db naval tech


#
# The Naval Technology Group
#

#
#
#
#

technology = {
id = 6
category = naval
name = TECH_NAVAL_NAME #Localized name
desc = TECH_NAVAL_DESC #Localized description

level = { # Basic Naval Armament and Armour
id = 6000
name = TECH_LEVEL_NAVAL_1_NAME
desc = TECH_LEVEL_NAVAL_1_DESC

cost = 14
time = 1
neg_offset = 45
pos_offset = 90

application = { # BB Belt Armour 40mm+
id = 6001
name = TECH_APP_NAVAL_1_1_NAME
desc = TECH_APP_NAVAL_1_1_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # BB Deck Armour 15mm+
id = 6002
name = TECH_APP_NAVAL_1_2_NAME
desc = TECH_APP_NAVAL_1_2_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # CA & CV Belt Armour 10mm+
id = 6003
name = TECH_APP_NAVAL_1_3_NAME
desc = TECH_APP_NAVAL_1_3_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # CA & CV Deck Armor 5mm+
id = 6004
name = TECH_APP_NAVAL_1_4_NAME
desc = TECH_APP_NAVAL_1_4_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic Destroyer Hull
id = 6005
name = TECH_APP_NAVAL_1_5_NAME
desc = TECH_APP_NAVAL_1_5_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic Cruiser Hull
id = 6006
name = TECH_APP_NAVAL_1_6_NAME
desc = TECH_APP_NAVAL_1_6_DESC

required = { 6003 6004 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic BB Hull
id = 6007
name = TECH_APP_NAVAL_1_7_NAME
desc = TECH_APP_NAVAL_1_7_DESC

required = { 6001 6002 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic CV Hull
id = 6008
name = TECH_APP_NAVAL_1_8_NAME
desc = TECH_APP_NAVAL_1_8_DESC

required = { 6003 6004 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Naval Refuel Vessel
id = 6009
name = TECH_APP_NAVAL_1_9_NAME
desc = TECH_APP_NAVAL_1_9_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Naval Ammunition Vessel
id = 6010
name = TECH_APP_NAVAL_1_10_NAME
desc = TECH_APP_NAVAL_1_10_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Naval Supply Vessel
id = 6011
name = TECH_APP_NAVAL_1_11_NAME
desc = TECH_APP_NAVAL_1_11_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Large Naval Shipyards
id = 6012
name = TECH_APP_NAVAL_1_12_NAME
desc = TECH_APP_NAVAL_1_12_DESC
required = { 6005 6006 }
chance = 90
cost = 35
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = activate_unit_type which = battleship }
command = { type = activate_unit_type which = carrier }
}
}

} # Level 1

level = { # Basic Warship Design
id = 6100
name = TECH_LEVEL_NAVAL_2_NAME
desc = TECH_LEVEL_NAVAL_2_DESC

cost = 14
time = 1
neg_offset = 45
pos_offset = 90

application = { # Basic Destroyer Propulsion
id = 6101
name = TECH_APP_NAVAL_2_1_NAME
desc = TECH_APP_NAVAL_2_1_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic Cruiser Propulsion
id = 6102
name = TECH_APP_NAVAL_2_2_NAME
desc = TECH_APP_NAVAL_2_2_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic Battleship Propulsion
id = 6103
name = TECH_APP_NAVAL_2_3_NAME
desc = TECH_APP_NAVAL_2_3_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic CV Propulsion
id = 6104
name = TECH_APP_NAVAL_2_4_NAME
desc = TECH_APP_NAVAL_2_4_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic Destroyer
id = 6105
name = TECH_APP_NAVAL_2_5_NAME
desc = TECH_APP_NAVAL_2_5_DESC

required = { 6005 6101 14014 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = destroyer value = 1 }
}
}
application = { # Basic Cruiser
id = 6106
name = TECH_APP_NAVAL_2_6_NAME
desc = TECH_APP_NAVAL_2_6_DESC

required = { 6006 6102 14015 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = cruiser value = 1 }
}
}
application = { # Basic Battleship 150mm+
id = 6107
name = TECH_APP_NAVAL_2_7_NAME
desc = TECH_APP_NAVAL_2_7_DESC

required = { 6007 6103 14014 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = battleship value = 1 }
}
}
application = { # Basic Battleship 350mm+
id = 6108
name = TECH_APP_NAVAL_2_8_NAME
desc = TECH_APP_NAVAL_2_8_DESC

required = { 6007 6103 14014 14016 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = battleship value = 2 }
}
}
application = { # Basic Aircraft Carrier
id = 6109
name = TECH_APP_NAVAL_2_9_NAME
desc = TECH_APP_NAVAL_2_9_DESC

required = { 6008 6104 13003 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = carrier value = 1 }
}
}
application = { # Basic Decimetric Naval Anti-Air Radar
id = 6110
name = TECH_APP_NAVAL_2_10_NAME
desc = TECH_APP_NAVAL_2_10_DESC

required = { 3003 3102 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
command = { type = air_attack which = battleship when = on_upgrade value = 1 }
command = { type = air_attack which = carrier when = on_upgrade value = 1 }

command = { type = air_detection which = destroyer when = on_upgrade value = 1 }
command = { type = air_detection which = cruiser when = on_upgrade value = 1 }
command = { type = air_detection which = battleship when = on_upgrade value = 1 }
command = { type = air_detection which = carrier when = on_upgrade value = 1 }
}
}
application = { # Basic Decimetric Naval Artillery Radar
id = 6111
name = TECH_APP_NAVAL_2_11_NAME
desc = TECH_APP_NAVAL_2_11_DESC

required = { 3003 3102 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = cruiser when = on_upgrade value = 1 }
command = { type = naval_attack which = battleship when = on_upgrade value = 1 }

command = { type = surface_detection which = destroyer when = on_upgrade value = 1 }
command = { type = surface_detection which = cruiser when = on_upgrade value = 1 }
command = { type = surface_detection which = battleship when = on_upgrade value = 1 }
command = { type = surface_detection which = carrier when = on_upgrade value = 1 }
}
}
application = { # Basic ASDIC
id = 6112
name = TECH_APP_NAVAL_2_12_NAME
desc = TECH_APP_NAVAL_2_12_DESC

required = { 3003 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_detection which = destroyer when = on_upgrade value = 1 }
command = { type = sub_detection which = cruiser when = on_upgrade value = 0.5 }
command = { type = sub_detection which = battleship when = on_upgrade value = 0.5 }
}
}

} # Level 2

level = { # Amphibious Warfare
id = 6200
name = TECH_LEVEL_NAVAL_3_NAME
desc = TECH_LEVEL_NAVAL_3_DESC

cost = 14
time = 1
neg_offset = 45
pos_offset = 90

application = { # Naval Infantry Training
id = 6201
name = TECH_APP_NAVAL_3_1_NAME
desc = TECH_APP_NAVAL_3_1_DESC

required = { 3003 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = shore_attack which = marine when = now value = 10 }
command = { type = shore_attack which = infantry when = now value = 10 }
command = { type = shore_attack which = mechanized when = now value = 5 }
command = { type = shore_attack which = motorized when = now value = 5 }
command = { type = shore_attack which = armor when = now value = 5 }
command = { type = shore_attack which = bergsjaeger when = now value = 10 }
command = { type = shore_attack which = paratrooper when = now value = 10 }
}
}
application = { # Landing Ship Personnel and Tanks
id = 6202
name = TECH_APP_NAVAL_3_2_NAME
desc = TECH_APP_NAVAL_3_2_DESC

required = { 6203 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = shore_attack which = marine when = now value = 10 }
command = { type = shore_attack which = infantry when = now value = 10 }
command = { type = shore_attack which = mechanized when = now value = 10 }
command = { type = shore_attack which = motorized when = now value = 10 }
command = { type = shore_attack which = armor when = now value = 10 }
command = { type = shore_attack which = bergsjaeger when = now value = 10 }
command = { type = shore_attack which = paratrooper when = now value = 10 }
}
}
application = { # Marines
id = 6203
name = TECH_APP_NAVAL_3_3_NAME
desc = TECH_APP_NAVAL_3_3_DESC

required = { 6201 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = activate_unit_type which = marine }
command = { type = shore_attack which = marine when = now value = 5 }
}
}
application = { # Amphibious Assault Training
id = 6204
name = TECH_APP_NAVAL_3_4_NAME
desc = TECH_APP_NAVAL_3_4_DESC

required = { 6203 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = shore_attack which = marine when = now value = 10 }
}
}
application = { # Frogmen
id = 6205
name = TECH_APP_NAVAL_3_5_NAME
desc = TECH_APP_NAVAL_3_5_DESC

required = { 6203 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = shore_attack which = marine when = now value = 5 }
}
}
application = { # Basic Surface Ship Torpedo
id = 6206
name = TECH_APP_NAVAL_3_6_NAME
desc = TECH_APP_NAVAL_3_6_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = destroyer when = now value = 1 }
command = { type = naval_attack which = cruiser when = now value = 1 }
}
}
} # Level 3

level = { # Improved Naval Armament
id = 6300
name = TECH_LEVEL_NAVAL_4_NAME
desc = TECH_LEVEL_NAVAL_4_DESC

cost = 14
time = 1
neg_offset = 45
pos_offset = 90

application = { # Improved Surface Ship Torpedo
id = 6301
name = TECH_APP_NAVAL_4_1_NAME
desc = TECH_APP_NAVAL_4_1_DESC

required = { 6206 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = destroyer when = now value = 1 }
command = { type = naval_attack which = cruiser when = now value = 1 }
}
}
application = { # Basic Surface Ship Homing Torpedo
id = 6302
name = TECH_APP_NAVAL_4_2_NAME
desc = TECH_APP_NAVAL_4_2_DESC

required = { 3504 6301 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = destroyer when = now value = 1 }
command = { type = naval_attack which = cruiser when = now value = 1 }
}
}
application = { # Improved Decimetric Naval Anti Air Artillery Radar
id = 6303
name = TECH_APP_NAVAL_4_3_NAME
desc = TECH_APP_NAVAL_4_3_DESC

required = { 3202 6110 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
command = { type = air_attack which = battleship when = on_upgrade value = 1 }
command = { type = air_detection which = destroyer when = on_upgrade value = 1 }
command = { type = air_detection which = cruiser when = on_upgrade value = 1 }
command = { type = air_detection which = battleship when = on_upgrade value = 1 }
command = { type = air_detection which = carrier when = on_upgrade value = 1 }
}
}
application = { # Improved Decimetric Naval Artillery Radar
id = 6306
name = TECH_APP_NAVAL_4_6_NAME
desc = TECH_APP_NAVAL_4_6_DESC

required = { 3202 6111 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = battleship when = on_upgrade value = 1 }
command = { type = naval_attack which = cruiser when = on_upgrade value = 1 }
command = { type = surface_detection which = destroyer when = on_upgrade value = 1 }
command = { type = surface_detection which = cruiser when = on_upgrade value = 1 }
command = { type = surface_detection which = battleship when = on_upgrade value = 1 }
command = { type = surface_detection which = carrier when = on_upgrade value = 1 }
}
}
} # Level 4

level = { # Basic ASW and Convoy Escorts
id = 6400
name = TECH_LEVEL_NAVAL_5_NAME
desc = TECH_LEVEL_NAVAL_5_DESC

cost = 14
time = 1
neg_offset = 45
pos_offset = 90

application = { # BB Belt Armor 50mm+
id = 6401
name = TECH_APP_NAVAL_5_1_NAME
desc = TECH_APP_NAVAL_5_1_DESC

required = { 6001 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # BB Deck Armor 20mm+
id = 6402
name = TECH_APP_NAVAL_5_2_NAME
desc = TECH_APP_NAVAL_5_2_DESC

required = { 6002 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # CA & CV Belt Armor 15mm+
id = 6403
name = TECH_APP_NAVAL_5_3_NAME
desc = TECH_APP_NAVAL_5_3_DESC

required = { 6003 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # CA & CV Deck Armor 10mm+
id = 6404
name = TECH_APP_NAVAL_5_4_NAME
desc = TECH_APP_NAVAL_5_4_DESC

required = { 6004 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Surface Ship Torpedo
id = 6405
name = TECH_APP_NAVAL_5_5_NAME
desc = TECH_APP_NAVAL_5_5_DESC

required = { 6301 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = destroyer when = now value = 1 }
command = { type = naval_attack which = cruiser when = now value = 1 }
}
}

application = { # Escort Destroyers
id = 6406
name = TECH_APP_NAVAL_5_6_NAME
desc = TECH_APP_NAVAL_5_6_DESC

required = { 4402 13207 6105 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = build_time which = destroyer when = now value = -5 }
}
}
application = { # Detector Buoys
id = 6407
name = TECH_APP_NAVAL_5_7_NAME
desc = TECH_APP_NAVAL_5_7_DESC

required = { 13005 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_detection which = destroyer when = on_upgrade value = 1 }
command = { type = sub_detection which = cruiser when = on_upgrade value = 0.5 }
command = { type = sub_detection which = battleship when = on_upgrade value = 0.5 }
}
}
application = { # Towed Hydrophone
id = 6408
name = TECH_APP_NAVAL_5_8_NAME
desc = TECH_APP_NAVAL_5_8_DESC

required = { 13005 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_detection which = destroyer when = on_upgrade value = 1 }
command = { type = sub_detection which = cruiser when = on_upgrade value = 0.5 }
command = { type = sub_detection which = battleship when = on_upgrade value = 0.5 }
}
}
application = { # Close Water Radio Detection Device
id = 6409
name = TECH_APP_NAVAL_5_9_NAME
desc = TECH_APP_NAVAL_5_9_DESC

required = { 3406 13005 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_detection which = destroyer when = on_upgrade value = 1 }
command = { type = sub_detection which = cruiser when = on_upgrade value = 0.5 }
command = { type = sub_detection which = battleship when = on_upgrade value = 0.5 }
}
}
application = { # Basic LR Anti-Submarine Aircraft
id = 6410
name = TECH_APP_NAVAL_5_10_NAME
desc = TECH_APP_NAVAL_5_10_DESC

required = { 9106 13005 13200 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_detection which = destroyer when = now value = 1 }
command = { type = sub_detection which = cruiser when = now value = 0.5 }
command = { type = sub_detection which = battleship when = now value = 0.5 }
}
}

} # Level 5

level = { # Improved Warship Design
id = 6500
name = TECH_LEVEL_NAVAL_6_NAME
desc = TECH_LEVEL_NAVAL_6_DESC

cost = 14
time = 1
neg_offset = 45
pos_offset = 90

application = { # Improved Cruiser Propulsion
id = 6501
name = TECH_APP_NAVAL_6_1_NAME
desc = TECH_APP_NAVAL_6_1_DESC

required = { 6102 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}

application = { # Improved Battleship Propulsion
id = 6502
name = TECH_APP_NAVAL_6_2_NAME
desc = TECH_APP_NAVAL_6_2_DESC

required = { 6103 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Carrier Propulsion
id = 6503
name = TECH_APP_NAVAL_6_3_NAME
desc = TECH_APP_NAVAL_6_3_DESC

required = { 6104 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Cruiser Hull
id = 6504
name = TECH_APP_NAVAL_6_4_NAME
desc = TECH_APP_NAVAL_6_4_DESC

required = { 6403 6404 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Battleship Hull
id = 6505
name = TECH_APP_NAVAL_6_5_NAME
desc = TECH_APP_NAVAL_6_5_DESC

required = { 6401 6402 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Carrier Hull
id = 6506
name = TECH_APP_NAVAL_6_6_NAME
desc = TECH_APP_NAVAL_6_6_DESC

required = { 6403 6404 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Cruiser
id = 6507
name = TECH_APP_NAVAL_6_7_NAME
desc = TECH_APP_NAVAL_6_7_DESC

required = { 6501 6504 14014 14402 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = cruiser value = 2 }
}
}
application = { # Improved Battleship
id = 6508
name = TECH_APP_NAVAL_6_8_NAME
desc = TECH_APP_NAVAL_6_8_DESC

required = { 6502 6505 14014 14403 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = battleship value = 3 }
}
}
application = { # Improved Aircraft Carrier
id = 6509
name = TECH_APP_NAVAL_6_9_NAME
desc = TECH_APP_NAVAL_6_9_DESC

required = { 6503 6506 13101 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = carrier value = 2 }
}
}
application = { # Advanced Decimetric Naval Anti-Air Radar
id = 6510
name = TECH_APP_NAVAL_6_10_NAME
desc = TECH_APP_NAVAL_6_10_DESC

required = { 3402 6303 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
command = { type = air_attack which = battleship when = on_upgrade value = 1 }
command = { type = air_attack which = carrier when = on_upgrade value = 1 }
command = { type = air_detection which = destroyer when = on_upgrade value = 1 }
command = { type = air_detection which = cruiser when = on_upgrade value = 1 }
command = { type = air_detection which = battleship when = on_upgrade value = 1 }
command = { type = air_detection which = carrier when = on_upgrade value = 1 }
}
}
application = { # Advanced Decimetric Naval Artillery Radar
id = 6511
name = TECH_APP_NAVAL_6_11_NAME
desc = TECH_APP_NAVAL_6_11_DESC

required = { 3402 6306 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = battleship when = on_upgrade value = 1 }
command = { type = naval_attack which = cruiser when = on_upgrade value = 1 }
command = { type = surface_detection which = destroyer when = on_upgrade value = 1 }
command = { type = surface_detection which = cruiser when = on_upgrade value = 1 }
command = { type = surface_detection which = battleship when = on_upgrade value = 1 }
command = { type = surface_detection which = carrier when = on_upgrade value = 1 }
}
}
application = { # Basic Centimetric Naval Anti-Air Radar
id = 6512
name = TECH_APP_NAVAL_6_12_NAME
desc = TECH_APP_NAVAL_6_12_DESC

required = { 3102 3501 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
command = { type = air_attack which = battleship when = on_upgrade value = 1 }
command = { type = air_attack which = carrier when = on_upgrade value = 1 }
command = { type = air_detection which = destroyer when = on_upgrade value = 1 }
command = { type = air_detection which = cruiser when = on_upgrade value = 1 }
command = { type = air_detection which = battleship when = on_upgrade value = 1 }
command = { type = air_detection which = carrier when = on_upgrade value = 1 }
}
}
application = { # Basic Centimetric Naval Artillery Radar
id = 6513
name = TECH_APP_NAVAL_6_13_NAME
desc = TECH_APP_NAVAL_6_13_DESC

required = { 3102 3501 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = battleship when = on_upgrade value = 1 }
command = { type = naval_attack which = cruiser when = on_upgrade value = 1 }
command = { type = surface_detection which = destroyer when = on_upgrade value = 1 }
command = { type = surface_detection which = cruiser when = on_upgrade value = 1 }
command = { type = surface_detection which = battleship when = on_upgrade value = 1 }
command = { type = surface_detection which = carrier when = on_upgrade value = 1 }
}
}

} # Level 6

level = { # Improved ASW and Convoy Escorts
id = 6600
name = TECH_LEVEL_NAVAL_7_NAME
desc = TECH_LEVEL_NAVAL_7_DESC

cost = 14
time = 1
neg_offset = 45
pos_offset = 90

application = { # Improved Destroyer Anti-Air Armament
id = 6601
name = TECH_APP_NAVAL_7_1_NAME
desc = TECH_APP_NAVAL_7_1_DESC

required = { 6604 13207 14106 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
}
}
application = { # Improved Destroyer Propulsion
id = 6602
name = TECH_APP_NAVAL_7_2_NAME
desc = TECH_APP_NAVAL_7_2_DESC

required = { 6101 13207 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Destroyer Hull
id = 6603
name = TECH_APP_NAVAL_7_3_NAME
desc = TECH_APP_NAVAL_7_3_DESC

required = { 6005 13207 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Destroyer
id = 6604
name = TECH_APP_NAVAL_7_4_NAME
desc = TECH_APP_NAVAL_7_4_DESC

required = { 6602 6603 13207 14014 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = destroyer value = 2 }
}
}
application = { # Basic Depth Charge Mortar
id = 6605
name = TECH_APP_NAVAL_7_5_NAME
desc = TECH_APP_NAVAL_7_5_DESC

required = { 5005 13207 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_attack which = destroyer when = on_upgrade value = 2 }
command = { type = sub_attack which = cruiser when = on_upgrade value = 1 }
}
}
application = { # Improved ASDIC
id = 6606
name = TECH_APP_NAVAL_7_6_NAME
desc = TECH_APP_NAVAL_7_6_DESC

required = { 6112 13207 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_detection which = destroyer when = on_upgrade value = 1 }
command = { type = sub_detection which = cruiser when = on_upgrade value = 0.5 }
command = { type = sub_detection which = battleship when = on_upgrade value = 0.5 }
}
}
application = { # Escort Air Carriers
id = 6607
name = TECH_APP_NAVAL_7_7_NAME
desc = TECH_APP_NAVAL_7_7_DESC

required = { 4402 13407 6109 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = build_time which = carrier when = now value = -5 }
}
}
application = { # Improved LR Anti-Submarine Aircraft
id = 6608
name = TECH_APP_NAVAL_7_8_NAME
desc = TECH_APP_NAVAL_7_8_DESC

required = { 6410 9508 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_detection which = destroyer when = now value = 0.5 }
command = { type = sub_detection which = cruiser when = now value = 0.5 }
command = { type = sub_detection which = battleship when = now value = 0.5 }
}
}
application = { # Basic Centimetric Naval Radar Navigation
id = 6609
name = TECH_APP_NAVAL_7_9_NAME
desc = TECH_APP_NAVAL_7_9_DESC

required = { 3102 3501 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = visibility which = battleship when = on_upgrade value = -10 }
command = { type = visibility which = cruiser when = on_upgrade value = -10 }
command = { type = visibility which = carrier when = on_upgrade value = -10 }
command = { type = visibility which = destroyer when = on_upgrade value = -10 }
}
}
} # Level 7

level = { # Advanced Warship Design
id = 6700
name = TECH_LEVEL_NAVAL_8_NAME
desc = TECH_LEVEL_NAVAL_8_DESC

cost = 14
time = 1
neg_offset = 45
pos_offset = 90

application = { # Advanced Battleship Propulsion
id = 6701
name = TECH_APP_NAVAL_8_1_NAME
desc = TECH_APP_NAVAL_8_1_DESC

required = { 6502 13400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Cruiser Propulsion
id = 6702
name = TECH_APP_NAVAL_8_2_NAME
desc = TECH_APP_NAVAL_8_2_DESC

required = { 6501 13400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Carrier Propulsion
id = 6703
name = TECH_APP_NAVAL_8_3_NAME
desc = TECH_APP_NAVAL_8_3_DESC

required = { 6503 13400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Battleship Hull
id = 6704
name = TECH_APP_NAVAL_8_4_NAME
desc = TECH_APP_NAVAL_8_4_DESC

required = { 6505 13400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Cruiser Hull
id = 6705
name = TECH_APP_NAVAL_8_5_NAME
desc = TECH_APP_NAVAL_8_5_DESC

required = { 6504 13400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Carrier Hull
id = 6706
name = TECH_APP_NAVAL_8_6_NAME
desc = TECH_APP_NAVAL_8_6_DESC

required = { 6506 13400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Carrier Heavy Hull
id = 6707
name = TECH_APP_NAVAL_8_7_NAME
desc = TECH_APP_NAVAL_8_7_DESC

required = { 6706 13400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Carrier Super-Heavy Hull
id = 6708
name = TECH_APP_NAVAL_8_8_NAME
desc = TECH_APP_NAVAL_8_8_DESC

required = { 6707 13400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Battleship
id = 6709
name = TECH_APP_NAVAL_8_9_NAME
desc = TECH_APP_NAVAL_8_9_DESC

required = { 6701 6704 14014 14403 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = battleship value = 4 }
}
}
application = { # Advanced Cruiser
id = 6710
name = TECH_APP_NAVAL_8_10_NAME
desc = TECH_APP_NAVAL_8_10_DESC

required = { 6702 6705 14014 14402 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = cruiser value = 3 }
}
}
application = { # Advanced Aircraft Carrier
id = 6711
name = TECH_APP_NAVAL_8_11_NAME
desc = TECH_APP_NAVAL_8_11_DESC

required = { 6703 6706 13301 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = carrier value = 3 }
}
}
application = { # Heavy Advanced Aircraft Carrier
id = 6712
name = TECH_APP_NAVAL_8_12_NAME
desc = TECH_APP_NAVAL_8_12_DESC

required = { 6703 6707 13402 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = carrier value = 4 }
}
}
application = { # Super-Heavy Aircraft Carrier 'Advanced class'
id = 6713
name = TECH_APP_NAVAL_8_13_NAME
desc = TECH_APP_NAVAL_8_13_DESC

required = { 6703 6708 13402 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = carrier value = 5 }
}
}
application = { # Advanced LR Anti-Submarine Aircraft
id = 6714
name = TECH_APP_NAVAL_8_14_NAME
desc = TECH_APP_NAVAL_8_14_DESC

required = { 6608 9806 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_detection which = destroyer when = now value = 1 }
command = { type = sub_detection which = cruiser when = now value = 0.5 }
command = { type = sub_detection which = battleship when = now value = 0.5 }
}
}
application = { # Supply Submarines
id = 6715
name = TECH_APP_NAVAL_8_15_NAME
desc = TECH_APP_NAVAL_8_15_DESC

required = { 5005 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
} # Level 8

level = { # Advanced ASW and Convoy Escorts
id = 6800
name = TECH_LEVEL_NAVAL_9_NAME
desc = TECH_LEVEL_NAVAL_9_DESC

cost = 14
time = 1
neg_offset = 45
pos_offset = 90

application = { # Improved Depth Charge Mortar
id = 6801
name = TECH_APP_NAVAL_9_1_NAME
desc = TECH_APP_NAVAL_9_1_DESC

required = { 6605 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_attack which = destroyer when = on_upgrade value = 2 }
command = { type = sub_attack which = cruiser when = on_upgrade value = 1 }
}
}
application = { # Advanced ASDIC
id = 6802
name = TECH_APP_NAVAL_9_2_NAME
desc = TECH_APP_NAVAL_9_2_DESC

required = { 6606 3901 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_detection which = destroyer when = on_upgrade value = 1 }
command = { type = sub_detection which = cruiser when = on_upgrade value = 0.5 }
command = { type = sub_detection which = battleship when = on_upgrade value = 0.5 }
}
}
application = { # Advanced Destroyer Propulsion
id = 6803
name = TECH_APP_NAVAL_9_3_NAME
desc = TECH_APP_NAVAL_9_3_DESC

required = { 6602 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Destroyer Hull
id = 6804
name = TECH_APP_NAVAL_9_4_NAME
desc = TECH_APP_NAVAL_9_4_DESC

required = { 6603 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Destroyer
id = 6805
name = TECH_APP_NAVAL_9_5_NAME
desc = TECH_APP_NAVAL_9_5_DESC

required = { 6803 6804 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = destroyer value = 3 }
}
}
application = { # Improved Centimetric Naval Anti-Air Radar
id = 6806
name = TECH_APP_NAVAL_9_6_NAME
desc = TECH_APP_NAVAL_9_6_DESC

required = { 6512 3702 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
command = { type = air_attack which = battleship when = on_upgrade value = 1 }
command = { type = air_attack which = carrier when = on_upgrade value = 1 }
command = { type = air_detection which = destroyer when = on_upgrade value = 1 }
command = { type = air_detection which = cruiser when = on_upgrade value = 1 }
command = { type = air_detection which = battleship when = on_upgrade value = 1 }
command = { type = air_detection which = carrier when = on_upgrade value = 1 }
}
}
application = { # Improved Centimetric Naval Artillery Radar
id = 6807
name = TECH_APP_NAVAL_9_7_NAME
desc = TECH_APP_NAVAL_9_7_DESC

required = { 6513 3702 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = battleship when = on_upgrade value = 1 }
command = { type = naval_attack which = cruiser when = on_upgrade value = 1 }
command = { type = surface_detection which = destroyer when = on_upgrade value = 1 }
command = { type = surface_detection which = cruiser when = on_upgrade value = 1 }
command = { type = surface_detection which = battleship when = on_upgrade value = 1 }
command = { type = surface_detection which = carrier when = on_upgrade value = 1 }
}
}
application = { # Improved Centimetric Naval Radar Navigation
id = 6808
name = TECH_APP_NAVAL_9_8_NAME
desc = TECH_APP_NAVAL_9_8_DESC

required = { 6609 3702 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = visibility which = battleship when = on_upgrade value = -10 }
command = { type = visibility which = cruiser when = on_upgrade value = -10 }
command = { type = visibility which = carrier when = on_upgrade value = -10 }
command = { type = visibility which = destroyer when = on_upgrade value = -10 }
}
}
application = { # Advanced Destroyer Anti-Air Armament
id = 6809
name = TECH_APP_NAVAL_9_9_NAME
desc = TECH_APP_NAVAL_9_9_DESC

required = { 6601 14107 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_defense which = destroyer when = on_upgrade value = 1 }
command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
}
}

} # Level 9

level = { # Advanced Naval Armament
id = 6900
name = TECH_LEVEL_NAVAL_10_NAME
desc = TECH_LEVEL_NAVAL_10_DESC

cost = 14
time = 1
neg_offset = 45
pos_offset = 90

application = { # Improved Surface Ship Homing Torpedo
id = 6901
name = TECH_APP_NAVAL_10_1_NAME
desc = TECH_APP_NAVAL_10_1_DESC

required = { 6302 3705 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = destroyer when = on_upgrade value = 1 }
command = { type = naval_attack which = cruiser when = on_upgrade value = 1 }
}
}
application = { # Advanced Surface Ship Homing Torpedo
id = 6902
name = TECH_APP_NAVAL_10_2_NAME
desc = TECH_APP_NAVAL_10_2_DESC

required = { 6901 3904 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = destroyer when = on_upgrade value = 1 }
command = { type = naval_attack which = cruiser when = on_upgrade value = 1 }
}
}
application = { # Battleship Ship-to-Ship Missiles
id = 6903
name = TECH_APP_NAVAL_10_3_NAME
desc = TECH_APP_NAVAL_10_3_DESC

required = { 7703 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = battleship when = on_upgrade value = 2 }
}
}
application = { # Cruiser Ship-to-Ship Missiles
id = 6904
name = TECH_APP_NAVAL_10_4_NAME
desc = TECH_APP_NAVAL_10_4_DESC

required = { 7703 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = cruiser when = on_upgrade value = 2 }
}
}
application = { # Advanced Centimetric Naval Anti-Air Radar
id = 6905
name = TECH_APP_NAVAL_10_5_NAME
desc = TECH_APP_NAVAL_10_5_DESC

required = { 6806 3901 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_attack which = destroyer when = on_upgrade value = 1 }
command = { type = air_attack which = cruiser when = on_upgrade value = 1 }
command = { type = air_attack which = battleship when = on_upgrade value = 1 }
command = { type = air_attack which = carrier when = on_upgrade value = 1 }
command = { type = air_detection which = destroyer when = on_upgrade value = 1 }
command = { type = air_detection which = cruiser when = on_upgrade value = 1 }
command = { type = air_detection which = battleship when = on_upgrade value = 1 }
command = { type = air_detection which = carrier when = on_upgrade value = 1 }
}
}
application = { # Advanced Centimetric Naval Artillery Radar
id = 6906
name = TECH_APP_NAVAL_10_6_NAME
desc = TECH_APP_NAVAL_10_6_DESC

required = { 6807 3901 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = battleship when = on_upgrade value = 1 }
command = { type = naval_attack which = cruiser when = on_upgrade value = 1 }
command = { type = surface_detection which = destroyer when = on_upgrade value = 1 }
command = { type = surface_detection which = cruiser when = on_upgrade value = 1 }
command = { type = surface_detection which = battleship when = on_upgrade value = 1 }
command = { type = surface_detection which = carrier when = on_upgrade value = 1 }
}
}
application = { # Improved Centimetric Naval Radar Navigation
id = 6907
name = TECH_APP_NAVAL_10_7_NAME
desc = TECH_APP_NAVAL_10_7_DESC

required = { 6808 3901 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = visibility which = battleship when = on_upgrade value = -10 }
command = { type = visibility which = cruiser when = on_upgrade value = -10 }
command = { type = visibility which = carrier when = on_upgrade value = -10 }
command = { type = visibility which = destroyer when = on_upgrade value = -10 }
}
}
} # Level 10

level = { # Semi-Modern Warship Equipment
id = 6940
name = TECH_LEVEL_NAVAL_11_NAME
desc = TECH_LEVEL_NAVAL_11_DESC

cost = 14
time = 1
neg_offset = 45
pos_offset = 90

application = { # Semi-Modern ASDIC
id = 6941
name = TECH_APP_NAVAL_11_1_NAME
desc = TECH_APP_NAVAL_11_1_DESC

required = { 6802 3901 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_detection which = destroyer when = on_upgrade value = 1 }
command = { type = sub_detection which = cruiser when = on_upgrade value = 0.5 }
command = { type = sub_detection which = battleship when = on_upgrade value = 0.5 }
}
}
application = { # ASW Helicopters
id = 6942
name = TECH_APP_NAVAL_11_2_NAME
desc = TECH_APP_NAVAL_11_2_DESC

required = { 6407 10974 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = sub_detection which = destroyer when = on_upgrade value = 1 }
command = { type = sub_detection which = cruiser when = on_upgrade value = 0.5 }
command = { type = sub_detection which = battleship when = on_upgrade value = 0.5 }

command = { type = sub_attack which = destroyer when = on_upgrade value = 1 }
command = { type = sub_attack which = cruiser when = on_upgrade value = 1 }
command = { type = sub_attack which = battleship when = on_upgrade value = 1 }
}
}
application = { # Naval Surface-to-Air Missiles
id = 6943
name = TECH_APP_NAVAL_11_3_NAME
desc = TECH_APP_NAVAL_11_3_DESC

required = { 7704 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_defense which = carrier when = now value = 1 }
command = { type = air_defense which = cruiser when = now value = 1 }
command = { type = air_defense which = battleship when = now value = 1 }
}
}
application = { # Emergency Shut-down System
id = 6944
name = TECH_APP_NAVAL_11_4_NAME
desc = TECH_APP_NAVAL_11_4_DESC

required = { 8701 8702 8703 8704 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
} # Level 11

level = { # Semi-Modern Warship Design
id = 6970
name = TECH_LEVEL_NAVAL_12_NAME
desc = TECH_LEVEL_NAVAL_12_DESC

cost = 14
time = 1
neg_offset = 45
pos_offset = 90

application = { # Nuclear Battleship Propulsion
id = 6971
name = TECH_APP_NAVAL_12_1_NAME
desc = TECH_APP_NAVAL_12_1_DESC

required = { 6944 8971 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Nuclear Cruiser Propulsion
id = 6972
name = TECH_APP_NAVAL_12_2_NAME
desc = TECH_APP_NAVAL_12_2_DESC

required = { 6944 8971 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Nuclear Carrier Propulsion
id = 6973
name = TECH_APP_NAVAL_12_3_NAME
desc = TECH_APP_NAVAL_12_3_DESC

required = { 6944 8971 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Nuclear Battleship
id = 6974
name = TECH_APP_NAVAL_12_4_NAME
desc = TECH_APP_NAVAL_12_4_DESC

required = { 6704 6971 13503 14014 14403 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = battleship value = 5 }
}
}
application = { # Nuclear Cruiser
id = 6975
name = TECH_APP_NAVAL_12_5_NAME
desc = TECH_APP_NAVAL_12_5_DESC

required = { 6705 6972 13503 14014 14402 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = cruiser value = 4 }
}
}
application = { # Nuclear Air Carrier
id = 6976
name = TECH_APP_NAVAL_12_6_NAME
desc = TECH_APP_NAVAL_12_6_DESC

required = { 6707 6973 13501 13503 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = carrier value = 6 }
}
}
} # Level 12
}

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