Wishing Wells zasady

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A Carcassonne Central expansion by Novelty

No one knows who first started the rumour that if a coin was thrown down a well and a wish made,
his or her wish might come true. Most adults would not even pay any attention to this belief, but
little children are more gullible!

E

XTRA

P

IECES

12 new tiles with wells along the road

12 mini followers (from Travel Carcassonne) two of each colour, in six colours

1

ADDITIONAL RULES

Preparation

Shuffle the new tiles

2

with the other tiles. Each player also takes into their supply two of the mini followers (from

Travel Carcassonne) of his or her colour.

1. Place a tile

The tiles are placed in accordance to the normal rules. The wells do not affect tile placement.

2. Deploy a follower

After playing a tile that depicts one or more wells, instead of deploying a follower to the tile as per the rules

3

, a

player may choose to deploy a mini follower to the well as well-wisher.

3. Score a complete road

When a road is completed, a well-wisher may make a wish (and only one wish) and then determines if it succeeds.
This is done by announcing which of the wishes the player wishes to make, followed by drawing a random tile from
the supply and checking for the success condition. If the tile contains the success condition, then the wish is
successful and the well-wisher may carry out the success action. The following wishes and their success conditions
and actions are available to the well-wisher

4

:

1

This expansion is also designed to be played with the fan-made Inns and Stable Owners expansion, in which case players

start the game with 6 mini followers (2 from Wishing Wells, and 4 from Inns and Stable Owners). It is not designed to be
played with the fan-made The Kids are Growing Up expansion, but players may use their own rules for combining these
expansions.

2

The fan-made Wells expansion is not required when playing with this expansion. However, it is highly suggested that the

Wells expansion also be played together with this expansion.

3

Or carrying out other actions that is done instead of deploying a follower, such as moving the fairy (Princess and Dragon)

or deploying a tower piece (The Tower)

4

Players may only choose to limit the choices to the first three wishes to speed up game play.

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Wish

Success Condition

Success Action

Wealth

Tile contains a road
segment

Player returns the well-wisher to hand and may
deploy a normal follower to an unoccupied
road.

Piety

Tile contains a cloister

Player returns the well-wisher to hand and may
deploy a normal follower to an unoccupied and
incomplete cloister. A challenge is initiated if
this cloister is next to an occupied and
incomplete shrine.

Guts and Glory

There are city segments
on three or four edges of
the tile

Player returns the well-wisher to hand and may
deploy a normal follower to an unoccupied city
segment that forms part of an incomplete city.

Adventure
This wish can only be made if playing
with: The Count of Carcassonne
expansion

There are city segments
on one or two edges of
the tile

Player returns the well-wisher to hand and may
deploy a normal follower to the castle in the
City of Carcassonne.

Beauty
This wish can only be made if playing
with:

Princess

and

Dragon

expansion

Tile contains a princess
icon

Player returns the well-wisher to hand and may
move the fairy.

Help
This wish can only be made if playing
with:

Princess

and

Dragon

expansion

Tile contains a dragon
icon OR tile contains a
magic portal.

Player returns the well-wisher to hand and
removes the dragon from play.

(When the next

volcano tile is drawn and played, the dragon
enters play as usual)

Tornado
This wish can only be made if playing
with: Abbey and Mayor expansion

Tile contains a pennant

Player returns the well-wisher to hand and may
choose a barn belonging to another player. The
owner of the barn scores all points for the barn
as if it was the end of the game, and then
returns the barn to his or her supply.

Freedom
This wish can only be made if playing
with: The Tower expansion

Tile contains a tower
foundation

OR

tile

contains a Cathedral.

Player returns the well-wisher to hand and may
choose to return any one captured follower to
its owner.

Ecstasy
This wish can only be made if playing
with:

Shrines

and

Heretics

5

expansion

Tile contains a shrine

Player returns the well-wisher to hand and may
deploy a normal follower to an unoccupied and
incomplete shrine. A challenge is initiated if
this cloister is next to an occupied and
incomplete cloister.

Water
This wish can only be made if playing
with: the fan-made Fishermen
expansion

Tile contains a river
segment

Player returns the well-wisher to hand and may
deploy a normal follower to an unoccupied and
incomplete river.

Plenty
This wish can only be made if playing
with: the fan-made Forests expansion

Tile contains a forest
segment

Player returns the well-wisher to hand and may
deploy a normal follower to an unoccupied and
incomplete forest.

Speed
This wish can only be made if playing
with: the fan-made Inns and Stable
Owners

expansion

Tile contains a field
segment

Player may move the well-wisher to an
unoccupied Stable.

Rest
This wish can only be made if playing
with: the fan-made Inns and Stable
Owners

expansion

Tile contains a road
segment

Player may move the well-wisher to an
unoccupied Inn.


If the success condition is not met, the well-wisher is returned to its owner’s supply and scores no points. A wish
cannot be made if there are less than 5 tiles left in the supply.

5

Or the Cult, Siege and Creativity expansion, or the tiles that came with the Hans im Glueck Almanac.

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When a road is completed, a well-wisher may also choose not to make a wish. The well-wisher is then returned to
its owner’s supply, and two points are awarded to the owner of the well-wisher.

End of Game

At the end of the game, well-wishers score no points if there is one or more thieves on the incomplete road.
However, if there are no thieves on the road, and only one well-wisher along that road, then the well-wisher scores
one point for each tile of the incomplete road segment. In the event that there are no thieves on the road, and more
than one well-wisher along that road, then the well-wishers do not score any points.

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Revision History


1.0

Fixed typo and made this as the release version (Novelty)

0.2

Fixed typos, changed Tornado, added clause for not making a wish (Novelty)

0.1

Draft Carcassonne Central version of the rules (Novelty)

Acknowledgements


Novelty

would like to thank the following people:

Gantry Rogue (Gantry) for creating the Carcassonne Central.

Matthew Harper (mjharper) for the Completely Annotated Rules (CAR) for Carcassonne.

meepleater for the idea behind the tiles and for allowing me to piggy-back on his expansion.

Jonathan Warren (Joff) and Oskar Lindqvist (

www.tranberry.se

) for the image of the meeples.

• Players on Carcassonne Central who have contributed to the development of this fan-made expansion.































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www.carcassonnecentral.com


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