#
# The Submarine Technology Group
#
#
#
#
#
technology = {
id = 5
category = submarine
name = TECH_SUB_NAME #Localized name
desc = TECH_SUB_DESC #Localized description
level = { # Basic Submarine Construction
id = 5000
name = TECH_LEVEL_SUB_1_NAME
desc = TECH_LEVEL_SUB_1_DESC
cost = 16
time = 1
neg_offset = 45
pos_offset = 90
application = { # Nautical Gyrocompass
id = 5001
name = TECH_APP_SUB_1_1_NAME
desc = TECH_APP_SUB_1_1_DESC
required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { } # No effects
}
}
application = { # Improved Pressure Hull
id = 5002
name = TECH_APP_SUB_1_2_NAME
desc = TECH_APP_SUB_1_2_DESC
required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { } # No effects
}
}
application = { # Steel Periscope
id = 5003
name = TECH_APP_SUB_1_3_NAME
desc = TECH_APP_SUB_1_3_DESC
required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { } # No effects
}
}
application = { # Adequate Night Sights
id = 5004
name = TECH_APP_SUB_1_4_NAME
desc = TECH_APP_SUB_1_4_DESC
required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { } # No effects
}
}
application = { # Medium Range Submarine (Sub Model II)
id = 5005
name = TECH_APP_SUB_1_5_NAME
desc = TECH_APP_SUB_1_5_DESC
required = { 5001 5002 5003 5004 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = new_model which = submarine value = 1 } # The original sub template is 0.
}
}
} # Level 1
level = { #
id = 5100
name = TECH_LEVEL_SUB_2_NAME
desc = TECH_LEVEL_SUB_2_DESC
cost = 16
time = 1
neg_offset = 45
pos_offset = 90
application = { # Basic Conventional Torpedo
id = 5101
name = TECH_APP_SUB_2_1_NAME
desc = TECH_APP_SUB_2_1_DESC
required = { }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { } # No effects
}
}
application = { # Small Underwater Vehicle Testing
id = 5102
name = TECH_APP_SUB_2_2_NAME
desc = TECH_APP_SUB_2_2_DESC
required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { } # No effects
}
}
application = { # Basic Minisubs
id = 5103
name = TECH_APP_SUB_2_3_NAME
desc = TECH_APP_SUB_2_3_DESC
required = { 5102 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = minisub_bonus value = 1 }
}
}
} # Level 2
level = { # Equipment Trials and Testing
id = 5200
name = TECH_LEVEL_SUB_3_NAME
desc = TECH_LEVEL_SUB_3_DESC
cost = 16
time = 1
neg_offset = 45
pos_offset = 90
application = { # Closed Circle Engine Trials and Testing
id = 5201
name = TECH_APP_SUB_3_1_NAME
desc = TECH_APP_SUB_3_1_DESC
required = { 5005 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Torpedo Correction Trials and Testing
id = 5202
name = TECH_APP_SUB_3_2_NAME
desc = TECH_APP_SUB_3_2_DESC
required = { 5101 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = naval_attack which = submarine when = now value = 1 }
}
}
application = { # Streamlined Pressure Hulls Testing
id = 5203
name = TECH_APP_SUB_3_3_NAME
desc = TECH_APP_SUB_3_3_DESC
required = { 5002 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Schnorkel Testing
id = 5204
name = TECH_APP_SUB_3_4_NAME
desc = TECH_APP_SUB_3_4_DESC
required = { 5003 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
} # Level 3
level = { # Improved Weaponry and Detection
id = 5300
name = TECH_LEVEL_SUB_4_NAME
desc = TECH_LEVEL_SUB_4_DESC
cost = 16
time = 1
neg_offset = 45
pos_offset = 90
application = { # Torpedo Data Computer
id = 5301
name = TECH_APP_SUB_4_1_NAME
desc = TECH_APP_SUB_4_1_DESC
required = { 3103 3003 3102 13102 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = naval_attack which = submarine when = on_upgrade value = 2 }
}
}
application = { # Improved Conventional Torpedo
id = 5302
name = TECH_APP_SUB_4_2_NAME
desc = TECH_APP_SUB_4_2_DESC
required = { 5202 13102 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = naval_attack which = submarine when = now value = 1 }
}
}
application = { # Basic Submarine Sonar
id = 5303
name = TECH_APP_SUB_4_3_NAME
desc = TECH_APP_SUB_4_3_DESC
required = { 3003 13102 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = surface_detection which = submarine when = on_upgrade value = 1 }
command = { type = sub_detection which = submarine when = on_upgrade value = 2 }
}
}
application = { # Long Range Radio Communication
id = 5304
name = TECH_APP_SUB_4_4_NAME
desc = TECH_APP_SUB_4_4_DESC
required = { 3206 13102 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = surface_detection which = submarine when = on_upgrade value = 1 }
command = { type = max_organization which = submarine when = now value = 5 }
}
}
} # Level 4
level = { # Improved Submarine Construction
id = 5400
name = TECH_LEVEL_SUB_5_NAME
desc = TECH_LEVEL_SUB_5_DESC
cost = 16
time = 1
neg_offset = 45
pos_offset = 90
application = { # Large Fuel Tank Design
id = 5401
name = TECH_APP_SUB_5_1_NAME
desc = TECH_APP_SUB_5_1_DESC
required = { 13102 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Advanced Torpedo Chambers
id = 5402
name = TECH_APP_SUB_5_2_NAME
desc = TECH_APP_SUB_5_2_DESC
required = { 13102 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Advanced Pressure Hull
id = 5403
name = TECH_APP_SUB_5_3_NAME
desc = TECH_APP_SUB_5_3_DESC
required = { 5203 13102 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Basic Schnorkel
id = 5404
name = TECH_APP_SUB_5_4_NAME
desc = TECH_APP_SUB_5_4_DESC
required = { 5204 13102 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Excellent Night Sights
id = 5405
name = TECH_APP_SUB_5_5_NAME
desc = TECH_APP_SUB_5_5_DESC
required = { 5004 13102 }
chance = 90
cost = 1
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Long Range Submarine (Sub Model II)
id = 5406
name = TECH_APP_SUB_5_6_NAME
desc = TECH_APP_SUB_5_6_DESC
required = { 5401 5402 5403 5404 5405 5005 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = new_model which = submarine value = 2 }
}
}
} # Level 5
level = { # Long Range Naval Recon Aircraft
id = 5500
name = TECH_LEVEL_SUB_6_NAME
desc = TECH_LEVEL_SUB_6_DESC
cost = 16
time = 1
neg_offset = 45
pos_offset = 90
application = { # Submarine - Naval Aviation Cooperative Routine
id = 5501
name = TECH_APP_SUB_6_1_NAME
desc = TECH_APP_SUB_6_1_DESC
required = { }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { }
}
}
application = { # Basic LR Naval Recon Aircraft
id = 5502
name = TECH_APP_SUB_6_2_NAME
desc = TECH_APP_SUB_6_2_DESC
required = { 5501 9106 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = surface_detection which = submarine when = now value = 0.5 }
}
}
application = { # LR Naval Fighter-Bomber Aircraft
id = 5503
name = TECH_APP_SUB_6_3_NAME
desc = TECH_APP_SUB_6_3_DESC
required = { 5502 10507 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = surface_detection which = submarine when = now value = 0.5 }
command = { type = naval_attack which = submarine when = now value = 1 }
}
}
application = { # Improved LR Naval Recon Aircraft
id = 5504
name = TECH_APP_SUB_6_4_NAME
desc = TECH_APP_SUB_6_4_DESC
required = { 5502 9506 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = surface_detection which = submarine when = now value = 1 }
}
}
application = { # VLR Naval Recon Aircraft
id = 5505
name = TECH_APP_SUB_6_5_NAME
desc = TECH_APP_SUB_6_5_DESC
required = { 5502 9508 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = surface_detection which = submarine when = now value = 2 }
}
}
} # Level 6
level = { # Advanced Weaponry and Detection
id = 5600
name = TECH_LEVEL_SUB_7_NAME
desc = TECH_LEVEL_SUB_7_DESC
cost = 16
time = 1
neg_offset = 45
pos_offset = 90
application = { # Basic Acoustic Torpedo
id = 5601
name = TECH_APP_SUB_7_1_NAME
desc = TECH_APP_SUB_7_1_DESC
required = { 5302 5402 3504 13204 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = naval_attack which = submarine when = now value = 1 }
}
}
application = { # Basic Torpedo-pattern Apparatus
id = 5602
name = TECH_APP_SUB_7_2_NAME
desc = TECH_APP_SUB_7_2_DESC
required = { 5301 5302 13204 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = naval_attack which = submarine when = on_upgrade value = 1 }
}
}
application = { # Advanced Conventional Torpedo
id = 5603
name = TECH_APP_SUB_7_3_NAME
desc = TECH_APP_SUB_7_3_DESC
required = { 5302 13204 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = naval_attack which = submarine when = now value = 1 }
}
}
application = { # Basic Radar Warning System
id = 5604
name = TECH_APP_SUB_7_4_NAME
desc = TECH_APP_SUB_7_4_DESC
required = { 3503 13204 }
chance = 90
cost = 8
time = 1
neg_offset = 20
pos_offset = 40
effects = {
command = { type = air_detection which = submarine when = on_upgrade value = 2 }
}
}
application = { # Improved Minisubs
id = 5605
name = TECH_APP_SUB_7_5_NAME
desc = TECH_APP_SUB_7_5_DESC
required = { 5103 5203 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = minisub_bonus value = 2 }
}
}
} # Level 7
level = { # Advanced Submarine Construction
id = 5700
name = TECH_LEVEL_SUB_8_NAME
desc = TECH_LEVEL_SUB_8_DESC
cost = 16
time = 1
neg_offset = 45
pos_offset = 90
application = { # Closed Circle Engine
id = 5701
name = TECH_APP_SUB_8_1_NAME
desc = TECH_APP_SUB_8_1_DESC
required = { 5201 7202 13204 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Air Condition and Cooling System
id = 5702
name = TECH_APP_SUB_8_2_NAME
desc = TECH_APP_SUB_8_2_DESC
required = { 4204 13204 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Streamlined Pressure Hull
id = 5703
name = TECH_APP_SUB_8_3_NAME
desc = TECH_APP_SUB_8_3_DESC
required = { 5403 13204 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Improved Schnorkel
id = 5704
name = TECH_APP_SUB_8_4_NAME
desc = TECH_APP_SUB_8_4_DESC
required = { 5404 13204 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Hydralic Reload System
id = 5705
name = TECH_APP_SUB_8_5_NAME
desc = TECH_APP_SUB_8_5_DESC
required = { 5402 13204 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Electro Submarine (Sub Model III)
id = 5706
name = TECH_APP_SUB_8_6_NAME
desc = TECH_APP_SUB_8_6_DESC
required = { 5701 5702 5703 5704 5705 5406 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = new_model which = submarine value = 3 }
}
}
application = { # Improved Radar Warning System
id = 5707
name = TECH_APP_SUB_8_7_NAME
desc = TECH_APP_SUB_8_7_DESC
required = { 5604 3704 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = air_detection which = submarine when = on_upgrade value = 1 }
}
}
} # Level 8
level = { # Refined Equipment and Countermeasures
id = 5800
name = TECH_LEVEL_SUB_9_NAME
desc = TECH_LEVEL_SUB_9_DESC
cost = 16
time = 1
neg_offset = 45
pos_offset = 90
application = { # Improved Acoustic Torpedo
id = 5801
name = TECH_APP_SUB_9_1_NAME
desc = TECH_APP_SUB_9_1_DESC
required = { 5601 3705 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = naval_attack which = submarine when = now value = 1 }
}
}
application = { # Improved Torpedo-pattern Apparatus
id = 5802
name = TECH_APP_SUB_9_2_NAME
desc = TECH_APP_SUB_9_2_DESC
required = { 5602 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = naval_attack which = submarine when = on_upgrade value = 1 }
}
}
application = { # Advanced Radar Warning System
id = 5803
name = TECH_APP_SUB_9_3_NAME
desc = TECH_APP_SUB_9_3_DESC
required = { 5707 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = air_detection which = submarine when = on_upgrade value = 2 }
}
}
application = { # Basic Anti-Radar Rubber Coating
id = 5804
name = TECH_APP_SUB_9_4_NAME
desc = TECH_APP_SUB_9_4_DESC
required = { 4204 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
# command = { type = naval_defense which = submarine when = on_upgrade value = 2 }
command = { type = visibility which = submarine when = on_upgrade value = -1 }
}
}
} # Level 9
level = { # Special Vehicles and Detection Systems
id = 5900
name = TECH_LEVEL_SUB_10_NAME
desc = TECH_LEVEL_SUB_10_DESC
cost = 16
time = 1
neg_offset = 45
pos_offset = 90
application = { # Improved Submarine Sonar
id = 5901
name = TECH_APP_SUB_10_1_NAME
desc = TECH_APP_SUB_10_1_DESC
required = { 5303 3702 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = surface_detection which = submarine when = on_upgrade value = 1 }
command = { type = sub_detection which = submarine when = on_upgrade value = 2 }
}
}
application = { # Semi-Modern Radar Warning System
id = 5902
name = TECH_APP_SUB_10_2_NAME
desc = TECH_APP_SUB_10_2_DESC
required = { 5803 3903 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = air_detection which = submarine when = on_upgrade value = 1 }
}
}
application = { # Advanced Minisubs
id = 5903
name = TECH_APP_SUB_10_3_NAME
desc = TECH_APP_SUB_10_3_DESC
required = { 5403 5605 5703 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = minisub_bonus value = 3 }
}
}
} # Level 10
level = { # Modern Equipment and Countermeasures
id = 5940
name = TECH_LEVEL_SUB_11_NAME
desc = TECH_LEVEL_SUB_11_DESC
cost = 16
time = 1
neg_offset = 45
pos_offset = 90
application = { # Improved Anti-Radar Rubber Coating
id = 5941
name = TECH_APP_SUB_11_1_NAME
desc = TECH_APP_SUB_11_1_DESC
required = { 4204 5804 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
# command = { type = naval_defense which = submarine when = on_upgrade value = 2 }
command = { type = visibility which = submarine when = on_upgrade value = -1 }
}
}
application = { # Advanced Acoustic Torpedo
id = 5942
name = TECH_APP_SUB_11_2_NAME
desc = TECH_APP_SUB_11_2_DESC
required = { 5801 3904 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = naval_attack which = submarine when = now value = 1 }
}
}
application = { # Single Propeller Silent Engine
id = 5943
name = TECH_APP_SUB_11_3_NAME
desc = TECH_APP_SUB_11_3_DESC
required = { 5706 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
# command = { type = naval_defense which = submarine when = on_upgrade value = 2 }
command = { type = visibility which = submarine when = on_upgrade value = -1 }
}
}
} # Level 11
level = { # Nuclear Submarine
id = 5970
name = TECH_LEVEL_SUB_12_NAME
desc = TECH_LEVEL_SUB_12_DESC
cost = 16
time = 1
neg_offset = 45
pos_offset = 90
application = { # Emergency Shut-down System
id = 5971
name = TECH_APP_SUB_12_1_NAME
desc = TECH_APP_SUB_12_1_DESC
required = { 8701 8702 8703 8704 }
chance = 90
cost = 10
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { }
}
}
application = { # Nuclear powered Submarine (Sub Model IV)
id = 5972
name = TECH_APP_SUB_12_2_NAME
desc = TECH_APP_SUB_12_2_DESC
required = { 5971 8971 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60
effects = {
command = { type = new_model which = submarine value = 4 }
}
}
} # Level 12
}
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