Dodatek A. Ikony
3ds max wypełniony jest ogromną ilością ikon oraz przycisków. Aby dopomóc ci w
sprawniejszym poruszaniu się w interfejsie programu, poniżej zamieszczono opis
ikon, które wykorzystane zostały w niniejszej książce.
Tabela A.1. Główny pasek narzędziowy
Undo
Restrict to XY
Redo
Restrict to YZ
Select and Link
Restrict to ZX
Unlink Selection
Mirror
Bind to Space Warp
Array
Select Object
Snapshot
Rectangular Selection Region
Spacing Tool
Circular Selection Region
Align
Fence Selection Region
Normal Align
Selection Filter
Place Highlight
Select by Name
Align Camera
Select and Move
Align to View
Select and Rotate
Named Selection Set
Select and Uniform Scale
Open Track View
Select and Non-Uniform Scale
New Schematic View
Select and Squash
Material Editor
Select and Manipulate
Render Scene
Reference Coordinate System
Quick Render (Production)
Use Pivot Point Center
Quick Render (Draft)
Use Selection Center
Quick Render (Active Shade)
Use Transform Coordinate Center
Render Type
Restrict to X
Render Last
Restrict to Y
Active Shade Floater
Restrict to Z
Tabela A.2. Panele boczne
Create
Modify
Hierarchy
Motion
Display
Utilities
Tabela A.3. Panel Create
Geometry
Shapes
Lights
Cameras
Helpers
Space Warps
Systems
Tabela A.4. Panel Modify
Pin Stack (wł.)
Pin Stack (wył.)
Active/Inactive Modifier Toggle (wł.)
Active/Inactive Modifier Toggle (wył.)
Active/Inactive in Viewport (wł.)
Active/Inactive in Viewport (wył.)
Show End Result (wł.)
Show End Result (wył.)
Make Unique
Make Uniqie (aktywny)
Remove Modifier From Stack
Configure Button Sets
Tabela A.5. Listwa informacyjna
Selection Lock Toggle
Absolute Mode Transform Type-In
Offset Mode Transform Type-In
Plug-in Keyboard Shortcut Toggle
Crossing Selection
Wundow Selection
Degradation Override (włączona)
Degradation Override (wyłączona)
3 D Snap
2.5 D Snap
2 D Snap
Angle Snap
Percent Snap
Spinner Snap
Animate
Key Mode Toggle
Go to start
Previous Frame
Previous Key
Play Animation
Play Selected
Stop Animation
Next Frame
Next Key
Go to End
Time Configuration
Tabela A.6. Klawisze nawigacji oknem widokowym
Zoom
Zoom All
Zoom Extents
Zoom Extents Selected
Zoom Extents All
Zoom Extents All Selected
Region Zoom
Field of View
Pan
Arc Rogate
Arc Rotate Selected
Arc Rotate Sub-object
Min/Max Toggle
Tabela A.7. Klawisze nawigacji kamerą
Dolly Kamera
Dolly Camera + Target
Dolly Target
Perspective
Roll Kamera
Zoom Extents All
Zoom Extents All Selected
Field-of-View
Truck Kamera
Orbit Kamera
Pan Kamera
Min/Max Toggle
Tabela A.8. Klawisze nawigacji źródłem światła
Dolly Light
Dolly Light + Target
Dolly Target
Light Hotspot
Roll Light
Zoom Extents All
Zoom Extents All Selected
Light Falloff
Truck Light
Orbit Light
Pan Light
Min/Max Toggle
Tabela A.9. Okno VFB
Save Bitmap
Clone Virtual Frame Buffer
Display Red Channel
Display Green Channel
Display Blue Channel
Display Alpha Channel
Monochromie
Clear
RGB Alpha
Color Selektor
Tabela A.10. Edytor materiałów
Get Material
Put Material to Scene
Assign Material to Selection
Reset Map/Material to Default Setting
Make Material Copy
Make Unique
Put to Library
Material Effects Channel
Show Map in Viewport
Show End Result (włączona)
Show End Result (wyłączona)
Go to Parent
Go Forward to Sibling
Pick Material from Object
Material Map Nawigator
Select by Material
Options
Make a Preview
Play Preview
Save Preview
Video Color Check
Sample UV Tiling
Sample UV Tiling
Sample UV Tiling
Sample UV Tiling
Background
Backlight
Sample Type
Sample Type
Sample Type
View List
View List + Icons
View Small Icons
View Large Icons
Update Scene Materials from Library
Delete from Library
Clear Material Library
Tabela A.11. Okno Shematic View
Filters
Hierarchy Mode
Reference Mode
Tabela A.12. Poziomy struktury
Verte
Edge
Face
Poligon
Element
Verte
Segment
Spline
Select Sub-Object
Tabela A.13. Okno Track View i panel Motion
Function Curves
Parameter Out-of-Range Types
Assign Controller
Zoom Horizontal Extents
Zoom Horizontal Extents Keys
Zoom Value Extents
Tabela A.14. Operacje Boole’a na splajnach
Union
Subtraction
Intersection
Tabela A.15. Wytłaczanie swobodne
Next Shape
Previous Shape
Pick Shape
Pick Shape
Reset
Tabela A.16. Światła i kamery
Target Camera
Free Camera
Target Spotlight
Free Spotlight
Omni Light
Free Directional Light
Target Directional Light
Sunlight System
Light Include/Exclude Tool
Light Lister Tool
Field of View Direction
Tabela A.17. Typy stycznych
Previous Key
Next Key
Copy to Previous Key
Copy to Next Key
Smooth
Linear
Step
Slow
Fast
Bzie
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