db air doctrine tech


#
# The Air Doctrine Technology Group
#

#
#
#
#

technology = {
id = 12
category = air_doctrine
name = TECH_AIR_DOC_NAME #Localized name
desc = TECH_AIR_DOC_DESC #Localized description

level = { # 1 - Great War Experience Analysis
id = 12000
name = TECH_LEVEL_AIR_DOC_1_NAME
desc = TECH_LEVEL_AIR_DOC_1_DESC

cost = 30
time = 1
neg_offset = 75
pos_offset = 150

application = { # "Flying Circus" Doctrine
id = 12001
name = TECH_APP_AIR_DOC_1_1_NAME
desc = TECH_APP_AIR_DOC_1_1_DESC

required = { }
chance = 80
cost = 25
time = 1
neg_offset = 40
pos_offset = 80

effects = {
command = { type = max_organization which = fighter when = now value = 10 }
}
}
application = { # "Blitz" Bombing Doctrine
id = 12002
name = TECH_APP_AIR_DOC_1_2_NAME
desc = TECH_APP_AIR_DOC_1_2_DESC

required = { }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90

effects = {
command = { type = max_organization which = tactical_bomber when = now value = 10 }
command = { type = max_organization which = dive_bomber when = now value = 20 }
}
}
application = { # Airborne Assault Doctrine
id = 12003
name = TECH_APP_AIR_DOC_1_3_NAME
desc = TECH_APP_AIR_DOC_1_3_DESC

required = { 9204 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90

effects = {
command = { type = paradrop_attack which = paratrooper value = 10 }
}
}
application = { # Point Anti-Air Defense Doctrine
id = 12004
name = TECH_APP_AIR_DOC_1_4_NAME
desc = TECH_APP_AIR_DOC_1_4_DESC

required = { 14204 }
chance = 80
cost = 20
time = 1
neg_offset = 35
pos_offset = 70

effects = {
command = { type = AA_batteries value = 7 }
}
}
} # Level 1

level = { # 2 - Pre-War Field Testing
id = 12100
name = TECH_LEVEL_AIR_DOC_2_NAME
desc = TECH_LEVEL_AIR_DOC_2_DESC

cost = 30
time = 1
neg_offset = 75
pos_offset = 150

application = { # "Home Chain" Doctrine
id = 12101
name = TECH_APP_AIR_DOC_2_1_NAME
desc = TECH_APP_AIR_DOC_2_1_DESC

required = { 3004 }
chance = 80
cost = 25
time = 1
neg_offset = 40
pos_offset = 80

effects = {
command = { type = max_organization which = fighter when = now value = 5 }
command = { type = AA_batteries value = 3 }
}
}
application = { # Sheltered Airfields Organization
id = 12102
name = TECH_APP_AIR_DOC_2_2_NAME
desc = TECH_APP_AIR_DOC_2_2_DESC

required = { 3004 }
chance = 80
cost = 20
time = 1
neg_offset = 35
pos_offset = 70

effects = {
command = { type = max_organization which = fighter when = now value = 5 }
command = { type = air_defense which = fighter when = now value = 1 }
command = { type = max_organization which = tactical_bomber when = now value = 5 }
command = { type = air_defense which = tactical_bomber when = now value = 1 }
command = { type = max_organization which = strategic_bomber when = now value = 5 }
command = { type = air_defense which = strategic_bomber when = now value = 1 }
command = { type = max_organization which = torpedo_plane when = now value = 5 }
command = { type = air_defense which = torpedo_plane when = now value = 1 }
command = { type = max_organization which = naval_bomber when = now value = 5 }
command = { type = air_defense which = naval_bomber when = now value = 1 }
command = { type = max_organization which = dive_bomber when = now value = 5 }
command = { type = air_defense which = dive_bomber when = now value = 1 }
}
}
} # Level 2

level = { # 3 - Early War Experience Analysis
id = 12200
name = TECH_LEVEL_AIR_DOC_3_NAME
desc = TECH_LEVEL_AIR_DOC_3_DESC

cost = 30
time = 1
neg_offset = 75
pos_offset = 150

application = { # Combat Training Team Doctrine
id = 12201
name = TECH_APP_AIR_DOC_3_1_NAME
desc = TECH_APP_AIR_DOC_3_1_DESC

required = { }
chance = 80
cost = 25
time = 1
neg_offset = 40
pos_offset = 80

effects = {
command = { type = max_organization which = fighter when = now value = 10 }
command = { type = air_attack which = fighter when = now value = 1 }
}
}
application = { # Carpet Bombing Doctrine
id = 12202
name = TECH_APP_AIR_DOC_3_2_NAME
desc = TECH_APP_AIR_DOC_3_2_DESC

required = { }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90

effects = {
command = { type = max_organization which = tactical_bomber when = now value = 10 }
command = { type = max_organization which = strategic_bomber when = now value = 15 }
command = { type = max_organization which = naval_bomber when = now value = 10 }
command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
}
}
application = { # Mechanized Airborne Doctrine
id = 12203
name = TECH_APP_AIR_DOC_3_3_NAME
desc = TECH_APP_AIR_DOC_3_3_DESC

required = { 9109 12003 2209 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90

effects = {
command = { type = max_organization which = paratrooper when = now value = 10 }
}
}
application = { # Vertical Envelopment Doctrine
id = 12204
name = TECH_APP_AIR_DOC_3_4_NAME
desc = TECH_APP_AIR_DOC_3_4_DESC

required = { 9204 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90

effects = {
command = { type = max_organization which = paratrooper when = now value = 10 }
command = { type = paradrop_attack which = paratrooper value = 10 }
command = { type = max_organization which = dive_bomber when = now value = 5 }
}
}
application = { # Area Anti-Air Defense Doctrine
id = 12205
name = TECH_APP_AIR_DOC_3_5_NAME
desc = TECH_APP_AIR_DOC_3_5_DESC

required = { 12004 }
chance = 80
cost = 20
time = 1
neg_offset = 35
pos_offset = 70

effects = {
command = { type = AA_batteries value = 7 }
}
}
} # Level 3

level = { # 4 - Early War Combat Testing
id = 12300
name = TECH_LEVEL_AIR_DOC_4_NAME
desc = TECH_LEVEL_AIR_DOC_4_DESC

cost = 30
time = 1
neg_offset = 75
pos_offset = 150

application = { # Air-Land Battle Doctrine
id = 12301
name = TECH_APP_AIR_DOC_4_1_NAME
desc = TECH_APP_AIR_DOC_4_1_DESC

required = { 11203 12201 }
chance = 80
cost = 25
time = 1
neg_offset = 40
pos_offset = 80

effects = {
command = { type = max_organization which = fighter when = now value = 10 }
command = { type = max_organization which = dive_bomber when = now value = 10 }
command = { type = max_organization which = tactical_bomber when = now value = 10 }
}
}
application = { # Radar Scout Doctrine
id = 12302
name = TECH_APP_AIR_DOC_4_2_NAME
desc = TECH_APP_AIR_DOC_4_2_DESC

required = { 10202 12201 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90

effects = {
command = { type = max_organization which = fighter when = now value = 10 }
command = { type = max_organization which = naval_bomber when = now value = 15 }
command = { type = max_organization which = torpedo_plane when = now value = 10 }
}
}
application = { # Bomb-Runner Doctrine
id = 12303
name = TECH_APP_AIR_DOC_4_3_NAME
desc = TECH_APP_AIR_DOC_4_3_DESC

required = { 9502 12202 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90

effects = {
command = { type = max_organization which = tactical_bomber when = now value = 10 }
command = { type = max_organization which = strategic_bomber when = now value = 20 }
command = { type = max_organization which = torpedo_plane when = now value = 10 }
command = { type = max_organization which = naval_bomber when = now value = 10 }
}
}
} # Level 4

level = { # 5 - Late War Experience Analysis
id = 12400
name = TECH_LEVEL_AIR_DOC_5_NAME
desc = TECH_LEVEL_AIR_DOC_5_DESC

cost = 30
time = 1
neg_offset = 75
pos_offset = 150

application = { # Wingman Doctrine
id = 12401
name = TECH_APP_AIR_DOC_5_1_NAME
desc = TECH_APP_AIR_DOC_5_1_DESC

required = { 12201 }
chance = 80
cost = 25
time = 1
neg_offset = 40
pos_offset = 80

effects = {
command = { type = max_organization which = fighter when = now value = 15 }
command = { type = air_attack which = fighter when = now value = 1 }
}
}
application = { # Close Air Support Doctrine
id = 12402
name = TECH_APP_AIR_DOC_5_2_NAME
desc = TECH_APP_AIR_DOC_5_2_DESC

required = { 1972 12301 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90

effects = {
command = { type = max_organization which = tactical_bomber when = now value = 10 }
command = { type = max_organization which = dive_bomber when = now value = 10 }
command = { type = max_organization which = torpedo_plane when = now value = 10 }
command = { type = max_organization which = naval_bomber when = now value = 10 }
}
}
application = { # Terror Bombing Doctrine
id = 12403
name = TECH_APP_AIR_DOC_5_3_NAME
desc = TECH_APP_AIR_DOC_5_3_DESC

required = { 12202 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90

effects = {
command = { type = max_organization which = tactical_bomber when = now value = 10 }
command = { type = max_organization which = strategic_bomber when = now value = 20 }
command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
}
}
application = { # Airborne Invasion Organization
id = 12404
name = TECH_APP_AIR_DOC_5_4_NAME
desc = TECH_APP_AIR_DOC_5_4_DESC

required = { 12202 }
chance = 80
cost = 30
time = 1
neg_offset = 45
pos_offset = 90

effects = {
command = { type = max_organization which = paratrooper when = now value = 10 }
command = { type = paradrop_attack which = paratrooper value = 10 }
command = { type = max_organization which = strategic_bomber when = now value = 5 }
}
}
} # Level 5

level = { # 6 - Late War Combat Testing
id = 12500
name = TECH_LEVEL_AIR_DOC_6_NAME
desc = TECH_LEVEL_AIR_DOC_6_DESC

cost = 30
time = 1
neg_offset = 75
pos_offset = 150

# application = { # Nuclear First Strike Doctrine
# id = 12501
# name = TECH_APP_AIR_DOC_6_1_NAME
# desc = TECH_APP_AIR_DOC_6_1_DESC
#
# required = { }
# chance = 80
# cost = 30
# time = 1
# neg_offset = 45
# pos_offset = 90
#
# effects = {
# command = { } # "Player can now use nuclear weapons" Cut this?
# }
# }
application = { # Air Superiority Doctrine
id = 12502
name = TECH_APP_AIR_DOC_6_2_NAME
desc = TECH_APP_AIR_DOC_6_2_DESC

required = { }
chance = 80
cost = 25
time = 1
neg_offset = 40
pos_offset = 80

effects = {
command = { type = max_organization which = fighter when = now value = 10 }
command = { type = air_attack which = fighter when = now value = 2 }
}
}
} # Level 6

}

Wyszukiwarka

Podobne podstrony:
db naval doctrine tech
db land doctrine tech
db heavy aircraft tech
db light aircraft tech
db naval tech
db electronics tech
db artillery tech
db submarine tech
db infantry tech
db industry tech
db tech file format
db nuclear tech
db rocketry tech
db armor tech
Tech tech chem11[31] Z5 06 u
OEiM AiR Przykladowy Egzamin
tech ind
DB

więcej podobnych podstron