#
# The Land Doctrine Technology Group
#
#
#
#
#
technology = {
id = 11
category = land_doctrine
name = TECH_LAND_DOC_NAME #Localized name
desc = TECH_LAND_DOC_DESC #Localized description
level = { # 1 - Great War Experience Analysis
id = 11000
name = TECH_LEVEL_LAND_DOC_1_NAME
desc = TECH_LEVEL_LAND_DOC_1_DESC
cost = 1
time = 1
neg_offset = 75
pos_offset = 150
application = { # Static Defense Doctrine
id = 11001
name = TECH_APP_LAND_DOC_1_1_NAME
desc = TECH_APP_LAND_DOC_1_1_DESC
required = { }
chance = 90
cost = 1
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = infantry when = now value = 5 }
command = { type = max_organization which = militia when = now value = 5 }
command = { type = ground_defense which = infantry when = now value = 3 }
command = { type = ground_defense which = bergsjaeger when = now value = 3 }
command = { type = ground_defense which = paratrooper when = now value = 3 }
command = { type = ground_defense which = marine when = now value = 1 }
command = { type = ground_defense which = mechanized when = now value = 3 }
command = { type = air_defense which = infantry when = now value = 1 }
command = { type = air_defense which = cavalry when = now value = 1 }
command = { type = air_defense which = motorized when = now value = 1 }
command = { type = air_defense which = armor when = now value = 1 }
command = { type = air_defense which = mechanized when = now value = 1 }
command = { type = air_defense which = paratrooper when = now value = 1 }
command = { type = air_defense which = bergsjaeger when = now value = 1 }
command = { type = air_defense which = marine when = now value = 1 }
}
}
application = { # Motorized Warfare Doctrine
id = 11002
name = TECH_APP_LAND_DOC_1_2_NAME
desc = TECH_APP_LAND_DOC_1_2_DESC
required = { }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = activate_unit_type which = motorized }
command = { type = max_organization which = infantry when = now value = 3 }
command = { type = max_organization which = bergsjaeger when = now value = 3 }
command = { type = max_organization which = marine when = now value = 1 }
command = { type = max_organization which = cavalry when = now value = 5 }
command = { type = max_organization which = motorized when = now value = 5 }
command = { type = max_organization which = mechanized when = now value = 5 }
command = { type = max_organization which = armor when = now value = 10 }
command = { type = ground_defense which = motorized when = now value = 3 }
}
}
application = { # Encirclement-Destruction Doctrine
id = 11003
name = TECH_APP_LAND_DOC_1_3_NAME
desc = TECH_APP_LAND_DOC_1_3_DESC
required = { }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = infantry when = now value = 2 }
command = { type = max_organization which = militia when = now value = 2 }
command = { type = max_organization which = motorized when = now value = 5 }
command = { type = max_organization which = cavalry when = now value = 5 }
command = { type = max_organization which = mechanized when = now value = 5 }
command = { type = max_organization which = armor when = now value = 5 }
command = { type = max_organization which = paratrooper when = now value = 5 }
command = { type = max_organization which = marine when = now value = 1 }
command = { type = max_organization which = bergsjaeger when = now value = 3 }
}
}
application = { # Specialist Warfare Doctrine
id = 11004
name = TECH_APP_LAND_DOC_1_4_NAME
desc = TECH_APP_LAND_DOC_1_4_DESC
required = { }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { }
}
}
} # Level 1
level = { # 2 - Pre-War Field Testing
id = 11100
name = TECH_LEVEL_LAND_DOC_2_NAME
desc = TECH_LEVEL_LAND_DOC_2_DESC
cost = 30
time = 1
neg_offset = 75
pos_offset = 150
application = { # Tactical Offensive Regimen
id = 11101
name = TECH_APP_LAND_DOC_2_1_NAME
desc = TECH_APP_LAND_DOC_2_1_DESC
required = { 11002 11003 }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = cavalry when = now value = 10 }
command = { type = max_organization which = motorized when = now value = 9 }
command = { type = max_organization which = mechanized when = now value = 10 }
command = { type = max_organization which = armor when = now value = 10 }
command = { type = max_organization which = marine when = now value = 4 }
command = { type = max_organization which = paratrooper when = now value = 10 }
command = { type = deactivate which = 11104 }
}
}
application = { # Tactical Defensive Regimen
id = 11104
name = TECH_APP_LAND_DOC_2_4_NAME
desc = TECH_APP_LAND_DOC_2_4_DESC
required = { 11001 }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = cavalry when = now value = 5 }
command = { type = max_organization which = infantry when = now value = 5 }
command = { type = max_organization which = militia when = now value = 5 }
command = { type = max_organization which = motorized when = now value = 5 }
command = { type = max_organization which = bergsjaeger when = now value = 5 }
command = { type = deactivate which = 11101 }
}
}
application = { # Army Long-Range Reconnaissance Doctrine
id = 11102
name = TECH_APP_LAND_DOC_2_2_NAME
desc = TECH_APP_LAND_DOC_2_2_DESC
required = { 11003 }
chance = 90
cost = 1
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = cavalry when = now value = 2 }
command = { type = max_organization which = infantry when = now value = 5 }
}
}
application = { # Motorized HQs
id = 11103
name = TECH_APP_LAND_DOC_2_3_NAME
desc = TECH_APP_LAND_DOC_2_3_DESC
required = { 11002 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = cavalry when = now value = 3 }
command = { type = max_organization which = infantry when = now value = 3 }
command = { type = max_organization which = motorized when = now value = 5 }
command = { type = max_organization which = mechanized when = now value = 5 }
command = { type = max_organization which = armor when = now value = 8 }
command = { type = max_organization which = marine when = now value = 1 }
command = { type = max_organization which = paratrooper when = now value = 1 }
command = { type = max_organization which = bergsjaeger when = now value = 3 }
}
}
} # Level 2
level = { # 3 - Early War Experience Analysis
id = 11200
name = TECH_LEVEL_LAND_DOC_3_NAME
desc = TECH_LEVEL_LAND_DOC_3_DESC
cost = 1
time = 1
neg_offset = 75
pos_offset = 150
application = { # Manoeuvre Artillery Doctrine
id = 11201
name = TECH_APP_LAND_DOC_3_1_NAME
desc = TECH_APP_LAND_DOC_3_1_DESC
required = { 11002 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = infantry when = now value = 3 }
command = { type = max_organization which = motorized when = now value = 3 }
command = { type = max_organization which = mechanized when = now value = 3 }
command = { type = max_organization which = armor when = now value = 3 }
command = { type = max_organization which = bergsjaeger when = now value = 3 }
command = { type = max_organization which = marine when = now value = 3 }
command = { type = max_organization which = paratrooper when = now value = 3 }
command = { type = max_organization which = bergsjaeger when = now value = 3 }
command = { type = ground_defense which = paratrooper when = now value = 1 }
command = { type = ground_defense which = bergsjaeger when = now value = 1 }
command = { type = ground_defense which = marine when = now value = 1 }
command = { type = ground_defense which = infantry when = now value = 1 }
command = { type = ground_defense which = motorized when = now value = 1 }
command = { type = ground_defense which = cavalry when = now value = 1 }
command = { type = soft_attack which = paratrooper when = now value = 1 }
command = { type = soft_attack which = bergsjaeger when = now value = 1 }
command = { type = soft_attack which = infantry when = now value = 1 }
command = { type = soft_attack which = motorized when = now value = 1 }
command = { type = soft_attack which = marine when = now value = 1 }
command = { type = soft_attack which = cavalry when = now value = 1 }
}
}
application = { # Counter Artillery Doctrine
id = 11202
name = TECH_APP_LAND_DOC_3_2_NAME
desc = TECH_APP_LAND_DOC_3_2_DESC
required = { 14702 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = infantry when = now value = 3 }
command = { type = max_organization which = motorized when = now value = 3 }
command = { type = max_organization which = mechanized when = now value = 3 }
command = { type = max_organization which = armor when = now value = 3 }
command = { type = max_organization which = bergsjaeger when = now value = 3 }
}
}
application = { # Combined Arms Warfare Doctrine
id = 11203
name = TECH_APP_LAND_DOC_3_3_NAME
desc = TECH_APP_LAND_DOC_3_3_DESC
required = { 11002 11103 11201 }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = marine when = now value = 3 }
command = { type = max_organization which = paratrooper when = now value = 3 }
command = { type = max_organization which = bergsjaeger when = now value = 5 }
command = { type = max_organization which = cavalry when = now value = 5 }
command = { type = max_organization which = infantry when = now value = 8 }
command = { type = max_organization which = motorized when = now value = 10 }
command = { type = max_organization which = mechanized when = now value = 10 }
command = { type = max_organization which = armor when = now value = 10 }
}
}
application = { # Deep Area Defense Doctrine
id = 11204
name = TECH_APP_LAND_DOC_3_4_NAME
desc = TECH_APP_LAND_DOC_3_4_DESC
required = { 11001 }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = infantry when = now value = 5 }
command = { type = ground_defense which = infantry when = now value = 2 }
command = { type = ground_defense which = motorized when = now value = 2 }
command = { type = max_organization which = motorized when = now value = 5 }
command = { type = ground_defense which = marine when = now value = 2 }
command = { type = max_organization which = marine when = now value = 5 }
command = { type = ground_defense which = paratrooper when = now value = 2 }
command = { type = max_organization which = paratrooper when = now value = 5 }
command = { type = ground_defense which = bergsjaeger when = now value = 2 }
command = { type = max_organization which = bergsjaeger when = now value = 5 }
}
}
application = { # Triphibious Operations Doctrine
id = 11205
name = TECH_APP_LAND_DOC_3_5_NAME
desc = TECH_APP_LAND_DOC_3_5_DESC
required = { 11203 12204 12301 13205 }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = paratrooper when = now value = 10 }
command = { type = max_organization which = marine when = now value = 10 }
}
}
} # Level 3
level = { # 4 - Early War Combat Testing
id = 11300
name = TECH_LEVEL_LAND_DOC_4_NAME
desc = TECH_LEVEL_LAND_DOC_4_DESC
cost = 1
time = 1
neg_offset = 75
pos_offset = 150
application = { # Divisional Defensive Organization
id = 11301
name = TECH_APP_LAND_DOC_4_1_NAME
desc = TECH_APP_LAND_DOC_4_1_DESC
required = { }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = infantry when = now value = 5 }
command = { type = max_organization which = motorized when = now value = 5 }
command = { type = max_organization which = bergsjaeger when = now value = 5 }
command = { type = deactivate which = 11302 }
command = { type = hard_attack which = infantry when = now value = 1 }
command = { type = hard_attack which = motorized when = now value = 1 }
command = { type = hard_attack which = mechanized when = now value = 1 }
command = { type = hard_attack which = armor when = now value = 1 }
command = { type = hard_attack which = marine when = now value = 1 }
command = { type = hard_attack which = paratrooper when = now value = 1 }
command = { type = hard_attack which = bergsjaeger when = now value = 1 }
command = { type = hard_attack which = cavalry when = now value = 1 }
}
}
application = { # Divisional Offensive Organization
id = 11302
name = TECH_APP_LAND_DOC_4_2_NAME
desc = TECH_APP_LAND_DOC_4_2_DESC
required = { }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = mechanized when = now value = 5 }
command = { type = max_organization which = armor when = now value = 5 }
command = { type = max_organization which = paratrooper when = now value = 5 }
command = { type = max_organization which = marine when = now value = 2 }
command = { type = deactivate which = 11301 }
command = { type = hard_attack which = infantry when = now value = 1 }
command = { type = hard_attack which = motorized when = now value = 1 }
command = { type = hard_attack which = mechanized when = now value = 1 }
command = { type = hard_attack which = armor when = now value = 1 }
command = { type = hard_attack which = marine when = now value = 1 }
command = { type = hard_attack which = paratrooper when = now value = 1 }
command = { type = hard_attack which = bergsjaeger when = now value = 1 }
command = { type = hard_attack which = cavalry when = now value = 1 }
command = { type = soft_attack which = motorized when = now value = 1 }
command = { type = soft_attack which = mechanized when = now value = 1 }
command = { type = soft_attack which = armor when = now value = 1 }
command = { type = air_defense which = infantry when = now value = 1 }
command = { type = air_defense which = cavalry when = now value = 1 }
command = { type = air_defense which = motorized when = now value = 1 }
command = { type = air_defense which = armor when = now value = 1 }
command = { type = air_defense which = mechanized when = now value = 1 }
command = { type = air_defense which = paratrooper when = now value = 1 }
command = { type = air_defense which = bergsjaeger when = now value = 1 }
command = { type = air_defense which = marine when = now value = 1 }
}
}
application = { # Corps Long-Range Reconnaissance Doctrine
id = 11303
name = TECH_APP_LAND_DOC_4_3_NAME
desc = TECH_APP_LAND_DOC_4_3_DESC
required = { }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = infantry when = now value = 5 }
command = { type = max_organization which = cavalry when = now value = 2 }
}
}
application = { # Signal Intelligence Operations
id = 11304
name = TECH_APP_LAND_DOC_4_4_NAME
desc = TECH_APP_LAND_DOC_4_4_DESC
required = { 1504 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = army_detection which = them value = -10 }
}
}
application = { # Motorized Logistics Organization
id = 11305
name = TECH_APP_LAND_DOC_4_5_NAME
desc = TECH_APP_LAND_DOC_4_5_DESC
required = { 11103 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = motorized when = now value = 5 }
command = { type = max_organization which = mechanized when = now value = 5 }
command = { type = max_organization which = armor when = now value = 4 }
command = { type = max_organization which = bergsjaeger when = now value = 5 }
command = { type = max_organization which = marine when = now value = 2 }
}
}
application = { # Forward Area Logistics Organization
id = 11306
name = TECH_APP_LAND_DOC_4_6_NAME
desc = TECH_APP_LAND_DOC_4_6_DESC
required = { 11305 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = motorized when = now value = 5 }
command = { type = max_organization which = mechanized when = now value = 5 }
command = { type = max_organization which = armor when = now value = 3 }
command = { type = max_organization which = bergsjaeger when = now value = 5 }
command = { type = max_organization which = marine when = now value = 3 }
command = { type = soft_attack which = infantry when = now value = 1 }
command = { type = soft_attack which = motorized when = now value = 1 }
command = { type = soft_attack which = marine when = now value = 1 }
command = { type = soft_attack which = bergsjaeger when = now value = 1 }
command = { type = soft_attack which = artillery when = now value = 1 }
}
}
application = { # Mechanized HQs
id = 11307
name = TECH_APP_LAND_DOC_4_7_NAME
desc = TECH_APP_LAND_DOC_4_7_DESC
required = { 11103 11203 2004 2100 2102 2004 2405 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = activate_unit_type which = mechanized }
command = { type = max_organization which = mechanized when = now value = 5 }
command = { type = max_organization which = armor when = now value = 4 }
}
}
} # Level 4
level = { # Late War Experience Analysis
id = 11400
name = TECH_LEVEL_LAND_DOC_5_NAME
desc = TECH_LEVEL_LAND_DOC_5_DESC
cost = 1
time = 1
neg_offset = 75
pos_offset = 150
application = { # Elastic Defense Doctrine
id = 11401
name = TECH_APP_LAND_DOC_5_1_NAME
desc = TECH_APP_LAND_DOC_5_1_DESC
required = { 11203 11204 }
chance = 90
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = ground_defense which = infantry when = now value = 2 }
command = { type = ground_defense which = motorized when = now value = 2 }
command = { type = ground_defense which = marine when = now value = 2 }
command = { type = ground_defense which = paratrooper when = now value = 2 }
command = { type = ground_defense which = bergsjaeger when = now value = 2 }
command = { type = ground_defense which = armor when = now value = 1 }
command = { type = ground_defense which = mechanized when = now value = 1 }
}
}
application = { # Improved Manoeuvre Artillery Doctrine
id = 11402
name = TECH_APP_LAND_DOC_5_2_NAME
desc = TECH_APP_LAND_DOC_5_2_DESC
required = { 11201 11305 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = infantry when = now value = 5 }
command = { type = max_organization which = motorized when = now value = 5 }
command = { type = max_organization which = mechanized when = now value = 5 }
command = { type = max_organization which = armor when = now value = 3 }
command = { type = max_organization which = bergsjaeger when = now value = 5 }
command = { type = max_organization which = marine when = now value = 5 }
}
}
application = { # Special Operations Warfare Doctrine
id = 11403
name = TECH_APP_LAND_DOC_5_3_NAME
desc = TECH_APP_LAND_DOC_5_3_DESC
required = { 1102 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = marine when = now value = 5 }
command = { type = max_organization which = paratrooper when = now value = 5 }
command = { type = max_organization which = bergsjaeger when = now value = 5 }
command = { type = army_detection which = them value = -5 }
}
}
application = { # Synchronized Artillery Doctrine
id = 11404
name = TECH_APP_LAND_DOC_5_4_NAME
desc = TECH_APP_LAND_DOC_5_4_DESC
required = { 11402 }
chance = 90
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = infantry when = now value = 5 }
command = { type = max_organization which = militia when = now value = 5 }
command = { type = max_organization which = motorized when = now value = 5 }
command = { type = max_organization which = mechanized when = now value = 5 }
command = { type = max_organization which = armor when = now value = 3 }
command = { type = max_organization which = bergsjaeger when = now value = 5 }
command = { type = max_organization which = marine when = now value = 5 }
command = { type = soft_attack which = infantry when = now value = 2 }
command = { type = soft_attack which = militia when = now value = 2 }
command = { type = soft_attack which = motorized when = now value = 2 }
command = { type = soft_attack which = mechanized when = now value = 2 }
command = { type = soft_attack which = armor when = now value = 2 }
command = { type = soft_attack which = bergsjaeger when = now value = 2 }
command = { type = soft_attack which = marine when = now value = 2 }
command = { type = air_attack which = infantry when = now value = 1 }
command = { type = air_attack which = motorized when = now value = 1 }
command = { type = air_attack which = mechanized when = now value = 1 }
command = { type = air_attack which = armor when = now value = 1 }
command = { type = air_attack which = paratrooper when = now value = 1 }
command = { type = air_attack which = bergsjaeger when = now value = 1 }
command = { type = air_attack which = marine when = now value = 1 }
command = { type = air_attack which = cavalry when = now value = 1 }
command = { type = AA_batteries value = 4 }
command = { type = air_defense which = infantry when = now value = 1 }
command = { type = air_defense which = cavalry when = now value = 1 }
command = { type = air_defense which = motorized when = now value = 1 }
command = { type = air_defense which = armor when = now value = 1 }
command = { type = air_defense which = mechanized when = now value = 1 }
command = { type = air_defense which = paratrooper when = now value = 1 }
command = { type = air_defense which = bergsjaeger when = now value = 1 }
command = { type = air_defense which = marine when = now value = 1 }
}
}
application = { # Opposed Obstacle Crossing Operations
id = 11405
name = TECH_APP_LAND_DOC_5_5_NAME
desc = TECH_APP_LAND_DOC_5_5_DESC
required = { }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = shore_attack which = engineer value = 10 }
}
}
application = { # Force Concentration Doctrine
id = 11406
name = TECH_APP_LAND_DOC_5_6_NAME
desc = TECH_APP_LAND_DOC_5_6_DESC
required = { 11203 }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = bergsjaeger when = now value = 5 }
command = { type = max_organization which = infantry when = now value = 8 }
command = { type = max_organization which = motorized when = now value = 5 }
command = { type = max_organization which = mechanized when = now value = 5 }
command = { type = max_organization which = marine when = now value = 8 }
command = { type = ground_defense which = infantry when = now value = 1 }
command = { type = ground_defense which = motorized when = now value = 1 }
command = { type = ground_defense which = marine when = now value = 1 }
command = { type = ground_defense which = paratrooper when = now value = 1 }
command = { type = ground_defense which = bergsjaeger when = now value = 1 }
}
}
application = { # Armored Spearhead Doctrine
id = 11407
name = TECH_APP_LAND_DOC_5_7_NAME
desc = TECH_APP_LAND_DOC_5_7_DESC
required = { 11406 }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = motorized when = now value = 5 }
command = { type = max_organization which = armor when = now value = 5 }
command = { type = max_organization which = mechanized when = now value = 5 }
command = { type = hard_attack which = armor when = now value = 2 }
}
}
application = { # Operational Manoeuvre Warfare Doctrine
id = 11408
name = TECH_APP_LAND_DOC_5_8_NAME
desc = TECH_APP_LAND_DOC_5_8_DESC
required = { 11407 }
chance = 90
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = armor when = now value = 5 }
}
}
} # Level 5
level = { # 6 - Late War Combat Testing
id = 11500
name = TECH_LEVEL_LAND_DOC_6_NAME
desc = TECH_LEVEL_LAND_DOC_6_DESC
cost = 1
time = 1
neg_offset = 75
pos_offset = 150
application = { # Task Force Offensive Organization
id = 11501
name = TECH_APP_LAND_DOC_6_1_NAME
desc = TECH_APP_LAND_DOC_6_1_DESC
required = { 11408 }
chance = 90
cost = 1
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = mechanized when = now value = 6 }
command = { type = max_organization which = armor when = now value = 6 }
command = { type = max_organization which = paratrooper when = now value = 6 }
command = { type = max_organization which = marine when = now value = 6 }
}
}
application = { # Division Long-Range Reconnaissance Doctrine
id = 11502
name = TECH_APP_LAND_DOC_6_2_NAME
desc = TECH_APP_LAND_DOC_6_2_DESC
required = { 11408 }
chance = 90
cost = 1
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = bergsjaeger when = now value = 5 }
command = { type = max_organization which = cavalry when = now value = 3 }
}
}
application = { # Airborne Command Organization
id = 11503
name = TECH_APP_LAND_DOC_6_3_NAME
desc = TECH_APP_LAND_DOC_6_3_DESC
required = { 1973 }
chance = 90
cost = 1
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = mechanized when = now value = 3 }
command = { type = max_organization which = armor when = now value = 3 }
command = { type = max_organization which = paratrooper when = now value = 3 }
}
}
} # Level 6
# There are only six levels of the Doctrines.
}
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