db heavy aircraft tech


#
# The Heavy Aircraft Technology Group
#

#
#
#
#
technology = {
id = 9
category = heavy_aircraft
name = TECH_H_AIR_NAME #Localized name
desc = TECH_H_AIR_DESC #Localized description

level = { # 1 - Basic Bomber Engine and Airframe Design
id = 9000
name = TECH_LEVEL_H_AIR_1_NAME
desc = TECH_LEVEL_H_AIR_1_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Basic Short-Range Bomber Engine
id = 9001
name = TECH_APP_H_AIR_1_1_NAME
desc = TECH_APP_H_AIR_1_1_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic Medium-Range Bomber Engine
id = 9002
name = TECH_APP_H_AIR_1_2_NAME
desc = TECH_APP_H_AIR_1_2_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic Long-Range Bomber Engine
id = 9003
name = TECH_APP_H_AIR_1_3_NAME
desc = TECH_APP_H_AIR_1_3_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic Light Bomber Airframe
id = 9004
name = TECH_APP_H_AIR_1_4_NAME
desc = TECH_APP_H_AIR_1_4_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic Medium Bomber Airframe
id = 9005
name = TECH_APP_H_AIR_1_5_NAME
desc = TECH_APP_H_AIR_1_5_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic Heavy Bomber Airframe
id = 9006
name = TECH_APP_H_AIR_1_6_NAME
desc = TECH_APP_H_AIR_1_6_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
} # Level 1

level = { # 2 - Basic Bomber Development
id = 9100
name = TECH_LEVEL_H_AIR_2_NAME
desc = TECH_LEVEL_H_AIR_2_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Basic Light Bomber Prototype Tests
id = 9101
name = TECH_APP_H_AIR_2_1_NAME
desc = TECH_APP_H_AIR_2_1_DESC

required = { 9001 9004 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Basic Dive Bomber
id = 9102
name = TECH_APP_H_AIR_2_2_NAME
desc = TECH_APP_H_AIR_2_2_DESC

required = { 9101 12002 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = dive_bomber value = 1 }
}
}
application = { # Basic Torpedo Bomber
id = 9103
name = TECH_APP_H_AIR_2_3_NAME
desc = TECH_APP_H_AIR_2_3_DESC

required = { 9101 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = torpedo_plane value = 1 }
}
}
application = { # Basic Medium-Range Bomber Prototype Tests
id = 9104
name = TECH_APP_H_AIR_2_4_NAME
desc = TECH_APP_H_AIR_2_4_DESC

required = { 9002 9005 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Basic Tactical Bomber
id = 9105
name = TECH_APP_H_AIR_2_5_NAME
desc = TECH_APP_H_AIR_2_5_DESC

required = { 9104 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = tactical_bomber value = 1 }
}
}
application = { # Basic Naval Bomber
id = 9106
name = TECH_APP_H_AIR_2_6_NAME
desc = TECH_APP_H_AIR_2_6_DESC

required = { 9104 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = naval_bomber value = 1 }
}
}
application = { # Basic Heavy Bomber Prototype Tests
id = 9107
name = TECH_APP_H_AIR_2_7_NAME
desc = TECH_APP_H_AIR_2_7_DESC

required = { 9003 9006 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Basic Strategic Bomber
id = 9108
name = TECH_APP_H_AIR_2_8_NAME
desc = TECH_APP_H_AIR_2_8_DESC

required = { 9107 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = strategic_bomber value = 1 }
}
}
application = { # Basic Air Transport
id = 9109
name = TECH_APP_H_AIR_2_9_NAME
desc = TECH_APP_H_AIR_2_9_DESC

required = { 9107 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = transport_plane value = 1 }
}
}
} # Level 2

level = { # 3 Airborne Warfare
id = 9200
name = TECH_LEVEL_H_AIR_3_NAME
desc = TECH_LEVEL_H_AIR_3_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Gliders
id = 9201
name = TECH_APP_H_AIR_3_1_NAME
desc = TECH_APP_H_AIR_3_1_DESC

required = { 1101 4502 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Airborne Glider Training
id = 9202
name = TECH_APP_H_AIR_3_2_NAME
desc = TECH_APP_H_AIR_3_2_DESC

required = { 9201 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Paratroopers
id = 9203
name = TECH_APP_H_AIR_3_3_NAME
desc = TECH_APP_H_AIR_3_3_DESC

required = { 9202 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = activate_unit_type which = paratrooper }
}
}
application = { # Airborne Assault Training
id = 9204
name = TECH_APP_H_AIR_3_4_NAME
desc = TECH_APP_H_AIR_3_4_DESC

required = { 9203 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = paradrop_attack which = paratrooper value = 20 }
}
}
} # Level 3

level = { # 4 - Basic Ordinance and Equipment
id = 9300
name = TECH_LEVEL_H_AIR_4_NAME
desc = TECH_LEVEL_H_AIR_4_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Basic Radio Navigation
id = 9301
name = TECH_APP_H_AIR_4_1_NAME
desc = TECH_APP_H_AIR_4_1_DESC

required = { 3007 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = night_attack which = tactical_bomber value = 20 }
command = { type = night_attack which = strategic_bomber value = 20 }
command = { type = night_attack which = naval_bomber value = 20 }
}
}
application = { # Incendiary Bombs
id = 9302
name = TECH_APP_H_AIR_4_2_NAME
desc = TECH_APP_H_AIR_4_2_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = strategic_attack which = strategic_bomber when = now value = 2 }
}
}
application = { # Dive-Drop Bomb Shells
id = 9303
name = TECH_APP_H_AIR_4_3_NAME
desc = TECH_APP_H_AIR_4_3_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = torpedo_plane when = now value = 1 }
command = { type = tactical_attack which = dive_bomber when = now value = 1 }
}
}
application = { # Deep Penetration Bombs
id = 9304
name = TECH_APP_H_AIR_4_4_NAME
desc = TECH_APP_H_AIR_4_4_DESC

required = { 9303 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
# Fortifications less effective (-50%)
command = { type = fort_attack which = strategic_bomber value = 50 }
command = { type = fort_attack which = tactical_bomber value = 50 }
command = { type = fort_attack which = dive_bomber value = 50 }
}
}
application = { # Multiple Gun Towers
id = 9305
name = TECH_APP_H_AIR_4_5_NAME
desc = TECH_APP_H_AIR_4_5_DESC

required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_defense which = strategic_bomber when = now value = 1 }

}
}
} # Level 4

level = { # 5 Improved Bomber Engine and Airframe Design
id = 9400
name = TECH_LEVEL_H_AIR_5_NAME
desc = TECH_LEVEL_H_AIR_5_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Improved Short-Range Bomber Engine
id = 9401
name = TECH_APP_H_AIR_5_1_NAME
desc = TECH_APP_H_AIR_5_1_DESC

required = { 9001 9101 12300 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Medium-Range Bomber Engine
id = 9402
name = TECH_APP_H_AIR_5_2_NAME
desc = TECH_APP_H_AIR_5_2_DESC

required = { 9002 9104 12300 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Long-Range Bomber Engine
id = 9403
name = TECH_APP_H_AIR_5_3_NAME
desc = TECH_APP_H_AIR_5_3_DESC

required = { 9003 9107 12300 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Light Bomber Airframe
id = 9404
name = TECH_APP_H_AIR_5_4_NAME
desc = TECH_APP_H_AIR_5_4_DESC

required = { 9101 12300 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Medium Bomber Airframe
id = 9405
name = TECH_APP_H_AIR_5_5_NAME
desc = TECH_APP_H_AIR_5_5_DESC

required = { 9104 12300 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Heavy Bomber Airframe
id = 9406
name = TECH_APP_H_AIR_5_6_NAME
desc = TECH_APP_H_AIR_5_6_DESC

required = { 9107 12300 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
} # Level 5

level = { # 6 - Improved Bomber Development
id = 9500
name = TECH_LEVEL_H_AIR_6_NAME
desc = TECH_LEVEL_H_AIR_6_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Improved Radio Navigation
id = 9501
name = TECH_APP_H_AIR_6_1_NAME
desc = TECH_APP_H_AIR_6_1_DESC

required = { 3206 9301 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = night_attack which = tactical_bomber value = 10 }
command = { type = night_attack which = strategic_bomber value = 10 }
command = { type = night_attack which = naval_bomber value = 10 }
}
}
application = { # Basic Centimetric Airborne Radar Navigation
id = 9502
name = TECH_APP_H_AIR_6_2_NAME
desc = TECH_APP_H_AIR_6_2_DESC

required = { 3501 4204 9301 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = night_attack which = tactical_bomber value = 10 }
command = { type = night_attack which = strategic_bomber value = 10 }
command = { type = night_attack which = naval_bomber value = 10 }

command = { type = rain_attack which = tactical_bomber value = 10 }
command = { type = rain_attack which = strategic_bomber value = 10 }
command = { type = rain_attack which = naval_bomber value = 10 }

command = { type = snow_attack which = tactical_bomber value = 10 }
command = { type = snow_attack which = strategic_bomber value = 10 }
command = { type = snow_attack which = naval_bomber value = 10 }
}
}
application = { # Improved Light Bomber Prototype Tests
id = 9503
name = TECH_APP_H_AIR_6_3_NAME
desc = TECH_APP_H_AIR_6_3_DESC

required = { 9101 9401 9404 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Improved Dive Bomber
id = 9504
name = TECH_APP_H_AIR_6_4_NAME
desc = TECH_APP_H_AIR_6_4_DESC

required = { 9102 9503 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = dive_bomber value = 2 }
}
}
application = { # Improved Torpedo Bomber
id = 9505
name = TECH_APP_H_AIR_6_5_NAME
desc = TECH_APP_H_AIR_6_5_DESC

required = { 9103 9503 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = torpedo_plane value = 2 }
}
}
application = { # Improved Medium Bomber Prototype Tests
id = 9506
name = TECH_APP_H_AIR_6_6_NAME
desc = TECH_APP_H_AIR_6_6_DESC

required = { 9104 9402 9405 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Improved Tactical Bomber
id = 9507
name = TECH_APP_H_AIR_6_7_NAME
desc = TECH_APP_H_AIR_6_7_DESC

required = { 9105 9506 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = tactical_bomber value = 2 }
}
}
application = { # Improved Naval Bomber
id = 9508
name = TECH_APP_H_AIR_6_8_NAME
desc = TECH_APP_H_AIR_6_8_DESC

required = { 9106 9506 }
chance = 90
cost = 1
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = naval_bomber value = 2 }
}
}
application = { # Improved Heavy Bomber Prototype Tests
id = 9509
name = TECH_APP_H_AIR_6_9_NAME
desc = TECH_APP_H_AIR_6_9_DESC

required = { 9107 9403 9406 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Improved Heavy Bomber
id = 9510
name = TECH_APP_H_AIR_6_10_NAME
desc = TECH_APP_H_AIR_6_10_DESC

required = { 9108 9509 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = strategic_bomber value = 2 }
}
}
application = { # Improved Air Transport
id = 9511
name = TECH_APP_H_AIR_6_11_NAME
desc = TECH_APP_H_AIR_6_11_DESC

required = { 9109 9509 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = transport_plane value = 2 }
}
}
} # Level 6

level = { # 7 - Improved Ordinance and Equipment
id = 9600
name = TECH_LEVEL_H_AIR_7_NAME
desc = TECH_LEVEL_H_AIR_7_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Napalm Bombs
id = 9601
name = TECH_APP_H_AIR_7_1_NAME
desc = TECH_APP_H_AIR_7_1_DESC

required = { 9509 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = tactical_attack which = tactical_bomber when = now value = 1 }
}
}
application = { # Advanced Radio Navigation
id = 9602
name = TECH_APP_H_AIR_7_2_NAME
desc = TECH_APP_H_AIR_7_2_DESC

required = { 3406 9501 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = night_attack which = tactical_bomber value = 10 }
command = { type = night_attack which = strategic_bomber value = 10 }
command = { type = night_attack which = naval_bomber value = 10 }

command = { type = rain_attack which = tactical_bomber value = 5 }
command = { type = rain_attack which = strategic_bomber value = 5 }
command = { type = rain_attack which = naval_bomber value = 5 }
}
}
application = { # Improved Centimetric Airborne Radar Navigation
id = 9603
name = TECH_APP_H_AIR_7_3_NAME
desc = TECH_APP_H_AIR_7_3_DESC

required = { 3702 9502 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = night_attack which = tactical_bomber value = 5 }
command = { type = night_attack which = strategic_bomber value = 5 }
command = { type = night_attack which = naval_bomber value = 5 }

command = { type = rain_attack which = tactical_bomber value = 5 }
command = { type = rain_attack which = strategic_bomber value = 5 }
command = { type = rain_attack which = naval_bomber value = 5 }

command = { type = snow_attack which = tactical_bomber value = 5 }
command = { type = snow_attack which = strategic_bomber value = 5 }
command = { type = snow_attack which = naval_bomber value = 5 }
}
}
} # Level 7

level = { # 8 - Advanced Bomber Engine and Airframe Design
id = 9700
name = TECH_LEVEL_H_AIR_8_NAME
desc = TECH_LEVEL_H_AIR_8_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Advanced Centimetric Airborne Radar Navigation
id = 9701
name = TECH_APP_H_AIR_8_1_NAME
desc = TECH_APP_H_AIR_8_1_DESC

required = { 3901 9603 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = night_attack which = tactical_bomber value = 5 }
command = { type = night_attack which = strategic_bomber value = 5 }
command = { type = night_attack which = naval_bomber value = 5 }

command = { type = rain_attack which = tactical_bomber value = 5 }
command = { type = rain_attack which = strategic_bomber value = 5 }
command = { type = rain_attack which = naval_bomber value = 5 }

command = { type = snow_attack which = tactical_bomber value = 5 }
command = { type = snow_attack which = strategic_bomber value = 5 }
command = { type = snow_attack which = naval_bomber value = 5 }
}
}
application = { # Advanced Short-Range Bomber Engine
id = 9702
name = TECH_APP_H_AIR_8_2_NAME
desc = TECH_APP_H_AIR_8_2_DESC

required = { 9401 9503 12400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Medium-Range Bomber Engine
id = 9703
name = TECH_APP_H_AIR_8_3_NAME
desc = TECH_APP_H_AIR_8_3_DESC

required = { 9402 9506 12400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Long-Range Bomber Engine
id = 9704
name = TECH_APP_H_AIR_8_4_NAME
desc = TECH_APP_H_AIR_8_4_DESC

required = { 9403 9509 12400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Basic Turbojet Bomber Engine
id = 9705
name = TECH_APP_H_AIR_8_5_NAME
desc = TECH_APP_H_AIR_8_5_DESC

required = { 7701 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Light Bomber Airframe
id = 9706
name = TECH_APP_H_AIR_8_6_NAME
desc = TECH_APP_H_AIR_8_6_DESC

required = { 9503 12400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Medium Bomber Airframe
id = 9707
name = TECH_APP_H_AIR_8_7_NAME
desc = TECH_APP_H_AIR_8_7_DESC

required = { 9506 12400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Heavy Bomber Airframe
id = 9708
name = TECH_APP_H_AIR_8_8_NAME
desc = TECH_APP_H_AIR_8_8_DESC

required = { 9509 12400 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
} # Level 8

level = { # 9 - Advanced Bomber Development
id = 9800
name = TECH_LEVEL_H_AIR_9_NAME
desc = TECH_LEVEL_H_AIR_9_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Advanced Light Bomber Prototype Tests
id = 9801
name = TECH_APP_H_AIR_9_1_NAME
desc = TECH_APP_H_AIR_9_1_DESC

required = { 9503 9702 9706 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Basic Turbojet Dive Bomber
id = 9802
name = TECH_APP_H_AIR_9_2_NAME
desc = TECH_APP_H_AIR_9_2_DESC

required = { 4903 9504 9705 9801 10806 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = dive_bomber value = 3 }
}
}
application = { # Advanced Torpedo Bomber
id = 9803
name = TECH_APP_H_AIR_9_3_NAME
desc = TECH_APP_H_AIR_9_3_DESC

required = { 9505 9801 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = torpedo_plane value = 3 }
}
}
application = { # Advanced Medium Bomber Prototype Tests
id = 9804
name = TECH_APP_H_AIR_9_4_NAME
desc = TECH_APP_H_AIR_9_4_DESC

required = { 9506 9703 9707 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Advanced Tactical Bomber
id = 9805
name = TECH_APP_H_AIR_9_5_NAME
desc = TECH_APP_H_AIR_9_5_DESC

required = { 9507 9804 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = tactical_bomber value = 3 }
}
}
application = { # Advanced Naval Bomber
id = 9806
name = TECH_APP_H_AIR_9_6_NAME
desc = TECH_APP_H_AIR_9_6_DESC

required = { 9508 9804 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = naval_bomber value = 3 }
}
}
application = { # Advanced Heavy Bomber Prototype Tests
id = 9807
name = TECH_APP_H_AIR_9_7_NAME
desc = TECH_APP_H_AIR_9_7_DESC

required = { 9509 9704 9708 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Advanced Strategic Bomber
id = 9808
name = TECH_APP_H_AIR_9_8_NAME
desc = TECH_APP_H_AIR_9_8_DESC

required = { 9510 9807 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = strategic_bomber value = 3 }
}
}
application = { # Advanced Air Transports
id = 9809
name = TECH_APP_H_AIR_9_9_NAME
desc = TECH_APP_H_AIR_9_9_DESC

required = { 9511 9807 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = transport_plane value = 3 }
}
}
} # Level 9

level = { # 10 - Advanced Ordinance and Equipment
id = 9900
name = TECH_LEVEL_H_AIR_10_NAME
desc = TECH_LEVEL_H_AIR_10_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Airburst Shrapnel Bombs
id = 9901
name = TECH_APP_H_AIR_10_1_NAME
desc = TECH_APP_H_AIR_10_1_DESC

required = { 14701 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = tactical_attack which = tactical_bomber when = now value = 1 }
command = { type = tactical_attack which = dive_bomber when = now value = 1 }
}
}
application = { # Airborne Homing Torpedos
id = 9902
name = TECH_APP_H_AIR_10_2_NAME
desc = TECH_APP_H_AIR_10_2_DESC

required = { 6902 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = torpedo_plane when = now value = 1 }
command = { type = naval_attack which = naval_bomber when = now value = 1 }
}
}
application = { # Gyrostabilized Bombing Sights
id = 9903
name = TECH_APP_H_AIR_10_3_NAME
desc = TECH_APP_H_AIR_10_3_DESC

required = { 9602 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = naval_bomber when = now value = 1 }
command = { type = tactical_attack which = tactical_bomber when = now value = 1 }
command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
}
}
} # Level 10

level = { # 11 - Semi-Modern Bomber and Airframe Design
id = 9940
name = TECH_LEVEL_H_AIR_11_NAME
desc = TECH_LEVEL_H_AIR_11_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Payload Drop Computers
id = 9941
name = TECH_APP_H_AIR_11_1_NAME
desc = TECH_APP_H_AIR_11_1_DESC

required = { 3905 12500 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = naval_attack which = naval_bomber when = now value = 2 }
command = { type = tactical_attack which = tactical_bomber when = now value = 2 }
command = { type = strategic_attack which = strategic_bomber when = now value = 2 }
}
}
application = { # Semi-Modern Medium Range Turbojet Bomber Engine
id = 9942
name = TECH_APP_H_AIR_11_2_NAME
desc = TECH_APP_H_AIR_11_2_DESC

required = { 9705 9804 12500 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Semi-Modern Long Range Turbojet Bomber Engine
id = 9943
name = TECH_APP_H_AIR_11_3_NAME
desc = TECH_APP_H_AIR_11_3_DESC

required = { 9705 9807 12500 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Semi-Modern Medium Bomber Airframe
id = 9944
name = TECH_APP_H_AIR_11_4_NAME
desc = TECH_APP_H_AIR_11_4_DESC

required = { 4903 4904 9804 12500 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Semi-Modern Heavy Bomber Airframe
id = 9945
name = TECH_APP_H_AIR_11_5_NAME
desc = TECH_APP_H_AIR_11_5_DESC

required = { 4903 4904 9807 12500 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
} # Level 11

level = { # 12
id = 9970
name = TECH_LEVEL_H_AIR_12_NAME
desc = TECH_LEVEL_H_AIR_12_DESC

cost = 15
time = 1
neg_offset = 45
pos_offset = 90

application = { # Semi-Modern Medium Turbojet Bomber Prototype Tests
id = 9971
name = TECH_APP_H_AIR_12_1_NAME
desc = TECH_APP_H_AIR_12_1_DESC

required = { 9804 9942 9944 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Semi-Modern Tactical Turbojet Bomber
id = 9972
name = TECH_APP_H_AIR_12_2_NAME
desc = TECH_APP_H_AIR_12_2_DESC

required = { 9805 9971 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = tactical_bomber value = 4 }
}
}
application = { # Semi-Modern Heavy Turbojet Bomber Prototype Tests
id = 9973
name = TECH_APP_H_AIR_12_3_NAME
desc = TECH_APP_H_AIR_12_3_DESC

required = { 9807 9943 9945 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Semi-Modern Strategic Turbojet Bomber
id = 9974
name = TECH_APP_H_AIR_12_4_NAME
desc = TECH_APP_H_AIR_12_4_DESC

required = { 9808 9973 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = strategic_bomber value = 4 }
}
}
} # Level 12
}

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