#
# The Naval Doctrine Technology Group
#
#
#
#
technology = {
id = 13
category = naval_doctrine
name = TECH_NAVAL_DOC_NAME #Localized name
desc = TECH_NAVAL_DOC_DESC #Localized description
level = { # 1 - Great War Analysis
id = 13000
name = TECH_LEVEL_NAVAL_DOC_1_NAME
desc = TECH_LEVEL_NAVAL_DOC_1_DESC
cost = 1
time = 1
neg_offset = 75
pos_offset = 150
application = { # Blue Water Doctrine
id = 13001
name = TECH_APP_NAVAL_DOC_1_1_NAME
desc = TECH_APP_NAVAL_DOC_1_1_DESC
required = { 6106 6107 6108 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = battleship when = now value = 10 }
command = { type = max_organization which = cruiser when = now value = 5 }
}
}
application = { # Merchant Raider Doctrine
id = 13002
name = TECH_APP_NAVAL_DOC_1_2_NAME
desc = TECH_APP_NAVAL_DOC_1_2_DESC
required = { 13001 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = battleship when = now value = 5 }
command = { type = max_organization which = cruiser when = now value = 10 }
command = { type = max_organization which = submarine when = now value = 5 }
}
}
application = { # Naval Aviation Doctrine
id = 13003
name = TECH_APP_NAVAL_DOC_1_3_NAME
desc = TECH_APP_NAVAL_DOC_1_3_DESC
required = { }
chance = 90
cost = 1
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = carrier when = now value = 10 }
command = { type = max_organization which = torpedo_plane when = now value = 5 }
command = { type = max_organization which = naval_bomber when = now value = 5 }
}
}
application = { # Combat Unit Transport Procedure
id = 13004
name = TECH_APP_NAVAL_DOC_1_4_NAME
desc = TECH_APP_NAVAL_DOC_1_4_DESC
required = { }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = activate_unit_type which = transports }
command = { type = max_organization which = transports when = now value = 10 }
command = { type = max_organization which = destroyer when = now value = 10 }
}
}
application = { # Sea Lanes Doctrine
id = 13005
name = TECH_APP_NAVAL_DOC_1_5_NAME
desc = TECH_APP_NAVAL_DOC_1_5_DESC
required = { }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = carrier when = now value = 5 }
command = { type = max_organization which = cruiser when = now value = 5 }
command = { type = max_organization which = transports when = now value = 10 }
command = { type = max_organization which = destroyer when = now value = 10 }
command = { type = convoy_def_eff value = 25 } # 25% increased Def efficiency of Convoys
}
}
application = { # Base Defence Doctrine
id = 13006
name = TECH_APP_NAVAL_DOC_1_6_NAME
desc = TECH_APP_NAVAL_DOC_1_6_DESC
required = { }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = coast_fort_eff value = 25 } # 25% Coastal Fort efficiency increase
}
}
} # Level 1
level = { # 2 - Pre-War Field Testing
id = 13100
name = TECH_LEVEL_NAVAL_DOC_2_NAME
desc = TECH_LEVEL_NAVAL_DOC_2_DESC
cost = 1
time = 1
neg_offset = 75
pos_offset = 150
application = { # Carrier Group Doctrine
id = 13101
name = TECH_APP_NAVAL_DOC_2_1_NAME
desc = TECH_APP_NAVAL_DOC_2_1_DESC
required = { }
chance = 90
cost = 1
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = carrier_level value = 1 }
command = { type = max_organization which = carrier when = now value = 10 }
command = { type = max_organization which = torpedo_plane when = now value = 5 }
command = { type = naval_attack which = torpedo_plane when = now value = 1 }
}
}
application = { # Unlimited Submarine Warfare Doctrine
id = 13102
name = TECH_APP_NAVAL_DOC_2_2_NAME
desc = TECH_APP_NAVAL_DOC_2_2_DESC
required = { }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = submarine when = now value = 15 }
}
}
application = { # Fleet Supply Convoy Organisation
id = 13103
name = TECH_APP_NAVAL_DOC_2_3_NAME
desc = TECH_APP_NAVAL_DOC_2_3_DESC
required = { 6009 6010 6011 }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = transports when = now value = 10 }
command = { type = max_organization which = destroyer when = now value = 10 }
command = { type = supply_consumption which = submarine when = now value = -0.1 } # 5%
command = { type = supply_consumption which = battleship when = now value = -0.1 } # 5%
command = { type = supply_consumption which = cruiser when = now value = -0.1 } # 5%
command = { type = supply_consumption which = destroyer when = now value = -0.1 } # 5%
command = { type = supply_consumption which = carrier when = now value = -0.1 } # 5%
command = { type = supply_consumption which = transports when = now value = -0.1 } # 5%
}
}
application = { # Naval Underway Replenishment
id = 13104
name = TECH_APP_NAVAL_DOC_2_4_NAME
desc = TECH_APP_NAVAL_DOC_2_4_DESC
required = { 13103 }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = supply_consumption which = submarine when = now value = -0.2 } # 10 %
command = { type = supply_consumption which = battleship when = now value = -0.2 } # 10 %
command = { type = supply_consumption which = cruiser when = now value = -0.2 } # 10 %
command = { type = supply_consumption which = destroyer when = now value = -0.2 } # 10 %
command = { type = supply_consumption which = carrier when = now value = -0.2 } # 10 %
command = { type = supply_consumption which = transports when = now value = -0.2 } # 10 %
}
}
} # Level 2
level = { # 3 - Early War Experience Analysis
id = 13200
name = TECH_LEVEL_NAVAL_DOC_3_NAME
desc = TECH_LEVEL_NAVAL_DOC_3_DESC
cost = 30
time = 1
neg_offset = 75
pos_offset = 150
application = { # Decisive Battle Doctrine
id = 13201
name = TECH_APP_NAVAL_DOC_3_1_NAME
desc = TECH_APP_NAVAL_DOC_3_1_DESC
required = { 13001 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = battleship when = now value = 15 }
command = { type = max_organization which = cruiser when = now value = 10 }
}
}
application = { # Indirect Approach Doctrine
id = 13202
name = TECH_APP_NAVAL_DOC_3_2_NAME
desc = TECH_APP_NAVAL_DOC_3_2_DESC
required = { 13002 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = battleship when = now value = 5 }
command = { type = max_organization which = cruiser when = now value = 10 }
command = { type = max_organization which = submarine when = now value = 5 }
}
}
application = { # Combat Air Patrol Doctrine
id = 13203
name = TECH_APP_NAVAL_DOC_3_3_NAME
desc = TECH_APP_NAVAL_DOC_3_3_DESC
required = { 13101 }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = carrier when = now value = 10 }
command = { type = air_detection which = carrier when = now value = 2 }
command = { type = max_organization which = torpedo_plane when = now value = 5 }
}
}
application = { # "Wolfpack" Doctrine
id = 13204
name = TECH_APP_NAVAL_DOC_3_4_NAME
desc = TECH_APP_NAVAL_DOC_3_4_DESC
required = { 13102 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = submarine when = now value = 15 }
command = { type = naval_attack which = submarine when = now value = 2 }
}
}
application = { # Base Control Doctrine
id = 13205
name = TECH_APP_NAVAL_DOC_3_5_NAME
desc = TECH_APP_NAVAL_DOC_3_5_DESC
required = { 6203 13006 }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = marine when = now value = 10 }
}
}
application = { # Tactical Beachhead Doctrine
id = 13206
name = TECH_APP_NAVAL_DOC_3_6_NAME
desc = TECH_APP_NAVAL_DOC_3_6_DESC
required = { 6204 13205 }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = marine when = now value = 10 }
command = { type = max_organization which = transports when = now value = 5 }
command = { type = max_organization which = destroyer when = now value = 5 }
}
}
application = { # Open Seas Doctrine
id = 13207
name = TECH_APP_NAVAL_DOC_3_7_NAME
desc = TECH_APP_NAVAL_DOC_3_7_DESC
required = { 13005 }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = cruiser when = now value = 5 }
command = { type = max_organization which = carrier when = now value = 5 }
command = { type = max_organization which = transports when = now value = 10 }
command = { type = max_organization which = destroyer when = now value = 10 }
}
}
} # Level 3
level = { # 4 - Early War Combat Testing
id = 13300
name = TECH_LEVEL_NAVAL_DOC_4_NAME
desc = TECH_LEVEL_NAVAL_DOC_4_DESC
cost = 30
time = 1
neg_offset = 75
pos_offset = 150
application = { # Carrier Battlegroup Doctrine
id = 13301
name = TECH_APP_NAVAL_DOC_4_1_NAME
desc = TECH_APP_NAVAL_DOC_4_1_DESC
required = { 13101 }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = carrier_level value = 2 }
command = { type = max_organization which = carrier when = now value = 10 }
command = { type = max_organization which = torpedo_plane when = now value = 5 }
command = { type = naval_attack which = torpedo_plane when = now value = 1 }
}
}
application = { # Navy-Airforce Coordination
id = 13302
name = TECH_APP_NAVAL_DOC_4_2_NAME
desc = TECH_APP_NAVAL_DOC_4_2_DESC
required = { }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = cruiser when = now value = 10 }
command = { type = max_organization which = submarine when = now value = 10 }
command = { type = max_organization which = torpedo_plane when = now value = 5 }
command = { type = max_organization which = naval_bomber when = now value = 15 }
}
}
application = { # Maritime Invasion Organization
id = 13405
name = TECH_APP_NAVAL_DOC_5_5_NAME
desc = TECH_APP_NAVAL_DOC_5_5_DESC
required = { }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = battleship when = now value = 5 }
command = { type = max_organization which = marine when = now value = 10 }
command = { type = max_organization which = transports when = now value = 5 }
command = { type = max_organization which = destroyer when = now value = 5 }
}
}
application = { # Navy-Army Coordination
id = 13303
name = TECH_APP_NAVAL_DOC_4_3_NAME
desc = TECH_APP_NAVAL_DOC_4_3_DESC
required = { }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = supply_consumption which = submarine when = now value = -0.1 } # 5 %
command = { type = supply_consumption which = battleship when = now value = -0.1 } # 5 %
command = { type = supply_consumption which = cruiser when = now value = -0.1 } # 5 %
command = { type = supply_consumption which = destroyer when = now value = -0.1 } # 5 %
command = { type = supply_consumption which = carrier when = now value = -0.1 } # 5 %
command = { type = supply_consumption which = transports when = now value = -0.1 } # 5 %
}
}
} # Level 4
level = { # 5 - Late War Experience Analysis
id = 13400
name = TECH_LEVEL_NAVAL_DOC_5_NAME
desc = TECH_LEVEL_NAVAL_DOC_5_DESC
cost = 30
time = 1
neg_offset = 75
pos_offset = 150
application = { # Sea-Lanes Denial Doctrine
id = 13401
name = TECH_APP_NAVAL_DOC_5_1_NAME
desc = TECH_APP_NAVAL_DOC_5_1_DESC
required = { 13201 13202 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = battleship when = now value = 15 }
command = { type = max_organization which = cruiser when = now value = 15 }
}
}
application = { # Maritime Air Superiority Doctrine
id = 13402
name = TECH_APP_NAVAL_DOC_5_2_NAME
desc = TECH_APP_NAVAL_DOC_5_2_DESC
required = { 13101 }
chance = 90
cost = 1
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = carrier when = now value = 15 }
command = { type = air_detection which = carrier when = now value = 1 }
command = { type = carrier_level value = 3 }
command = { type = naval_attack which = torpedo_plane when = now value = 1 }
command = { type = max_organization which = torpedo_plane when = now value = 5 }
}
}
application = { # Submarine-Airforce Coordination
id = 13403
name = TECH_APP_NAVAL_DOC_5_3_NAME
desc = TECH_APP_NAVAL_DOC_5_3_DESC
required = { }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = submarine when = now value = 10 }
}
}
application = { # "Island-Jumping" Doctrine
id = 13404
name = TECH_APP_NAVAL_DOC_5_4_NAME
desc = TECH_APP_NAVAL_DOC_5_4_DESC
required = { }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = battleship when = now value = 5 }
command = { type = max_organization which = marine when = now value = 10 }
}
}
application = { # Operational Beachhead Doctrine
id = 13406
name = TECH_APP_NAVAL_DOC_5_6_NAME
desc = TECH_APP_NAVAL_DOC_5_6_DESC
required = { 13405 }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = transports when = now value = 5 }
command = { type = max_organization which = destroyer when = now value = 5 }
}
}
application = { # "SLOC" Doctrine
id = 13407
name = TECH_APP_NAVAL_DOC_5_7_NAME
desc = TECH_APP_NAVAL_DOC_5_7_DESC
required = { 13207 }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = carrier when = now value = 5 }
command = { type = max_organization which = transports when = now value = 10 }
command = { type = max_organization which = destroyer when = now value = 10 }
}
}
} # Level 5
level = { # 6 - Late War Combat Testing
id = 13500
name = TECH_LEVEL_NAVAL_DOC_6_NAME
desc = TECH_LEVEL_NAVAL_DOC_6_DESC
cost = 30
time = 1
neg_offset = 75
pos_offset = 150
application = { # Maritime Power Projection Doctrine
id = 13501
name = TECH_APP_NAVAL_DOC_6_1_NAME
desc = TECH_APP_NAVAL_DOC_6_1_DESC
required = { 13301 }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = battleship when = now value = 10 }
command = { type = carrier_level value = 4 }
command = { type = naval_attack which = torpedo_plane when = now value = 1 }
command = { type = max_organization which = torpedo_plane when = now value = 5 }
}
}
application = { # Submarine Underway Replenishment
id = 13502
name = TECH_APP_NAVAL_DOC_6_2_NAME
desc = TECH_APP_NAVAL_DOC_6_2_DESC
required = { 6715 13104 }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = submarine when = now value = 5 }
command = { type = supply_consumption which = submarine when = now value = -0.1 } # 20 %
command = { type = fuel_consumption which = submarine when = now value = -0.1 } # 20 %
}
}
application = { # Nuclear Support Organization
id = 13503
name = TECH_APP_NAVAL_DOC_6_3_NAME
desc = TECH_APP_NAVAL_DOC_6_3_DESC
required = { }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { }
}
}
} # Level 6
}
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