#
# The Armor Technology Group
#
#
#
#
#
technology = {
id = 2
category = armor
name = TECH_ARMOR_NAME #Localized name
desc = TECH_ARMOR_DESC #Localized description
level = { # 1 - Riveted Armor
id = 2000
name = TECH_LEVEL_ARMOR_1_NAME
desc = TECH_LEVEL_ARMOR_1_DESC
cost = 15
time = 1
neg_offset = 45
pos_offset = 90
application = { # Early Gear
id = 2001
name = TECH_APP_ARMOR_1_1_NAME
desc = TECH_APP_ARMOR_1_1_DESC
required = { }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Early Suspension
id = 2002
name = TECH_APP_ARMOR_1_2_NAME
desc = TECH_APP_ARMOR_1_2_DESC
required = { }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Early Engine
id = 2003
name = TECH_APP_ARMOR_1_3_NAME
desc = TECH_APP_ARMOR_1_3_DESC
required = { }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Early Halftrack Troop Carrier
id = 2004
name = TECH_APP_ARMOR_1_4_NAME
desc = TECH_APP_ARMOR_1_4_DESC
required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = ground_defense which = armor when = now value = 1 }
command = { type = supply_consumption which = armor when = now value = 0.2 }
command = { type = fuel_consumption which = armor when = now value = 0.2 }
}
}
application = { # Early Tank Prototype Tests
id = 2005
name = TECH_APP_ARMOR_1_5_NAME
desc = TECH_APP_ARMOR_1_5_DESC
required = { 2001 2002 2003 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Early Tank (MG)
id = 2006
name = TECH_APP_ARMOR_1_6_NAME
desc = TECH_APP_ARMOR_1_6_DESC
required = { 2005 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 1 }
}
}
} # Level 1
level = { # 2 - Welded Armor
id = 2100
name = TECH_LEVEL_ARMOR_2_NAME
desc = TECH_LEVEL_ARMOR_2_DESC
cost = 15
time = 1
neg_offset = 45
pos_offset = 90
application = { # Basic Optical Sights
id = 2101
name = TECH_APP_ARMOR_2_1_NAME
desc = TECH_APP_ARMOR_2_1_DESC
required = { 2005 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Basic Halftrack Troop Carrier
id = 2102
name = TECH_APP_ARMOR_2_2_NAME
desc = TECH_APP_ARMOR_2_2_DESC
required = { 2004 2006 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = soft_attack which = armor when = now value = 1 }
}
}
application = { # Basic Light Tank Prototype Tests
id = 2103
name = TECH_APP_ARMOR_2_3_NAME
desc = TECH_APP_ARMOR_2_3_DESC
required = { 2005 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Basic Light Tank (MG)
id = 2104
name = TECH_APP_ARMOR_2_4_NAME
desc = TECH_APP_ARMOR_2_4_DESC
required = { 2103 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 2 }
command = { type = deactivate which = 2105 }
command = { type = deactivate which = 2106 }
command = { type = deactivate which = 2107 }
}
}
application = { # Basic Light Tank (20+mm)
id = 2105
name = TECH_APP_ARMOR_2_5_NAME
desc = TECH_APP_ARMOR_2_5_DESC
required = { 2103 14010 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 3 }
command = { type = deactivate which = 2104 }
command = { type = deactivate which = 2106 }
command = { type = deactivate which = 2107 }
}
}
application = { # Basic Light Tank (30+mm)
id = 2106
name = TECH_APP_ARMOR_2_6_NAME
desc = TECH_APP_ARMOR_2_6_DESC
required = { 2103 14011 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 4 }
command = { type = deactivate which = 2105 }
command = { type = deactivate which = 2104 }
command = { type = deactivate which = 2107 }
}
}
application = { # Basic Light Tank (40+mm)
id = 2107
name = TECH_APP_ARMOR_2_7_NAME
desc = TECH_APP_ARMOR_2_7_DESC
required = { 2103 14105 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 5 }
command = { type = deactivate which = 2105 }
command = { type = deactivate which = 2106 }
command = { type = deactivate which = 2104 }
}
}
} # Level 2
level = { # 3 - Amphibious Tanks
id = 2200
name = TECH_LEVEL_ARMOR_3_NAME
desc = TECH_LEVEL_ARMOR_3_DESC
cost = 15
time = 1
neg_offset = 45
pos_offset = 90
application = { # Basic Gear
id = 2201
name = TECH_APP_ARMOR_3_1_NAME
desc = TECH_APP_ARMOR_3_1_DESC
required = { }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Basic Suspension
id = 2202
name = TECH_APP_ARMOR_3_2_NAME
desc = TECH_APP_ARMOR_3_2_DESC
required = { }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Basic Engine
id = 2203
name = TECH_APP_ARMOR_3_3_NAME
desc = TECH_APP_ARMOR_3_3_DESC
required = { }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Basic Wading Equipment
id = 2204
name = TECH_APP_ARMOR_3_4_NAME
desc = TECH_APP_ARMOR_3_4_DESC
required = { }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { type = river_attack which = mechanized value = 3 }
command = { type = river_attack which = armor value = 3 }
command = { type = river_attack which = motorized value = 3 }
}
}
application = { # Basic Amphibious Tank
id = 2205
name = TECH_APP_ARMOR_3_5_NAME
desc = TECH_APP_ARMOR_3_5_DESC
required = { 2005 2204 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = shore_attack which = mechanized value = 10 }
command = { type = shore_attack which = armor value = 10 }
}
}
application = { # Basic Amphibious Assault Vehicle
id = 2206
name = TECH_APP_ARMOR_3_6_NAME
desc = TECH_APP_ARMOR_3_6_DESC
required = { 2005 2204 13405 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = soft_attack which = marine when = now value = 1 }
command = { type = hard_attack which = marine when = now value = 1 }
command = { type = ground_defense which = marine when = now value = 1 }
}
}
application = { # Submersible Tank
id = 2207
name = TECH_APP_ARMOR_3_7_NAME
desc = TECH_APP_ARMOR_3_7_DESC
required = { 2205 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = shore_attack which = mechanized value = 10 }
command = { type = shore_attack which = armor value = 10 }
}
}
application = { # Desert Operations Equipment
id = 2208
name = TECH_APP_ARMOR_3_8_NAME
desc = TECH_APP_ARMOR_3_8_DESC
required = { }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { type = desert_move which = mechanized value = 10 }
command = { type = desert_move which = armor value = 10 }
}
}
application = { # Improved Light Tank Prototype Tests
id = 2209
name = TECH_APP_ARMOR_3_9_NAME
desc = TECH_APP_ARMOR_3_9_DESC
required = { 2201 2202 2103 2203 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Improved Light Tank (20+mm)
id = 2210
name = TECH_APP_ARMOR_3_10_NAME
desc = TECH_APP_ARMOR_3_10_DESC
required = { 2209 14010 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 6 }
command = { type = deactivate which = 2211 }
command = { type = deactivate which = 2212 }
}
}
application = { # Improved Light Tank (30+mm)
id = 2211
name = TECH_APP_ARMOR_3_11_NAME
desc = TECH_APP_ARMOR_3_11_DESC
required = { 2209 14011 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 7 }
command = { type = deactivate which = 2210 }
command = { type = deactivate which = 2212 }
}
}
application = { # Improved Light Tank (40+mm)
id = 2212
name = TECH_APP_ARMOR_3_12_NAME
desc = TECH_APP_ARMOR_3_12_DESC
required = { 2209 14105 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 8 }
command = { type = deactivate which = 2210 }
command = { type = deactivate which = 2211 }
}
}
} # Level 3
level = { # 4 - Assault Guns & Tank Destroyers
id = 2300
name = TECH_LEVEL_ARMOR_4_NAME
desc = TECH_LEVEL_ARMOR_4_DESC
cost = 15
time = 1
neg_offset = 45
pos_offset = 90
application = { # Improved Gear
id = 2301
name = TECH_APP_ARMOR_4_1_NAME
desc = TECH_APP_ARMOR_4_1_DESC
required = { 2209 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Improved Suspension
id = 2302
name = TECH_APP_ARMOR_4_2_NAME
desc = TECH_APP_ARMOR_4_2_DESC
required = { 2209 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Improved Engine
id = 2303
name = TECH_APP_ARMOR_4_3_NAME
desc = TECH_APP_ARMOR_4_3_DESC
required = { 2209 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Airborne Tank
id = 2304
name = TECH_APP_ARMOR_4_4_NAME
desc = TECH_APP_ARMOR_4_4_DESC
required = { 2209 2103 12203 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = soft_attack which = paratrooper when = now value = 1 }
command = { type = hard_attack which = paratrooper when = now value = 1 }
}
}
application = { # Light Assault Gun (30+mm)
id = 2305
name = TECH_APP_ARMOR_4_5_NAME
desc = TECH_APP_ARMOR_4_5_DESC
required = { 2209 11203 14003 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = supply_consumption which = motorized when = now value = 0.1 }
command = { type = supply_consumption which = mechanized when = now value = 0.1 }
command = { type = fuel_consumption which = motorized when = now value = 0.1 }
command = { type = fuel_consumption which = mechanized when = now value = 0.1 }
}
}
application = { # Medium Assault Gun (70+mm)
id = 2306
name = TECH_APP_ARMOR_4_6_NAME
desc = TECH_APP_ARMOR_4_6_DESC
required = { 2305 14004 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = soft_attack which = mechanized when = now value = 1 }
command = { type = soft_attack which = motorized when = now value = 1 }
}
}
application = { # Light Tank Destroyer (30+mm)
id = 2307
name = TECH_APP_ARMOR_4_7_NAME
desc = TECH_APP_ARMOR_4_7_DESC
required = { 2209 11203 14008 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = supply_consumption which = motorized when = now value = 0.1 }
command = { type = supply_consumption which = mechanized when = now value = 0.1 }
command = { type = supply_consumption which = anti_tank when = now value = 0.1 }
command = { type = fuel_consumption which = motorized when = now value = 0.1 }
command = { type = fuel_consumption which = mechanized when = now value = 0.1 }
command = { type = fuel_consumption which = anti_tank when = now value = 0.1 }
}
}
application = { # Light Tank Destroyer (40+mm)
id = 2308
name = TECH_APP_ARMOR_4_8_NAME
desc = TECH_APP_ARMOR_4_8_DESC
required = { 2307 14009 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = hard_attack which = motorized when = now value = 1 }
command = { type = hard_attack which = mechanized when = now value = 1 }
command = { type = hard_attack which = anti_tank when = now value = 1 }
}
}
application = { # Advanced Light Tank Prototype Tests
id = 2309
name = TECH_APP_ARMOR_4_9_NAME
desc = TECH_APP_ARMOR_4_9_DESC
required = { 2209 2301 2302 2303 11305 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Advanced Light Tank (30+mm)
id = 2310
name = TECH_APP_ARMOR_4_10_NAME
desc = TECH_APP_ARMOR_4_10_DESC
required = { 2309 14011 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 9 }
command = { type = deactivate which = 2311 }
command = { type = deactivate which = 2312 }
command = { type = deactivate which = 2313 }
}
}
application = { # Advanced Light Tank (40+mm)
id = 2311
name = TECH_APP_ARMOR_4_11_NAME
desc = TECH_APP_ARMOR_4_11_DESC
required = { 2309 14105 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 10 }
command = { type = deactivate which = 2310 }
command = { type = deactivate which = 2312 }
command = { type = deactivate which = 2313 }
}
}
application = { # Advanced Light Tank (50+mm)
id = 2312
name = TECH_APP_ARMOR_4_12_NAME
desc = TECH_APP_ARMOR_4_12_DESC
required = { 2309 14206 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 11 }
command = { type = deactivate which = 2310 }
command = { type = deactivate which = 2311 }
command = { type = deactivate which = 2313 }
}
}
application = { # Advanced Light Tank (70+mm)
id = 2313
name = TECH_APP_ARMOR_4_13_NAME
desc = TECH_APP_ARMOR_4_13_DESC
required = { 2309 14207 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 12 }
command = { type = deactivate which = 2310 }
command = { type = deactivate which = 2311 }
command = { type = deactivate which = 2312 }
}
}
application = { # Basic Medium Tank Prototype Tests
id = 2314
name = TECH_APP_ARMOR_4_14_NAME
desc = TECH_APP_ARMOR_4_14_DESC
required = { 2103 2201 2202 2203 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Basic Medium Tank (MG)
id = 2315
name = TECH_APP_ARMOR_4_15_NAME
desc = TECH_APP_ARMOR_4_15_DESC
required = { 2314 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 13 }
command = { type = deactivate which = 2316 }
command = { type = deactivate which = 2317 }
command = { type = deactivate which = 2318 }
command = { type = deactivate which = 2319 }
}
}
application = { # Basic Medium Tank (30+mm)
id = 2316
name = TECH_APP_ARMOR_4_16_NAME
desc = TECH_APP_ARMOR_4_16_DESC
required = { 2314 14011 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 14 }
command = { type = deactivate which = 2315 }
command = { type = deactivate which = 2317 }
command = { type = deactivate which = 2318 }
command = { type = deactivate which = 2319 }
}
}
application = { # Basic Medium Tank (40+mm)
id = 2317
name = TECH_APP_ARMOR_4_17_NAME
desc = TECH_APP_ARMOR_4_17_DESC
required = { 2314 14105 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 15 }
command = { type = deactivate which = 2316 }
command = { type = deactivate which = 2315 }
command = { type = deactivate which = 2318 }
command = { type = deactivate which = 2319 }
}
}
application = { # Basic Medium Tank (50+mm)
id = 2318
name = TECH_APP_ARMOR_4_18_NAME
desc = TECH_APP_ARMOR_4_18_DESC
required = { 2314 14206 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 16 }
command = { type = deactivate which = 2316 }
command = { type = deactivate which = 2317 }
command = { type = deactivate which = 2315 }
command = { type = deactivate which = 2319 }
}
}
application = { # Basic Medium Tank (70+mm)
id = 2319
name = TECH_APP_ARMOR_4_19_NAME
desc = TECH_APP_ARMOR_4_19_DESC
required = { 2314 14207 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 17 }
command = { type = deactivate which = 2316 }
command = { type = deactivate which = 2317 }
command = { type = deactivate which = 2318 }
command = { type = deactivate which = 2315 }
}
}
} # Level 4
level = { # 5 - Sloped Armor
id = 2400
name = TECH_LEVEL_ARMOR_5_NAME
desc = TECH_LEVEL_ARMOR_5_DESC
cost = 15
time = 1
neg_offset = 45
pos_offset = 90
application = { # Improved Optical Sights
id = 2401
name = TECH_APP_ARMOR_5_1_NAME
desc = TECH_APP_ARMOR_5_1_DESC
required = { 2101 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { type = hard_attack which = armor when = now value = 1 }
}
}
application = { # Vehicle Radio Intercoms
id = 2402
name = TECH_APP_ARMOR_5_2_NAME
desc = TECH_APP_ARMOR_5_2_DESC
required = { 3006 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { type = ground_defense which = armor when = now value = 1.5 }
}
}
application = { # Improved Amphibious Tank
id = 2403
name = TECH_APP_ARMOR_5_3_NAME
desc = TECH_APP_ARMOR_5_3_DESC
required = { 2309 2205 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = shore_attack which = armor value = 10 }
}
}
application = { # Improved Amphibious Assault Vehicle
id = 2404
name = TECH_APP_ARMOR_5_4_NAME
desc = TECH_APP_ARMOR_5_4_DESC
required = { 2309 2206 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = soft_attack which = marine when = now value = 1 }
command = { type = hard_attack which = marine when = now value = 1 }
}
}
application = { # Improved Halftrack Troop Carrier
id = 2405
name = TECH_APP_ARMOR_5_5_NAME
desc = TECH_APP_ARMOR_5_5_DESC
required = { 2102 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = soft_attack which = mechanized when = now value = 1 }
command = { type = ground_defense which = mechanized when = now value = 1 }
command = { type = air_attack which = armor when = now value = 1 }
}
}
application = { # Light Tank Destroyer (50+mm)
id = 2406
name = TECH_APP_ARMOR_5_6_NAME
desc = TECH_APP_ARMOR_5_6_DESC
required = { 2308 14206 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = hard_attack which = anti_tank when = now value = 1 }
}
}
application = { # Improved Medium Tank Prototype Tests
id = 2407
name = TECH_APP_ARMOR_5_7_NAME
desc = TECH_APP_ARMOR_5_7_DESC
required = { 2301 2302 2303 2314 11200 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Improved Medium Tank (40+mm)
id = 2408
name = TECH_APP_ARMOR_5_8_NAME
desc = TECH_APP_ARMOR_5_8_DESC
required = { 2407 14105 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 18 }
command = { type = deactivate which = 2409 }
command = { type = deactivate which = 2410 }
command = { type = deactivate which = 2503 }
}
}
application = { # Improved Medium Tank (50+mm)
id = 2409
name = TECH_APP_ARMOR_5_9_NAME
desc = TECH_APP_ARMOR_5_9_DESC
required = { 2407 14206 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 19 }
command = { type = deactivate which = 2408 }
command = { type = deactivate which = 2410 }
command = { type = deactivate which = 2503 }
}
}
application = { # Improved Medium Tank (70+mm)
id = 2410
name = TECH_APP_ARMOR_5_10_NAME
desc = TECH_APP_ARMOR_5_10_DESC
required = { 2407 14207 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 20 }
command = { type = deactivate which = 2409 }
command = { type = deactivate which = 2408 }
command = { type = deactivate which = 2503 }
}
}
application = { # Medium Tank Destroyer (70+mm)
id = 2411
name = TECH_APP_ARMOR_5_11_NAME
desc = TECH_APP_ARMOR_5_11_DESC
required = { 2406 2407 14205 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = hard_attack which = anti_tank when = now value = 1 }
}
}
application = { # Medium Tank Destroyer (80+mm)
id = 2412
name = TECH_APP_ARMOR_5_12_NAME
desc = TECH_APP_ARMOR_5_12_DESC
required = { 2411 14303 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = hard_attack which = anti_tank when = now value = 1 }
}
}
application = { # Medium Tank Destroyer (90+mm)
id = 2413
name = TECH_APP_ARMOR_5_13_NAME
desc = TECH_APP_ARMOR_5_13_DESC
required = { 2412 14304 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = hard_attack which = mechanized when = now value = 1 }
command = { type = hard_attack which = anti_tank when = now value = 1 }
}
}
} # Level 5
level = { # 6 - Armor Skirts
id = 2500
name = TECH_LEVEL_ARMOR_6_NAME
desc = TECH_LEVEL_ARMOR_6_DESC
cost = 15
time = 1
neg_offset = 45
pos_offset = 90
application = { # Basic Armor Skirts
id = 2501
name = TECH_APP_ARMOR_6_1_NAME
desc = TECH_APP_ARMOR_6_1_DESC
required = { }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { type = ground_defense which = armor when = now value = 1.5 }
}
}
application = { # Improved Wading Equipment
id = 2502
name = TECH_APP_ARMOR_6_2_NAME
desc = TECH_APP_ARMOR_6_2_DESC
required = { 2204 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { type = river_attack which = mechanized value = 3 }
command = { type = river_attack which = armor value = 3 }
command = { type = river_attack which = motorized value = 3 }
}
}
application = { # Improved Medium Tank (80+mm)
id = 2503
name = TECH_APP_ARMOR_6_3_NAME
desc = TECH_APP_ARMOR_6_3_DESC
required = { 2407 14503 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 21 }
command = { type = deactivate which = 2408 }
command = { type = deactivate which = 2409 }
command = { type = deactivate which = 2410 }
}
}
application = { # Advanced Medium Tank Prototype Tests
id = 2504
name = TECH_APP_ARMOR_6_4_NAME
desc = TECH_APP_ARMOR_6_4_DESC
required = { 2407 11400 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Advanced Medium Tank (50+mm)
id = 2505
name = TECH_APP_ARMOR_6_5_NAME
desc = TECH_APP_ARMOR_6_5_DESC
required = { 2504 11407 14206 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 22 }
command = { type = deactivate which = 2506 }
command = { type = deactivate which = 2611 }
}
}
application = { # Advanced Medium Tank (70+mm)
id = 2506
name = TECH_APP_ARMOR_6_6_NAME
desc = TECH_APP_ARMOR_6_6_DESC
required = { 2504 11407 14207 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 23 }
command = { type = deactivate which = 2505 }
command = { type = deactivate which = 2611 }
}
}
} # Level 6
level = { # 7 - Heavy Tanks
id = 2600
name = TECH_LEVEL_ARMOR_7_NAME
desc = TECH_LEVEL_ARMOR_7_DESC
cost = 15
time = 1
neg_offset = 45
pos_offset = 90
application = { # Advanced Gear
id = 2601
name = TECH_APP_ARMOR_7_1_NAME
desc = TECH_APP_ARMOR_7_1_DESC
required = { 2301 2407 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Advanced Suspension
id = 2602
name = TECH_APP_ARMOR_7_2_NAME
desc = TECH_APP_ARMOR_7_2_DESC
required = { 2302 2407 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Advanced Engine
id = 2603
name = TECH_APP_ARMOR_7_3_NAME
desc = TECH_APP_ARMOR_7_3_DESC
required = { 2303 2407 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Advanced Halftrack Troop Carrier
id = 2604
name = TECH_APP_ARMOR_7_4_NAME
desc = TECH_APP_ARMOR_7_4_DESC
required = { 2405 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = soft_attack which = mechanized when = now value = 1 }
command = { type = ground_defense which = mechanized when = now value = 1 }
}
}
application = { # Advanced Amphibious Tank
id = 2605
name = TECH_APP_ARMOR_7_5_NAME
desc = TECH_APP_ARMOR_7_5_DESC
required = { 2403 2407 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = shore_attack which = armor value = 10 }
}
}
application = { # Advanced Amphibious Assault Vehicle
id = 2606
name = TECH_APP_ARMOR_7_6_NAME
desc = TECH_APP_ARMOR_7_6_DESC
required = { 2404 2407 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = soft_attack which = marine when = now value = 2 }
}
}
application = { # Heavy Assault Gun (100+mm)
id = 2607
name = TECH_APP_ARMOR_7_7_NAME
desc = TECH_APP_ARMOR_7_7_DESC
required = { 2306 2407 14102 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = soft_attack which = motorized when = now value = 1 }
command = { type = soft_attack which = mechanized when = now value = 1 }
command = { type = soft_attack which = armor when = now value = 1 }
command = { type = supply_consumption which = motorized when = now value = 0.1 }
command = { type = supply_consumption which = mechanized when = now value = 0.1 }
command = { type = fuel_consumption which = motorized when = now value = 0.1 }
command = { type = fuel_consumption which = mechanized when = now value = 0.1 }
command = { type = supply_consumption which = armor when = now value = 0.1 }
command = { type = fuel_consumption which = armor when = now value = 0.1 }
}
}
application = { # Heavy Assault Gun (150+mm)
id = 2608
name = TECH_APP_ARMOR_7_8_NAME
desc = TECH_APP_ARMOR_7_8_DESC
required = { 2607 2407 14601 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = soft_attack which = motorized when = now value = 1 }
command = { type = soft_attack which = mechanized when = now value = 1 }
}
}
application = { # Heavy Tank Destroyer (100+mm)
id = 2609
name = TECH_APP_ARMOR_7_9_NAME
desc = TECH_APP_ARMOR_7_9_DESC
required = { 2413 2504 14501 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = hard_attack which = anti_tank when = now value = 1 }
command = { type = supply_consumption which = motorized when = now value = 0.1 }
command = { type = supply_consumption which = mechanized when = now value = 0.1 }
command = { type = fuel_consumption which = motorized when = now value = 0.1 }
command = { type = fuel_consumption which = mechanized when = now value = 0.1 }
}
}
application = { # Heavy Tank Destroyer (120+mm)
id = 2610
name = TECH_APP_ARMOR_7_10_NAME
desc = TECH_APP_ARMOR_7_10_DESC
required = { 2609 14502 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = hard_attack which = anti_tank when = now value = 2 }
}
}
application = { # Advanced Medium Tank (80+mm)
id = 2611
name = TECH_APP_ARMOR_7_11_NAME
desc = TECH_APP_ARMOR_7_11_DESC
required = { 2504 11407 14503 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 24 }
command = { type = deactivate which = 2505 }
command = { type = deactivate which = 2506 }
}
}
application = { # Basic Heavy Tank Prototype Tests
id = 2612
name = TECH_APP_ARMOR_7_12_NAME
desc = TECH_APP_ARMOR_7_12_DESC
required = { 2407 11406 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Basic Heavy Tank (70+mm)
id = 2613
name = TECH_APP_ARMOR_7_13_NAME
desc = TECH_APP_ARMOR_7_13_DESC
required = { 2612 14207 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 25 }
command = { type = deactivate which = 2614 }
command = { type = deactivate which = 2703 }
}
}
application = { # Basic Heavy Tank (80+mm)
id = 2614
name = TECH_APP_ARMOR_7_14_NAME
desc = TECH_APP_ARMOR_7_14_DESC
required = { 2612 14503 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 26 }
command = { type = deactivate which = 2613 }
command = { type = deactivate which = 2703 }
}
}
} # Level 7
level = { # 8 - Improved Heavy Tanks
id = 2700
name = TECH_LEVEL_ARMOR_8_NAME
desc = TECH_LEVEL_ARMOR_8_DESC
cost = 15
time = 1
neg_offset = 45
pos_offset = 90
application = { # Improved Armor Skirts
id = 2701
name = TECH_APP_ARMOR_8_1_NAME
desc = TECH_APP_ARMOR_8_1_DESC
required = { 2501 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { type = ground_defense which = armor when = now value = 1 }
}
}
application = { # Advanced Optical Sights
id = 2702
name = TECH_APP_ARMOR_8_2_NAME
desc = TECH_APP_ARMOR_8_2_DESC
required = { 2401 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { type = hard_attack which = armor when = now value = 1 }
}
}
application = { # Basic Heavy Tank (90+mm)
id = 2703
name = TECH_APP_ARMOR_8_3_NAME
desc = TECH_APP_ARMOR_8_3_DESC
required = { 2612 14603 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 27 }
command = { type = deactivate which = 2613 }
command = { type = deactivate which = 2614 }
}
}
application = { # Improved Heavy Tank Prototype Tests
id = 2704
name = TECH_APP_ARMOR_8_4_NAME
desc = TECH_APP_ARMOR_8_4_DESC
required = { 2612 2601 2602 2603 11500 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Improved Heavy Tank (70+mm)
id = 2705
name = TECH_APP_ARMOR_8_5_NAME
desc = TECH_APP_ARMOR_8_5_DESC
required = { 2704 14207 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 28 }
command = { type = deactivate which = 2706 }
command = { type = deactivate which = 2707 }
command = { type = deactivate which = 2803 }
}
}
application = { # Improved Heavy Tank (80+mm)
id = 2706
name = TECH_APP_ARMOR_8_6_NAME
desc = TECH_APP_ARMOR_8_6_DESC
required = { 2704 14503 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 29 }
command = { type = deactivate which = 2705 }
command = { type = deactivate which = 2707 }
command = { type = deactivate which = 2803 }
}
}
application = { # Improved Heavy Tank (90+mm)
id = 2707
name = TECH_APP_ARMOR_8_7_NAME
desc = TECH_APP_ARMOR_8_7_DESC
required = { 2704 14603 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 30 }
command = { type = deactivate which = 2706 }
command = { type = deactivate which = 2705 }
command = { type = deactivate which = 2803 }
}
}
} # Level 8
level = { # 9 - Advanced Heavy Tanks
id = 2800
name = TECH_LEVEL_ARMOR_9_NAME
desc = TECH_LEVEL_ARMOR_9_DESC
cost = 15
time = 1
neg_offset = 45
pos_offset = 90
application = { # Advanced Armor Skirts
id = 2801
name = TECH_APP_ARMOR_9_1_NAME
desc = TECH_APP_ARMOR_9_1_DESC
required = { 2701 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { type = ground_defense which = armor when = now value = 1 }
}
}
application = { # Advanced Wading Equipment
id = 2802
name = TECH_APP_ARMOR_9_2_NAME
desc = TECH_APP_ARMOR_9_2_DESC
required = { 2502 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { type = river_attack which = mechanized value = 4 }
command = { type = river_attack which = armor value = 4 }
command = { type = river_attack which = motorized value = 4 }
}
}
application = { # Improved Heavy Tank (100+mm)
id = 2803
name = TECH_APP_ARMOR_9_3_NAME
desc = TECH_APP_ARMOR_9_3_DESC
required = { 2704 14703 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 31 }
command = { type = deactivate which = 2706 }
command = { type = deactivate which = 2707 }
command = { type = deactivate which = 2705 }
}
}
application = { # Advanced Heavy Tank Prototype Tests
id = 2804
name = TECH_APP_ARMOR_9_4_NAME
desc = TECH_APP_ARMOR_9_4_DESC
required = { 2601 2602 2603 2704 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Advanced Heavy Tank (80+mm)
id = 2805
name = TECH_APP_ARMOR_9_5_NAME
desc = TECH_APP_ARMOR_9_5_DESC
required = { 2804 14503 11408 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 32 }
command = { type = deactivate which = 2806 }
command = { type = deactivate which = 2807 }
command = { type = deactivate which = 2808 }
}
}
application = { # Advanced Heavy Tank (90+mm)
id = 2806
name = TECH_APP_ARMOR_9_6_NAME
desc = TECH_APP_ARMOR_9_6_DESC
required = { 2804 14603 11408 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 33 }
command = { type = deactivate which = 2805 }
command = { type = deactivate which = 2807 }
command = { type = deactivate which = 2808 }
}
}
application = { # Advanced Heavy Tank (100+mm)
id = 2807
name = TECH_APP_ARMOR_9_7_NAME
desc = TECH_APP_ARMOR_9_7_DESC
required = { 2804 14703 11408 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 34 }
command = { type = deactivate which = 2806 }
command = { type = deactivate which = 2805 }
command = { type = deactivate which = 2808 }
}
}
application = { # Advanced Heavy Tank (120+mm)
id = 2808
name = TECH_APP_ARMOR_9_8_NAME
desc = TECH_APP_ARMOR_9_8_DESC
required = { 2804 14803 11408 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 35 }
command = { type = deactivate which = 2805 }
command = { type = deactivate which = 2806 }
command = { type = deactivate which = 2807 }
}
}
} # Level 9
level = { # 10 - Infrared Gun Sights
id = 2900
name = TECH_LEVEL_ARMOR_10_NAME
desc = TECH_LEVEL_ARMOR_10_DESC
cost = 15
time = 1
neg_offset = 45
pos_offset = 90
application = { # Infrared Optical Sights
id = 2901
name = TECH_APP_ARMOR_10_1_NAME
desc = TECH_APP_ARMOR_10_1_DESC
required = { 2702 3701 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { type = night_attack which = armor value = 15 }
command = { type = night_move which = armor value = 15 }
command = { type = night_defense which = armor value = 15 }
}
}
application = { # Super-Heavy Gear
id = 2902
name = TECH_APP_ARMOR_10_2_NAME
desc = TECH_APP_ARMOR_10_2_DESC
required = { 2601 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Super-Heavy Suspension
id = 2903
name = TECH_APP_ARMOR_10_3_NAME
desc = TECH_APP_ARMOR_10_3_DESC
required = { 2602 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
application = { # Super-Heavy Engine
id = 2904
name = TECH_APP_ARMOR_10_4_NAME
desc = TECH_APP_ARMOR_10_4_DESC
required = { 2603 }
chance = 90
cost = 6
time = 1
neg_offset = 15
pos_offset = 30
effects = {
command = { }
}
}
} # Level 10
level = { # 11 - Super-Heavy Tanks
id = 2940
name = TECH_LEVEL_ARMOR_11_NAME
desc = TECH_LEVEL_ARMOR_11_DESC
cost = 15
time = 1
neg_offset = 45
pos_offset = 90
application = { # Super-Heavy Tank Prototype Tests
id = 2941
name = TECH_APP_ARMOR_11_1_NAME
desc = TECH_APP_ARMOR_11_1_DESC
required = { 2804 2902 2903 2904 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Super-Heavy Tank (100+mm)
id = 2942
name = TECH_APP_ARMOR_11_2_NAME
desc = TECH_APP_ARMOR_11_2_DESC
required = { 2941 14703 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 36 }
command = { type = deactivate which = 2943 }
command = { type = deactivate which = 2971 }
}
}
application = { # Super-Heavy Tank (120+mm)
id = 2943
name = TECH_APP_ARMOR_11_3_NAME
desc = TECH_APP_ARMOR_11_3_DESC
required = { 2941 14803 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 37 }
command = { type = deactivate which = 2942 }
command = { type = deactivate which = 2971 }
}
}
} # Level 11
level = { # 12 - Armored Personnel Carriers
id = 2970
name = TECH_LEVEL_ARMOR_12_NAME
desc = TECH_LEVEL_ARMOR_12_DESC
cost = 15
time = 1
neg_offset = 45
pos_offset = 90
application = { # Super-Heavy Tank (150+mm)
id = 2971
name = TECH_APP_ARMOR_12_1_NAME
desc = TECH_APP_ARMOR_12_1_DESC
required = { 2941 14942 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = armor value = 38 }
command = { type = deactivate which = 2942 }
command = { type = deactivate which = 2943 }
}
}
application = { # Armored Personnel Carriers
id = 2972
name = TECH_APP_ARMOR_12_2_NAME
desc = TECH_APP_ARMOR_12_2_DESC
required = { 2604 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = soft_attack which = mechanized when = now value = 2 }
command = { type = ground_defense which = mechanized when = now value = 1 }
command = { type = soft_attack which = armor when = now value = 2 }
command = { type = ground_defense which = armor when = now value = 1 }
}
}
} # Level 12
}
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