Gold Mines zasady

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A

Carcassonne Central expansion by Scott and Novelty

Rumour has it that once upon a time the region of Carcassonne was a popular haunt for gold
miners. Tales are told of brave peasants risking their lives to mine this most precious commodity.
Those that were successful had riches beyond their wildest dreams. Even today, stories are told that
these mines may still be in existence. This has rekindled a passion to discover these hidden mines,
but failure comes at a price…

E

XTRA

P

IECES

6 new land tiles (showing gold mines as well as familiar features such as cities, roads and farms)

2 new river tiles (showing gold mines on a river) - optional, only to be used if playing with a River expansion
4 new land tiles (showing gold mines as well as forest) - optional, only to be used if playing with the Forest

fan-made expansion

12 trade counters (gold)

Gold Mines

There are two types of gold mines - gold mines on land and gold mines on rivers. The tile images look different for
these two types of gold mines.

Gold Mine on Land

Gold Mine on Rivers

ADDITIONAL RULES

Preparation

If playing with the River and the River II, separate the 2 new river tiles and shuffle them together with the rest of the
river tiles. The lake tile from the River is not set aside but is also shuffled together with the rest of the tiles. If this
lake tile is drawn before the river branch, draw and play another tile and shuffle the lake tile back with the other
tiles.

If playing with only one of the river expansions, set the branch tile aside and only shuffle the one river tile with the
rest of the river tiles.

The other tiles are shuffled with the rest of the land tiles. The forest tiles are optional and can only be used with the
fan-made Forest expansion. Set aside the forest tiles if the fan-made Forest expansion will not be used as these tiles
will not be used.

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• Playing with the river tiles

The river tiles are played using the normal rules from the River and River II expansions. However, when a river tile
with a gold mine is placed, a follower may be deployed to the gold mine as an alternative to the usual deployment
opportunities. A follower that is deployed to a gold mine is called a miner. After the river has been completed (by
placing the last lake tile), the player scores 1 point at the end of every player's turn (including the turn that the last
lake tile is placed) until the gold mine is completed (i.e. when it is surrounded by eight tiles).

1. Place a tile

The new land tiles are placed in the usual way. Apart from the gold mines, there are no new elements on the tiles.

1

2. Deploy a follower

When a player has placed a tile with a gold mine, he or she may deploy a follower to the gold mine.

2

A follower that

is deployed to a gold mine is called a miner.

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The player scores 1 point at the end of every player's turn until

the gold mine is completed (i.e. when it is surrounded by eight tiles).

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3. Score completed gold mines

A gold mine is completed when eight tiles surround it.

11

The mine no longer produces gold and the follower is

returned to its owner. The player that completes the gold mine gets a gold trade counter.

1

Question:

Can I place 2 gold mines next to each other?

Answer:

Yes, provided that it is possible to do so by the normal Carcassonne rules.

2

Question:

What followers can I place on the gold mine?

Answer:

You may place the regular follower, big follower, or the wagon on the gold mine. You cannot place the mayor, barn, pig, or builder on a gold mine.

3

Question:

Can a follower on a gold mine be captured by a tower or removed by the dragon?

Answer:

Yes, provided that it complies with the rules for the tower or the dragon.

4

Question:

Can I move a follower from the city of Carcassonne to the gold mine?

Answer:

No.

5

Question:

Can I use the magic portal to place a follower on a gold mine?

Answer:

Only if the gold mine is incomplete.

6

Question:

How does the wagon work with the gold mines?

Answer:

The wagon counts as a follower when deployed to a gold mine. When the gold mine is completed, the wagon may be returned to the player's

supply or moved to an uncompleted adjacent road.

7

Question:

Can the wagon move to a gold mine?

Answer:

Yes, provided that the gold mine is uncompleted, and that the road the wagon is moving from is connected to the gold mine.

8

Question:

Do I get 2 gold a turn if I place my big follower on the gold mine?

Answer:

No.

9

Question:

How many points do you score a turn if the fairy is next to a gold mine with a follower on it?

Answer:

The owner of the follower gets one point at the beginning of the turn for the fairy and one at the end of the turn for the gold mine.

10

Question:

If a builder extends the turn of a player, how many points does a gold mine provide?

Answer:

The builder extends the turn, it doesn't double it. At the end of the entire turn, after the player has played and scored both tiles, you score 1 point.

11

Question:

Can the abbey be placed next to a gold mine?

Answer:

Yes, provided it complies with the rules for the abbey.

The

blue

player places a tile (top

left). There are now eight tiles
surrounding the gold mine and the
gold mine is now complete.

Red

gets

no more points at the end of this
turn and

blue

gets a gold trade

counter for completing the gold
mine.

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Final Scoring

For every incomplete gold mine, the owner loses 1 point for every missing segment. For example, if a gold mine is
only surrounded by six tiles, the player loses 2 points.

• Trade Counters

The player who has collected the most gold trade counters scores 10 points. As usual, in the case of a draw all players
involved score the full 10 points.

At the end of the game, there are only
six tiles surrounding the gold mine.
The

red

player loses 2 points

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Revision History


1.0

Changed introductory narrative to new version by Joff and added CarcCentral branding. (Scott)

0.7

Fixed Tom Alphin’s screen name. Added footnotes written by Novelty. (Scott)

0.6

Rewrote preparation for the river tiles to prevent gameplay problems. (Scott)

0.5

Fixed some wording to improve clarity. (Scott)

0.4

Fixed fonts and changed final scoring rules (Scott)

0.3

Added gold mine token image, and scoring example images (Novelty)

0.2

Added mines images and made text similar to the language found in the CAR by mjharper (Novelty)

0.1

Original rules by Scott (Scott)

0.0

Split gold mines rules from Forest rules created by Joff (Scott)

Acknowledgements


Scott and Novelty would like to thank the following people:

Gantry Rogue (Gantry) for creating the Carcassonne Central web site where this fan-made expansion was

developed and hosted.

Matthew Harper (mjharper) for the Completely Annotated Rules (CAR) for Carcassonne

Jonathan Warren (Joff) for the original draft of the rules

Jonathan Wu (Maulei) for the trade good scans

• Regular posters at Carcassonne Central who contributed their comments to the development of this expansion

including Matt Robertson (Bixby), Tom Alphin (HenrySunset), Jonathan Warren (Joff) and Tobias.























www.carcassonnecentral.com


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