db artillery tech


#
# The Artillery Technology Group
#

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#

technology = {
id = 14
category = artillery
name = TECH_ARTILLERY_NAME #Localized name
desc = TECH_ARTILLERY_DESC #Localized description

level = { # Basic Equipment and Ordinance
id = 14000
name = TECH_LEVEL_ARTILLERY_1_NAME
desc = TECH_LEVEL_ARTILLERY_1_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Semi-Automatic Breech
id = 14001
name = TECH_APP_ARTILLERY_1_1_NAME
desc = TECH_APP_ARTILLERY_1_1_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { } # No effects
}
}
application = { # Rangefinder Radar
id = 14002
name = TECH_APP_ARTILLERY_1_2_NAME
desc = TECH_APP_ARTILLERY_1_2_DESC

required = { 3002 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {

command = { type = air_defense which = infantry when = now value = 1 }
command = { type = air_defense which = cavalry when = now value = 1 }
command = { type = air_defense which = motorized when = now value = 1 }
command = { type = air_defense which = armor when = now value = 1 }
command = { type = air_defense which = mechanized when = now value = 1 }
command = { type = air_defense which = paratrooper when = now value = 1 }
command = { type = air_defense which = bergsjaeger when = now value = 1 }
command = { type = air_defense which = marine when = now value = 1 }


}
}
application = { # Infantry Gun 30mm+
id = 14003
name = TECH_APP_ARTILLERY_1_3_NAME
desc = TECH_APP_ARTILLERY_1_3_DESC

required = { 14001 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }

}
}
application = { # Infantry Gun 70mm+
id = 14004
name = TECH_APP_ARTILLERY_1_4_NAME
desc = TECH_APP_ARTILLERY_1_4_DESC

required = { 14003 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = soft_attack which = infantry when = now value = 1 }
command = { type = soft_attack which = motorized when = now value = 1 }
command = { type = soft_attack which = bergsjaeger when = now value = 1 }
command = { type = soft_attack which = marine when = now value = 1 }
command = { type = soft_attack which = cavalry when = now value = 1 }
}
}
application = { # Field Artillery Gun 70mm+
id = 14005
name = TECH_APP_ARTILLERY_1_5_NAME
desc = TECH_APP_ARTILLERY_1_5_DESC

required = { 14001 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Howitzer 90mm+
id = 14006
name = TECH_APP_ARTILLERY_1_6_NAME
desc = TECH_APP_ARTILLERY_1_6_DESC

required = { 14005 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = soft_attack which = infantry when = now value = 1 }
command = { type = soft_attack which = motorized when = now value = 1 }
command = { type = soft_attack which = mechanized when = now value = 1 }
command = { type = soft_attack which = marine when = now value = 1 }
command = { type = soft_attack which = bergsjaeger when = now value = 1 }
command = { type = soft_attack which = cavalry when = now value = 1 }

command = { type = supply_consumption which = motorized when = now value = 0.1 }
command = { type = supply_consumption which = mechanized when = now value = 0.1 }
command = { type = supply_consumption which = bergsjaeger when = now value = 0.1 }
command = { type = supply_consumption which = marine when = now value = 0.1 }
command = { type = supply_consumption which = infantry when = now value = 0.1 }
}
}
application = { # Field Artillery Gun 100mm+
id = 14007
name = TECH_APP_ARTILLERY_1_7_NAME
desc = TECH_APP_ARTILLERY_1_7_DESC

required = { 14006 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = hard_attack which = artillery when = now value = 1 }
}
}
application = { # Anti-Tank Gun 30mm+
id = 14008
name = TECH_APP_ARTILLERY_1_8_NAME
desc = TECH_APP_ARTILLERY_1_8_DESC

required = { 14001 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Anti-Tank Gun 40mm+
id = 14009
name = TECH_APP_ARTILLERY_1_9_NAME
desc = TECH_APP_ARTILLERY_1_9_DESC

required = { 14008 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = hard_attack which = infantry when = now value = 1 }
command = { type = hard_attack which = motorized when = now value = 1 }
command = { type = hard_attack which = mechanized when = now value = 1 }
command = { type = hard_attack which = armor when = now value = 1 }
command = { type = hard_attack which = marine when = now value = 1 }
command = { type = hard_attack which = paratrooper when = now value = 1 }
command = { type = hard_attack which = bergsjaeger when = now value = 1 }
command = { type = hard_attack which = cavalry when = now value = 1 }
}
}
application = { # Tank Gun 20mm+
id = 14010
name = TECH_APP_ARTILLERY_1_10_NAME
desc = TECH_APP_ARTILLERY_1_10_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Tank Gun 30mm+
id = 14011
name = TECH_APP_ARTILLERY_1_11_NAME
desc = TECH_APP_ARTILLERY_1_11_DESC

required = { 14010 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Anti-Air Gun 20mm+
id = 14012
name = TECH_APP_ARTILLERY_1_12_NAME
desc = TECH_APP_ARTILLERY_1_12_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_attack which = infantry when = now value = 1 }
command = { type = air_attack which = motorized when = now value = 1 }
command = { type = air_attack which = mechanized when = now value = 1 }
command = { type = air_attack which = armor when = now value = 1 }
command = { type = air_attack which = paratrooper when = now value = 1 }
command = { type = air_attack which = bergsjaeger when = now value = 1 }
command = { type = air_attack which = marine when = now value = 1 }
command = { type = air_attack which = cavalry when = now value = 1 }
}
}
application = { # Anti-Air Gun 30mm+
id = 14013
name = TECH_APP_ARTILLERY_1_13_NAME
desc = TECH_APP_ARTILLERY_1_13_DESC

required = { 14012 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = AA_batteries value = 1 }
command = { type = air_defense which = infantry when = now value = 1 }
command = { type = air_defense which = cavalry when = now value = 1 }
command = { type = air_defense which = motorized when = now value = 1 }
command = { type = air_defense which = armor when = now value = 1 }
command = { type = air_defense which = mechanized when = now value = 1 }
command = { type = air_defense which = paratrooper when = now value = 1 }
command = { type = air_defense which = bergsjaeger when = now value = 1 }
command = { type = air_defense which = marine when = now value = 1 }

}
}
application = { # Naval Gun 120mm+
id = 14014
name = TECH_APP_ARTILLERY_1_14_NAME
desc = TECH_APP_ARTILLERY_1_14_DESC

required = { }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Naval Cruiser Gun 180mm+
id = 14015
name = TECH_APP_ARTILLERY_1_15_NAME
desc = TECH_APP_ARTILLERY_1_15_DESC

required = { }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Naval Battleship Gun 350mm+
id = 14016
name = TECH_APP_ARTILLERY_1_16_NAME
desc = TECH_APP_ARTILLERY_1_16_DESC

required = { }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
} # Level 1

level = { # Basic Artillery Pieces
id = 14100
name = TECH_LEVEL_ARTILLERY_2_NAME
desc = TECH_LEVEL_ARTILLERY_2_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Basic Tank Gun Ammunition
id = 14101
name = TECH_APP_ARTILLERY_2_1_NAME
desc = TECH_APP_ARTILLERY_2_1_DESC

required = { 14010 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Infantry Gun 100mm+
id = 14102
name = TECH_APP_ARTILLERY_2_2_NAME
desc = TECH_APP_ARTILLERY_2_2_DESC

required = { 14004 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Howitzer 120mm+
id = 14103
name = TECH_APP_ARTILLERY_2_3_NAME
desc = TECH_APP_ARTILLERY_2_3_DESC

required = { 14007 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = soft_attack which = infantry when = now value = 1 }
command = { type = soft_attack which = motorized when = now value = 1 }
command = { type = soft_attack which = mechanized when = now value = 1 }
command = { type = soft_attack which = marine when = now value = 1 }
}
}
application = { # Field Artillery Gun 150mm+
id = 14104
name = TECH_APP_ARTILLERY_2_4_NAME
desc = TECH_APP_ARTILLERY_2_4_DESC

required = { 14103 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = hard_attack which = artillery when = now value = 1 }
}
}
application = { # Tank Gun 40mm+
id = 14105
name = TECH_APP_ARTILLERY_2_5_NAME
desc = TECH_APP_ARTILLERY_2_5_DESC

required = { 14011 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Anti-Air Gun 40mm+
id = 14106
name = TECH_APP_ARTILLERY_2_6_NAME
desc = TECH_APP_ARTILLERY_2_6_DESC

required = { 14013 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_attack which = infantry when = now value = 1 }
command = { type = air_attack which = motorized when = now value = 1 }
command = { type = air_attack which = mechanized when = now value = 1 }
command = { type = air_attack which = armor when = now value = 1 }
command = { type = air_attack which = bergsjaeger when = now value = 1 }
command = { type = air_attack which = marine when = now value = 1 }
command = { type = air_attack which = paratrooper when = now value = 1 }
command = { type = air_attack which = cavalry when = now value = 1 }
command = { type = AA_batteries value = 1 }
}
}
application = { # Anti-Air Gun 70mm+
id = 14107
name = TECH_APP_ARTILLERY_2_7_NAME
desc = TECH_APP_ARTILLERY_2_7_DESC

required = { 14106 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_attack which = infantry when = now value = 1 }
command = { type = air_attack which = marine when = now value = 1 }
command = { type = air_attack which = motorized when = now value = 1 }
command = { type = air_attack which = mechanized when = now value = 1 }
command = { type = air_attack which = armor when = now value = 1 }
command = { type = air_attack which = bergsjaeger when = now value = 1 }
command = { type = air_attack which = anti_air when = now value = 2 }
command = { type = hard_attack which = anti_air when = now value = 1 }
command = { type = AA_batteries value = 5 }

command = { type = supply_consumption which = motorized when = now value = 0.1 }
command = { type = supply_consumption which = mechanized when = now value = 0.1 }
command = { type = supply_consumption which = bergsjaeger when = now value = 0.1 }
command = { type = supply_consumption which = infantry when = now value = 0.1 }
command = { type = supply_consumption which = armor when = now value = 0.1 }
command = { type = supply_consumption which = marine when = now value = 0.1 }
}
}
} # Level 2

level = { # Self-Propelled Artillery
id = 14200
name = TECH_LEVEL_ARTILLERY_3_NAME
desc = TECH_LEVEL_ARTILLERY_3_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Improved Tank Gun Ammunition
id = 14201
name = TECH_APP_ARTILLERY_3_1_NAME
desc = TECH_APP_ARTILLERY_3_1_DESC

required = { 14101 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = hard_attack which = armor when = now value = 1 }
}
}
application = { # Variable Time Fuse
id = 14202
name = TECH_APP_ARTILLERY_3_2_NAME
desc = TECH_APP_ARTILLERY_3_2_DESC

required = { 14101 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = soft_attack which = artillery when = now value = 1 }
command = { type = air_defense which = infantry when = now value = 1 }
command = { type = air_defense which = cavalry when = now value = 1 }
command = { type = air_defense which = motorized when = now value = 1 }
command = { type = air_defense which = armor when = now value = 1 }
command = { type = air_defense which = mechanized when = now value = 1 }
command = { type = air_defense which = paratrooper when = now value = 1 }
command = { type = air_defense which = bergsjaeger when = now value = 1 }
command = { type = air_defense which = marine when = now value = 1 }

}
}
application = { # Self-Propelled Artillery
id = 14203
name = TECH_APP_ARTILLERY_3_3_NAME
desc = TECH_APP_ARTILLERY_3_3_DESC

required = { 11201 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Multi-Barrelled Anti-Air Guns
id = 14204
name = TECH_APP_ARTILLERY_3_4_NAME
desc = TECH_APP_ARTILLERY_3_4_DESC

required = { 14012 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_attack which = infantry when = now value = 1 }
command = { type = air_attack which = motorized when = now value = 1 }
command = { type = air_attack which = mechanized when = now value = 1 }
command = { type = air_attack which = armor when = now value = 1 }
command = { type = air_attack which = bergsjaeger when = now value = 1 }
command = { type = air_attack which = anti_air when = now value = 2 }
command = { type = AA_batteries value = 5 }

command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
command = { type = air_attack which = battleship when = on_upgrade value = 1 }
command = { type = air_attack which = carrier when = on_upgrade value = 1 }

command = { type = supply_consumption which = motorized when = now value = 0.1 }
command = { type = supply_consumption which = mechanized when = now value = 0.1 }
command = { type = supply_consumption which = armor when = now value = 0.1 }
command = { type = supply_consumption which = infantry when = now value = 0.1 }
command = { type = supply_consumption which = bergsjaeger when = now value = 0.1 }
command = { type = supply_consumption which = cavalry when = now value = 0.1 }

command = { type = air_defense which = infantry when = now value = 1 }
command = { type = air_defense which = cavalry when = now value = 1 }
command = { type = air_defense which = motorized when = now value = 1 }
command = { type = air_defense which = armor when = now value = 1 }
command = { type = air_defense which = mechanized when = now value = 1 }
command = { type = air_defense which = paratrooper when = now value = 1 }
command = { type = air_defense which = bergsjaeger when = now value = 1 }
command = { type = air_defense which = marine when = now value = 1 }


}
}
application = { # Anti-Tank Gun 70mm+
id = 14205
name = TECH_APP_ARTILLERY_3_5_NAME
desc = TECH_APP_ARTILLERY_3_5_DESC

required = { 14009 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = hard_attack which = infantry when = now value = 1 }
command = { type = hard_attack which = motorized when = now value = 1 }
command = { type = hard_attack which = mechanized when = now value = 1 }
command = { type = hard_attack which = armor when = now value = 1 }
command = { type = hard_attack which = bergsjaeger when = now value = 1 }
command = { type = hard_attack which = marine when = now value = 1 }
command = { type = hard_attack which = cavalry when = now value = 1 }



}
}
application = { # Tank Gun 50mm+
id = 14206
name = TECH_APP_ARTILLERY_3_6_NAME
desc = TECH_APP_ARTILLERY_3_6_DESC

required = { 14105 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Tank Gun 70mm+
id = 14207
name = TECH_APP_ARTILLERY_3_7_NAME
desc = TECH_APP_ARTILLERY_3_7_DESC

required = { 14206 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Anti-Air Gun 80mm+
id = 14208
name = TECH_APP_ARTILLERY_3_8_NAME
desc = TECH_APP_ARTILLERY_3_8_DESC

required = { 14107 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_attack which = anti_air when = now value = 2 }
command = { type = hard_attack which = anti_air when = now value = 1 }
command = { type = AA_batteries value = 5 }
}
}
application = { # Self-Propelled Artillery 70mm+
id = 14209
name = TECH_APP_ARTILLERY_3_9_NAME
desc = TECH_APP_ARTILLERY_3_9_DESC

required = { 14005 14203 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = supply_consumption which = armor when = now value = 0.1 }
command = { type = fuel_consumption which = armor when = now value = 0.1 }
command = { type = supply_consumption which = mechanized when = now value = 0.1 }
command = { type = fuel_consumption which = mechanized when = now value = 0.1 }
}
}

} # Level 3

level = { # Improved Equipment and Ordinance
id = 14300
name = TECH_LEVEL_ARTILLERY_4_NAME
desc = TECH_LEVEL_ARTILLERY_4_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Advanced Tank Gun Ammunition
id = 14301
name = TECH_APP_ARTILLERY_4_1_NAME
desc = TECH_APP_ARTILLERY_4_1_DESC

required = { 14201 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = hard_attack which = armor when = now value = 1 }
}
}
application = { # Field Artillery Gun 170mm+
id = 14302
name = TECH_APP_ARTILLERY_4_2_NAME
desc = TECH_APP_ARTILLERY_4_2_DESC

required = { 14104 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = soft_attack which = artillery when = now value = 1 }
command = { type = hard_attack which = artillery when = now value = 1 }
}
}
application = { # Anti-Tank Gun 80mm+
id = 14303
name = TECH_APP_ARTILLERY_4_3_NAME
desc = TECH_APP_ARTILLERY_4_3_DESC

required = { 14205 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = hard_attack which = anti_tank when = now value = 2 }
}
}
application = { # Anti-Tank Gun 90mm+
id = 14304
name = TECH_APP_ARTILLERY_4_4_NAME
desc = TECH_APP_ARTILLERY_4_4_DESC

required = { 14303 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = hard_attack which = anti_tank when = now value = 2 }
}
}
application = { # Anti-Air Gun 120mm+
id = 14305
name = TECH_APP_ARTILLERY_4_5_NAME
desc = TECH_APP_ARTILLERY_4_5_DESC

required = { 14208 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = AA_batteries value = 9 }
}
}
application = { # Self-Propelled Artillery 90mm+
id = 14306
name = TECH_APP_ARTILLERY_4_6_NAME
desc = TECH_APP_ARTILLERY_4_6_DESC

required = { 14006 14209 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60

effects = {
# command = { type = soft_attack which = mechanized when = now value = 1 }
command = { type = soft_attack which = armor when = now value = 1 }
}
}
application = { # Rocket Artillery 100mm+
id = 14307
name = TECH_APP_ARTILLERY_4_7_NAME
desc = TECH_APP_ARTILLERY_4_7_DESC

required = { 7001 7002 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = soft_attack which = artillery when = now value = 2 }
command = { type = hard_attack which = artillery when = now value = 1 }
}
}
} # Level 4

level = { # Improved Artillery Pieces
id = 14400
name = TECH_LEVEL_ARTILLERY_5_NAME
desc = TECH_LEVEL_ARTILLERY_5_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Very Advanced Tank Gun Ammunition
id = 14401
name = TECH_APP_ARTILLERY_5_1_NAME
desc = TECH_APP_ARTILLERY_5_1_DESC

required = { 14301 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = hard_attack which = armor when = now value = 1 }
}
}
application = { # Naval Cruiser Gun 200mm+
id = 14402
name = TECH_APP_ARTILLERY_5_2_NAME
desc = TECH_APP_ARTILLERY_5_2_DESC

required = { 14015 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Naval Battleship Gun 400mm+
id = 14403
name = TECH_APP_ARTILLERY_5_3_NAME
desc = TECH_APP_ARTILLERY_5_3_DESC

required = { 14016 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Self-Propelled Artillery 100mm+
id = 14404
name = TECH_APP_ARTILLERY_5_4_NAME
desc = TECH_APP_ARTILLERY_5_4_DESC

required = { 14007 14306 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = soft_attack which = armor when = now value = 1 }
# command = { type = soft_attack which = mechanized when = now value = 1 }
}
}
application = { # Self-Propelled Artillery 120mm+
id = 14405
name = TECH_APP_ARTILLERY_5_5_NAME
desc = TECH_APP_ARTILLERY_5_5_DESC

required = { 14103 14404 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = soft_attack which = armor when = now value = 1 }
# command = { type = soft_attack which = mechanized when = now value = 1 }
}
}

} # Level 5

level = { # Self-Propelled Rocket Artillery
id = 14500
name = TECH_LEVEL_ARTILLERY_6_NAME
desc = TECH_LEVEL_ARTILLERY_6_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Anti-Tank Gun 100mm+
id = 14501
name = TECH_APP_ARTILLERY_6_1_NAME
desc = TECH_APP_ARTILLERY_6_1_DESC

required = { 14304 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = hard_attack which = anti_tank when = now value = 1 }
}
}
application = { # Anti-Tank Gun 120mm+
id = 14502
name = TECH_APP_ARTILLERY_6_2_NAME
desc = TECH_APP_ARTILLERY_6_2_DESC

required = { 14501 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = hard_attack which = anti_tank when = now value = 1 }
}
}
application = { # Tank Gun 80mm+
id = 14503
name = TECH_APP_ARTILLERY_6_3_NAME
desc = TECH_APP_ARTILLERY_6_3_DESC

required = { 14207 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Self-Propelled Rocket Artillery 100mm+
id = 14504
name = TECH_APP_ARTILLERY_6_4_NAME
desc = TECH_APP_ARTILLERY_6_4_DESC

required = { 14203 14307 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = soft_attack which = artillery when = now value = 1 }
command = { type = ground_defense which = mechanized when = now value = 1 }
command = { type = ground_defense which = armor when = now value = 1 }
}
}
} # Level 6

level = { # Heavy Artillery Pieces
id = 14600
name = TECH_LEVEL_ARTILLERY_7_NAME
desc = TECH_LEVEL_ARTILLERY_7_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Infantry Gun 150mm+
id = 14601
name = TECH_APP_ARTILLERY_7_1_NAME
desc = TECH_APP_ARTILLERY_7_1_DESC

required = { 14102 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = soft_attack which = infantry when = now value = 1 }
command = { type = soft_attack which = motorized when = now value = 1 }
command = { type = soft_attack which = mechanized when = now value = 1 }

command = { type = supply_consumption which = infantry when = now value = 0.1 }
command = { type = supply_consumption which = motorized when = now value = 0.1 }
command = { type = supply_consumption which = mechanized when = now value = 0.1 }
}
}
application = { # Field Artillery Gun 200mm+
id = 14602
name = TECH_APP_ARTILLERY_7_2_NAME
desc = TECH_APP_ARTILLERY_7_2_DESC

required = { 14302 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = soft_attack which = artillery when = now value = 1 }
command = { type = hard_attack which = artillery when = now value = 1 }
}
}
application = { # Tank Gun 90mm+
id = 14603
name = TECH_APP_ARTILLERY_7_3_NAME
desc = TECH_APP_ARTILLERY_7_3_DESC

required = { 14503 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
} # Level 7

level = { # Advanced Equipment and Ordinance
id = 14700
name = TECH_LEVEL_ARTILLERY_8_NAME
desc = TECH_LEVEL_ARTILLERY_8_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Radar Proximity Fuse
id = 14701
name = TECH_APP_ARTILLERY_8_1_NAME
desc = TECH_APP_ARTILLERY_8_1_DESC

required = { 3702 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = soft_attack which = artillery when = now value = 1 }
command = { type = air_defense which = infantry when = now value = 1 }
command = { type = air_defense which = cavalry when = now value = 1 }
command = { type = air_defense which = motorized when = now value = 1 }
command = { type = air_defense which = armor when = now value = 1 }
command = { type = air_defense which = mechanized when = now value = 1 }
command = { type = air_defense which = paratrooper when = now value = 1 }
command = { type = air_defense which = bergsjaeger when = now value = 1 }
command = { type = air_defense which = marine when = now value = 1 }

}
}
application = { # Basic Country-Battery Radar
id = 14702
name = TECH_APP_ARTILLERY_8_2_NAME
desc = TECH_APP_ARTILLERY_8_2_DESC

required = { 3102 3702 14002 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = soft_attack which = artillery when = now value = 1 }
}
}
application = { # Tank Gun 100mm+
id = 14703
name = TECH_APP_ARTILLERY_8_3_NAME
desc = TECH_APP_ARTILLERY_8_3_DESC

required = { 14603 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Rocket Artillery 200mm+
id = 14704
name = TECH_APP_ARTILLERY_8_4_NAME
desc = TECH_APP_ARTILLERY_8_4_DESC

required = { 14307 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = soft_attack which = artillery when = now value = 1 }
command = { type = hard_attack which = artillery when = now value = 1 }
}
}
} # Level 8

level = { # Advanced Artillery Pieces
id = 14800
name = TECH_LEVEL_ARTILLERY_9_NAME
desc = TECH_LEVEL_ARTILLERY_9_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Rocket Assisted Projectiles
id = 14801
name = TECH_APP_ARTILLERY_9_1_NAME
desc = TECH_APP_ARTILLERY_9_1_DESC

required = { 7401 14307 14602 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = soft_attack which = artillery when = now value = 1 }
}
}
application = { # Improved Country-Battery Radar
id = 14802
name = TECH_APP_ARTILLERY_9_2_NAME
desc = TECH_APP_ARTILLERY_9_2_DESC

required = { 3901 14702 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = soft_attack which = artillery when = now value = 1 }
}
}
application = { # Tank Gun 120mm+
id = 14803
name = TECH_APP_ARTILLERY_9_3_NAME
desc = TECH_APP_ARTILLERY_9_3_DESC

required = { 14703 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Self-Propelled Artillery 150mm+
id = 14804
name = TECH_APP_ARTILLERY_9_4_NAME
desc = TECH_APP_ARTILLERY_9_4_DESC

required = { 14104 14405 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = soft_attack which = armor when = now value = 1 }
# command = { type = soft_attack which = mechanized when = now value = 1 }
}
}
application = { # Self-Propelled Anti-Air 20mm+
id = 14805
name = TECH_APP_ARTILLERY_9_5_NAME
desc = TECH_APP_ARTILLERY_9_5_DESC

required = { 14012 14203 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = air_attack which = armor when = now value = 1 }
command = { type = air_attack which = mechanized when = now value = 1 }
command = { type = air_attack which = anti_air when = now value = 1 }
}
}
application = { # Self-Propelled Anti-Air 30mm+
id = 14806
name = TECH_APP_ARTILLERY_9_6_NAME
desc = TECH_APP_ARTILLERY_9_6_DESC

required = { 14013 14203 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = air_attack which = armor when = now value = 1 }
command = { type = air_attack which = mechanized when = now value = 1 }
command = { type = air_attack which = anti_air when = now value = 1 }
}
}
} # Level 9

level = { # Heavy Rocket Artillery
id = 14900
name = TECH_LEVEL_ARTILLERY_10_NAME
desc = TECH_LEVEL_ARTILLERY_10_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Rocket Artillery 300mm+
id = 14901
name = TECH_APP_ARTILLERY_10_1_NAME
desc = TECH_APP_ARTILLERY_10_1_DESC

required = { 14704 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = soft_attack which = artillery when = now value = 1 }
command = { type = hard_attack which = artillery when = now value = 1 }
}
}
application = { # Self-Propelled Rocket Artillery 200mm+
id = 14902
name = TECH_APP_ARTILLERY_10_2_NAME
desc = TECH_APP_ARTILLERY_10_2_DESC

required = { 14504 14704 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = soft_attack which = artillery when = now value = 1 }
command = { type = ground_defense which = armor when = now value = 1 }
command = { type = ground_defense which = mechanized when = now value = 1 }
}
}
} # Level 10

level = { # Semi-Modern Equipment and Ordinance
id = 14940
name = TECH_LEVEL_ARTILLERY_11_NAME
desc = TECH_LEVEL_ARTILLERY_11_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Semi-Modern Tank Gun Ammunition
id = 14941
name = TECH_APP_ARTILLERY_11_1_NAME
desc = TECH_APP_ARTILLERY_11_1_DESC

required = { 8942 14401 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = hard_attack which = armor when = now value = 1 }
}
}
application = { # Tank Gun 150mm+
id = 14942
name = TECH_APP_ARTILLERY_11_2_NAME
desc = TECH_APP_ARTILLERY_11_2_DESC

required = { 14803 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
} # Level 11

level = { # Semi-Modern Artillery Pieces
id = 14970
name = TECH_LEVEL_ARTILLERY_12_NAME
desc = TECH_LEVEL_ARTILLERY_12_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Self-Propelled Artillery 170mm+
id = 14971
name = TECH_APP_ARTILLERY_12_1_NAME
desc = TECH_APP_ARTILLERY_12_1_DESC

required = { 14302 14804 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = ground_defense which = armor when = now value = 1 }
command = { type = ground_defense which = mechanized when = now value = 1 }
command = { type = soft_attack which = artillery when = now value = 1 }
}
}
application = { # Self-Propelled Rocket Artillery 300mm+
id = 14972
name = TECH_APP_ARTILLERY_12_2_NAME
desc = TECH_APP_ARTILLERY_12_2_DESC

required = { 14901 14902 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = ground_defense which = armor when = now value = 1 }
command = { type = ground_defense which = mechanized when = now value = 1 }
command = { type = soft_attack which = artillery when = now value = 1 }
}
}
} # Level 12
}

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