#
# The Air Doctrine Technology Group
#
#
#
#
#
technology = {
id = 12
category = air_doctrine
name = TECH_AIR_DOC_NAME #Localized name
desc = TECH_AIR_DOC_DESC #Localized description
level = { # 1 - Great War Experience Analysis
id = 12000
name = TECH_LEVEL_AIR_DOC_1_NAME
desc = TECH_LEVEL_AIR_DOC_1_DESC
cost = 30
time = 1
neg_offset = 75
pos_offset = 150
application = { # "Flying Circus" Doctrine
id = 12001
name = TECH_APP_AIR_DOC_1_1_NAME
desc = TECH_APP_AIR_DOC_1_1_DESC
required = { }
chance = 80
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = fighter when = now value = 10 }
}
}
application = { # "Blitz" Bombing Doctrine
id = 12002
name = TECH_APP_AIR_DOC_1_2_NAME
desc = TECH_APP_AIR_DOC_1_2_DESC
required = { }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = tactical_bomber when = now value = 10 }
command = { type = max_organization which = dive_bomber when = now value = 20 }
}
}
application = { # Airborne Assault Doctrine
id = 12003
name = TECH_APP_AIR_DOC_1_3_NAME
desc = TECH_APP_AIR_DOC_1_3_DESC
required = { 9204 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = paradrop_attack which = paratrooper value = 10 }
}
}
application = { # Point Anti-Air Defense Doctrine
id = 12004
name = TECH_APP_AIR_DOC_1_4_NAME
desc = TECH_APP_AIR_DOC_1_4_DESC
required = { 14204 }
chance = 80
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = AA_batteries value = 7 }
}
}
} # Level 1
level = { # 2 - Pre-War Field Testing
id = 12100
name = TECH_LEVEL_AIR_DOC_2_NAME
desc = TECH_LEVEL_AIR_DOC_2_DESC
cost = 30
time = 1
neg_offset = 75
pos_offset = 150
application = { # "Home Chain" Doctrine
id = 12101
name = TECH_APP_AIR_DOC_2_1_NAME
desc = TECH_APP_AIR_DOC_2_1_DESC
required = { 3004 }
chance = 80
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = fighter when = now value = 5 }
command = { type = AA_batteries value = 3 }
}
}
application = { # Sheltered Airfields Organization
id = 12102
name = TECH_APP_AIR_DOC_2_2_NAME
desc = TECH_APP_AIR_DOC_2_2_DESC
required = { 3004 }
chance = 80
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = max_organization which = fighter when = now value = 5 }
command = { type = air_defense which = fighter when = now value = 1 }
command = { type = max_organization which = tactical_bomber when = now value = 5 }
command = { type = air_defense which = tactical_bomber when = now value = 1 }
command = { type = max_organization which = strategic_bomber when = now value = 5 }
command = { type = air_defense which = strategic_bomber when = now value = 1 }
command = { type = max_organization which = torpedo_plane when = now value = 5 }
command = { type = air_defense which = torpedo_plane when = now value = 1 }
command = { type = max_organization which = naval_bomber when = now value = 5 }
command = { type = air_defense which = naval_bomber when = now value = 1 }
command = { type = max_organization which = dive_bomber when = now value = 5 }
command = { type = air_defense which = dive_bomber when = now value = 1 }
}
}
} # Level 2
level = { # 3 - Early War Experience Analysis
id = 12200
name = TECH_LEVEL_AIR_DOC_3_NAME
desc = TECH_LEVEL_AIR_DOC_3_DESC
cost = 30
time = 1
neg_offset = 75
pos_offset = 150
application = { # Combat Training Team Doctrine
id = 12201
name = TECH_APP_AIR_DOC_3_1_NAME
desc = TECH_APP_AIR_DOC_3_1_DESC
required = { }
chance = 80
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = fighter when = now value = 10 }
command = { type = air_attack which = fighter when = now value = 1 }
}
}
application = { # Carpet Bombing Doctrine
id = 12202
name = TECH_APP_AIR_DOC_3_2_NAME
desc = TECH_APP_AIR_DOC_3_2_DESC
required = { }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = tactical_bomber when = now value = 10 }
command = { type = max_organization which = strategic_bomber when = now value = 15 }
command = { type = max_organization which = naval_bomber when = now value = 10 }
command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
}
}
application = { # Mechanized Airborne Doctrine
id = 12203
name = TECH_APP_AIR_DOC_3_3_NAME
desc = TECH_APP_AIR_DOC_3_3_DESC
required = { 9109 12003 2209 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = paratrooper when = now value = 10 }
}
}
application = { # Vertical Envelopment Doctrine
id = 12204
name = TECH_APP_AIR_DOC_3_4_NAME
desc = TECH_APP_AIR_DOC_3_4_DESC
required = { 9204 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = paratrooper when = now value = 10 }
command = { type = paradrop_attack which = paratrooper value = 10 }
command = { type = max_organization which = dive_bomber when = now value = 5 }
}
}
application = { # Area Anti-Air Defense Doctrine
id = 12205
name = TECH_APP_AIR_DOC_3_5_NAME
desc = TECH_APP_AIR_DOC_3_5_DESC
required = { 12004 }
chance = 80
cost = 20
time = 1
neg_offset = 35
pos_offset = 70
effects = {
command = { type = AA_batteries value = 7 }
}
}
} # Level 3
level = { # 4 - Early War Combat Testing
id = 12300
name = TECH_LEVEL_AIR_DOC_4_NAME
desc = TECH_LEVEL_AIR_DOC_4_DESC
cost = 30
time = 1
neg_offset = 75
pos_offset = 150
application = { # Air-Land Battle Doctrine
id = 12301
name = TECH_APP_AIR_DOC_4_1_NAME
desc = TECH_APP_AIR_DOC_4_1_DESC
required = { 11203 12201 }
chance = 80
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = fighter when = now value = 10 }
command = { type = max_organization which = dive_bomber when = now value = 10 }
command = { type = max_organization which = tactical_bomber when = now value = 10 }
}
}
application = { # Radar Scout Doctrine
id = 12302
name = TECH_APP_AIR_DOC_4_2_NAME
desc = TECH_APP_AIR_DOC_4_2_DESC
required = { 10202 12201 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = fighter when = now value = 10 }
command = { type = max_organization which = naval_bomber when = now value = 15 }
command = { type = max_organization which = torpedo_plane when = now value = 10 }
}
}
application = { # Bomb-Runner Doctrine
id = 12303
name = TECH_APP_AIR_DOC_4_3_NAME
desc = TECH_APP_AIR_DOC_4_3_DESC
required = { 9502 12202 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = tactical_bomber when = now value = 10 }
command = { type = max_organization which = strategic_bomber when = now value = 20 }
command = { type = max_organization which = torpedo_plane when = now value = 10 }
command = { type = max_organization which = naval_bomber when = now value = 10 }
}
}
} # Level 4
level = { # 5 - Late War Experience Analysis
id = 12400
name = TECH_LEVEL_AIR_DOC_5_NAME
desc = TECH_LEVEL_AIR_DOC_5_DESC
cost = 30
time = 1
neg_offset = 75
pos_offset = 150
application = { # Wingman Doctrine
id = 12401
name = TECH_APP_AIR_DOC_5_1_NAME
desc = TECH_APP_AIR_DOC_5_1_DESC
required = { 12201 }
chance = 80
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = fighter when = now value = 15 }
command = { type = air_attack which = fighter when = now value = 1 }
}
}
application = { # Close Air Support Doctrine
id = 12402
name = TECH_APP_AIR_DOC_5_2_NAME
desc = TECH_APP_AIR_DOC_5_2_DESC
required = { 1972 12301 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = tactical_bomber when = now value = 10 }
command = { type = max_organization which = dive_bomber when = now value = 10 }
command = { type = max_organization which = torpedo_plane when = now value = 10 }
command = { type = max_organization which = naval_bomber when = now value = 10 }
}
}
application = { # Terror Bombing Doctrine
id = 12403
name = TECH_APP_AIR_DOC_5_3_NAME
desc = TECH_APP_AIR_DOC_5_3_DESC
required = { 12202 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = tactical_bomber when = now value = 10 }
command = { type = max_organization which = strategic_bomber when = now value = 20 }
command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
}
}
application = { # Airborne Invasion Organization
id = 12404
name = TECH_APP_AIR_DOC_5_4_NAME
desc = TECH_APP_AIR_DOC_5_4_DESC
required = { 12202 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90
effects = {
command = { type = max_organization which = paratrooper when = now value = 10 }
command = { type = paradrop_attack which = paratrooper value = 10 }
command = { type = max_organization which = strategic_bomber when = now value = 5 }
}
}
} # Level 5
level = { # 6 - Late War Combat Testing
id = 12500
name = TECH_LEVEL_AIR_DOC_6_NAME
desc = TECH_LEVEL_AIR_DOC_6_DESC
cost = 30
time = 1
neg_offset = 75
pos_offset = 150
# application = { # Nuclear First Strike Doctrine
# id = 12501
# name = TECH_APP_AIR_DOC_6_1_NAME
# desc = TECH_APP_AIR_DOC_6_1_DESC
#
# required = { }
# chance = 80
# cost = 30
# time = 1
# neg_offset = 45
# pos_offset = 90
#
# effects = {
# command = { } # "Player can now use nuclear weapons" Cut this?
# }
# }
application = { # Air Superiority Doctrine
id = 12502
name = TECH_APP_AIR_DOC_6_2_NAME
desc = TECH_APP_AIR_DOC_6_2_DESC
required = { }
chance = 80
cost = 25
time = 1
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = fighter when = now value = 10 }
command = { type = air_attack which = fighter when = now value = 2 }
}
}
} # Level 6
}
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