Kompendium Literatury Brytyjskiej
1.Daniel Defoe „Robinson Crusoe”
Main characters:
-Robinson Crusoe
-Friday(Piętaszek)
Plot overview:
Robinson Crusoe is an Englishman from the town of York in the seventeenth century, the youngest son of a merchant of German origin. Encouraged by his father to study law, Crusoe expresses his wish to go to sea instead. His family is against Crusoe going out to sea, and his father explains that it is better to seek a modest, secure life for oneself. Initially, Robinson is committed to obeying his father, but he eventually succumbs to temptation and embarks on a ship bound for London with a friend. When a storm causes the near deaths of Crusoe and his friend, the friend is dissuaded from sea travel, but Crusoe still goes on to set himself up as merchant on a ship leaving London. This trip is financially successful, and Crusoe plans another, leaving his early profits in the care of a friendly widow. The second voyage does not prove as fortunate: the ship is seized by Moorish pirates, and Crusoe is enslaved to a potentate in the North African town of Sallee. While on a fishing expedition, he and a slave boy break free and sail down the African coast. A kindly Portuguese captain picks them up, buys the slave boy from Crusoe, and takes Crusoe to Brazil. In Brazil, Crusoe establishes himself as a plantation owner and soon becomes successful. Eager for slave labor and its economic advantages, he embarks on a slave-gathering expedition to West Africa but ends up shipwrecked off of the coast of Trinidad. Crusoe soon learns he is the sole survivor of the expedition and seeks shelter and food for himself. He returns to the wreck's remains twelve times to salvage guns, powder, food, and other items. Onshore, he finds goats he can graze for meat and builds himself a shelter. He erects a cross that he inscribes with the date of his arrival, September 1, 1659, and makes a notch every day in order never to lose track of time. He also keeps a journal of his household activities, noting his attempts to make candles, his lucky discovery of sprouting grain, and his construction of a cellar, among other events. In June 1660, he falls ill and hallucinates that an angel visits, warning him to repent. Drinking tobacco-steeped rum, Crusoe experiences a religious illumination and realizes that God has delivered him from his earlier sins. After recovering, Crusoe makes a survey of the area and discovers he is on an island. He finds a pleasant valley abounding in grapes, where he builds a shady retreat. Crusoe begins to feel more optimistic about being on the island, describing himself as its “king.” He trains a pet parrot, takes a goat as a pet, and develops skills in basket weaving, bread making, and pottery. He cuts down an enormous cedar tree and builds a huge canoe from its trunk, but he discovers that he cannot move it to the sea. After building a smaller boat, he rows around the island but nearly perishes when swept away by a powerful current. Reaching shore, he hears his parrot calling his name and is thankful for being saved once again. He spends several years in peace. One day Crusoe is shocked to discover a man's footprint on the beach. He first assumes the footprint is the devil's, then decides it must belong to one of the cannibals said to live in the region. Terrified, he arms himself and remains on the lookout for cannibals. He also builds an underground cellar in which to herd his goats at night and devises a way to cook underground. One evening he hears gunshots, and the next day he is able to see a ship wrecked on his coast. It is empty when he arrives on the scene to investigate. Crusoe once again thanks Providence for having been saved. Soon afterward, Crusoe discovers that the shore has been strewn with human carnage, apparently the remains of a cannibal feast. He is alarmed and continues to be vigilant. Later Crusoe catches sight of thirty cannibals heading for shore with their victims. One of the victims is killed. Another one, waiting to be slaughtered, suddenly breaks free and runs toward Crusoe's dwelling. Crusoe protects him, killing one of the pursuers and injuring the other, whom the victim finally kills. Well-armed, Crusoe defeats most of the cannibals onshore. The victim vows total submission to Crusoe in gratitude for his liberation. Crusoe names him Friday, to commemorate the day on which his life was saved, and takes him as his servant. Finding Friday cheerful and intelligent, Crusoe teaches him some English words and some elementary Christian concepts. Friday, in turn, explains that the cannibals are divided into distinct nations and that they only eat their enemies. Friday also informs Crusoe that the cannibals saved the men from the shipwreck Crusoe witnessed earlier, and that those men, Spaniards, are living nearby. Friday expresses a longing to return to his people, and Crusoe is upset at the prospect of losing Friday. Crusoe then entertains the idea of making contact with the Spaniards, and Friday admits that he would rather die than lose Crusoe. The two build a boat to visit the cannibals' land together. Before they have a chance to leave, they are surprised by the arrival of twenty-one cannibals in canoes. The cannibals are holding three victims, one of whom is in European dress. Friday and Crusoe kill most of the cannibals and release the European, a Spaniard. Friday is overjoyed to discover that another of the rescued victims is his father. The four men return to Crusoe's dwelling for food and rest. Crusoe prepares to welcome them into his community permanently. He sends Friday's father and the Spaniard out in a canoe to explore the nearby land. Eight days later, the sight of an approaching English ship alarms Friday. Crusoe is suspicious. Friday and Crusoe watch as eleven men take three captives onshore in a boat. Nine of the men explore the land, leaving two to guard the captives. Friday and Crusoe overpower these men and release the captives, one of whom is the captain of the ship, which has been taken in a mutiny. Shouting to the remaining mutineers from different points, Friday and Crusoe confuse and tire the men by making them run from place to place. Eventually they confront the mutineers, telling them that all may escape with their lives except the ringleader. The men surrender. Crusoe and the captain pretend that the island is an imperial territory and that the governor has spared their lives in order to send them all to England to face justice. Keeping five men as hostages, Crusoe sends the other men out to seize the ship. When the ship is brought in, Crusoe nearly faints. On December 19, 1686, Crusoe boards the ship to return to England. There, he finds his family is deceased except for two sisters. His widow friend has kept Crusoe's money safe, and after traveling to Lisbon, Crusoe learns from the Portuguese captain that his plantations in Brazil have been highly profitable. He arranges to sell his Brazilian lands. Wary of sea travel, Crusoe attempts to return to England by land but is threatened by bad weather and wild animals in northern Spain. Finally arriving back in England, Crusoe receives word that the sale of his plantations has been completed and that he has made a considerable fortune. After donating a portion to the widow and his sisters, Crusoe is restless and considers returning to Brazil, but he is dissuaded by the thought that he would have to become Catholic. He marries, and his wife dies. Crusoe finally departs for the East Indies as a trader in 1694. He revisits his island, finding that the Spaniards are governing it well and that it has become a prosperous colony.
Themes: Themes are the fundamental and often universal ideas explored in a literary work.
The Ambivalence of Mastery
Crusoe's success in mastering his situation, overcoming his obstacles, and controlling his environment shows the condition of mastery in a positive light, at least at the beginning of the novel. Crusoe lands in an inhospitable environment and makes it his home. His taming and domestication of wild goats and parrots with Crusoe as their master illustrates his newfound control. Moreover, Crusoe's mastery over nature makes him a master of his fate and of himself. Early in the novel, he frequently blames himself for disobeying his father's advice or blames the destiny that drove him to sea. But in the later part of the novel, Crusoe stops viewing himself as a passive victim and strikes a new note of self-determination.
The Necessity of Repentance
Crusoe's experiences constitute not simply an adventure story in which thrilling things happen, but also a moral tale illustrating the right and wrong ways to live one's life. This moral and religious dimension of the tale is indicated in the Preface, which states that Crusoe's story is being published to instruct others in God's wisdom, and one vital part of this wisdom is the importance of repenting one's sins. While it is important to be grateful for God's miracles, as Crusoe is when his grain sprouts, it is not enough simply to express gratitude or even to pray to God, as Crusoe does several times with few results
The Importance of Self-Awareness
Crusoe's arrival on the island does not make him revert to a brute existence controlled by animal instincts, and, unlike animals, he remains conscious of himself at all times. Indeed, his island existence actually deepens his self-awareness as he withdraws from the external social world and turns inward. The idea that the individual must keep a careful reckoning of the state of his own soul is a key point in the Presbyterian doctrine that Defoe took seriously all his life.
Symbols
Symbols are objects, characters, figures, or colors used to represent abstract ideas or concepts.
The Footprint
Crusoe's shocking discovery of a single footprint on the sand in Chapter XVIII is one of the most famous moments in the novel, and it symbolizes our hero's conflicted feelings about human companionship. Crusoe has earlier confessed how much he misses companionship, yet the evidence of a man on his island sends him into a panic. Immediately he interprets the footprint negatively, as the print of the devil or of an aggressor. He never for a moment entertains hope that it could belong to an angel or another European who could rescue or befriend him. This instinctively negative and fearful attitude toward others makes us consider the possibility that Crusoe may not want to return to human society after all, and that the isolation he is experiencing may actually be his ideal state.
The Cross
Concerned that he will “lose [his] reckoning of time” in Chapter VII, Crusoe marks the passing of days “with [his] knife upon a large post, in capital letters, and making it into a great cross . . . set[s] it up on the shore where [he] first landed. . . .” The large size and capital letters show us how important this cross is to Crusoe as a timekeeping device and thus also as a way of relating himself to the larger social world where dates and calendars still matter. But the cross is also a symbol of his own new existence on the island, just as the Christian cross is a symbol of the Christian's new life in Christ after baptism, an immersion in water like Crusoe's shipwreck experience. Yet Crusoe's large cross seems somewhat blasphemous in making no reference to Christ. Instead, it is a memorial to Crusoe himself, underscoring how completely he has become the center of his own life.
Crusoe's Bower
On a scouting tour around the island, Crusoe discovers a delightful valley in which he decides to build a country retreat or “bower” in Chapter XII. This bower contrasts sharply with Crusoe's first residence, since it is built not for the practical purpose of shelter or storage, but simply for pleasure: “because I was so enamoured of the place.” Crusoe is no longer focused solely on survival, which by this point in the novel is more or less secure. Now, for the first time since his arrival, he thinks in terms of “pleasantness.” Thus, the bower symbolizes a radical improvement in Crusoe's attitude toward his time on the island. Island life is no longer necessarily a disaster to suffer through, but may be an opportunity for enjoyment—just as, for the Presbyterian, life may be enjoyed only after hard work has been finished and repentance achieved.
2.Lourence Sterne “Tristam Shandy”
Main characters:
- Tristam Shandy
- Walter Shandy - Tristam's father
- Elizabeth Shandy (Mrs. Shandy)- Tristan's mother
- Captain Toby Shandy (Uncle Toby)- Tristam's uncle
- Widow Wadman - A neighbour who has marital designs on Captain Toby Shandy, and with whom he has a brief and abortive courtship.
- Other, not so important, characters:
- Corporal Trim, Dr. Slop , Parson Yorick, Susannah, Obadiah, Bobby Shandy, Bridget, The midwife, Eugenius , Didius, Kysarcius, Phutatorius, Triptolemus, and Gastripheres, The curate , Aunt Dinah , Lieutenant Le Fever , Billy Le Feve.
Plot overview:
The action covered in Tristram Shandy spans the years 1680-1766. Sterne obscures the story's underlying chronology, however, by rearranging the order of the various pieces of his tale. He also subordinates the basic plot framework by weaving together a number of different stories, as well as such disparate materials as essays, sermons, and legal documents. There are, nevertheless, two clearly discernible narrative lines in the book.
The first is the plot sequence that includes Tristam's conception, birth, christening, and accidental circumcision. (This sequence extends somewhat further in Tristram's treatment of his "breeching," the problem of his education, and his first and second tours of France, but these events are handled less extensively and are not as central to the text.) It takes six volumes to cover this chain of events, although comparatively few pages are spent in actually advancing such a simple plot. The story occurs as a series of accidents, all of which seem calculated to confound Walter Shandy's hopes and expectations for his son. The manner of his conception is the first disaster, followed by the flattening of his nose at birth, a misunderstanding in which he is given the wrong name, and an accidental run-in with a falling window-sash. The catastrophes that befall Tristram are actually relatively trivial; only in the context of Walter Shandy's eccentric, pseudo-scientific theories do they become calamities.
The second major plot consists of the fortunes of Tristram's Uncle Toby. Most of the details of this story are concentrated in the final third of the novel, although they are alluded to and developed in piecemeal fashion from the very beginning. Toby receives a wound to the groin while in the army, and it takes him four years to recover. When he is able to move around again, he retires to the country with the idea of constructing a scaled replica of the scene of the battle in which he was injured. He becomes obsessed with re-enacting those battles, as well as with the whole history and theory of fortification and defense. The Peace of Utrecht slows him down in these "hobby-horsical" activities, however, and it is during this lull that he falls under the spell of Widow Wadman. The novel ends with the long-promised account of their unfortunate affair.
3.Jonathan Swift “Gulliver's Travells”
Main characters:
- Gulliver - The narrator and protagonist of the story. Although Lemuel Gulliver's vivid and detailed style of narration makes it clear that he is intelligent and well educated, his perceptions are naïve and gullible.
-The Emperor - The ruler of Lilliput.
-The farmer - Gulliver's first master in Brobdingnag
-The queen - The queen of Brobdingnag,
-The king - The king of Brobdingnag
-Lord Munodi - A lord of Lagado,
-Yahoos - Unkempt humanlike beasts who live in servitude to the Houyhnhnms.
-Houyhnhnms - Rational horses who maintain a simple, peaceful society.
-Gulliver's Houyhnhnm master - The Houyhnhnm who first discovers Gulliver
-Don Pedro de Mendez - The Portuguese captain who takes Gulliver back to Europe.
-Brobdingnagians - Giants whom Gulliver meets on his second voyage.
-Lilliputians and Blefuscudians - Two races of miniature people whom Gulliver m eets on his first voyage.
-Laputans - Absentminded intellectuals who live on the floating island of Laputa.
-Mary Burton Gulliver - Gulliver's wife.
Plot overview:
Gulliver's Travels recounts the story of Lemuel Gulliver, a practical-minded Englishman trained as a surgeon who takes to the seas when his business fails. In a deadpan first-person narrative that rarely shows any signs of self-reflection or deep emotional response, Gulliver narrates the adventures that befall him on these travels.
Gulliver's adventure in Lilliput begins when he wakes after his shipwreck to find himself bound by innumerable tiny threads and addressed by tiny captors who are in awe of him but fiercely protective of their kingdom. They are not afraid to use violence against Gulliver, though their arrows are little more than pinpricks. But overall, they are hospitable, risking famine in their land by feeding Gulliver, who consumes more food than a thousand Lilliputians have specially built. He is presented to the emperor, who is entertained by Lilliputians combined could. Gulliver is taken into the capital city by a vast wagon the Gulliver, just as Gulliver is flattered by the attention of royalty. Eventually Gulliver becomes a national resource, used by the army in its war against the people of Blefuscu, whom the Lilliputians hate for doctrinal differences concerning the proper way to crack eggs. But things change when Gulliver is convicted of treason for putting out a fire in the royal palace with his urine and is condemned to be shot in the eyes with poisoned arrows. The emperor eventually pardons him and he goes to Blefuscu, where he is able to repair a boat he finds and set sail for England.
After staying in England with his wife and family for two months, Gulliver undertakes his next sea voyage, which takes him to a land of giants called Brobdingnag. Here, a farmer discovers him and initially treats him as little more than an animal, keeping him for amusement. The farmer eventually sells Gulliver to the queen, who makes him a courtly diversion and is entertained by his musical talents. Social life is easy for Gulliver after his discovery by the court, but not particularly enjoyable. Gulliver is often repulsed by the physicality of the Brobdingnagians, whose ordinary flaws are many times magnified by their huge size. Thus, when a couple of courtly ladies let him play on their naked bodies, he is not attracted to them but rather disgusted by their enormous skin pores and the sound of their torrential urination. He is generally startled by the ignorance of the people here—even the king knows nothing about politics. More unsettling findings in Brobdingnag come in the form of various animals of the realm that endanger his life. Even Brobdingnagian insects leave slimy trails on his food that make eating difficult. On a trip to the frontier, accompanying the royal couple, Gulliver leaves Brobdingnag when his cage is plucked up by an eagle and dropped into the sea.
Next, Gulliver sets sail again and, after an attack by pirates, ends up in Laputa, where a floating island inhabited by theoreticians and academics oppresses the land below, called Balnibarbi. The scientific research undertaken in Laputa and in Balnibarbi seems totally inane and impractical, and its residents too appear wholly out of touch with reality. Taking a short side trip to Glubbdubdrib, Gulliver is able to witness the conjuring up of figures from history, such as Julius Caesar and other military leaders, whom he finds much less impressive than in books. After visiting the Luggnaggians and the Struldbrugs, the latter of which are senile immortals who prove that age does not bring wisdom, he is able to sail to Japan and from there back to England.
Finally, on his fourth journey, Gulliver sets out as captain of a ship, but after the mutiny of his crew and a long confinement in his cabin, he arrives in an unknown land. This land is populated by Houyhnhnms, rational-thinking horses who rule, and by Yahoos, brutish humanlike creatures who serve the Houyhnhnms. Gulliver sets about learning their language, and when he can speak he narrates his voyages to them and explains the constitution of England. He is treated with great courtesy and kindness by the horses and is enlightened by his many conversations with them and by his exposure to their noble culture. He wants to stay with the Houyhnhnms, but his bared body reveals to the horses that he is very much like a Yahoo, and he is banished. Gulliver is grief-stricken but agrees to leave. He fashions a canoe and makes his way to a nearby island, where he is picked up by a Portuguese ship captain who treats him well, though Gulliver cannot help now seeing the captain—and all humans—as shamefully Yahoolike. Gulliver then concludes his narrative with a claim that the lands he has visited belong by rights to England, as her colonies, even though he questions the whole idea of colonialism.
4.Charles Dickens “Hard Times”
Main characters:
-Thomas Gradgrind - A wealthy, retired merchant in Coketown,
- Louisa - Gradgrind's daughter, later Bounderby's wife.
- Thomas Gradgrind, Jr - . Gradgrind's eldest son and an apprentice at Bounderby's bank, who is generally called Tom.
- Josiah Bounderby - Gradgrind's friend and later Louisa's husband.
- Cecelia Jupe - The daughter of a clown in Sleary's circus.
-Mrs. Sparsit - Bounderby's housekeeper.
- Stephen Blackpool - A Hand in Bounderby's factory.
Plot overview:
Thomas Gradgrind, a wealthy, retired merchant in the industrial city of Coketown, England, devotes his life to a philosophy of rationalism, self-interest, and fact. He raises his oldest children, Louisa and Tom, according to this philosophy and never allows them to engage in fanciful or imaginative pursuits. He founds a school and charitably takes in one of the students, the kindly and imaginative Sissy Jupe, after the disappearance of her father, a circus entertainer.
As the Gradgrind children grow older, Tom becomes a dissipated, self-interested hedonist, and Louisa struggles with deep inner confusion, feeling as though she is missing something important in her life. Eventually Louisa marries Gradgrind's friend Josiah Bounderby, a wealthy factory owner and banker more than twice her age. Bounderby continually trumpets his role as a self-made man who was abandoned in the gutter by his mother as an infant. Tom is apprenticed at the Bounderby bank, and Sissy remains at the Gradgrind home to care for the younger children.
In the meantime, an impoverished “Hand”—Dickens's term for the lowest laborers in Coketown's factories—named Stephen Blackpool struggles with his love for Rachael, another poor factory worker. He is unable to marry her because he is already married to a horrible, drunken woman who disappears for months and even years at a time. Stephen visits Bounderby to ask about a divorce but learns that only the wealthy can obtain them. Outside Bounderby's home, he meets Mrs. Pegler, a strange old woman with an inexplicable devotion to Bounderby.
James Harthouse, a wealthy young sophisticate from London, arrives in Coketown to begin a political career as a disciple of Gradgrind, who is now a Member of Parliament. He immediately takes an interest in Louisa and decides to try to seduce her. With the unspoken aid of Mrs. Sparsit, a former aristocrat who has fallen on hard times and now works for Bounderby, he sets about trying to corrupt Louisa.
The Hands, exhorted by a crooked union spokesman named Slackbridge, try to form a union. Only Stephen refuses to join because he feels that a union strike would only increase tensions between employers and employees. He is cast out by the other Hands and fired by Bounderby when he refuses to spy on them. Louisa, impressed with Stephen's integrity, visits him before he leaves Coketown and helps him with some money. Tom accompanies her and tells Stephen that if he waits outside the bank for several consecutive nights, help will come to him. Stephen does so, but no help arrives. Eventually he packs up and leaves Coketown, hoping to find agricultural work in the country. Not long after that, the bank is robbed, and the lone suspect is Stephen, the vanished Hand who was seen loitering outside the bank for several nights just before disappearing from the city.
Mrs. Sparsit witnesses Harthouse declaring his love for Louisa, and Louisa agrees to meet him in Coketown later that night. However, Louisa instead flees to her father's house, where she miserably confides to Gradgrind that her upbringing has left her married to a man she does not love, disconnected from her feelings, deeply unhappy, and possibly in love with Harthouse. She collapses to the floor, and Gradgrind, struck dumb with self-reproach, begins to realize the imperfections in his philosophy of rational self-interest.
Sissy, who loves Louisa deeply, visits Harthouse and convinces him to leave Coketown forever. Bounderby, furious that his wife has left him, redoubles his efforts to capture Stephen. When Stephen tries to return to clear his good name, he falls into a mining pit called Old Hell Shaft. Rachael and Louisa discover him, but he dies soon after an emotional farewell to Rachael. Gradgrind and Louisa realize that Tom is really responsible for robbing the bank, and they arrange to sneak him out of England with the help of the circus performers with whom Sissy spent her early childhood. They are nearly successful, but are stopped by Bitzer, a young man who went to Gradgrind's school and who embodies all the qualities of the detached rationalism that Gradgrind once espoused, but who now sees its limits. Sleary, the lisping circus proprietor, arranges for Tom to slip out of Bitzer's grasp, and the young robber escapes from England after all.
Mrs. Sparsit, anxious to help Bounderby find the robbers, drags Mrs. Pegler—a known associate of Stephen Blackpool—in to see Bounderby, thinking Mrs. Pegler is a potential witness. Bounderby recoils, and it is revealed that Mrs. Pegler is really his loving mother, whom he has forbidden to visit him: Bounderby is not a self-made man after all. Angrily, Bounderby fires Mrs. Sparsit and sends her away to her hostile relatives. Five years later, he will die alone in the streets of Coketown. Gradgrind gives up his philosophy of fact and devotes his political power to helping the poor. Tom realizes the error of his ways but dies without ever seeing his family again. While Sissy marries and has a large and loving family, Louisa never again marries and never has children. Nevertheless, Louisa is loved by Sissy's family and learns at last how to feel sympathy for her fellow human beings.
Themes, Motifs & Symbols
Themes:
Themes are the fundamental and often universal ideas explored in a literary work.
-The Mechanization of Human Beings
-Hands and the Gradgrind children
-The Opposition Between Fact and Fancy
-The Importance of Femininity
Motifs:
-Bounderby's Childhood
-Clocks and Time
-Mismatched Marriages
Symbols :
-Staircase
-Pegasus
-Smoke Serpents
-Fire
5. Thomas Hardy “Tess of the d'Ubrevilles”
Main characters:
- Tess Durbeyfield - The novel's protagonist. Tess is a beautiful, loyal young woman.
-Angel Clare - An intelligent young man who has decided to become a farmer.
-Alec d'Urberville - The handsome, amoral son of a wealthy merchant named Simon Stokes.
-Mr. John Durbeyfield - Tess's father, a lazy peddler in Marlott.
-Mrs. Joan Durbeyfield - Tess's mother.
-Mrs. d'Urberville - Alec's mother, and the widow of Simon Stokes.
-Reverend Clare - Angel's father, a somewhat intractable but principled clergyman in
town of Emminster
-Mrs. Clare - Angel's mother, a loving but snobbish woman who places great stock in
Social class.
-Reverend Felix Clare - Angel's brother, a village curate.
-Reverend Cuthbert - Clare Angel's brother, a classical scholar and dean at Cambridge.
-Eliza Louisa Durbeyfield - Tess's younger sister.
-Sorrow - Tess's son with Alec d'Urberville. Sorrow dies in his early infancy.
-Mercy Chant - The daughter of a friend of the Reverend Clare.
Plot overview:
The poor peddler John Durbeyfield is stunned to learn that he is the descendent of an ancient noble family, the d'Urbervilles. Meanwhile, Tess, his eldest daughter, joins the other village girls in the May Day dance, where Tess briefly exchanges glances with a young man. Mr. Durbeyfield and his wife decide to send Tess to the d'Urberville mansion, where they hope Mrs. d'Urberville will make Tess's fortune. In reality, Mrs. d'Urberville is no relation to Tess at all: her husband, the merchant Simon Stokes, simply changed his name to d'Urberville after he retired. But Tess does not know this fact, and when the lascivious Alec d'Urberville, Mrs. d'Urberville's son, procures Tess a job tending fowls on the d'Urberville estate, Tess has no choice but to accept, since she blames herself for an accident involving the family's horse, its only means of income.
Tess spends several months at this job, resisting Alec's attempts to seduce her. Finally, Alec takes advantage of her in the woods one night after a fair. Tess knows she does not love Alec. She returns home to her family to give birth to Alec's child, whom she christens Sorrow. Sorrow dies soon after he is born, and Tess spends a miserable year at home before deciding to seek work elsewhere. She finally accepts a job as a milkmaid at the Talbothays Dairy.
At Talbothays, Tess enjoys a period of contentment and happiness. She befriends three of her fellow milkmaids—Izz, Retty, and Marian—and meets a man named Angel Clare, who turns out to be the man from the May Day dance at the beginning of the novel. Tess and Angel slowly fall in love. They grow closer throughout Tess's time at Talbothays, and she eventually accepts his proposal of marriage. Still, she is troubled by pangs of conscience and feels she should tell Angel about her past. She writes him a confessional note and slips it under his door, but it slides under the carpet and Angel never sees it.
After their wedding, Angel and Tess both confess indiscretions: Angel tells Tess about an affair he had with an older woman in London, and Tess tells Angel about her history with Alec. Tess forgives Angel, but Angel cannot forgive Tess. He gives her some money and boards a ship bound for Brazil, where he thinks he might establish a farm. He tells Tess he will try to accept her past but warns her not to try to join him until he comes for her.
Tess struggles. She has a difficult time finding work and is forced to take a job at an unpleasant and unprosperous farm. She tries to visit Angel's family but overhears his brothers discussing Angel's poor marriage, so she leaves. She hears a wandering preacher speak and is stunned to discover that he is Alec d'Urberville, who has been converted to Christianity by Angel's father, the Reverend Clare. Alec and Tess are each shaken by their encounter, and Alec appallingly begs Tess never to tempt him again. Soon after, however, he again begs Tess to marry him, having turned his back on his -religious ways.
Tess learns from her sister Liza-Lu that her mother is near death, and Tess is forced to return home to take care of her. Her mother recovers, but her father unexpectedly dies soon after. When the family is evicted from their home, Alec offers help. But Tess refuses to accept, knowing he only wants to obligate her to him again.
At last, Angel decides to forgive his wife. He leaves Brazil, desperate to find her. Instead, he finds her mother, who tells him Tess has gone to a village called Sandbourne. There, he finds Tess in an expensive boardinghouse called The Herons, where he tells her he has forgiven her and begs her to take him back. Tess tells him he has come too late. She was unable to resist and went back to Alec d'Urberville. Angel leaves in a daze, and, heartbroken to the point of madness, Tess goes upstairs and stabs her lover to death. When the landlady finds Alec's body, she raises an alarm, but Tess has already fled to find Angel.
Angel agrees to help Tess, though he cannot quite believe that she has actually murdered Alec. They hide out in an empty mansion for a few days, then travel farther. When they come to Stonehenge, Tess goes to sleep, but when morning breaks shortly thereafter, a search party discovers them. Tess is arrested and sent to jail. Angel and Liza-Lu watch as a black flag is raised over the prison, signaling Tess's execution.
Themes:
The Injustice of Existence
Changing Ideas of Social Class in Victorian England
- Men Dominating Women
Motifs:
Birds
The Book of Genesis
- Variant Names
Symbols:
Prince
The d'Urberville Family Vault
Brazil
c wszelka konfabulacja będzie tu na6.Aldous Huxley “Brave New World”
Main characters:
John - The son of the Director and Linda, John is the only major character to have grown up outside of the World State. The consummate outsider, he has spent his life alienated from his village on the New Mexico Savage Reservation, and he finds himself similarly unable to fit in to World State society. His entire worldview is based on his knowledge of Shakespeare's plays, which he can quote with great facility.
Bernard Marx - An Alpha male who fails to fit in because of his inferior physical stature.
Helmholtz Watson - An Alpha lecturer at the College of Emotional Engineering.
Lenina Crowne - A vaccination worker at the Central London Hatchery and Conditioning Centre.
Mustapha Mond - The Resident World Controller of Western Europe.
Fanny Crowne - Lenina Crowne's friend.
Henry Foster - One of Lenina's many lovers, he is a perfectly conventional Alpha male.
Linda - John's mother, and a Beta. While visiting the New Mexico Savage Reservation, she became pregnant with the Director's son.
The Director - The Director administrates the Central London Hatchery and Conditioning Centre
The Arch-Community-Songster - The Arch-Community-Songster is the secular, shallow equivalent of an archbishop in the World State society.
Popé - Popé was Linda's lover on the New Mexico Savage Reservation. He gave Linda a copy of The Complete Works of Shakespeare.
The Warden - The Warden is the talkative chief administrator for the New Mexico Savage Reservation.
Plot overview:
The novel opens in the Central London Hatching and Conditioning Centre, where the Director of the Hatchery and one of his assistants, Henry Foster, are giving a tour to a group of boys. The boys learn about the Bokanovsky and Podsnap Processes that allow the Hatchery to produce thousands of nearly identical human embryos. During the gestation period the embryos travel in bottles along a conveyor belt through a factorylike building, and are conditioned to belong to one of five castes: Alpha, Beta, Gamma, Delta, or Epsilon. The Alpha embryos are destined to become the leaders and thinkers of the World State. Each of the succeeding castes is conditioned to be slightly less physically and intellectually impressive. The Epsilons, stunted and stupefied by oxygen deprivation and chemical treatments, are destined to perform menial labor. Lenina Crowne, an employee at the factory, describes to the boys how she vaccinates embryos destined for tropical climates.
The Director then leads the boys to the Nursery, where they observe a group of Delta infants being reprogrammed to dislike books and flowers. The Director explains that this conditioning helps to make Deltas docile and eager consumers. He then tells the boys about the “hypnopaedic” (sleep-teaching) methods used to teach children the morals of the World State. In a room where older children are napping, a whispering voice is heard repeating a lesson in “Elementary Class Consciousness.”
Outside, the Director shows the boys hundreds of naked children engaged in sexual play and games like “Centrifugal Bumble-puppy.” Mustapha Mond, one of the ten World Controllers, introduces himself to the boys and begins to explain the history of the World State, focusing on the State's successful efforts to remove strong emotions, desires, and human relationships from society. Meanwhile, inside the Hatchery, Lenina chats in the bathroom with Fanny Crowne about her relationship with Henry Foster. Fanny chides Lenina for going out with Henry almost exclusively for four months, and Lenina admits she is attracted to the strange, somewhat funny-looking Bernard Marx. In another part of the Hatchery, Bernard is enraged when he overhears a conversation between Henry and the Assistant Predestinator about “having” Lenina.
After work, Lenina tells Bernard that she would be happy to accompany him on the trip to the Savage Reservation in New Mexico to which he had invited her. Bernard, overjoyed but embarrassed, flies a helicopter to meet a friend of his, Helmholtz Watson. He and Helmholtz discuss their dissatisfaction with the World State. Bernard is primarily disgruntled because he is too small and weak for his caste; Helmholtz is unhappy because he is too intelligent for his job writing hypnopaedic phrases. In the next few days, Bernard asks his superior, the Director, for permission to visit the Reservation. The Director launches into a story about a visit to the Reservation he had made with a woman twenty years earlier. During a storm, he tells Bernard, the woman was lost and never recovered. Finally, he gives Bernard the permit, and Bernard and Lenina depart for the Reservation, where they get another permit from the Warden. Before heading into the Reservation, Bernard calls Helmholtz and learns that the Director has grown weary of what he sees as Bernard's difficult and unsocial behavior and is planning to exile Bernard to Iceland when he returns. Bernard is angry and distraught, but decides to head into the Reservation anyway.
On the Reservation, Lenina and Bernard are shocked to see its aged and ill residents; no one in the World State has visible signs of aging. They witness a religious ritual in which a young man is whipped, and find it abhorrent. After the ritual they meet John, a fair-skinned young man who is isolated from the rest of the village. John tells Bernard about his childhood as the son of a woman named Linda who was rescued by the villagers some twenty years ago. Bernard realizes that Linda is almost certainly the woman mentioned by the Director. Talking to John, he learns that Linda was ostracized because of her willingness to sleep with all the men in the village, and that as a result John was raised in isolation from the rest of the village. John explains that he learned to read using a book called The Chemical and Bacteriological Conditioning of the Embryo and The Complete Works of Shakespeare, the latter given to Linda by one of her lovers, Popé. John tells Bernard that he is eager to see the “Other Place”—the “brave new world” that his mother has told him so much about. Bernard invites him to return to the World State with him. John agrees but insists that Linda be allowed to come as well.
While Lenina, disgusted with the Reservation, takes enough soma to knock her out for eighteen hours, Bernard flies to Santa Fe where he calls Mustapha Mond and receives permission to bring John and Linda back to the World State. Meanwhile, John breaks into the house where Lenina is lying intoxicated and unconscious, and barely suppresses his desire to touch her. Bernard, Lenina, John, and Linda fly to the World State, where the Director is waiting to exile Bernard in front of his Alpha coworkers. But Bernard turns the tables by introducing John and Linda. The shame of being a “father”—the very word makes the onlookers laugh nervously—causes the Director to resign, leaving Bernard free to remain in London.
John becomes a hit with London society because of his strange life led on the Reservation. But while touring the factories and schools of the World State, John becomes increasingly disturbed by the society that he sees. His sexual attraction to Lenina remains, but he desires more than simple lust, and he finds himself terribly confused. In the process, he also confuses Lenina, who wonders why John does not wish to have sex with her. As the discoverer and guardian of the “Savage,” Bernard also becomes popular. He quickly takes advantage of his new status, sleeping with many women and hosting dinner parties with important guests, most of whom dislike Bernard but are willing to placate him if it means they get to meet John. One night John refuses to meet the guests, including the Arch-Community Songster, and Bernard's social standing plummets.
After Bernard introduces them, John and Helmholtz quickly take to each other. John reads Helmholtz parts of Romeo and Juliet, but Helmholtz cannot keep himself from laughing at a serious passage about love, marriage, and parents—ideas that are ridiculous, almost scatological in World State culture.
Fueled by his strange behavior, Lenina becomes obsessed with John, refusing Henry's invitation to see a feely. She takes soma and visits John at Bernard's apartment, where she hopes to seduce him. But John responds to her advances with curses, blows, and lines from Shakespeare. She retreats to the bathroom while he fields a phone call in which he learns that Linda, who has been on permanent soma-holiday since her return, is about to die. At the Hospital for the Dying he watches her die while a group of lower-caste boys receiving their “death conditioning” wonder why she is so unattractive. The boys are simply curious, but John becomes enraged. After Linda dies, John meets a group of Delta clones who are receiving their soma ration. He tries to convince them to revolt, throwing the soma out the window, and a riot results. Bernard and Helmholtz, hearing of the riot, rush to the scene and come to John's aid. After the riot is calmed by police with soma vapor, John, Helmholtz, and Bernard are arrested and brought to the office of Mustapha Mond.
John and Mond debate the value of the World State's policies, John arguing that they dehumanize the residents of the World State and Mond arguing that stability and happiness are more important than humanity. Mond explains that social stability has required the sacrifice of art, science, and religion. John protests that, without these things, human life is not worth living. Bernard reacts wildly when Mond says that he and Helmholtz will be exiled to distant islands, and he is carried from the room. Helmholtz accepts the exile readily, thinking it will give him a chance to write, and soon follows Bernard out of the room. John and Mond continue their conversation. They discuss religion and the use of soma to control negative emotions and social harmony.
John bids Helmholtz and Bernard good-bye. Refused the option of following them to the islands by Mond, he retreats to a lighthouse in the countryside where he gardens and attempts to purify himself by self-flagellation. Curious World State citizens soon catch him in the act, and reporters descend on the lighthouse to film news reports and a feely. After the feely, hordes of people descend on the lighthouse and demand that John whip himself. Lenina comes and approaches John with her arms open. John reacts by brandishing his whip and screaming “Kill it! Kill it!” The intensity of the scene causes an orgy in which John takes part. The next morning he wakes up and, overcome with anger and sadness at his submission to World State society, hangs himself.
Themes:
The Use of Technology to Control Society
The Consumer Society
The Incompatibility of Happiness and Truth
The Dangers of an All-Powerful State
Like George Orwell's 1984, this novel depicts a dystopia in which an all-powerful state controls the behaviors and actions of its people in order to preserve its own stability and power. But a major difference between the two is that, whereas in 1984 control is maintained by constant government surveillance, secret police, and torture, power in Brave New World is maintained through technological interventions that start before birth and last until death, and that actually change what people want. The government of 1984 maintains power through force and intimidation. The government of Brave New World retains control by making its citizens so happy and superficially fulfilled that they don't care about their personal freedom. In Brave New World the consequences of state control are a loss of dignity, morals, values, and emotions—in short, a loss of humanity.
Motifs :
“Pneumatic”
The word “pneumatic” is used with remarkable frequency to describe two things: Lenina's body and chairs. “Pneumatic” is an adjective that usually means that something has air pockets or works by means of compressed air. In the case of the chairs (in the feely theater and in Mond's office), it probably means that the chairs' cushions are inflated with air. In Lenina's case, the word is used by both Henry Foster and Benito Hoover to describe what she's like to have sex with. She herself remarks that her lovers usually find her “pneumatic,” patting her legs as she does so. In reference to Lenina it means well-rounded, balloon-like, or bouncy, in reference to her flesh, and in particular her bosom. Huxley is not the only writer to use the word pneumatic in this sense, although it is an unusual usage. The use of this odd word to describe the physical characteristics of both a woman and a piece of furniture underscores the novel's theme that human sexuality has been degraded to the level of a commodity.
Ford, “my Ford,” “Year of our Ford,” etc.
Throughout Brave New World, the citizens of the World State substitute the name of Henry Ford, the early twentieth-century industrialist and founder of the Ford Motor Company, wherever people in our own world would say Lord” (i.e., Christ). This demonstrates that even at the level of casual conversation and habit, religion has been replaced by reverence for technology—specifically the efficient, mechanized factory production of goods that Henry Ford pioneered.
Alienation
The motif of alienation provides a counterpoint to the motif of total conformity that pervades the World State. Bernard Marx, Helmholtz Watson, and John are alienated from the World State, each for his own reasons. Bernard is alienated because he is a misfit, too small and powerless for the position he has been conditioned to enjoy. Helmholtz is alienated for the opposite reason: he is too intelligent even to play the role of an Alpha Plus. John is alienated on multiple levels and at multiple sites: not only does the Indian community reject him, but he is both unwilling and unable to become part of the World State. The motif of alienation is one of the driving forces of the narrative: it provides the main characters with their primary motivations.
Sex
Brave New World abounds with references to sex. At the heart of the World State's control of its population is its rigid control over sexual mores and reproductive rights. Reproductive rights are controlled through an authoritarian system that sterilizes about two thirds of women, requires the rest to use contraceptives, and surgically removes ovaries when it needs to produce new humans. The act of sex is controlled by a system of social rewards for promiscuity and lack of commitment. John, an outsider, is tortured by his desire for Lenina and her inability to return his love as such. The conflict between John's desire for love and Lenina's desire for sex illustrates the profound difference in values between the World State and the humanity represented by Shakespeare's works.
7.William Golding “Lord of the Flies”
Main characters:
Jack Merridew: Even at the onset, Jack appears to be an ominous figure; the lead singer in the school choir, he holds a certain power over the other choirboys as they walk towards the beach to follow the first sound of the conch. He does allow them to rest despite the heat and fatigue of wearing full black uniform gowns and caps while they walk in two parallel lines toward the conch. Only when Simon faints does he show sympathy. Described as 'tall, thin, and bony...his hair was red beneath the black cap. His face was...freckled, and ugly without silliness' (Chapter 1 pg. 19). It is Jack who leads the boys' turn to savagery, or at least gives it a certain order. He is Ralph's chief nemesis; it is he who has brought with him a knife and who gradually becomes obsessed with hunting and killing the pigs on the island. It is these behaviors which later lead to the murders of Simon, Piggy and nearly that of Ralph had grown-ups not come to the boys' rescue at the very last moment.
Piggy: Considered to be the intellectual of the group, he is grossly overweight (leading to the nickname 'Piggy') and he wears coke-bottle glasses, without which he cannot see. He initially discovers the conch sitting at the bottom of the lagoon and suggests that Ralph use it to call everyone. He is always left to babysit the littluns when the boys go off on adventures, told by Ralph that he "isn't good for this sort of thing." Obviously made fun of in school, he often feels left out and isolated early on in the story although increasingly as Jack and Ralph drift apart, Piggy's voice of reason and insight come to fill the gap, and he and Ralph become good friends. Even though he is ridiculed, his glasses are still crucial to the boys' survival: both for keeping the signal fire lit (for Ralph) and for roasting the meat they have hunted (for Jack). As a result, he becomes an object stuck between these two forces. Later, blinded when his glasses are stolen, he is slain when Roger drops a rock on him from above. After landing on the beach below, Piggy's dead body, true to his name, "twitched a bit, like a pig's after it has been killed." (Chapter 11 pg. 165).
Ralph: His body described as 'golden', it is Ralph who establishes a mock-democratic government for the group in order for them to be rescued, and to maintain peace and order. But due to the opposition of Jack, Ralph's chief goals of maintaining a signal fire to alert passing ships of their presence, building the shelters and holding assemblies end up in the dust as nearly all of the boys, over time, join Jack's 'tribe', whose chief focus is to hunt, kill and eat the wild pigs of the island. Ralph is the one boy at the close of the novel who is not a hunter. Having been pursued ruthlessly by Jack and his tribe, Ralph begins weeping on the beach before his grown-up rescuers. The naval officer shows disapproval at the destructive state of things on the island, which Ralph laments that he had done everything he could do to be a good leader.
Roger: He is a sullen figure, one of the original members of Jack's choir. It is he who begins throwing rocks at the littluns as they build sand castles on the beach, watching their reactions intently. Later he drops the boulder at Castle Rock, killing Piggy. Roger accompanies Ralph and Jack when climbing up to the mountain where the beast lives. He rams a stick 'right up [the] ass' of a sow, killing her in a vulgar manner then pretends to be the beast in their hunting ritual the night that Simon is killed. In the tribe, he has become the center of much wickedness, becoming the torturer of Samneric. He is assigned the duty of making 'a stick sharpened at both ends', on which, it is assumed, they'll put Ralph's head.
Sam and Eric (Samneric): These two twins are described as one entity, one brother often finishing the other's sentence. They are frightened off of the mountain when attending to the signal fire, mistaking a dead pilot to be the beast. Later, Ralph has an odd dream that they are fighting one another, wrestling. Having resisted joining Jack's tribe, they are finally seized, tied up and tortured, forced to serve Jack. Samneric betray Ralph's trust and tell Jack where his hiding place is, which the hunters soon run to attack.
Simon: A curious figure and originally a member of the choir, the only one who resists becoming a hunter. The other boys think that he is 'batty'. Simon always comes to the boys' aid whenever someone needs his help, such as when he picks up Piggy's glasses for him, offers meat to Piggy when Jack refuses to give him any, gives the hungry littluns fruit to eat which they could not reach and gives words of comfort to the worried Ralph. Simon is martyr-like in his selflessness. As he goes to notify the others that there is no beast on the mountain, he is killed, as the others mistake him for the beast. Very much a Jesus figure, he is murdered by the very ones he had wanted to help.
Lord of the Flies: This is the name given to the inner beast, to which only Simon ever actually speaks. As Simon's waits for the beast's arrival near the bloody sow's head on the stake (buzzing with flies), The Lord of the Flies speaks to him, warning him not to get in its way or else he shall be killed by the boys. The Lord of the Flies name comes from the sow's head and the countless flies buzzing about it, which soon move from the sow's head to swarm around the head of Simon as the Lord of the Flies tells him, "I'm a part of you." In biblical texts, the Lord of the Flies is the title of Beelzebub (a direct translation of his name), a demon of Hell and cohort of Satan.
Auntie: Though never appearing in person, Piggy refers to her constantly.
Bill:
HenryJohnny
Littluns
Maurice
Mulberry Birthmark Boy
Percival Werthys Madison
Phil
Ralph's Dad
Robert
Plot overview:
- Set during World War II, the story describes the plight of a group of British schoolboys stranded on a Pacific island after their plane was shot down en route to England. Two of the boys, Ralph and Piggy, discover a conch in the lagoon near the beach and use it to call all the other survivors, setting up a mock democratic government with Ralph as leader. Piggy continues to advise and give logic and reason to Ralph's rule. A signal fire, kindled with the lens of Piggy's glasses, is established on the mountain to call passing ships to their rescue while shelters are constructed.
However, the school's choir leader, Jack, soon becomes obsessed with hunting the pigs of the island and loses sight of Ralph's democratic vision. Further discord results with an increasing fear of a supposed "beast" on the island, stemming particularly from the younger boys dubbed the "littluns." Jack eventually abandons any thought of being rescued, content instead with hunting and killing pigs with his choir boys turned into hunters. Jack later speaks out of turn during their assembly meetings and eventually leaves the group to start a "tribe." Other children gradually defect to his side except for Ralph, Piggy, Simon and the twins Samneric (Sam and Eric). One by one these children are eliminated from the opposition.
Upon discovering the beast the boys had all feared on the mountain is only the rotting corpse of a pilot whose plane had been shot down near the island, Simon runs down from the mountain to share this happy news. However the boys (including Ralph, Piggy, and Samneric) are all, following Jack's example, caught up in a primal ritual celebrating the murder of a pig they have just eaten and Simon runs into the midst of this. Mistaken to be the beast, Simon is killed by the boys' spears.
Ralph, Piggy, and Samneric remain resistant to joining Jack's tribe. They attempt to cling to the democracy they had set up, still using the conch to call an assembly and struggling to keep a signal fire burning on the beach. Then Jack and his hunters attack the four and steal Piggy's glasses to kindle the fire he needs for pig-roasting fires. Angry and blinded, Piggy decides to go to the place on the island called Castle Rock where the hunters have set up a base. Reluctantly, Ralph and Samneric agree and upon arriving Roger stops them at the gate. Jack emerges from the forest and begins to fight with Ralph while Piggy stands nearby shrieking in fear, wanting only for his sight be restored by retrieving his glasses. Samneric are seized at Jack's command by the hunters and Roger, Jack's second-in-command, drops a large boulder on the head of Piggy, killing him and shattering the conch which he holds in his hands. Ralph alone is left to flee, with no friends left to aid him. Samneric have become hunters as well and betray the secret of his hiding place in the forest to Jack. The island is set ablaze and hunters fan out to kill Ralph with their spears, the sole remaining opposition to their tribe, as even now he tries to cling to his old democratic ideas.
Running wildly and suddenly becoming savage himself, Ralph stabs with his spear at the hunters pursuing him, chased by all until he at last comes to the beach. The shelters he had built with such labor are in flames and, falling at last upon the sand with the sea before him and nowhere left to run, Ralph looks up to see a naval officer. Rescue comes at last to the boys' aid, seeing the smoke from the mighty blaze set by Jack's hunters after Ralph's signal fire had earlier failed to alert anyone of their presence. When the officer expresses disapproval for the savage state and chaos to which the boys have reverted, Ralph breaks down in tears. Soon, all the hunters begin crying at the sight of grown-ups on the beach. Ralph weeps for "the end of innocence" and "the darkness of man's heart."
Themes:
Civilization vs. Savagery
The central concern of Lord of the Flies is the conflict between two competing impulses that exist within all human beings: the instinct to live by rules, act peacefully, follow moral commands, and value the good of the group against the instinct to gratify one's immediate desires, act violently to obtain supremacy over others, and enforce one's will. This conflict might be expressed in a number of ways: civilization vs. savagery, order vs. chaos, reason vs. impulse, law vs. anarchy, or the broader heading of good vs. evil. Throughout the novel, Golding associates the instinct of civilization with good and the instinct of savagery with evil.
The conflict between the two instincts is the driving force of the novel, explored through the dissolution of the young English boys' civilized, moral, disciplined behavior as they accustom themselves to a wild, brutal, barbaric life in the jungle. Lord of the Flies is an allegorical novel, which means that Golding conveys many of his main ideas and themes through symbolic characters and objects. He represents the conflict between civilization and savagery in the conflict between the novel's two main characters: Ralph, the protagonist, who represents order and leadership; and Jack, the antagonist, who represents savagery and the desire for power.
As the novel progresses, Golding shows how different people feel the influences of the instincts of civilization and savagery to different degrees. Piggy, for instance, has no savage feelings, while Roger seems barely capable of comprehending the rules of civilization. Generally, however, Golding implies that the instinct of savagery is far more primal and fundamental to the human psyche than the instinct of civilization. Golding sees moral behavior, in many cases, as something that civilization forces upon the individual rather than a natural expression of human individuality. When left to their own devices, Golding implies, people naturally revert to cruelty, savagery, and barbarism. This idea of innate human evil is central to Lord of the Flies, and finds expression in several important symbols, most notably the beast and the sow's head on the stake. Among all the characters, only Simon seems to possess anything like a natural, innate goodness.
Loss of Innocence
As the boys on the island progress from well-behaved, orderly children longing for rescue to cruel, bloodthirsty hunters who have no desire to return to civilization, they naturally lose the sense of innocence that they possessed at the beginning of the novel. The painted savages in Chapter 12 who have hunted, tortured, and killed animals and human beings are a far cry from the guileless children swimming in the lagoon in Chapter 3. But Golding does not portray this loss of innocence as something that is done to the children; rather, it results naturally from their increasing openness to the innate evil and savagery that has always existed within them. Golding implies that civilization can mitigate but never wipe out the innate evil that exists within all human beings. The forest glade in which Simon sits in Chapter 3 symbolizes this loss of innocence. At first, it is a place of natural beauty and peace, but when Simon returns later in the novel, he discovers the bloody sow's head impaled upon a stake in the middle of the clearing. The bloody offering to the beast has disrupted the paradise that existed before—a powerful symbol of innate human evil disrupting childhood innocence.
Symbols:
The Conch Shell
Ralph and Piggy discover the conch shell on the beach at the start of the novel and use it to summon the boys together after the crash separates them. Used in this capacity, the conch shell becomes a powerful symbol of civilization and order in the novel. The shell effectively governs the boys' meetings, for the boy who holds the shell holds the right to speak. In this regard, the shell is more than a symbol—it is an actual vessel of political legitimacy and democratic power. As the island civilization erodes and the boys descend into savagery, the conch shell loses its power and influence among them. Ralph clutches the shell desperately when he talks about his role in murdering Simon. Later, the other boys ignore Ralph and throw stones at him when he attempts to blow the conch in Jack's camp. The boulder that Roger rolls onto Piggy also crushes the conch shell, signifying the demise of the civilized instinct among almost all the boys on the island.
Piggy's Glasses
Piggy is the most intelligent, rational boy in the group, and his glasses represent the power of science and intellectual endeavor in society. This symbolic significance is clear from the start of the novel, when the boys use the lenses from Piggy's glasses to focus the sunlight and start a fire. When Jack's hunters raid Ralph's camp and steal the glasses, the savages effectively take the power to make fire, leaving Ralph's group helpless.
The Signal Fire
The signal fire burns on the mountain, and later on the beach, to attract the notice of passing ships that might be able to rescue the boys. As a result, the signal fire becomes a barometer of the boys' connection to civilization. In the early parts of the novel, the fact that the boys maintain the fire is a sign that they want to be rescued and return to society. When the fire burns low or goes out, we realize that the boys have lost sight of their desire to be rescued and have accepted their savage lives on the island. The signal fire thus functions as a kind of measurement of the strength of the civilized instinct remaining on the island. Ironically, at the end of the novel, a fire finally summons a ship to the island, but not the signal fire. Instead, it is the fire of savagery—the forest fire Jack's gang starts as part of his quest to hunt and kill Ralph.
The Beast
The imaginary beast that frightens all the boys stands for the primal instinct of savagery that exists within all human beings. The boys are afraid of the beast, but only Simon reaches the realization that they fear the beast because it exists within each of them. As the boys grow more savage, their belief in the beast grows stronger. By the end of the novel, the boys are leaving it sacrifices and treating it as a totemic god. The boys' behavior is what brings the beast into existence, so the more savagely the boys act, the more real the beast seems to become.
The Lord of the Flies
The Lord of the Flies is the bloody, severed sow's head that Jack impales on a stake in the forest glade as an offering to the beast. This complicated symbol becomes the most important image in the novel when Simon confronts the sow's head in the glade and it seems to speak to him, telling him that evil lies within every human heart and promising to have some “fun” with him. (This “fun” foreshadows Simon's death in the following chapter.) In this way, the Lord of the Flies becomes both a physical manifestation of the beast, a symbol of the power of evil, and a kind of Satan figure who evokes the beast within each human being. Looking at the novel in the context of biblical parallels, the Lord of the Flies recalls the devil, just as Simon recalls Jesus. In fact, the name “Lord of the Flies” is a literal translation of the name of the biblical name Beelzebub, a powerful demon in hell sometimes thought to be the devil himself.
Ralph, Piggy, Jack, Simon, Roger
Lord of the Flies is an allegorical novel, and many of its characters signify important ideas or themes. Ralph represents order, leadership, and civilization. Piggy represents the scientific and intellectual aspects of civilization. Jack represents unbridled savagery and the desire for power. Simon represents natural human goodness. Roger represents brutality and bloodlust at their most extreme. To the extent that the boys' society resembles a political state, the littluns might be seen as the common people, while the older boys represent the ruling classes and political leaders. The relationships that develop between the older boys and the younger ones emphasize the older boys' connection to either the civilized or the savage instinct: civilized boys like Ralph and Simon use their power to protect the younger boys and advance the good of the group; savage boys like Jack and Roger use their power to gratify their own desires, treating the littler boys as objects for their own amusement.
8.George Orwell “1984”
Main characters:
Winston Smith - A minor member of the ruling Party in near-future London, Winston Smith is a thin, frail, contemplative, intellectual, and fatalistic thirty-nine-year-old. Winston hates the totalitarian control and enforced repression that are characteristic of his government. He harbors revolutionary dreams.
Julia - Winston's lover, a beautiful dark-haired girl working in the Fiction Department at the Ministry of Truth. Julia enjoys sex, and claims to have had affairs with many Party members. Julia is pragmatic and optimistic. Her rebellion against the Party is small and personal, for her own enjoyment, in contrast to Winston's ideological motivation.
O'Brien - A mysterious, powerful, and sophisticated member of the Inner Party whom Winston believes is also a member of the Brotherhood, the legendary group of anti-Party rebels.
Big Brother - Though he never appears in the novel, and though he may not actually exist, Big Brother, the perceived ruler of Oceania, is an extremely important figure. Everywhere Winston looks he sees posters of Big Brother's face bearing the message “BIG BROTHER IS WATCHING YOU.” Big Brother's image is stamped on coins and broadcast on the unavoidable telescreens; it haunts Winston's life and fills him with hatred and fascination.
Mr. Charrington - An old man who runs a secondhand store in the prole district. Kindly and encouraging, Mr. Charrington seems to share Winston's interest in the past. He also seems to support Winston's rebellion against the Party and his relationship with Julia, since he rents Winston a room without a telescreen in which to carry out his affair. But Mr. Charrington is not as he seems. He is a member of the Thought Police.
Syme - An intelligent, outgoing man who works with Winston at the Ministry of Truth. Syme specializes in language. As the novel opens, he is working on a new edition of the Newspeak dictionary. Winston believes Syme is too intelligent to stay in the Party's favor.
Parsons - A fat, obnoxious, and dull Party member who lives near Winston and works at the Ministry of Truth. He has a dull wife and a group of suspicious, ill-mannered children who are members of the Junior Spies.
Emmanuel Goldstein - Another figure who exerts an influence on the novel without ever appearing in it. According to the Party, Goldstein is the legendary leader of the Brotherhood. He seems to have been a Party leader who fell out of favor with the regime. In any case, the Party describes him as the most dangerous and treacherous man in Oceania.
Plot overview:
Winston Smith is a low-ranking member of the ruling Party in London, in the nation of Oceania. Everywhere Winston goes, even his own home, the Party watches him through telescreens; everywhere he looks he sees the face of the Party's seemingly omniscient leader, a figure known only as Big Brother. The Party controls everything in Oceania, even the people's history and language. Currently, the Party is forcing the implementation of an invented language called Newspeak, which attempts to prevent political rebellion by eliminating all words related to it. Even thinking rebellious thoughts is illegal. Such thoughtcrime is, in fact, the worst of all crimes.
As the novel opens, Winston feels frustrated by the oppression and rigid control of the Party, which prohibits free thought, sex, and any expression of individuality. Winston dislikes the party and has illegally purchased a diary in which to write his criminal thoughts. He has also become fixated on a powerful Party member named O'Brien, whom Winston believes is a secret member of the Brotherhood—the mysterious, legendary group that works to overthrow the Party.
Winston works in the Ministry of Truth, where he alters historical records to fit the needs of the Party. He notices a coworker, a beautiful dark-haired girl, staring at him, and worries that she is an informant who will turn him in for his thoughtcrime. He is troubled by the Party's control of history: the Party claims that Oceania has always been allied with Eastasia in a war against Eurasia, but Winston seems to recall a time when this was not true. The Party also claims that Emmanuel Goldstein, the alleged leader of the Brotherhood, is the most dangerous man alive, but this does not seem plausible to Winston. Winston spends his evenings wandering through the poorest neighborhoods in London, where the proletarians, or proles, live squalid lives, relatively free of Party monitoring.
One day, Winston receives a note from the dark-haired girl that reads “I love you.” She tells him her name, Julia, and they begin a covert affair, always on the lookout for signs of Party monitoring. Eventually they rent a room above the secondhand store in the prole district where Winston bought the diary. This relationship lasts for some time. Winston is sure that they will be caught and punished sooner or later (the fatalistic Winston knows that he has been doomed since he wrote his first diary entry), while Julia is more pragmatic and optimistic. As Winston's affair with Julia progresses, his hatred for the Party grows more and more intense. At last, he receives the message that he has been waiting for: O'Brien wants to see him.
Winston and Julia travel to O'Brien's luxurious apartment. As a member of the powerful Inner Party (Winston belongs to the Outer Party), O'Brien leads a life of luxury that Winston can only imagine. O'Brien confirms to Winston and Julia that, like them, he hates the Party, and says that he works against it as a member of the Brotherhood. He indoctrinates Winston and Julia into the Brotherhood, and gives Winston a copy of Emmanuel Goldstein's book, the manifesto of the Brotherhood. Winston reads the book—an amalgam of several forms of class-based twentieth-century social theory—to Julia in the room above the store. Suddenly, soldiers barge in and seize them. Mr. Charrington, the proprietor of the store, is revealed as having been a member of the Thought Police all along.
Torn away from Julia and taken to a place called the Ministry of Love, Winston finds that O'Brien, too, is a Party spy who simply pretended to be a member of the Brotherhood in order to trap Winston into committing an open act of rebellion against the Party. O'Brien spends months torturing and brainwashing Winston, who struggles to resist. At last, O'Brien sends him to the dreaded Room 101, the final destination for anyone who opposes the Party. Here, O'Brien tells Winston that he will be forced to confront his worst fear. Throughout the novel, Winston has had recurring nightmares about rats; O'Brien now straps a cage full of rats onto Winston's head and prepares to allow the rats to eat his face. Winston snaps, pleading with O'Brien to do it to Julia, not to him.
Giving up Julia is what O'Brien wanted from Winston all along. His spirit broken, Winston is released to the outside world. He meets Julia, but no longer feels anything for her. He has accepted the Party entirely and has learned to love Big Brother.
Themes:
The Dangers of Totalitarianism
1984 is a political novel written with the purpose of warning readers in the West of the dangers of totalitarian government. Having witnessed firsthand the horrific lengths to which totalitarian governments in Spain and Russia would go in order to sustain and increase their power, Orwell designed 1984 to sound the alarm in Western nations still unsure about how to approach the rise of communism. In 1949, the Cold War had not yet escalated, many American intellectuals supported communism, and the state of diplomacy between democratic and communist nations was highly ambiguous. In the American press, the Soviet Union was often portrayed as a great moral experiment. Orwell, however, was deeply disturbed by the widespread cruelties and oppressions he observed in communist countries, and seems to have been particularly concerned by the role of technology in enabling oppressive governments to monitor and control their citizens.
In 1984, Orwell portrays the perfect totalitarian society, the most extreme realization imaginable of a modern-day government with absolute power. The title of the novel was meant to indicate to its readers in 1949 that the story represented a real possibility for the near future: if totalitarianism were not opposed, the title suggested, some variation of the world described in the novel could become a reality in only thirty-five years. Orwell portrays a state in which government monitors and controls every aspect of human life to the extent that even having a disloyal thought is against the law. As the novel progresses, the timidly rebellious Winston Smith sets out to challenge the limits of the Party's power, only to discover that its ability to control and enslave its subjects dwarfs even his most paranoid conceptions of its reach. As the reader comes to understand through Winston's eyes, The Party uses a number of techniques to control its citizens, each of which is an important theme of its own in the novel. These include:
Psychological Manipulation
The Party barrages its subjects with psychological stimuli designed to overwhelm the mind's capacity for independent thought. The giant telescreen in every citizen's room blasts a constant stream of propaganda designed to make the failures and shortcomings of the Party appear to be triumphant successes. The telescreens also monitor behavior—everywhere they go, citizens are continuously reminded, especially by means of the omnipresent signs reading “BIG BROTHER IS WATCHING YOU,” that the authorities are scrutinizing them. The Party undermines family structure by inducting children into an organization called the Junior Spies, which brainwashes and encourages them to spy on their parents and report any instance of disloyalty to the Party. The Party also forces individuals to suppress their sexual desires, treating sex as merely a procreative duty whose end is the creation of new Party members. The Party then channels people's pent-up frustration and emotion into intense, ferocious displays of hatred against the Party's political enemies. Many of these enemies have been invented by the Party expressly for this purpose.
Physical Control
In addition to manipulating their minds, the Party also controls the bodies of its subjects. The Party constantly watches for any sign of disloyalty, to the point that, as Winston observes, even a tiny facial twitch could lead to an arrest. A person's own nervous system becomes his greatest enemy. The Party forces its members to undergo mass morning-exercises called the Physical Jerks, and then to work long, grueling days at government agencies, keeping people in a general state of exhaustion. Anyone who does manage to defy the Party is punished and “reeducated” through systematic and brutal torture. After being subjected to weeks of this intense treatment, Winston himself comes to the conclusion that nothing is more powerful than physical pain—no emotional loyalty or moral conviction can overcome it. By conditioning the minds of their victims with physical torture, the Party is able to control reality, convincing its subjects that 2 + 2 = 5.
Control of Information and History
The Party controls every source of information, managing and rewriting the content of all newspapers and histories for its own ends. The Party does not allow individuals to keep records of their past, such as photographs or documents. As a result, memories become fuzzy and unreliable, and citizens become perfectly willing to believe whatever the Party tells them. By controlling the present, the Party is able to manipulate the past. And in controlling the past, the Party can justify all of its actions in the present.
Technology
By means of telescreens and hidden microphones across the city, the Party is able to monitor its members almost all of the time. Additionally, the Party employs complicated mechanisms (1984 was written in the era before computers) to exert large-scale control on economic production and sources of information, and fearsome machinery to inflict torture upon those it deems enemies. 1984 reveals that technology, which is generally perceived as working toward moral good, can also facilitate the most diabolical evil.
Language as Mind Control
One of Orwell's most important messages in 1984 is that language is of central importance to human thought because it structures and limits the ideas that individuals are capable of formulating and expressing. If control of language were centralized in a political agency, Orwell proposes, such an agency could possibly alter the very structure of language to make it impossible to even conceive of disobedient or rebellious thoughts, because there would be no words with which to think them. This idea manifests itself in the language of Newspeak, which the Party has introduced to replace English. The Party is constantly refining and perfecting Newspeak, with the ultimate goal that no one will be capable of conceptualizing anything that might question the Party's absolute power.
Interestingly, many of Orwell's ideas about language as a controlling force have been modified by writers and critics seeking to deal with the legacy of colonialism. During colonial times, foreign powers took political and military control of distant regions and, as a part of their occupation, instituted their own language as the language of government and business. Postcolonial writers often analyze or redress the damage done to local populations by the loss of language and the attendant loss of culture and historical connection.
Motifs :
Doublethink
The idea of “doublethink” emerges as an important consequence of the Party's massive campaign of large-scale psychological manipulation. Simply put, doublethink is the ability to hold two contradictory ideas in one's mind at the same time. As the Party's mind-control techniques break down an individual's capacity for independent thought, it becomes possible for that individual to believe anything that the Party tells them, even while possessing information that runs counter to what they are being told. At the Hate Week rally, for instance, the Party shifts its diplomatic allegiance, so the nation it has been at war with suddenly becomes its ally, and its former ally becomes its new enemy. When the Party speaker suddenly changes the nation he refers to as an enemy in the middle of his speech, the crowd accepts his words immediately, and is ashamed to find that it has made the wrong signs for the event. In the same way, people are able to accept the Party ministries' names, though they contradict their functions: the Ministry of Plenty oversees economic shortages, the Ministry of Peace wages war, the Ministry of Truth conducts propaganda and historical revisionism, and the Ministry of Love is the center of the Party's operations of torture and punishment.
Urban Decay
Urban decay proves a pervasive motif in 1984. The London that Winston Smith calls home is a dilapidated, rundown city in which buildings are crumbling, conveniences such as elevators never work, and necessities such as electricity and plumbing are extremely unreliable. Though Orwell never discusses the theme openly, it is clear that the shoddy disintegration of London, just like the widespread hunger and poverty of its inhabitants, is due to the Party's mismanagement and incompetence. One of the themes of 1984, inspired by the history of twentieth-century communism, is that totalitarian regimes are viciously effective at enhancing their own power and miserably incompetent at providing for their citizens. The grimy urban decay in London is an important visual reminder of this idea, and offers insight into the Party's priorities through its contrast to the immense technology the Party develops to spy on its citizens.
Symbols:
Big Brother
Throughout London, Winston sees posters showing a man gazing down over the words “BIG BROTHER IS WATCHING YOU” everywhere he goes. Big Brother is the face of the Party. The citizens are told that he is the leader of the nation and the head of the Party, but Winston can never determine whether or not he actually exists. In any case, the face of Big Brother symbolizes the Party in its public manifestation; he is a reassurance to most people (the warmth of his name suggests his ability to protect), but he is also an open threat (one cannot escape his gaze). Big Brother also symbolizes the vagueness with which the higher ranks of the Party present themselves—it is impossible to know who really rules Oceania, what life is like for the rulers, or why they act as they do. Winston thinks he remembers that Big Brother emerged around 1960, but the Party's official records date Big Brother's existence back to 1930, before Winston was even born.
The Glass Paperweight and St. Clement's Church
By deliberately weakening people's memories and flooding their minds with propaganda, the Party is able to replace individuals' memories with its own version of the truth. It becomes nearly impossible for people to question the Party's power in the present when they accept what the Party tells them about the past—that the Party arose to protect them from bloated, oppressive capitalists, and that the world was far uglier and harsher before the Party came to power. Winston vaguely understands this principle. He struggles to recover his own memories and formulate a larger picture of what has happened to the world. Winston buys a paperweight in an antique store in the prole district that comes to symbolize his attempt to reconnect with the past. Symbolically, when the Thought Police arrest Winston at last, the paperweight shatters on the floor.
The old picture of St. Clement's Church in the room that Winston rents above Mr. Charrington's shop is another representation of the lost past. Winston associates a song with the picture that ends with the words “Here comes the chopper to chop off your head!” This is an important foreshadow, as it is the telescreen hidden behind the picture that ultimately leads the Thought Police to Winston, symbolizing the Party's corrupt control of the past.
The Place Where There Is No Darkness
Throughout the novel Winston imagines meeting O'Brien in “the place where there is no darkness.” The words first come to him in a dream, and he ponders them for the rest of the novel. Eventually, Winston does meet O'Brien in the place where there is no darkness; instead of being the paradise Winston imagined, it is merely a prison cell in which the light is never turned off. The idea of “the place where there is no darkness” symbolizes Winston's approach to the future: possibly because of his intense fatalism (he believes that he is doomed no matter what he does), he unwisely allows himself to trust O'Brien, even though inwardly he senses that O'Brien might be a Party operative.
The Telescreens
The omnipresent telescreens are the book's most visible symbol of the Party's constant monitoring of its subjects. In their dual capability to blare constant propaganda and observe citizens, the telescreens also symbolize how totalitarian government abuses technology for its own ends instead of exploiting its knowledge to improve civilization.
The Red-Armed Prole Woman
The red-armed prole woman that Winston hears singing through the window represents Winston's one legitimate hope for the long-term future: the possibility that the proles will eventually come to recognize their plight and rebel against the Party. Winston sees the prole woman as a prime example of reproductive virility; he often imagines her giving birth to the future generations that will finally challenge the Party's authority.
9. Lewis Carrol “Alice in Wonderland”
Main characters:
Alice - The seven-year-old protagonist of the story. Alice believes that the world is orderly and stable, and she has an insatiable curiosity about her surroundings. Wonderland challenges and frustrates her perceptions of the world.
The White Rabbit - The frantic, harried Wonderland creature that originally leads Alice to Wonderland. The White Rabbit is figure of some importance, but he is manic, timid, and occasionally aggressive.
The Queen of Hearts - The ruler of Wonderland. The Queen is severe and domineering, continually screaming for her subjects to be beheaded.
The King of Hearts - The coruler of Wonderland. The King is ineffectual and generally unlikeable, but lacks the Queen's ruthlessness and undoes her orders of execution.
The Cheshire Cat - A perpetually grinning cat who appears and disappears at will. The Cheshire Cat displays a detached, clearheaded logic and explains Wonderland's madness to Alice.
The Duchess - The Queen's uncommonly ugly cousin. The Duchess behaves rudely to Alice at first, but later treats her so affectionately that her advances feel threatening.
The Caterpillar - A Wonderland creature. The Caterpillar sits on a mushroom, smokes a hookah, and treats Alice with contempt. He directs Alice to the magic mushroom that allows her to shrink and grow.
The Mad Hatter - A small, impolite hatter who lives in perpetual tea-time. The Mad Hatter enjoys frustrating Alice.
The March Hare - The Mad Hatter's tea-time companion. The March Hare takes great pleasure in frustrating Alice.
The Dormouse - The Mad Hatter and March Hare's companion. The Dormouse sits at the tea table and drifts in and out of sleep.
The Gryphon - A servant to the Queen who befriends Alice. The Gryphon escorts Alice to see the Mock Turtle.
The Mock Turtle - A turtle with the head of a calf. The Mock Turtle is friendly to Alice but is exceedingly sentimental and self-absorbed.
Alice's sister - The only character whom Alice interacts with outside of Wonderland. Alice's sister daydreams about Alice's adventures as the story closes.
The Knave of Hearts - An attendant to the King and Queen. The Knave has been accused of stealing the Queen's tarts.
The Mouse - The first Wonderland creature that Alice encounters. The Mouse is initially frightened of Alice and her talk about her pet cat, and eventually tells the story of Fury and the Mouse that foreshadows the Knave of Heart's trial.
The Dodo - A Wonderland creature. The Dodo tends to use big words, and others accuse him of not knowing their meanings. He proposes that the animals participate in a Caucus race.
The Duck, the Lory, and the Eaglet - Wonderland creatures who participate in the Caucus race.
The Cook - The Duchess's cook, who causes everyone to sneeze with the amount of pepper she uses in her cooking. The Cook is ill-tempered, throwing objects at the Duchess and refusing to give evidence at the trial.
The Pigeon - A Wonderland creature who believes Alice is a serpent. The pigeon is sulky and angry and thinks Alice is after her eggs.
Two, Five, and Seven - The playing-card gardeners. Two, Five, and Seven are fearful and fumbling, especially in the presence of the Queen.
Bill - A lizard who first appears as a servant of the White Rabbit and later as a juror at the trial. Bill is stupid and ineffectual.
The Frog-Footman - The Duchess's footman. The Frog-footman is stupid and accustomed to the fact that nothing makes sense in Wonderland.
Plot overview:
Alice sits on a riverbank on a warm summer day, drowsily reading over her sister's shoulder, when she catches sight of a White Rabbit in a waistcoat running by her. The White Rabbit pulls out a pocket watch, exclaims that he is late, and pops down a rabbit hole. Alice follows the White Rabbit down the hole and comes upon a great hallway lined with doors. She finds a small door that she opens using a key she discovers on a nearby table. Through the door, she sees a beautiful garden, and Alice begins to cry when she realizes she cannot fit through the door. She finds a bottle marked “DRINK ME” and downs the contents. She shrinks down to the right size to enter the door but cannot enter since she has left the key on the tabletop above her head. Alice discovers a cake marked “EAT ME” which causes her to grow to an inordinately large height. Still unable to enter the garden, Alice begins to cry again, and her giant tears form a pool at her feet. As she cries, Alice shrinks and falls into the pool of tears. The pool of tears becomes a sea, and as she treads water she meets a Mouse. The Mouse accompanies Alice to shore, where a number of animals stand gathered on a bank. After a “Caucus Race,” Alice scares the animals away with tales of her cat, Dinah, and finds herself alone again.
Alice meets the White Rabbit again, who mistakes her for a servant and sends her off to fetch his things. While in the White Rabbit's house, Alice drinks an unmarked bottle of liquid and grows to the size of the room. The White Rabbit returns to his house, fuming at the now-giant Alice, but she swats him and his servants away with her giant hand. The animals outside try to get her out of the house by throwing rocks at her, which inexplicably transform into cakes when they land in the house. Alice eats one of the cakes, which causes her to shrink to a small size. She wanders off into the forest, where she meets a Caterpillar sitting on a mushroom and smoking a hookah (i.e., a water pipe). The Caterpillar and Alice get into an argument, but before the Caterpillar crawls away in disgust, he tells Alice that different parts of the mushroom will make her grow or shrink. Alice tastes a part of the mushroom, and her neck stretches above the trees. A pigeon sees her and attacks, deeming her a serpent hungry for pigeon eggs.
Alice eats another part of the mushroom and shrinks down to a normal height. She wanders until she comes across the house of the Duchess. She enters and finds the Duchess, who is nursing a squealing baby, as well as a grinning Cheshire Cat, and a Cook who tosses massive amounts of pepper into a cauldron of soup. The Duchess behaves rudely to Alice and then departs to prepare for a croquet game with the Queen. As she leaves, the Duchess hands Alice the baby, which Alice discovers is a pig. Alice lets the pig go and reenters the forest, where she meets the Cheshire Cat again. The Cheshire Cat explains to Alice that everyone in Wonderland is mad, including Alice herself. The Cheshire Cat gives directions to the March Hare's house and fades away to nothing but a floating grin.
Alice travels to the March Hare's house to find the March Hare, the Mad Hatter, and the Dormouse having tea together. Treated rudely by all three, Alice stands by the tea party, uninvited. She learns that they have wronged Time and are trapped in perpetual tea-time. After a final discourtesy, Alice leaves and journeys through the forest. She finds a tree with a door in its side, and travels through it to find herself back in the great hall. She takes the key and uses the mushroom to shrink down and enter the garden.
After saving several gardeners from the temper of the Queen of Hearts, Alice joins the Queen in a strange game of croquet. The croquet ground is hilly, the mallets and balls are live flamingos and hedgehogs, and the Queen tears about, frantically calling for the other player's executions. Amidst this madness, Alice bumps into the Cheshire Cat again, who asks her how she is doing. The King of Hearts interrupts their conversation and attempts to bully the Cheshire Cat, who impudently dismisses the King. The King takes offense and arranges for the Cheshire Cat's execution, but since the Cheshire Cat is now only a head floating in midair, no one can agree on how to behead it.
The Duchess approaches Alice and attempts to befriend her, but the Duchess makes Alice feel uneasy. The Queen of Hearts chases the Duchess off and tells Alice that she must visit the Mock Turtle to hear his story. The Queen of Hearts sends Alice with the Gryphon as her escort to meet the Mock Turtle. Alice shares her strange experiences with the Mock Turtle and the Gryphon, who listen sympathetically and comment on the strangeness of her adventures. After listening to the Mock Turtle's story, they hear an announcement that a trial is about to begin, and the Gryphon brings Alice back to the croquet ground.
The Knave of Hearts stands trial for stealing the Queen's tarts. The King of Hearts leads the proceedings, and various witnesses approach the stand to give evidence. The Mad Hatter and the Cook both give their testimony, but none of it makes any sense. The White Rabbit, acting as a herald, calls Alice to the witness stand. The King goes nowhere with his line of questioning, but takes encouragement when the White Rabbit provides new evidence in the form of a letter written by the Knave. The letter turns out to be a poem, which the King interprets as an admission of guilt on the part of the Knave. Alice believes the note to be nonsense and protests the King's interpretation. The Queen becomes furious with Alice and orders her beheading, but Alice grows to a huge size and knocks over the Queen's army of playing cards.
All of a sudden, Alice finds herself awake on her sister's lap, back at the riverbank. She tells her sister about her dream and goes inside for tea as her sister ponders Alice's adventures.
Themes
The Tragic and Inevitable Loss of Childhood Innocence
Throughout the course of Alice's Adventures in Wonderland, Alice goes through a variety of absurd physical changes. The discomfort she feels at never being the right size acts as a symbol for the changes that occur during puberty. Alice finds these changes to be traumatic, and feels discomfort, frustration, and sadness when she goes through them. She struggles to maintain a comfortable physical size. In Chapter I, she becomes upset when she keeps finding herself too big or too small to enter the garden. In Chapter V, she loses control over specific body parts when her neck grows to an absurd length. These constant fluctuations represent the way a child may feel as her body grows and changes during puberty.
Life as a Meaningless Puzzle
In Alice's Adventures in Wonderland, Alice encounters a series of puzzles that seem to have no clear solutions, which imitates the ways that life frustrates expectations. Alice expects that the situations she encounters will make a certain kind of sense, but they repeatedly frustrate her ability to figure out Wonderland. Alice tries to understand the Caucus race, solve the Mad Hatter's riddle, and understand the Queen's ridiculous croquet game, but to no avail. In every instance, the riddles and challenges presented to Alice have no purpose or answer. Even though Lewis Carroll was a logician, in Alice's Adventures in Wonderland he makes a farce out of jokes, riddles, and games of logic. Alice learns that she cannot expect to find logic or meaning in the situations that she encounters, even when they appear to be problems, riddles, or games that would normally have solutions that Alice would be able to figure out. Carroll makes a broader point about the ways that life frustrates expectations and resists interpretation, even when problems seem familiar or solvable.
Death as a Constant and Underlying Menace
Alice continually finds herself in situations in which she risks death, and while these threats never materialize, they suggest that death lurks just behind the ridiculous events of Alice's Adventures in Wonderland as a present and possible outcome. Death appears in Chapter I, when the narrator mentions that Alice would say nothing of falling off of her own house, since it would likely kill her. Alice takes risks that could possibly kill her, but she never considers death as a possible outcome. Over time, she starts to realize that her experiences in Wonderland are far more threatening than they appear to be. As the Queen screams “Off with its head!” she understands that Wonderland may not merely be a ridiculous realm where expectations are repeatedly frustrated. Death may be a real threat, and Alice starts to understand that the risks she faces may not be ridiculous and absurd after all.
Motifs :
Dream
Alice's Adventures in Wonderland takes place in Alice's dream, so that the characters and phenomena of the real world mix with elements of Alice's unconscious state. The dream motif explains the abundance of nonsensical and disparate events in the story. As in a dream, the narrative follows the dreamer as she encounters various episodes in which she attempts to interpret her experiences in relationship to herself and her world. Though Alice's experiences lend themselves to meaningful observations, they resist a singular and coherent interpretation.
Subversion
Alice quickly discovers during her travels that the only reliable aspect of Wonderland that she can count on is that it will frustrate her expectations and challenge her understanding of the natural order of the world. In Wonderland, Alice finds that her lessons no longer mean what she thought, as she botches her multiplication tables and incorrectly recites poems she had memorized while in Wonderland. Even Alice's physical dimensions become warped as she grows and shrinks erratically throughout the story. Wonderland frustrates Alice's desires to fit her experiences in a logical framework where she can make sense of the relationship between cause and effect.
Language
Carroll plays with linguistic conventions in Alice's Adventures in Wonderland, making use of puns and playing on multiple meanings of words throughout the text. Carroll invents words and expressions and develops new meanings for words. Alice's exclamation “Curious and curiouser!” suggests that both her surroundings and the language she uses to describe them expand beyond expectation and convention. Anything is possible in Wonderland, and Carroll's manipulation of language reflects this sense of unlimited possibility.
Curious, Nonsense, and Confusing
Alice uses these words throughout her journey to describe phenomena she has trouble explaining. Though the words are generally interchangeable, she usually assigns curious and confusing to experiences or encounters that she tolerates. She endures is the experiences that are curious or confusing, hoping to gain a clearer picture of how that individual or experience functions in the world. When Alice declares something to be nonsense, as she does with the trial in Chapter XII, she rejects or criticizes the experience or encounter.
Symbols:
The Garden
Nearly every object in Alice's Adventures in Wonderland functions as a symbol, but nothing clearly represents one particular thing. The symbolic resonances of Wonderland objects are generally contained to the individual episode in which they appear. Often the symbols work together to convey a particular meaning. The garden may symbolize the Garden of Eden, an idyllic space of beauty and innocence that Alice is not permitted to access. On a more abstract level, the garden may simply represent the experience of desire, in that Alice focuses her energy and emotion on trying to attain it. The two symbolic meanings work together to underscore Alice's desire to hold onto her feelings of childlike innocence that she must relinquish as she matures.
The Caterpillar's Mushroom
Like the garden, the Caterpillar's mushroom also has multiple symbolic meanings. Some readers and critics view the Caterpillar as a sexual threat, its phallic shape a symbol of sexual virility. The Caterpillar's mushroom connects to this symbolic meaning. Alice must master the properties of the mushroom to gain control over her fluctuating size, which represents the bodily frustrations that accompany puberty. Others view the mushroom as a psychedelic hallucinogen that compounds Alice's surreal and distorted perception of Wonderland.
Dla czytelników: to wszystko co znalazłam i miałem. Zawarłem w tym wszystko co należy wiedzieć na temat lektur. Nie ma tutaj Władcy pierścieni oraz Harrego Pottera, ale kanwa tych książek jest znana większości z was, jedynie czego tu nie ma, a o czym nie wiele wiem i znalazłem, to Chrity Marly's Own Double-Entry. Jest to literatura nonsensu, więc wszelka konfabulacja jest tu na miejscu.