Upper Carcassonne zasady

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A Carcassonne Central expansion by Gwommy


The hills of Carcassonne made building cities challenging. Workers spent days building

stairs to accommodate the steep inclines of the landscape which helped to expand the cities.

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6 New Landscape Tiles (featuring staircases)

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All the rules from the basic Carcassonne game remain the same with one exception listed below. The following also
describes the new rules that are used with this expansion.

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Mix the 6 new landscape tiles with the rest of the tiles.

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The new tiles are placed the same as in the normal rules. When placing staircases, note that the stairs always go
up from the center of each tile. The top of the staircase will always be on the edge of the tile. A city tile that is
connected to the top of a staircase is considered to be the next floor up

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. All city tiles connected to the next floor up

are also considered to be on that same floor. The only exception to placing a city tile is that it may not be placed in
a city if it creates a loop that makes that continues to circle up or down, as in an optical illusion shown in the
example below.

Even though the city tile
outlined in red would be
able to complete the city,
it would create and
infinite loop of floors
when circling around in
the city.

Connecting a tile in this manner is
acceptable. As per the normal rules,
each tile may only be counted once.
In this case, the tile outlined in red
contains city on two different floors,
this tile is scored for the floor that is
worth more points.

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Followers are deployed to tiles as per the normal rules

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. A follower may not be deployed to a staircase.

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Multiple floors connected by staircases are still considered to be in the same city.

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A second knight may not be added to a city just because he is on a different floor, it still counts as the same city.

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Before scoring for a completed city, count the number of followers on each floor of the city

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. For this count, the

mayor and large follower only count as one

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. The floor with the most followers is the ground floor

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. The ground

floor scores 2 points per city tile

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. Each floor above the ground floor scores +1 extra point per tile for each floor

above the ground floor. Therefore, the second floor scores 3 point per tile, the third floor scores 4 points, and so
on. This same scoring system work for any floor below the ground floor except each floor below the ground floor
scores 1 point less. Therefore, the first floor below the ground floor scores 1 point per city tile, the next floor down
scores zero points. Going down a third floor will subtract 1 point per tile towards the total points that the city is
worth.

In the example, the bottom floor has 1 follower, the middle
floor has no followers, and the top floor has 1 follower.
Since there is a tie, the top floor becomes the ground floor
because it is higher. The ground floor is worth 2 points,
the floor below it has one tile for 1 point, and the bottom
floor has two tiles each worth zero points. Red and blue
each score a total of 3pts for the completed city.


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At the end of the game, it does not matter what floor each city tile is on. Each city tile is worth 1 point each as per
the normal rules.

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0.1

First draft (Dec 10, 2009)

1.0

Final (Jan 1, 2010) – Edits and clarifications by Novelty and Djdahmer.

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Gantry Rogue (Gantry) for creating the Carcassonne Central web site where this fan-made expansion
was developed and hosted, and for his comments, which contributed to the development of this
expansion.

Matthew Harper (mjharper) for the Completely Annotated Rules (CAR) for Carcassonne.

Scott (Scott) for inspiring this terrific template, and Jonathan Warren (Joff) for making the original
template upon which this one was based.








www.carcassonnecentral.com

3

If playing with the Count of Carcassonne expansion, followers may be moved to any floor in the city that the owner chooses before determining the ground

floor.

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The builder is also included in this count. Neutral figures may not be counted.

5

In case of a tie, the ground floor is the highest of the floors that tied.

6

If a city is completed with a cathedral anywhere in that city, then the ground floor begins at 3 points per tile instead of 2 points.


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