Phillips-led Cowboys this year, both in the real NFL and in Madden.

The Cowboys' offense relies on a delicate balance of the run and pass game. Marion Barber managed to score sixteen
touchdowns in last year's campaign, fourteen of which were on the run. His average yards per carry of 4.8 leaves little
room for improvement, though when balanced with a potent passing game, Dallas won't be relying on only the ground
attack. Wide receiver Terry Glenn came up with over 1,000 yards receiving last year and can very well repeat his
performance, or even best it, as Romo continues to acclimate himself to the NFL. Considering the Cowboys are in what
is easily the most evenly matched and competitive division in the NFC, it's a crapshoot when choosing them, since you'll
have to face two other evenly matched teams twice a season if you do. The Giants and the Eagles may provide some
problems, especially considering the Cowboys' difficulty playing in their own division last year… but then again, this is
Madden, not the real world. If you want a potent offense and a defense that's essentially just as capable, go with
America's team.

Dallas Cowboys

K E Y P L A Y E R S

Romo (QB)

TD

INT

ATT

CMP

RAT

19

13

337

220

95.1

Barber (HB)

TD

ATT

YDS

AVG

LNG

14

135

654

4.8

25

Owens (WR)

TD

REC

YDS

AVG

LNG

13

85

1,180

13.9

56

Glenn (WR)

TD

REC

YDS

AVG

LNG

6

70

1,047

15.0

54

Ware (ROLB)

SCK

TAC

SOL

AST

---

11.5

73

59

14

--

Offense

88

Defense

87

Overall

87

'06 Record

9-7

NFC East Rank

2nd

NFC Rank

T-3rd

© 2007 IGN Entertainment, Inc.

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It's a widely accepted fact that the New York Giants didn't belong in the playoffs last year. Squeaking into the
tournament with a .500 record, the Giants played terrible ball the last half of the season before putting something
together to show for their remarkable first half. Eli Manning, who managed to throw a whopping eighteen interceptions,
might be an overrated quarterback, and with a 77.0 rating to show for it, he sure seems like one. But the Giants are an
explosive team with the habit of underachieving. Whether or not they're the team for you in this year's edition of Madden
depends on several variables, amongst which is the competitive division they play in. Do you want to play the evenly
matched Eagles and Cowboys twice a season? If you do, then read on.

Tiki Barber has retired, and the Giants will miss his 5.1 yards per rush on the ground. But Brandon Jacobs will lead the
ground rush this year, and his nine rushing touchdowns last years actually bests Barber's total by four (though Barber's
ability to run for tremendous gains is something Jacobs simply can't match). Wide receiver Plaxico Burress showed what
he was capable of last year as well, totaling ten touchdowns and over fifteen yards a reception, while tight end Jeremy
Shockey - as wild and crazy as ever - added seven touchdowns of his own. What will be truly exciting to witness this
year, however, is middle linebacker Antonio Pierce's performance. With 140 tackles, including 110 executed solo, Pierce
is a vital mainstay of great importance on the defensive side of the ball for the Giants. The Giants are an unpredictable
team with great talent in real life, but you can easily hone what they have to offer in a Madden campaign. The NFC East
may be an undesirable, highly balanced place to call home, but the Giants certainly have what it takes to come out on
top. Whether or not you want to bring them there is another story entirely.

New York Giants

K E Y P L A Y E R S

Manning (QB)

TD

INT

ATT

CMP

RAT

24

18

522

301

77.0

Jacobs (HB)

TD

ATT

YDS

AVG

LNG

9

96

423

4.4

16

Burress (WR)

TD

REC

YDS

AVG

LNG

10

63

988

15.7

55

Shockey (TE)

TD

REC

YDS

AVG

LNG

7

66

623

9.4

25

Pierce (MLB)

SCK

TAC

SOL

AST

---

1.0

140

110

30

--

Offense

86

Defense

87

Overall

87

'06 Record

8-8

NFC East Rank

3rd

NFC Rank

T-4th

© 2007 IGN Entertainment, Inc.

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The Philadelphia Eagles went through a significant amount of turmoil last year. Even though they finished with a 10-6
record and won the NFC East by a single game over their rivals the Dallas Cowboys, they were lucky to even get that
far. With a startling and sudden injury to starting quarterback Donovan McNabb, backup Jeff Garcia was left at the
reigns. Surprisingly, he performed with great gusto and skill, and ultimately the Eagles went to the playoffs stronger than
when McNabb was at the helm. But McNabb was clearly the more talented quarterback, and in the off-season, Garcia
was shipped off to Tampa Bay to help right that sinking ship. McNabb will therefore be back at the helm, and if his
ridiculous eighteen touchdowns in only ten games is any indication, he'll be back in full force. What can't be ignored,
however, is that under his tutelage, the team was 5-5. Without him? 5-1.

Regardless of that anomaly, the Eagles have been what could likely be considered the most potent offense in the
heavily-competitive NFC East, and might be the most desirable team to play as in their division. Brian Westbrook is an
outrageous threat both on the run and in the passing game, acting as one of the most oft-used versatile backs in the
league. Wide receivers Reggie Brown and Donte Stallworth balance out the potent ground attack with ample receiving,
making the Eagles a real threat on the offensive side of the ball. What's more, veteran kicker David Akers is a reliable
go-to guy on long field goals (although his long last year of 47 yards doesn't exactly reflect his full capability).
Defensively, you don't have to look much further than middle linebacker Jeremiah Trotter's 113 tackles last season to
see what they're capable of, although safety Brian Dawkins' four interceptions and defensive end Trent Cole's team-
leading seven sacks show a spread balance of defensive talent. If you want your best chance at a winner in the NFC
East, the Eagles are definitely your team in Madden this year. But as we've warned with all of the other teams in the
division, only the Redskins really mean a divisional match up that's slanted wholly in your favor. Keep that in mind if you
choose this squad.

Philadelphia Eagles

K E Y P L A Y E R S

McNabb (QB)

TD

INT

ATT

CMP

RAT

18

6

316

180

95.5

Westbrook (HB)

TD

ATT

YDS

AVG

LNG

7

240

1,217

5.1

71

Brown (WR)

TD

REC

YDS

AVG

LNG

8

46

816

17.7

60

Cole (RE)

SCK

TAC

SOL

AST

---

8.0

62

43

19

--

Trotter (MLB)

SCK

TAC

SOL

AST

---

0.0

113

88

25

--

Offense

90

Defense

89

Overall

90

'06 Record

10-6

NFC East Rank

1st

NFC Rank

T-2nd

© 2007 IGN Entertainment, Inc.

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Talk about the odd man out. The Washington Redskins are, by far, the weakest team in their division, and little seems to
indicate that they'll be able to best their 5-11 performance in the 2007 campaign. Considering the division they play in
and high level of talent within, most Madden players (except for the very brave and, of course, the Washington Redskins'
faithful) will want to stay far away from them. While there are certainly shining bright spots on the team, their abysmal 1-
5 showing in their division last year is a good indication of what's in store for them this year as well. Their 372 points
against is also amongst the league's worst defensive showing last year, all the more reason why the Redskins are
probably not the team for you if you want a bona fide winner.

Nonetheless, we'd be lying to you if we didn't admit that there's some hope. The Redskins have a fairly stable offense
led by quarterback Jason Campbell (Mark Brunell is still around in the game as well, but is rated lower, so you'll want to
stick with the former QB). Ladell Betts and Clinton Portis will lead a capable ground attack, while wide receiver Santana
Moss and tight end Chris Cooley will run their respective routes in hopes of creating a more potent air attack for the
skins. But as mentioned earlier, the Redskins are certainly not the team to play if you want to win games in or out of your
division. Capable Madden players, obviously, can take any team to the top, but if you're new to Madden, we suggest you
look elsewhere for a team. Of course, if you're a patient franchise player and want to see the team turn things around
over several seasons, you may not need to look any further.

Washington Redskins

K E Y P L A Y E R S

Campbell (QB)

TD

INT

ATT

CMP

RAT

10

6

207

110

76.5

Betts (HB)

TD

ATT

YDS

AVG

LNG

4

245

1,154

4.7

26

Portis (HB)

TD

ATT

YDS

AVG

LNG

7

127

523

4.1

38

Moss (WR)

TD

REC

YDS

AVG

LNG

6

55

790

14.4

68

Cooley (TE)

TD

REC

YDS

AVG

LNG

6

57

734

12.9

66

Offense

87

Defense

87

Overall

87

'06 Record

5-11

NFC East Rank

4th

NFC Rank

T-7th

© 2007 IGN Entertainment, Inc.

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Many might be inclined to choose the most recent NFC champions as their team of choice. The Chicago Bears are no
doubt one of the stronger teams in the game, though their defense is what really carries the team. While quarterback
Rex Grossman managed to throw a whopping twenty interceptions in the season leading up to his initial Super Bowl bid
(finishing with a paltry 73.9 passer rating), it was actually the defense that carried the team to victory in their conference.
It's not everyday a team with a mediocre quarterback wins the conference after an impressive 13-3 season, yet that's
just what the Bears did. Thank middle linebacker Brian Urlacher (142 tackles) and right defensive end Mark Anderson
(12.0 sacks) for leading one of the league's most successful defenses (only New England and Baltimore let up fewer
points).

So why play as Chicago? Well, the real question is, why not? They dominate a weak division and that they will almost
certainly win again next year, although the loss of Thomas Jones to the New York Jets will most certainly hurt their
ground attack. The Bears are a great team to choose if you want a strong team that's a proven winner, although it's
going to be the defensive side of the ball, and not the offensive side, that will make or break your success. They may
have finished with an impressive record and atop the entire NFC last season, but their overall rating of 88 shows that no
matter how good their defense is, there's always room for improvement. If you want to dominate your division outright,
go with the Bears… but picking any other team in the NFC North will provide hardened Madden players with more of a
challenge.

Chicago Bears

K E Y P L A Y E R S

Grossman (QB)

TD

INT

ATT

CMP

RAT

23

20

480

262

73.9

Muhammad (WR)

TD

REC

YDS

AVG

LNG

5

60

863

14.4

40

Benson (HB)

TD

ATT

YDS

AVG

LNG

6

157

647

4.1

30

Urlacher (MLB)

SCK

TAC

SOL

AST

---

0.0

142

93

49

--

Anderson (RE)

SCK

TAC

SOL

AST

---

12.0

28

23

5

--

Offense

87

Defense

90

Overall

88

'06 Record

13-3

NFC North Rank

1st

NFC Rank

1st

© 2007 IGN Entertainment, Inc.

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Nothing much has changed in recent NFL history - the Detroit Lions are one of the worst franchises the game has to
offer. Their 3-13 showing perfectly reflects their level of talent, and with someone as inconsistent as Jon Kitna as your
quarterback, things are going to continue to look dire for the franchise. A bright spot on the team continues to be wide
receiver Roy Williams, who caught for over 1,300 yards in last season's campaign. Mike Furrey gives the Lions a rather
potent one-two combination on the receiving corps, but their lack of versatility, inability to run the ball effectively and
subpar quarterbacking will resign them to sub-mediocrity for the foreseeable future.

So, why choose the Lions? Well, one reason would be they provide a good challenge. Joey "Blue Skies" Harrington
wasn't able to do anything with this team, and Jon Kitna hasn't been able to either (though he managed to best Rex
Grossman's quarterback rating - go figure). Will you be able to do anything with this team? Well, it depends wholly on
your skill. You're working with very little here, including a defense that's ranked 82. Fans of the team will obviously want
to choose the Lions, but everyone else should probably stay away. They're in a mostly-weak NFC North, but they're by
far the weakest team of the bunch, and maybe even in the entire conference.

Detroit Lions

K E Y P L A Y E R S

Kitna (QB)

TD

INT

ATT

CMP

RAT

21

22

596

372

79.9

Williams (WR)

TD

REC

YDS

AVG

LNG

7

82

1,310

16.0

60

Jones (HB)

TD

ATT

YDS

AVG

LNG

6

181

689

3.8

52

Furrey (WR)

TD

REC

YDS

AVG

LNG

6

98

1,086

11.1

31

Sims (ROLB)

SCK

TAC

SOL

AST

---

0.5

125

82

43

--

Offense

86

Defense

82

Overall

84

'06 Record

3-13

NFC North Rank

4th

NFC Rank

9th

© 2007 IGN Entertainment, Inc.

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There seems to be a split amongst the Packers' faithful fans. While quarterback Brett Favre had been the bright spot of
the team for years and years, recently, he's completely fallen by the wayside. Throwing an even eighteen touchdowns
and eighteen interceptions in 2006, Favre's quarterback rating was barely above 70, which is right where it belongs.
When will Aaron Rodgers finally get his time to shine? Well, it'll probably be soon - maybe even this year - but definitely
no time soon in your Madden campaign. When you compare the two statistically, Favre is still the guy you're going to
want to go to.

The Packers are likely to be a fairly popular team to play in the game. Their .500 showing last year about resembles
what they'll be capable of this year. There were definitely some bright spots on the team apart from their offense, too.
A.J. Hawk's 122 tackles led his team, while Aaron Kampman managed to pull off nearly a sack a game, keeping
opposing offenses on their toes. As their overall team statistics suggest, the Packers are a fairly evenly matched group
with a fairly unforeseeable future. It all depends on how Favre plays. As for your time with them in Madden, choose them
if you want a run-of-the-mill team, but don't expect great things out of them. Their play in the game will likely be as
erratic and unpredictable as their play last year. And if history is any lesson, we can expect much of the same this year
as well.

Green Bay Packers

K E Y P L A Y E R S

Favre (QB)

TD

INT

ATT

CMP

RAT

18

18

613

343

72.7

Driver (WR)

TD

REC

YDS

AVG

LNG

8

92

1,295

14.1

82

Morency (HB)

TD

ATT

YDS

AVG

LNG

2

91

421

4.6

39

Hawk (ROLB)

SCK

TAC

SOL

AST

---

3.5

122

85

37

--

Kampman (LE)

SCK

TAC

SOL

AST

---

15.5

89

59

30

--

Offense

86

Defense

86

Overall

87

'06 Record

8-8

NFC North Rank

2nd

NFC Rank

T-4th

© 2007 IGN Entertainment, Inc.

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The Minnesota Vikings went from one of the elite NFC teams to a sub-par team rather rapidly in recent seasons. By all
estimations, their anemic offense isn't going to improve this year, either, and they were probably lucky to finish the 2006
campaign with six wins (they managed to play .500 ball in their own conference, after all). With quarterback Brad
Johnson now out of the picture, it'll be Tavaris Jackson's turn to step up to the plate and work with what little he has.
Their game will likely continue to focus on the ground attack, though they spread the ball around so much last year it's
tough to figure out exactly who they'll rely on. Statistically, Chester Taylor is their strongest back, so for your information
regarding Madden, you'll likely want to hand him the rock.

The Vikings come from a division that was dominated by the best team in the conference last year, leaving little room for
the other teams to improve. While second place Green Bay finished five whole games behind first place Chicago in the
final standings, Minnesota was seven games back. Will things improve this year? Likely not. The Vikings are a team
you'll want to play with if you want to try to use an untested quarterback and see how you fare. Otherwise, we suggest
you continue looking elsewhere. If you're looking for a challenge in the division, go with Detroit. At least with them, you
can get a modicum of pride by bringing them to the top.

Minnesota Vikings

K E Y P L A Y E R S

Jackson (QB)

TD

INT

ATT

CMP

RAT

2

4

81

47

62.5

Williamson (WR)

TD

REC

YDS

AVG

LNG

0

37

455

12.3

46

Taylor (HB)

TD

ATT

YDS

AVG

LNG

6

303

1,216

4.0

95

Longwell (K)

TOT

PCT

AVG

LNG

PTS

21/25

84.0

30.4

49

90

Henderson (MLB)

SCK

TAC

SOL

AST

---

3.0

110

77

33

--

Offense

82

Defense

87

Overall

83

'06 Record

6-10

NFC North Rank

3rd

NFC Rank

6th

© 2007 IGN Entertainment, Inc.

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Who isn't paying attention to the Atlanta Falcons these days? With Michael Vick's legal troubles resulting from his
intimate involvement in dog fighting, his days are likely numbered in the NFL. But Madden 08 doesn't care about that,
and Vick is still at the helm of the Falcon's rather versatile offense. There's no denying it; the Falcons didn't have as
good of a season in 2006 as they were capable of, finishing 7-9 on the season. But with Vick's ability to throw and run
the ball, he's still a force to be reckoned with, and will no doubt draw many players into playing as the Falcons this time
around. In real life, Joey Harrington seems to be the answer for the Falcons, but as long as you're playing with default
rosters, you won't have to worry about Ole Blue Skies being on your team.

So where do the Falcons' strengths and weaknesses lie? Other than with Michael Vick, the receiving corps is strong.
Tight end Alge Crumpler and wide receiver Michael Jenkins are your go-to guys when throwing the ball, while Warrick
Dunn is easily capable of another 1,000+ yard rushing season (in fact, with a weaker quarterback at the helm in real life,
his yardage will likely skyrocket). Defensively, the Falcons have some weaknesses, but they are still a fairly strong team
that should play up to their potential this time around, with or without Vick. But in Madden, like we said, you won't have
to worry about that. The Falcons are definitely a solid choice if you want a team that changes up the offensive attack and
has incredible offensive versatility. Otherwise, try looking elsewhere for your team of choice.

Atlanta Falcons

K E Y P L A Y E R S

Vick (QB)

TD

INT

ATT

CMP

RAT

20

13

388

204

75.7

Dunn (HB)

TD

ATT

YDS

AVG

LNG

4

286

1,140

4.0

90

Crumpler (TE)

TD

REC

YDS

AVG

LNG

8

56

780

13.9

46

Jenkins (WR)

TD

REC

YDS

AVG

LNG

7

39

436

11.2

34

Brooking (MLB)

SCK

TAC

SOL

AST

---

2.5

138

97

41

--

Offense

88

Defense

87

Overall

88

'06 Record

7-9

NFC South Rank

3rd

NFC Rank

T-5th

© 2007 IGN Entertainment, Inc.

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The Panthers finished their 2006 effort with a .500 record, but their talent level exceeds that to be certain. Their
impressive play within their division (5-1) allowed them to stay in the thick of things, but ultimately their play didn't
exceed that of New Orleans, who put together an impressive campaign of their own. The cool thing about the Panthers
is that their strengths are spread around, so there's a lot to look for and work with here. Jake Delhomme might be losing
some steam, but he's still the same workhorse that brought the Panthers to the Super Bowl several years ago. Steve
Smith, of course, is the wide receiver of choice, and DeShaun Foster will continue to lead the ground attack.

Another great aspect of the Panthers is their defense, led by defensive left end Julius Peppers. Peppers finished with 13
sacks in 2006, impressive when coupled with Chris Drafts 5.5 sacks and team-leading 110 tackles. Cornerback Ken
Lucas also came up with three picks in the secondary and can be a real threat to weaker quarterbacks. The Panthers
are an interesting team because the division could legitimately be theirs this year, depending on the play of the teams
around them, especially high-powered New Orleans Saints. The Panthers provide an interesting and worthwhile
alternative to the Saints, who will be the NFC South's go-to team in Madden this year. Consider taking the Panthers as
your team if you like balance mixed with potential.

Carolina Panthers

K E Y P L A Y E R S

Delhomme (QB)

TD

INT

ATT

CMP

RAT

17

11

431

263

82.6

Smith (WR)

TD

REC

YDS

AVG

LNG

8

83

1,166

14.0

72

Foster (HB)

TD

ATT

YDS

AVG

LNG

3

227

897

4.0

43

Kasay (K)

TOT

PCT

AVG

LNG

PTS

24/27

88.9

36.8

54

100

Peppers (LE)

SAC

TAC

SOL

AST

---

13.0

58

49

9

--

Offense

87

Defense

87

Overall

87

'06 Record

8-8

NFC South Rank

2nd

NFC Rank

T-4th

© 2007 IGN Entertainment, Inc.

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After the tragedy that befell the New Orleans area following the devastating Hurricane Katrina, everyone was pulling for
the Saints. Their homeless campaign the season following wasn't successful at all, but the season after, the Saints hit
their stride with ex-Chargers quarterback Drew Brees directing the offensive play. And the offensive play of the Saints is
where their true draw to the Madden player lies, for they have an incredibly talented wide receiver in Marques Colston,
and what's more, what might be considered the most explosive one-two ground combination in the game today in Deuce
McAllister and Reggie Bush (the latter of which acts as perhaps the best decoy in the game today).

The draw of the Saints, therefore, is rather obvious. They're a great team, and the odds of them walking away with the
NFC South again in 2007 is fairly high. The Saints are a powerful team led by a quarterback who finished in 2006 with a
passer rating nearing 100, so you know they're in fairly good shape this time around. With their draw so obvious, saying
why you should or shouldn't pick them as your team is obvious. They have power. They aren't the underdog anymore.
Depending on if you want to play as a powerful team or a team that could use some help and provide some challenge
will determine whether or not the Saints are the team for you.

New Orleans Saints

K E Y P L A Y E R S

Brees (QB)

TD

INT

ATT

CMP

RAT

26

11

554

356

96.2

Colston (WR)

TD

REC

YDS

AVG

LNG

8

70

1,038

14.8

86

Bush (HB)

TD

ATT

YDS

AVG

LNG

6

155

565

3.6

18

McAllister (HB)

TD

ATT

YDS

AVG

LNG

10

244

1,057

4.3

57

Smith (RE)

SAC

TAC

SOL

AST

---

10.5

52

33

19

--

Offense

88

Defense

88

Overall

88

'06 Record

10-6

NFC South Rank

1st

NFC Rank

T-2nd

© 2007 IGN Entertainment, Inc.

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The Buccaneers have gone through some hard times recently, including a 2006 season where they finished 4-12. With
quarterback controversies, underperforming players and a fairly weak defense, it's hard to say what's in store for the
Buccaneers this year. In Madden with default rosters, Jeff Garcia is your quarterback of choice, and since he was
responsible for the Eagles' impressive ride to the playoffs last year, this should instill confidence in anyone playing as
Tampa Bay. In real life, of course, the reality is much different, as the Buccaneers are juggling several quarterbacks
which aren't on the team's default roster in the game. Whether you update the rosters or not, of course, is completely up
to you.

The Buccaneers' play this season will likely be as erratic and unpredictable as it was last year, because frankly they
were capable of more than four wins. Joey Galloway is a bright spot in the receiving corps that will come up with the ball
regardless of who's throwing at him. The really interesting player to mention here is kicker Matt Bryant, however. Though
his 77.3% success rating last year is nothing to be too impressed over, his 62 yard field goal last year proves he has a
foot for the long ball, successfully kicking from midfield. The Buccaneers will no doubt provide a challenge for the run-of-
the-mill Madden player, but if you're looking for a real challenge, you might not need to look any further. Of course, the
Saints are the most appealing team in the NFC South, but why not give the Bucs a spin? You never know what you
might accomplish with this group.

Tampa Bay Buccaneers

K E Y P L A Y E R S

Garcia (QB)

TD

INT

ATT

CMP

RAT

10

2

188

116

95.8

Galloway (WR)

TD

REC

YDS

AVG

LNG

7

62

1,057

17.0

64

Williams (HB)

TD

ATT

YDS

AVG

LNG

1

225

798

3.5

38

Bryant (K)

TOT

PCT

AVG

LNG

PTS

17/22

77.3

34.2

62

73

Brooks (ROLB)

SAC

TAC

SOL

AST

---

0.0

121

96

25

--

Offense

85

Defense

88

Overall

85

'06 Record

4-12

NFC South Rank

4th

NFC Rank

8th

© 2007 IGN Entertainment, Inc.

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What in God's name happened to the Arizona Cardinals last year? A team stacked with so much talent, the Cardinals
had a rough, rough 2006 season, a season rough enough to add to their extensive list of rough seasons since inception.
But the Cardinals, in all reality, have a roster that shows incredible promise in the grand scheme of things. Quarterback
Matt Leinart is one of the rising stars of the NFL, and now that he's been able to get in some playtime in the NFL after
Kurt Warner proved to be nothing but a bumbling mess, he's got no where to go but up. What's more, he's got a rather
extensive offensive talent around him. What's the problem, then? Perhaps it's the defense, or the coaching style of their
infamous ex-coach. But the offense should certainly not be the problem this year.

Matt Leinart leads an offense made up of two incredibly talented wide receivers in Anquan Boldin and Larry Fitzgerald.
The one true disappointment on the offensive side of the ball last season, however, was Edgerrin James. Acquired from
the Indianapolis Colts, James was supposed to be a surefire ground threat, but only managed to average a completely
unimpressive 3.4 yards per carry. Will his game turn around this year? Perhaps, but that's contingent on how well those
around him can block for him and create holes. The Cardinals are definitely one of the most interesting teams in the
league and can turn the corner at any moment. Are they the team for you? Well, there's no denying they're one of the
most interesting teams to play as in their conference, and they come highly recommended by us for all players.

Arizona Cardinals

K E Y P L A Y E R S

Leinart (QB)

TD

INT

ATT

CMP

RAT

11

12

377

214

74.0

Boldin (WR)

TD

REC

YDS

AVG

LNG

4

83

1,203

14.5

64

James (HB)

TD

ATT

YDS

AVG

LNG

6

337

1,159

3.4

18

Fitzgerald (WR)

TD

REC

YDS

AVG

LNG

6

69

946

13.7

57

Okeafor (LE)

SAC

TAC

SOL

AST

---

8.5

54

42

12

--

Offense

86

Defense

85

Overall

86

'06 Record

5-11

NFC West Rank

4th

NFC Rank

T-7th

© 2007 IGN Entertainment, Inc.

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The San Francisco 49ers are largely an unimpressive team in a rather unimpressive division, yet their points of talent
can't be ignored. Their weakness isn't necessarily on the offensive side of the ball, but on the defensive side of the ball,
considering they allowed more points than any other team last year, and still managed to finish with an impressive seven
wins regardless. Alex Smith is still going to be the quarterback this year, and Frank Gore, the talented young back, will
continue to lead the same ground assault that netted him nearly 1,700 yards rushing last year. Unfortunately for them,
they'll have to learn to go to the air more often if they want to find more sustained success.

The 49ers were a really bad team for a while, and while they're still pretty bad, the "really" can be totally removed from
the equation. They're an interesting team because they have some really high talent players that are capable of making
moves that will net the team wins. It's a weak defense and a one-sided offense that hurt them the most, but if they can
let up over 400 points in a single season (that's about 25 points a game allowed) and still can win seven games, then
there's certainly promising times on the horizon. Madden players might find allure in that very fact.

San Francisco 49ers

K E Y P L A Y E R S

Smith (QB)

TD

INT

ATT

CMP

RAT

16

16

442

257

74.8

Battle (WR)

TD

REC

YDS

AVG

LNG

3

59

686

11.6

56

Gore (HB)

TD

ATT

YDS

AVG

LNG

8

312

1,695

5.4

72

Nedney (K)

TOT

PCT

AVG

LNG

PTS

29/35

82.9

33.2

51

116

Moore (MLB)

SAC

TAC

SOL

AST

---

6.5

93

63

30

--

Offense

86

Defense

84

Overall

85

'06 Record

7-9

NFC West Rank

3rd

NFC Rank

T-5th

© 2007 IGN Entertainment, Inc.

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Barely escaping past the first round of the playoffs last year (due almost entirely to a blunder in the fourth quarter that
would have certainly won the Cowboys the game), the Seahawks have the most talent in the NFC West. Of course, they
were bested in the very next round by the eventual NFC representative in the big game, the Chicago Bears, but the
Seahawks have the offensive potency to return to the big game again themselves sometime real soon. Matt Hasselbeck
has shown that he's one of the more capable quarterbacks in the game, though his 76.0 passer rating from last year can
show some significant improvement. They're well-balanced offensively and capable defensively. This makes them a real
threat again this year.

Shaun Alexander, of course, is the man to go to on the ground, though an injury forced him to sit out the middle part of
the season, hence his rather abbreviated numbers that will definitely show marked improvement this year. In the air,
Hasselbeck can rely on Darrel Jackson and Deion Branch just like last season, so there's little worry on the offensive
side of the ball. In fact, when examining the defensive side of the ball, you realize there's very little to worry about there,
either. Lofa Tatupu's 123 tackles led the team, and Julian Peterson's ten sacks proves for sure that the defensive threat
posed by the Seahawks is well spread and dangerous. This is definitely one of the best teams in the NFC, and will
certainly draw in many players. If you want a true challenge, though, look elsewhere. The Seahawks are one potent
team.

Seattle Seahawks

K E Y P L A Y E R S

Hasselbeck (QB)

TD

INT

ATT

CMP

RAT

18

15

371

210

76.0

Jackson (WR)

TD

REC

YDS

AVG

LNG

10

63

956

15.2

72

Alexander (HB)

TD

ATT

YDS

AVG

LNG

7

252

896

3.6

33

Tatupu (MLB)

SAC

TAC

SOL

AST

---

1.5

123

92

31

--

Peterson (ROLB)

SAC

TAC

SOL

AST

---

10.0

89

71

18

--

Offense

90

Defense

88

Overall

89

'06 Record

9-7

NFC West Rank

1st

NFC Rank

T-3rd

© 2007 IGN Entertainment, Inc.

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If the St. Louis Rams do one thing right, it's on the offensive side of the ball. Quarterback Marc Bulger posted huge
numbers in 2006, throwing touchdowns in a ratio of 3:1 to interceptions, netting him a 92.9 passer rating. His 588
attempts shows just how much the Rams like to go to the air, but their ground game is also extremely dangerous to
opposing defenses. Steven Jackson managed to score 13 rushing touchdowns last year while rushing for 1,528 total
yards. The rushing game is almost entirely reliant on him (in fact, no one else on the team scored a rushing touchdown
all year). Torry Holt, the ever-dangerous wide receiver, is Bulger's favorite target, with Issac Bruce coming in a close
second.

So where do the weaknesses lie with the Rams? Almost certainly on the defensive side of the ball. Though their offense
is incredibly potent, they couldn't keep opposing teams out of the endzone, and finished 8-8 on the year with a negative
differential in points. This has to change if the Rams have a shot at winning, though with players like defensive end
Leonard Little (13 sacks in 2006), there's plenty of reason to think that the Rams defense could revitalize itself. If they
manage to do that, then the division could be theirs for the taking. If this possible turnaround appeals to you, then by all
means, the Rams should be a team considered for play in this year's edition of Madden. The high-powered offense will
be a draw to many players regardless, just keep in mind that the defense leaves a lot to be desired and brings down the
team's overall ratings down significantly.

St. Louis Rams

K E Y P L A Y E R S

Bulger (QB)

TD

INT

ATT

CMP

RAT

24

8

588

370

92.9

Holt (WR)

TD

REC

YDS

AVG

LNG

10

93

1,188

12.8

67

Jackson (HB)

TD

ATT

YDS

AVG

LNG

13

346

1,528

4.4

59

Wilkins (K)

TOT

PCT

AVG

LNG

PTS

32/37

86.5

35.5

53

131

Little (LE)

INT

TOT

SOLO

AST

---

13.0

60

57

3

--

Offense

92

Defense

86

Overall

90

'06 Record

8-8

NFC West Rank

2nd

NFC Rank

T-4th

© 2007 IGN Entertainment, Inc.

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It's not easy being mired down in the division where the New England Patriots reign supreme, but the Buffalo Bills have
been accustomed to this situation for several years now. The good news is that the Bills might be turning the corner this
year, even with the loss of talented running back Willis McGahee. They're a hardworking squad that has a dedicated and
talented quarterback at their helm - J.P. Losman. Is he one of the league's premiere talents? No, he most certainly isn't.
But the Buffalo Bills remind us of one of those seemingly-underwhelming teams that manages to do big things. They
aren't playoff material for sure, but we have no doubt they'll show us something this year.

Would we recommend them to Madden players? Certainly. They're an interesting team with a lot of little-known talent,
which can make playing them (especially if you play them successfully) a very rewarding experience. The division they
play in, with three capable teams, isn't the most desirable place to play, but Bills squeaked out a .500 record in the AFC
East last year, so they're certainly capable of similar success overall. Go for the Bills if you want to be the proof of a
plethora of unproven talent. Otherwise, there are other appealing teams both in the division and elsewhere in the
conference and league that can mimic the same look and feel of the Bills.

Buffalo Bills

K E Y P L A Y E R S

Losman (QB)

TD

INT

ATT

CMP

RAT

19

14

429

268

84.9

Evans (WR)

TD

REC

YDS

AVG

LNG

8

82

1,292

15.8

83

Thomas (HB)

TD

ATT

YDS

AVG

LNG

2

107

378

3.5

19

Lindell (K)

TOT

PCT

AVG

LNG

PTS

23/25

92.0

35.3

53

102

Schobel (RE)

SAC

TAC

SOL

AST

---

14.0

53

35

18

--

Offense

83

Defense

84

Overall

83

'06 Record

7-9

AFC East Rank

3rd

AFC Rank

7th

© 2007 IGN Entertainment, Inc.

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There were ridiculously high hopes for the Dolphins going into the 2006 season, and none of those expectations were
met. Daunte Culpepper, brought to Miami to be the savior of the struggling Dolphins, ended up being a complete bust,
and with him went their entire season. By the time Joey "Blue Skies" Harrington got on the scene, it was too late, and
overall, he did even worse than Culpepper. The Dolphins simply couldn't catch a break, and it showed in their 6-10
record. Their ratings this year make them the weakest team in the division, which sounds about right to us, but there's
even allure to the Miami Dolphins that might not be visible to the naked eye.

The defensive side of the ball is where the true bright spots on the Dolphins' squad exist, although veteran Trent Green
will certainly bring some experience and know-how to the quarterback position, if he can stay healthy after a year that
saw him miss half of the season with a concussion. Middle linebacker Zach Thomas (3 sacks and 165 tackles in 2006)
and outside linebacker Jason Taylor (13.5 sacks and 62 tackles in 2006) represent stability on the defensive side of the
ball for the Dolphins - the real test for them this year will be if their underachieving offense can start to play like winners.
If you're looking for a team in the AFC East that will give you a challenge, then pick the Dolphins. They have everything
to gain and prove, which is the allure for most Madden players who want to take underachieving talent to the top.

Miami Dolphins

K E Y P L A Y E R S

Green (QB)

TD

INT

ATT

CMP

RAT

7

9

198

121

74.1

Booker (WR)

TD

REC

YDS

AVG

LNG

6

55

747

13.6

52

Brown (HB)

TD

ATT

YDS

AVG

LNG

5

241

1,008

4.2

47

Thomas (MLB)

SAC

TAC

SOL

AST

---

3.0

165

103

62

--

Taylor (ROLB)

SAC

TAC

SOL

AST

---

13.5

62

42

20

--

Offense

84

Defense

85

Overall

84

'06 Record

6-10

AFC East Rank

4th

AFC Rank

T-8th

© 2007 IGN Entertainment, Inc.

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The New England Patriots have been a consistent threat since early this century when they first came onto the scene to
win their first in a string of Super Bowls in recent history. Led by super-popular and ultra-talented quarterback Tom
Brady, the Patriots proved last year that they can be an offensive threat no matter who Brady is throwing to, and many
holes in the Patriots' roster that were apparently impossible to fill with equivalent talent proved to be massively
successful in the 2006 campaign. One needn't look any further than the hard numbers - the Patriots went 12-4, won their
division yet again, and went deep into the playoffs before being bounced by the eventual Super Bowl champions. In
reality, what else - short of another Super Bowl championship - can you really ask for from a team? Especially when the
team you're talking about isn't as strong as it once was.

Other than the obvious bright spot known as Tom Brady, the Pats have a lot going for them. Randy Moss joins the team
and will no doubt (statistically, anyway) be the most surefire target for Brady to hit. Laurence Maroney will continue to
lead the underwhelming, but still potent, ground attack for the Pats as well, looking to build on his 745 yard showing last
season. On the defensive side of the ball, you needn't look any further than middle linebackers Adalius Thomas and
Tedy Bruschi, who are the backbone of a defense that kept its team in nearly every game last year. The Patriots are an
obvious choice for those who want to play as one of the elite teams in the league, and as a team who clearly has a shot
at the big time yet again this year. But stay away if you want a feel good story, as there's nothing feel good about
achieving with a team of overachievers.

New England Patriots

K E Y P L A Y E R S

Brady (QB)

TD

INT

ATT

CMP

RAT

24

12

516

319

80.0

Caldwell (WR)

TD

REC

YDS

AVG

LNG

4

61

760

12.5

62

Maroney (HB)

TD

ATT

YDS

AVG

LNG

6

175

745

4.3

41

Watson (TE)

TD

REC

YDS

AVG

LNG

3

49

643

13.1

40

Bruschi (MLB)

SAC

TAC

SOL

AST

---

1.5

112

53

59

--

Offense

91

Defense

91

Overall

92

'06 Record

12-4

AFC East Rank

1st

AFC Rank

T-3rd

© 2007 IGN Entertainment, Inc.

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The proof is in the pudding. Coach Eric Mangini came in and took what was essentially an identical team from 2005 that
finished with four wins, and brought them to finish with ten wins and a playoff berth. How did he do it? It was probably
because of his unique coaching style and a different playbook from their ex-coach, Herm Edwards. The Jets showed last
season that they mean business, and look to repeat their success once again this year. Led by Chad Pennington, who
experience somewhat of a resurgence last season, Jets fans are plenty anxious to see what the Jets can accomplish
this year simply because of their rather unpredictable nature in the past few campaigns. What they are truly capable of
this year is anybody's guess.

However, there are some hard facts to deal with when discussing the Jets. They boast one of the most talented kicking
tandems in the league (kicker Mike Nugent and punter Ben Graham), an extremely talented one-two wide receiving
tandem (Jerricho Cotchery and Laverneus Coles) and an outrageously talented strong safety and middle linebacker
(Kerry Rhodes and Jonathan Vilma). What they are missing is that standout offensive player that will give them some
bona fide star power, but with the addition of ex-Chicago halfback Thomas Jones this year, the Jets are poised to do
some damage. They come heavily recommended to anyone interested in playing as a feel good story in the making, but
as the Jets have proven in past seasons, they are an unpredictable bunch, and their future is still nebulous in the grand
scheme of things.

New York Jets

K E Y P L A Y E R S

Pennington (QB)

TD

INT

ATT

CMP

RAT

17

16

485

313

82.6

Coles (WR)

TD

REC

YDS

AVG

LNG

6

91

1,098

12.1

58

Jones (HB)

TD

ATT

YDS

AVG

LNG

6

296

1,210

4.1

30

Cotchery (WR)

TD

REC

YDS

AVG

LNG

6

82

961

11.7

71

Thomas (LOLB)

SAC

TAC

SOL

AST

---

8.5

77

58

19

--

Offense

87

Defense

87

Overall

87

'06 Record

10-6

AFC East Rank

2nd

AFC Rank

4th

© 2007 IGN Entertainment, Inc.

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The Ravens got themselves bounced out of the playoffs last year after playing well enough in the regular season (13-3)
to earn a bye. Unable to put together any offensive attack against the would-be Super Bowl champs, the Ravens found
themselves frustrated by their lack of accomplishment in the postseason. However, the Ravens are stronger than they
were last year this time around, with many of the same weapons that made them a potent threat last year, combined
with some new pieces of the puzzle to work with. Ultimately, this makes the Ravens a bona fide contender in the
upcoming campaign and a great choice for those who want a powerful team to play with.

Steve McNair returns this year at the helm of a squad skilled in offense, but the defensive strength of the Ravens has
been their hallmark in recent years. Left defensive end Trevor Pryce, left tackle Jonathan Ogden and middle linebacker
Ray Lewis lead an incredibly capable corps of defenders that gave the Ravens the edge last year. The Ravens' league-
low 201 points allowed last year is a testament to their skill. What's more, their offensive power has been added to by
the addition of ex-Buffalo star Willis McGahee, who will lead the ground rush. The Ravens are a great choice for
balanced players who want a high caliber team, but those looking for a flawed team with some inherent challenges will,
naturally, want to look elsewhere.

Baltimore Ravens

K E Y P L A Y E R S

McNair (QB)

TD

INT

ATT

CMP

RAT

16

12

468

295

82.5

Heap (TE)

TD

REC

YDS

AVG

LNG

6

73

765

10.5

30

Lewis (HB)

TD

ATT

YDS

AVG

LNG

9

314

1,132

3.6

52

McGahee (HB)

TD

ATT

YDS

AVG

LNG

6

259

990

3.8

57

Pryce (LE)

SAC

TAC

SOL

AST

---

13.0

47

38

90

--

Offense

87

Defense

90

Overall

88

'06 Record

13-3

AFC North Rank

1st

AFC Rank

2nd

© 2007 IGN Entertainment, Inc.

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The Bengals are one of those teams that are forced to outscore their opponents by any means necessary in order to
secure victory. Instead of being able to rely on a crafty defense that can stunt their opponent's offensive progression,
Cincinnati must essentially go into each and every game with the mindset that only a high scoring offensive attack will
allow them to walk away with the W. The result in 2006 was a disappointing 8-8 season that saw one of the league's
most talented offensive attacks go without a playoff berth on account of a weak defense, which Madden 08 has ranked a
low 83.

This actually works to the benefit of many Madden players, however, since the offensive side of the ball is always the
most exciting to work with. When Carson Palmer is your quarterback (28 touchdown passes and a 93.9 passer rating in
'06) and Chad Johnson, T.J. Housemandzadeh, and Chris Henry are your receivers (a combined 25 touchdowns and
3,055 yards receiving in '06), you have a team with an inherent gravitational pull towards Madden players who enjoy
explosive offensive attacks. Their lacking defense might not scare many players away, but it's certainly something to
consider when choosing this team. Otherwise, their offense alone makes them primed for a possible grab at the division,
and will no doubt be the allure that draws in many a player.

Cincinnati Bengals

K E Y P L A Y E R S

Palmer (QB)

TD

INT

ATT

CMP

RAT

28

13

520

324

93.9

C. Johnson (WR)

TD

REC

YDS

AVG

LNG

7

87

1,369

15.7

74

R. Johnson (HB)

TD

ATT

YDS

AVG

LNG

12

341

1,309

3.8

22

Houshmandzadeh

(WR)

TD

REC

YDS

AVG

LNG

9

90

1,081

12.0

40

Henry (WR)

TD

REC

YDS

AVG

LNG

9

36

605

16.8

71

Offense

91

Defense

83

Overall

89

'06 Record

8-8

AFC North Rank

T-2nd

AFC Rank

T-6th

© 2007 IGN Entertainment, Inc.

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Unfortunately for the Cleveland Browns, things don't appear to be looking up for them. After a disappointing 4-12 season
which saw them play up to their sub-par level of talent, the 2007 campaign appears to promise much of the same.
Charlie Frye once again leads a mediocre offense which includes a few bright spots (such as tight end Kellen Winslow
and wide receiver Braylon Edwards). Jamal Lewis also finds himself on the Browns this year from the Baltimore Ravens,
and his nine touchdowns on the ground in 2006 could certainly increase the potency of the Browns' struggling ground
game.

Otherwise, don't count on the Browns for much. Linebacker Kamerion Wimbley represents a diamond in the rough for
the Browns' defense, managing 11 sacks in 2006. His high rating in Madden 08 suggests he'll be capable of similar
numbers, at least in the Madden universe. The Browns play in a tough division, rough enough that they weren't able to
win one divisional game last year. Of course, they'll have to pick up their divisional play if they want a chance for victory
this year. As far as Madden players are concerned, choosing the Browns is a good way to give yourself a real challenge.
Madden veterans and those looking for a rags-to-riches possibility may need to look no further than the Cleveland
Browns for their team of choice.

Cleveland Browns

K E Y P L A Y E R S

Frye (QB)

TD

INT

ATT

CMP

RAT

10

17

393

252

72.0

Edwards (WR)

TD

REC

YDS

AVG

LNG

6

61

884

14.5

75

Lewis (HB)

TD

ATT

YDS

AVG

LNG

9

314

1,132

3.6

52

Dawson (K)

TOT

PCT

AVG

LNG

PTS

21/29

72.4

35.0

51

88

Wimbley (ROLB)

SAC

TAC

SOL

AST

---

11.0

62

44

18

--

Offense

85

Defense

86

Overall

85

'06 Record

4-12

AFC North Rank

4th

AFC Rank

9th

© 2007 IGN Entertainment, Inc.

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It's strange how quickly a talented team can reach the echelon of achievement only to be brought back to Earth rather
suddenly. The Pittsburgh Steelers dealt with such a reality in 2006, finishing .500 (8-8) and therefore being unable to
defend their Super Bowl victory in 2005 with so much as a playoff berth. Watching another team dominate their division
was no doubt frustrating, but even more frustrating was Ben Roethlisberger's underwhelming performance. Throwing
five more interceptions than he did touchdowns, Big Ben finished the season with a 75.4 passer rating. If not for Willie
Parker's 13 touchdowns on the ground (including nearly 1,500 yards rushing), one can only imagine how much more
dire things could have gotten for the Steelers.

Ranking in the high 80's in all three categories, the Steelers can go either way this year. While they have to deal with a
pesky division where two of the three teams present are, in essence, better than they are, the Steelers still have some
hope, and a glimmer of their Super Bowl victory can still be seen. Will 2007 be their year? Almost certainly not, but they
should be able to compete at a level that will allow them to exceed the .500 threshold. They have an underwhelming
corps of receivers and a one-dimensional running game, but it could be enough to make a mark. As a Madden player,
however, you might want to look elsewhere. The Steelers aren't the team they used to be, just a shadow of it… and
that's not enough to impress us into recommending them to anyone.

Pittsburgh Steelers

K E Y P L A Y E R S

Roethlisberger (QB)

TD

INT

ATT

CMP

RAT

18

23

469

280

75.4

Ward (WR)

TD

REC

YDS

AVG

LNG

6

74

975

13.2

70

Parker (HB)

TD

ATT

YDS

AVG

LNG

13

337

1,494

4.4

76

Reed (K)

TOT

PCT

AVG

LNG

PTS

20/27

74.1

35.0

50

101

Farrior (MLB)

SAC

TAC

SOL

AST

---

4.0

128

85

43

--

Offense

88

Defense

87

Overall

88

'06 Record

8-8

AFC East Rank

T-2nd

AFC Rank

T-6th

© 2007 IGN Entertainment, Inc.

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Whether or not you consider the Texans a legitimate part of the NFL by now, or still just an expansion team, one thing is
certain. Things haven't exactly been looking up for the Texans since their first game was played in the league, and even
with some updates to their roster this year, things are still not looking good. After all, they're playing in the same division
as the Super Bowl champs and two other rising teams, and will simply not be able to compete within. The big change is
that the Texans are finally done with underperforming quarterback David Carr, going to Matt Schaub instead. Otherwise,
they are the same team as they were last year - the same team that didn't draft Reggie Bush.

But as with all teams in the NFL, there are positives that might not outshine the negatives, but they are positives
nonetheless. One of the undeniable positives is the addition of Ahman Green as halfback to help out the running game.
Another bright spot is the outrageously talented wide receiver Andre Johnson. But as their 2006 record suggests (6-10),
there's plenty of room for improvement. If you think you can bring that improvement, then we implore you to use this
team for franchise purposes. They are one of the more rewarding teams in the game to bring to the top.

Houston Texans

K E Y P L A Y E R S

Schaub (QB)

TD

INT

ATT

CMP

RAT

1

2

27

18

71.2

Johnson (WR)

TD

REC

YDS

AVG

LNG

5

103

1,147

11.1

53

Green (HB)

TD

ATT

YDS

AVG

LNG

5

266

1,059

4.0

70

Dayne (HB)

TD

ATT

YDS

AVG

LNG

5

151

612

4.1

19

Ryans (MLB)

SAC

TAC

SOL

AST

---

3.5

156

126

30

--

Offense

84

Defense

83

Overall

84

'06 Record

6-10

AFC South Rank

4th

AFC Rank

T-8th

© 2007 IGN Entertainment, Inc.

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After years of being stymied in the playoffs, the Indianapolis Colts finally won a Super Bowl under the tutelage of Peyton
Manning, forever throwing off the possibility that they simply might not be able to win no matter how ridiculously talented
their quarterback happened to be. That's basically what you get with the Colts - a ridiculous passing game, an ample
running game, and a defense that is somewhat lackluster in comparison, but still plenty good enough to keep the Colts
in almost every game they play in. The Colts are one of the finest teams in the real NFL and in Madden. It's not exactly a
challenge to play with them in a successful manner.

The Colts didn't play exceptionally well in their own division last year, going 3-3, which might be a testament to just how
difficult the NFC South actually is. Regardless, they have few weaknesses to analyze, and all strengths. The most
blaring strength is the aforementioned Peyton Manning, who threw 31 touchdowns in 2006, and managed a passer
rating of over 100. A quick analysis of the rest of their offensive weaponry proves the thesis that this team is the team to
beat offensively. Couple in ex-Patriot kicker Adam Vinatieri, and you have true offensive potency (and he's won the
Super Bowl four times now, with two teams!) Play as the Colts if you so desire (and chances are, you might), but keep in
mind little challenge is presented when you're controlling one of the best quarterbacks in recent history.

Indianapolis Colts

K E Y P L A Y E R S

Manning (QB)

TD

INT

ATT

CMP

RAT

31

9

557

362

101.0

Harrison (WR)

TD

REC

YDS

AVG

LNG

12

95

1,366

14.4

68

Addai (HB)

TD

ATT

YDS

AVG

LNG

7

226

1,081

4.8

41

Wayne (WR)

TD

REC

YDS

AVG

LNG

9

86

1,310

15.2

51

Vinatieri (K)

TOT

PCT

AVG

LNG

PTS

25/28

89.3

35.5

48

113

Offense

93

Defense

85

Overall

91

'06 Record

12-4

AFC South Rank

1st

AFC Rank

T-3rd

© 2007 IGN Entertainment, Inc.

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The Jaguars' .500 record in 2006 is representative of their mediocre play. What's interesting about this year's Jaguars -
in Madden, anyway - is that you have two fairly evenly-matched quarterbacks to choose from. Will you go for Byron
Leftwich or David Garrard? Either quarterback has their positives and negatives to consider, and consider them you
should, because either choice could sail or sink the Jags' ship this year. But there's more to the Jaguars' cast of
characters than their dueling quarterbacks. In fact, the other standout on the Jaguars' rosters is another dueling set of
players - halfbacks Maurice Jones-Drew and Fred Taylor, who ironically have identical ratings in this year's edition of
Madden.

Between Jones-Drew and Taylor, there were 18 rushing touchdowns and over 2,000 yards rushing (Jones-Drew having
the majority of the touchdowns, Taylor having more yards). What's even more crazy is that they both averaged 5.0 yards
per carry and had long rushes in the mid-70s. This one-two punch of rushing power should be used to its fullest
advantage, because it will give you two weapons from the backfield, not only one. Clearly, anyone who chooses to play
as the Jaguars will have some choices to make as far as starting personnel is concerned, but choices aren't necessarily
a bad thing, and these choices can make the Jaguars perform at a higher level than they did last year.

Jacksonville Jaguars

K E Y P L A Y E R S

Garrard (QB)

TD

INT

ATT

CMP

RAT

10

9

241

145

80.5

Jones (WR)

TD

REC

YDS

AVG

LNG

4

41

643

15.7

49

Taylor (HB)

TD

ATT

YDS

AVG

LNG

5

231

1,146

5.0

76

Jones-Drew (HB)

TD

ATT

YDS

AVG

LNG

13

166

941

5.0

74

McCray (RE)

SAC

TAC

SOL

AST

---

10.0

35

30

5

--

Offense

85

Defense

88

Overall

86

'06 Record

8-8

AFC South Rank

T-2nd

AFC Rank

T-6th

© 2007 IGN Entertainment, Inc.

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There's a lot of excitement surrounding the Tennessee Titans due to their young quarterback, Vince Young. Not only did
Young grace the cover of this year's edition of Madden (and is hence in line for the surprisingly relentless Madden
Curse), but he's primed to really grow and learn from a full season at the helm of an NFL team. He didn't perform well by
the numbers last year, throwing a near-even amount of touchdowns and interceptions and finishing with a passer rating
that didn't even scratch 70, but his talent level is high, and as a highly mobile quarterback, he will no doubt become
better acclimated to the high speed, high intensity NFL style of football lying before him.

When he does, he'll have some weapons around him to better utilize, including wide receivers Brandon Jones and David
Givens, and halfbacks Chris Brown and Chris Henry. The excitement surrounding the Titans, therefore, is of the obvious
variety. This team has no where to go but up, and with Vince Young at the helm, the mood with Titans fans and players
alike is undoubtedly positive. Consider the Titans as your team in a franchise mode if you want to see what the talented
Vince Young and company have to offer. Even if the NFC South, dominated by the Indianapolis Colts, is a daunting
place to play, just consider this - even the 8-8 Titans managed to win four of six games against divisional rivals last year.
Just some food for thought. And hey, if Young doesn't work out for you, you can always fall back on Kerry Collins… on
second though, stick with Young.

Tennessee Titans

K E Y P L A Y E R S

Young (QB)

TD

INT

ATT

CMP

RAT

12

13

357

184

66.7

Jones (WR)

TD

REC

YDS

AVG

LNG

4

27

384

14.2

53

Henry (HB)

TD

ATT

YDS

AVG

LNG

7

270

1,211

4.5

70

Bironas (K)

TOT

PCT

AVG

LNG

PTS

22/28

78.6

32.5

60

98

Vanden Bosch (LE)

INT

TOT

SOLO

AST

SAC

6.5

75

54

21

--

Offense

82

Defense

85

Overall

83

'06 Record

8-8

AFC South Rank

T-2nd

AFC Rank

T-6th

© 2007 IGN Entertainment, Inc.

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With Jake Plummer now on the Tampa Bay Buccaneers, Jay Cutler will get his chance to step up to the plate and show
everyone what he's capable of. In his limited play during last season's campaign, he managed to finish with a passer
rating well above Plummer's and showed promise in leading the Broncos to a 9-7 record (though no playoff berth
resulted). Regardless, the Broncos with Cutler at the helm is a strong team that should certainly be considered for play,
especially when you consider some of the weapons surrounding the young quarterback. Wide receiver Javon Walker
and halfback Travis Henry are both extremely capable playmakers that will give Cutler regular options from both the
ground and the air.

Of course, just like any team, the Broncos have their weaknesses as well. But they're a team that seems to be poised for
a surge, though they may continue to be outplayed by the Chargers within the division for the foreseeable future. With
high ratings and a high level of untapped potential, the Broncos are going to be an interesting team to watch this year in
the NFL. What may or may not happen with them in Madden is, of course, something else entirely. Yet, there's a weird
allure to the Broncos that can't be avoided. With Cutler at the helm, it's like a whole new era of Denver football could be
unfolding before our very eyes.

Denver Broncos

K E Y P L A Y E R S

Cutler (QB)

TD

INT

ATT

CMP

RAT

9

5

137

81

88.5

Walker (WR)

TD

REC

YDS

AVG

LNG

8

69

1,084

15.7

83

Henry (HB)

TD

ATT

YDS

AVG

LNG

7

270

1,211

4.5

70

Elam (K)

TOT

PCT

AVG

LNG

PTS

27/29

93.1

32.6

51

115

Ekuban (RE)

SAC

TAC

SOL

AST

---

3.5

63

48

15

--

Offense

88

Defense

89

Overall

88

'06 Record

9-7

AFC West Rank

T-2nd

AFC Rank

T-5th

© 2007 IGN Entertainment, Inc.

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The Chiefs managed to stay in the fight 'til the bitter end last year, though their hard-earned playoff berth ended up being
for naught. Bounced from the tournament by the would-be Super Bowl champs, the Chiefs had plenty of time to think
about how they were going to go into the next campaign. With the decision to go with Damon Huard and hence get rid of
Trent Green at quarterback, the Chiefs likely made the right decision (Huard threw 11 touchdown passes and only one
interception last season). What's more, the Chiefs have two ridiculously potent weapons on the ground, as well, in Larry
Johnson and Priest Holmes. Larry Johnson managed an average exceeding a touchdown a game rushing last year,
which is simply a sign of what he's capable of once again this year.

Tony Gonzalez and Eddie Kennison are both great targets for Huard to go to with the air attack, which will allow them to
spread out the offense and keep the opposing defense guessing. But their 9-7 record last year, at least in terms of the
newest edition of Madden, was a stretch for them. Rated 86 across the board, the Chiefs can go either way this season
and might not be one of the most appealing teams to play as, especially when their division is dominated by a team that
only lost two games last year. If you want the division's weakest team, then you need to go to Northern California to find
them. The Chiefs aren't that team. But if you want a team with a great running game and a promising quarterback, then
the Chiefs might just be the team for you.

Kansas City Chiefs

K E Y P L A Y E R S

Huard (QB)

TD

INT

ATT

CMP

RAT

11

1

244

148

98.0

Kennison (WR)

TD

REC

YDS

AVG

LNG

5

73

900

12.3

57

Johnson (HB)

TD

ATT

YDS

AVG

LNG

17

416

1,789

4.3

47

Gonzalez (TE)

TD

REC

YDS

AVG

LNG

5

73

900

12.3

57

Allen (RE)

SAC

TAC

SOL

AST

---

7.5

76

64

12

--

Offense

86

Defense

86

Overall

86

'06 Record

9-7

AFC West Rank

T-2nd

AFC Rank

T-5th

© 2007 IGN Entertainment, Inc.

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With a 2-14 record, the Raiders were clearly the worst team in either conference last season. Regrettably for fans of the
black and silver, things look to be going down the same road again this year. With an offense rated a paltry 81, it would
be surprising if the Raiders were capable of scoring at all, and with a completely untested quarterback at the helm of
their terrible offense (JaMarcus Russell), another two win season could very well be on the horizon for the Oakland
Raiders.

It's hard to find positives with this team, but if you look hard enough, they exist. They have one of the highest ranked
punters in the league in Shan Lechler, and Warren Sapp, the hard-working defensive tackle, will look to build on his 10
sack season last year. Cornerback Nnamdi Asomugha also returns this season, and with his eight interceptions, you can
expect a decent threat to opposing quarterbacks whenever the ball is thrown in his vicinity. But let's face it - the Raiders
are a pretty terrible team. It wasn't keeping teams out of the endzone that was their problem. It was putting points on the
board in the first place (their 168 points for was, by far, the worst showing in the league). Do you want a real challenge in
this year's Madden? Then please, gamer… look no further.

Oakland Raiders

K E Y P L A Y E R S

Russell (QB)

TD

INT

ATT

CMP

RAT

N/A

N/A

N/A

N/A

N/A

Porter (WR)

TD

REC

YDS

AVG

LNG

0

1

19

19.0

19

Jordan (HB)

TD

ATT

YDS

AVG

LNG

2

114

434

3.8

59

Sapp (DT)

SAC

TAC

SOL

AST

---

10.0

47

32

15

--

Burgess (RE)

SAC

TAC

SOL

AST

---

11.0

51

43

8

--

Offense

81

Defense

88

Overall

84

'06 Record

2-14

AFC West Rank

4th

AFC Rank

10th

© 2007 IGN Entertainment, Inc.

background image

Who wasn't impressed by the Chargers last year? Not only did they finish with a league-best fourteen wins, but they won
their last ten games, showing incredible consistency going into the postseason. But like so many hardworking teams
who hit the playoffs on a high note, especially after earning a bye that often breaks up momentum, the Chargers found
themselves bounced to the curb by the Patriots in their first game last year. How disappointed were they? Very. After all,
they were literally primed to be the championship candidate representing the AFC in the Super Bowl that year. Instead,
they got to watch other teams do their work for them.

In this year's edition of Madden, the Chargers have a well-rated offense and a mediocre defense, but they should still be
in great shape all around. Quarterback Philip Rivers will again lead a charge that includes All-Pro tight end Antonio
Gates and wide receivers Eric Parker and Vincent Jackson. The ground game is where the true potency of the Chargers'
offense comes in, however. Halfback LaDainian Tomlinson managed a staggering, ridiculous 28 touchdowns rushing
last year, and averaged over five yard a carry. That man simply can't be contained. But as with other high-caliber teams
in the AFC (like the Patriots or Colts), the Chargers aren't the team for you if you want a real challenge. If you want to
play one of the league's best teams, however, than you needn't look anywhere else. The Chargers are the team for you.

San Diego Chargers

K E Y P L A Y E R S

Rivers (QB)

TD

INT

ATT

CMP

RAT

22

9

460

284

92.0

Gates (TE)

TD

REC

YDS

AVG

LNG

9

71

924

13.0

57

Tomlinson (HB)

TD

ATT

YDS

AVG

LNG

28

348

1,815

5.2

85

Kaeding (K)

TOT

PCT

AVG

LNG

PTS

26/29

89.7

35.2

54

136

Merriman (LOLB)

SAC

TAC

SOL

AST

---

17.0

63

49

14

--

Offense

90

Defense

86

Overall

88

'06 Record

14-2

AFC West Rank

1st

AFC Rank

1st

© 2007 IGN Entertainment, Inc.


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