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Dodatek A. Ikony 3ds max wypełniony jest ogromną ilością ikon oraz przycisków. Aby dopomóc ci w sprawniejszym poruszaniu się w interfejsie programu, poniżej zamieszczono opis ikon, które wykorzystane zostały w niniejszej książce. Tabela A.1. Główny pasek narzędziowy Undo Restrict to XY Redo Restrict to YZ Select and Link Restrict to ZX Unlink Selection Mirror Bind to Space Warp Array Select Object Snapshot Rectangular Selection Region Spacing Tool Circular Selection Region Align Fence Selection Region Normal Align Selection Filter Place Highlight Select by Name Align Camera Select and Move Align to View Select and Rotate Named Selection Set Select and Uniform Scale Open Track View Select and Non-Uniform Scale New Schematic View Select and Squash Material Editor Select and Manipulate Render Scene Reference Coordinate System Quick Render (Production) Use Pivot Point Center Quick Render (Draft) Use Selection Center Quick Render (Active Shade) Use Transform Coordinate Center Render Type Restrict to X Render Last Restrict to Y Active Shade Floater Restrict to Z Tabela A.2. Panele boczne Create Modify Hierarchy Motion Display Utilities Tabela A.3. Panel Create Geometry Shapes Lights Cameras Helpers Space Warps Systems Tabela A.4. Panel Modify Pin Stack (wł.) Pin Stack (wył.) Active/Inactive Modifier Toggle (wł.) Active/Inactive Modifier Toggle (wył.) Active/Inactive in Viewport (wł.) Active/Inactive in Viewport (wył.) Show End Result (wł.) Show End Result (wył.) Make Unique Make Uniqie (aktywny) Remove Modifier From Stack Configure Button Sets Tabela A.5. Listwa informacyjna Selection Lock Toggle Absolute Mode Transform Type-In Offset Mode Transform Type-In Plug-in Keyboard Shortcut Toggle Crossing Selection Wundow Selection Degradation Override (włączona) Degradation Override (wyłączona) 3 D Snap 2.5 D Snap 2 D Snap Angle Snap Percent Snap Spinner Snap Animate Key Mode Toggle Go to start Previous Frame Previous Key Play Animation Play Selected Stop Animation Next Frame Next Key Go to End Time Configuration Tabela A.6. Klawisze nawigacji oknem widokowym Zoom Zoom All Zoom Extents Zoom Extents Selected Zoom Extents All Zoom Extents All Selected Region Zoom Field of View Pan Arc Rogate Arc Rotate Selected Arc Rotate Sub-object Min/Max Toggle Tabela A.7. Klawisze nawigacji kamerą Dolly Kamera Dolly Camera + Target Dolly Target Perspective Roll Kamera Zoom Extents All Zoom Extents All Selected Field-of-View Truck Kamera Orbit Kamera Pan Kamera Min/Max Toggle Tabela A.8. Klawisze nawigacji źródłem światła Dolly Light Dolly Light + Target Dolly Target Light Hotspot Roll Light Zoom Extents All Zoom Extents All Selected Light Falloff Truck Light Orbit Light Pan Light Min/Max Toggle Tabela A.9. Okno VFB Save Bitmap Clone Virtual Frame Buffer Display Red Channel Display Green Channel Display Blue Channel Display Alpha Channel Monochromie Clear RGB Alpha Color Selektor Tabela A.10. Edytor materiałów Get Material Put Material to Scene Assign Material to Selection Reset Map/Material to Default Setting Make Material Copy Make Unique Put to Library Material Effects Channel Show Map in Viewport Show End Result (włączona) Show End Result (wyłączona) Go to Parent Go Forward to Sibling Pick Material from Object Material Map Nawigator Select by Material Options Make a Preview Play Preview Save Preview Video Color Check Sample UV Tiling Sample UV Tiling Sample UV Tiling Sample UV Tiling Background Backlight Sample Type Sample Type Sample Type View List View List + Icons View Small Icons View Large Icons Update Scene Materials from Library Delete from Library Clear Material Library Tabela A.11. Okno Shematic View Filters Hierarchy Mode Reference Mode Tabela A.12. Poziomy struktury Verte Edge Face Poligon Element Verte Segment Spline Select Sub-Object Tabela A.13. Okno Track View i panel Motion Function Curves Parameter Out-of-Range Types Assign Controller Zoom Horizontal Extents Zoom Horizontal Extents Keys Zoom Value Extents Tabela A.14. Operacje Boole’a na splajnach Union Subtraction Intersection Tabela A.15. Wytłaczanie swobodne Next Shape Previous Shape Pick Shape Pick Shape Reset Tabela A.16. Światła i kamery Target Camera Free Camera Target Spotlight Free Spotlight Omni Light Free Directional Light Target Directional Light Sunlight System Light Include/Exclude Tool Light Lister Tool Field of View Direction Tabela A.17. Typy stycznych Previous Key Next Key Copy to Previous Key Copy to Next Key Smooth Linear Step Slow Fast Bzie

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